WMS中Choreographer 配合 VSYNC 中断信号

news2024/10/6 10:32:51

WMS中Choreographer 配合 VSYNC 中断信号

  • 1、了解SurfaceFlinger中VSYNC信号刷新
  • 2、Choreographer 舞蹈编导
    • 2.1 Choreographer初始化
    • 2.2 FrameHandler中处理任务
    • 2.3 FrameDisplayEventReceiver初始化
    • 3.4 简易流程图
  • 3、ViewRootImpl中scheduleTraversals
    • 3.1 postCallback 通过nativeScheduleVsync(mReceiverPtr)申请 VSYNC 信号
    • 3.2 接收 `Vsync信号` 事件回调 `onVsync` 执行`doFrame`
    • 3.3 Choreographer.CALLBACK_TRAVERSAL执行
  • 4、简易时序图
  • * 参考相关 Choreographer、Vsync

Activity窗口的添加过程
WMS侧添加界面
WindowManager中Surface申请流程

android12-release


1、了解SurfaceFlinger中VSYNC信号刷新

AOSP > 文档 > 核心主题 > VSYNC

Vsync 信号可以由硬件产生,也可以用软件模拟。 60 fps画面每秒更新60次,大部分手机屏幕的刷新率,都维持在60 HZ,通常就是 Android 的渲染机制是 16.67 ms 绘制一次, 60hz 的屏幕也是 16.67 ms 刷新一次
看几张图片了解:
在这里插入图片描述
在这里插入图片描述

2、Choreographer 舞蹈编导

Choreographer 扮演 Android 渲染链路中承上启下的角色:

  • 承上:负责接收和处理 App 的各种更新消息和回调,等到 Vsync 到来的时候统一处理。比如集中处理 Input(主要是 Input 事件的处理) 、Animation(动画相关)、Traversal(包括 measurelayoutdraw 等操作) ,判断卡顿掉帧情况,记录 CallBack 耗时等;
  • 启下:负责请求和接收 Vsync 信号。接收 Vsync 事件回调(通过 FrameDisplayEventReceiver.onVsync ),请求 Vsync(FrameDisplayEventReceiver.scheduleVsync) 。

2.1 Choreographer初始化

  1. FrameHandler(looper) :在Choreographer 的所有任务最终都会发送到该 Looper 所在的线程。
  2. mDisplayEventReceiver 是否开启VSYNC(USE_VSYNC默认true),开启VSYNC后将通过FrameDisplayEventReceiver接受VSYNC脉冲。
    • 接收 Vsync 事件回调(通过 FrameDisplayEventReceiver.onVsync )
    • 请求 Vsync(FrameDisplayEventReceiver.scheduleVsync)

在这里插入图片描述
3. mLastFrameTimeNanos 上一次帧绘制时间点;mFrameIntervalNanos 计算一帧的时间,屏幕刷新频率是60Hz的,这里是纳秒 ≈16000000ns 还是16ms (被方法android.view.Display#getRefreshRate替代
4. mCallbackQueues中存放要执行的输入、动画、遍历绘制等任务;也就是 CALLBACK_INPUTCALLBACK_ANIMATIONCALLBACK_INSETS_ANIMATIONCALLBACK_TRAVERSALCALLBACK_COMMIT

private Choreographer(Looper looper, int vsyncSource) {
    mLooper = looper;
    mHandler = new FrameHandler(looper);
    mDisplayEventReceiver = USE_VSYNC
            ? new FrameDisplayEventReceiver(looper, vsyncSource)
            : null;
    mLastFrameTimeNanos = Long.MIN_VALUE;

    mFrameIntervalNanos = (long)(1000000000 / getRefreshRate());

    mCallbackQueues = new CallbackQueue[CALLBACK_LAST + 1];
    for (int i = 0; i <= CALLBACK_LAST; i++) {
        mCallbackQueues[i] = new CallbackQueue();
    }
    // b/68769804: For low FPS experiments.
    setFPSDivisor(SystemProperties.getInt(ThreadedRenderer.DEBUG_FPS_DIVISOR, 1));
}

2.2 FrameHandler中处理任务

  1. MSG_DO_FRAME 如果启用VSYNC机制,当VSYNC信号到来时触发处理doFrame()
  2. MSG_DO_SCHEDULE_VSYNC 申请VSYNC信号,例如当前需要绘制任务时doScheduleVsync()
  3. MSG_DO_SCHEDULE_CALLBACK 需要延迟的任务,最终还是执行上述两个事件
private final class FrameHandler extends Handler {
    public FrameHandler(Looper looper) {
        super(looper);
    }

    @Override
    public void handleMessage(Message msg) {
        switch (msg.what) {
            case MSG_DO_FRAME:
                doFrame(System.nanoTime(), 0, new DisplayEventReceiver.VsyncEventData());
                break;
            case MSG_DO_SCHEDULE_VSYNC:
                doScheduleVsync();
                break;
            case MSG_DO_SCHEDULE_CALLBACK:
                doScheduleCallback(msg.arg1);
                break;
        }
    }
}

2.3 FrameDisplayEventReceiver初始化

  1. FrameDisplayEventReceiver 继承DisplayEventReceiver,通过JNI对应android_view_DisplayEventReceiver.cpp#NativeDisplayEventReceiver(即DisplayEventDispatcher.cpp)
  2. 重载FrameDisplayEventReceiver#onVsync接收接收 Vsync信号 事件回调;而请求 Vsync信号调用DisplayEventReceiver.java#scheduleVsync(最终调用DisplayEventDispatcher.cpp#scheduleVsync()
private final class FrameDisplayEventReceiver extends DisplayEventReceiver
        implements Runnable {
    private boolean mHavePendingVsync;
    private long mTimestampNanos;
    private int mFrame;
    private VsyncEventData mLastVsyncEventData = new VsyncEventData();

    public FrameDisplayEventReceiver(Looper looper, int vsyncSource) {
        super(looper, vsyncSource, 0);
    }

    // TODO(b/116025192): physicalDisplayId is ignored because SF only emits VSYNC events for
    // the internal display and DisplayEventReceiver#scheduleVsync only allows requesting VSYNC
    // for the internal display implicitly.
    @Override
    public void onVsync(long timestampNanos, long physicalDisplayId, int frame,
            VsyncEventData vsyncEventData) {
        try {
            if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
                Trace.traceBegin(Trace.TRACE_TAG_VIEW,
                        "Choreographer#onVsync " + vsyncEventData.id);
            }
            // Post the vsync event to the Handler.
            // The idea is to prevent incoming vsync events from completely starving
            // the message queue.  If there are no messages in the queue with timestamps
            // earlier than the frame time, then the vsync event will be processed immediately.
            // Otherwise, messages that predate the vsync event will be handled first.
            long now = System.nanoTime();
            if (timestampNanos > now) {
                Log.w(TAG, "Frame time is " + ((timestampNanos - now) * 0.000001f)
                        + " ms in the future!  Check that graphics HAL is generating vsync "
                        + "timestamps using the correct timebase.");
                timestampNanos = now;
            }

            if (mHavePendingVsync) {
                Log.w(TAG, "Already have a pending vsync event.  There should only be "
                        + "one at a time.");
            } else {
                mHavePendingVsync = true;
            }

            mTimestampNanos = timestampNanos;
            mFrame = frame;
            mLastVsyncEventData = vsyncEventData;
            Message msg = Message.obtain(mHandler, this);
            msg.setAsynchronous(true);
            mHandler.sendMessageAtTime(msg, timestampNanos / TimeUtils.NANOS_PER_MS);
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }
    }

    @Override
    public void run() {
        mHavePendingVsync = false;
        doFrame(mTimestampNanos, mFrame, mLastVsyncEventData);
    }
}

3.4 简易流程图

在这里插入图片描述

3、ViewRootImpl中scheduleTraversals

以 View 的绘制流程为例,从 ViewRootImpl 的 scheduleTraversals 方法开始,其内部通过 Choreographer 的 postCallback 将绘制任务添加到 Chorographer

void scheduleTraversals() {
    if (!mTraversalScheduled) {
        mTraversalScheduled = true;
        mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
        mChoreographer.postCallback(
                Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
        notifyRendererOfFramePending();
        pokeDrawLockIfNeeded();
    }
}

3.1 postCallback 通过nativeScheduleVsync(mReceiverPtr)申请 VSYNC 信号

  • Choreographer 提供了两种添加任务的方式:postCallback()postFrameCallback()。最终都调用postCallbackDelayedInternal
public void postCallbackDelayed(int callbackType,
        Runnable action, Object token, long delayMillis) {
    if (action == null) {
        throw new IllegalArgumentException("action must not be null");
    }
    if (callbackType < 0 || callbackType > CALLBACK_LAST) {
        throw new IllegalArgumentException("callbackType is invalid");
    }

    postCallbackDelayedInternal(callbackType, action, token, delayMillis);
}

public void postFrameCallbackDelayed(FrameCallback callback, long delayMillis) {
    if (callback == null) {
        throw new IllegalArgumentException("callback must not be null");
    }

    postCallbackDelayedInternal(CALLBACK_ANIMATION,
            callback, FRAME_CALLBACK_TOKEN, delayMillis);
}
  • mCallbackQueues[callbackType].addCallbackLocked(dueTime, action, token); 根据任务类型 callbackType 添加到对应的 CallbackQueue 内
  • mDisplayEventReceiver.scheduleVsync() 通过JNI nativeScheduleVsync(mReceiverPtr)调用到DisplayEventDispatcher.cpp#scheduleVsync()申请 VSYNC 信号。

3.2 接收 Vsync信号 事件回调 onVsync 执行doFrame

  • FrameDisplayEventReceiver 实现了 Runnable,将其作为 callback 发送到 FrameHandler,此时 run 方法便得到执行并且执行 doFrame 方法
  • frameTimeNanos < mLastFrameTimeNanos未知原因,居然小于最后一帧的时间,重新申请VSYNC信号scheduleVsyncLocked()
  • doCallbacks() 按照类型顺序触发 doCallbacks 回调相关任务,类型顺序Choreographer.CALLBACK_INPUT -> Choreographer.CALLBACK_ANIMATIONChoreographer.CALLBACK_INSETS_ANIMATIONChoreographer.CALLBACK_TRAVERSALChoreographer.CALLBACK_COMMIT
void doFrame(long frameTimeNanos, int frame,
        DisplayEventReceiver.VsyncEventData vsyncEventData) {
    final long startNanos;
    final long frameIntervalNanos = vsyncEventData.frameInterval;
    try {
        if (Trace.isTagEnabled(Trace.TRACE_TAG_VIEW)) {
            Trace.traceBegin(Trace.TRACE_TAG_VIEW,
                    "Choreographer#doFrame " + vsyncEventData.id);
        }
        synchronized (mLock) {
            if (!mFrameScheduled) {
                traceMessage("Frame not scheduled");
                return; // no work to do
            }

            if (DEBUG_JANK && mDebugPrintNextFrameTimeDelta) {
                mDebugPrintNextFrameTimeDelta = false;
                Log.d(TAG, "Frame time delta: "
                        + ((frameTimeNanos - mLastFrameTimeNanos) * 0.000001f) + " ms");
            }

            long intendedFrameTimeNanos = frameTimeNanos;
            startNanos = System.nanoTime();
            final long jitterNanos = startNanos - frameTimeNanos;
            if (jitterNanos >= frameIntervalNanos) {
                final long skippedFrames = jitterNanos / frameIntervalNanos;
                if (skippedFrames >= SKIPPED_FRAME_WARNING_LIMIT) {
                    Log.i(TAG, "Skipped " + skippedFrames + " frames!  "
                            + "The application may be doing too much work on its main thread.");
                }
                final long lastFrameOffset = jitterNanos % frameIntervalNanos;
                if (DEBUG_JANK) {
                    Log.d(TAG, "Missed vsync by " + (jitterNanos * 0.000001f) + " ms "
                            + "which is more than the frame interval of "
                            + (frameIntervalNanos * 0.000001f) + " ms!  "
                            + "Skipping " + skippedFrames + " frames and setting frame "
                            + "time to " + (lastFrameOffset * 0.000001f) + " ms in the past.");
                }
                frameTimeNanos = startNanos - lastFrameOffset;
            }

            if (frameTimeNanos < mLastFrameTimeNanos) {
                if (DEBUG_JANK) {
                    Log.d(TAG, "Frame time appears to be going backwards.  May be due to a "
                            + "previously skipped frame.  Waiting for next vsync.");
                }
                traceMessage("Frame time goes backward");
                scheduleVsyncLocked();
                return;
            }

            if (mFPSDivisor > 1) {
                long timeSinceVsync = frameTimeNanos - mLastFrameTimeNanos;
                if (timeSinceVsync < (frameIntervalNanos * mFPSDivisor) && timeSinceVsync > 0) {
                    traceMessage("Frame skipped due to FPSDivisor");
                    scheduleVsyncLocked();
                    return;
                }
            }

            mFrameInfo.setVsync(intendedFrameTimeNanos, frameTimeNanos, vsyncEventData.id,
                    vsyncEventData.frameDeadline, startNanos, vsyncEventData.frameInterval);
            mFrameScheduled = false;
            mLastFrameTimeNanos = frameTimeNanos;
            mLastFrameIntervalNanos = frameIntervalNanos;
            mLastVsyncEventData = vsyncEventData;
        }

        AnimationUtils.lockAnimationClock(frameTimeNanos / TimeUtils.NANOS_PER_MS);

        mFrameInfo.markInputHandlingStart();
        doCallbacks(Choreographer.CALLBACK_INPUT, frameTimeNanos, frameIntervalNanos);

        mFrameInfo.markAnimationsStart();
        doCallbacks(Choreographer.CALLBACK_ANIMATION, frameTimeNanos, frameIntervalNanos);
        doCallbacks(Choreographer.CALLBACK_INSETS_ANIMATION, frameTimeNanos,
                frameIntervalNanos);

        mFrameInfo.markPerformTraversalsStart();
        doCallbacks(Choreographer.CALLBACK_TRAVERSAL, frameTimeNanos, frameIntervalNanos);

        doCallbacks(Choreographer.CALLBACK_COMMIT, frameTimeNanos, frameIntervalNanos);
    } finally {
        AnimationUtils.unlockAnimationClock();
        Trace.traceEnd(Trace.TRACE_TAG_VIEW);
    }

    if (DEBUG_FRAMES) {
        final long endNanos = System.nanoTime();
        Log.d(TAG, "Frame " + frame + ": Finished, took "
                + (endNanos - startNanos) * 0.000001f + " ms, latency "
                + (startNanos - frameTimeNanos) * 0.000001f + " ms.");
    }
}

3.3 Choreographer.CALLBACK_TRAVERSAL执行

scheduleTraversals()可以查看WindowManager中Surface申请流程
在这里插入图片描述

  • performMeasure/performLayout/performDraw最终分别调用到内部view的measure/layout/draw(都是从界面View控件树的根节点DecorView出发,递归遍历整个View控件树,完成对整个View控件树的measure/layout/draw操作)
  • 例如draw方法:开启硬件加速绘制执行mAttachInfo.mThreadedRenderer.draw(mView, mAttachInfo, this),最终还是执行View的draw开始;否则执行drawSoftware()
  • 硬件加速绘制updateRootDisplayList 从DecorView根节点出发,递归遍历View控件树,记录每个View节点的绘制操作命令,完成绘制操作命令树的构建。
    在这里插入图片描述
private boolean draw(boolean fullRedrawNeeded) {
    Surface surface = mSurface;
    if (!surface.isValid()) {
        return false;
    }

    if (DEBUG_FPS) {
        trackFPS();
    }

    if (!sFirstDrawComplete) {
        synchronized (sFirstDrawHandlers) {
            sFirstDrawComplete = true;
            final int count = sFirstDrawHandlers.size();
            for (int i = 0; i< count; i++) {
                mHandler.post(sFirstDrawHandlers.get(i));
            }
        }
    }

    scrollToRectOrFocus(null, false);

    if (mAttachInfo.mViewScrollChanged) {
        mAttachInfo.mViewScrollChanged = false;
        mAttachInfo.mTreeObserver.dispatchOnScrollChanged();
    }

    boolean animating = mScroller != null && mScroller.computeScrollOffset();
    final int curScrollY;
    if (animating) {
        curScrollY = mScroller.getCurrY();
    } else {
        curScrollY = mScrollY;
    }
    if (mCurScrollY != curScrollY) {
        mCurScrollY = curScrollY;
        fullRedrawNeeded = true;
        if (mView instanceof RootViewSurfaceTaker) {
            ((RootViewSurfaceTaker) mView).onRootViewScrollYChanged(mCurScrollY);
        }
    }

    final float appScale = mAttachInfo.mApplicationScale;
    final boolean scalingRequired = mAttachInfo.mScalingRequired;

    final Rect dirty = mDirty;
    if (mSurfaceHolder != null) {
        // The app owns the surface, we won't draw.
        dirty.setEmpty();
        if (animating && mScroller != null) {
            mScroller.abortAnimation();
        }
        return false;
    }

    if (fullRedrawNeeded) {
        dirty.set(0, 0, (int) (mWidth * appScale + 0.5f), (int) (mHeight * appScale + 0.5f));
    }

    if (DEBUG_ORIENTATION || DEBUG_DRAW) {
        Log.v(mTag, "Draw " + mView + "/"
                + mWindowAttributes.getTitle()
                + ": dirty={" + dirty.left + "," + dirty.top
                + "," + dirty.right + "," + dirty.bottom + "} surface="
                + surface + " surface.isValid()=" + surface.isValid() + ", appScale:" +
                appScale + ", width=" + mWidth + ", height=" + mHeight);
    }

    mAttachInfo.mTreeObserver.dispatchOnDraw();

    int xOffset = -mCanvasOffsetX;
    int yOffset = -mCanvasOffsetY + curScrollY;
    final WindowManager.LayoutParams params = mWindowAttributes;
    final Rect surfaceInsets = params != null ? params.surfaceInsets : null;
    if (surfaceInsets != null) {
        xOffset -= surfaceInsets.left;
        yOffset -= surfaceInsets.top;

        // Offset dirty rect for surface insets.
        dirty.offset(surfaceInsets.left, surfaceInsets.top);
    }

    boolean accessibilityFocusDirty = false;
    final Drawable drawable = mAttachInfo.mAccessibilityFocusDrawable;
    if (drawable != null) {
        final Rect bounds = mAttachInfo.mTmpInvalRect;
        final boolean hasFocus = getAccessibilityFocusedRect(bounds);
        if (!hasFocus) {
            bounds.setEmpty();
        }
        if (!bounds.equals(drawable.getBounds())) {
            accessibilityFocusDirty = true;
        }
    }

    mAttachInfo.mDrawingTime =
            mChoreographer.getFrameTimeNanos() / TimeUtils.NANOS_PER_MS;

    boolean useAsyncReport = false;
    if (!dirty.isEmpty() || mIsAnimating || accessibilityFocusDirty || mNextDrawUseBlastSync) {
        if (isHardwareEnabled()) {
            // If accessibility focus moved, always invalidate the root.
            boolean invalidateRoot = accessibilityFocusDirty || mInvalidateRootRequested;
            mInvalidateRootRequested = false;

            // Draw with hardware renderer.
            mIsAnimating = false;

            if (mHardwareYOffset != yOffset || mHardwareXOffset != xOffset) {
                mHardwareYOffset = yOffset;
                mHardwareXOffset = xOffset;
                invalidateRoot = true;
            }

            if (invalidateRoot) {
                mAttachInfo.mThreadedRenderer.invalidateRoot();
            }

            dirty.setEmpty();

            // Stage the content drawn size now. It will be transferred to the renderer
            // shortly before the draw commands get send to the renderer.
            final boolean updated = updateContentDrawBounds();

            if (mReportNextDraw) {
                // report next draw overrides setStopped()
                // This value is re-sync'd to the value of mStopped
                // in the handling of mReportNextDraw post-draw.
                mAttachInfo.mThreadedRenderer.setStopped(false);
            }

            if (updated) {
                requestDrawWindow();
            }

            useAsyncReport = true;

            mAttachInfo.mThreadedRenderer.draw(mView, mAttachInfo, this);
        } else {
            // If we get here with a disabled & requested hardware renderer, something went
            // wrong (an invalidate posted right before we destroyed the hardware surface
            // for instance) so we should just bail out. Locking the surface with software
            // rendering at this point would lock it forever and prevent hardware renderer
            // from doing its job when it comes back.
            // Before we request a new frame we must however attempt to reinitiliaze the
            // hardware renderer if it's in requested state. This would happen after an
            // eglTerminate() for instance.
            if (mAttachInfo.mThreadedRenderer != null &&
                    !mAttachInfo.mThreadedRenderer.isEnabled() &&
                    mAttachInfo.mThreadedRenderer.isRequested() &&
                    mSurface.isValid()) {

                try {
                    mAttachInfo.mThreadedRenderer.initializeIfNeeded(
                            mWidth, mHeight, mAttachInfo, mSurface, surfaceInsets);
                } catch (OutOfResourcesException e) {
                    handleOutOfResourcesException(e);
                    return false;
                }

                mFullRedrawNeeded = true;
                scheduleTraversals();
                return false;
            }

            if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset,
                    scalingRequired, dirty, surfaceInsets)) {
                return false;
            }
        }
    }

    if (animating) {
        mFullRedrawNeeded = true;
        scheduleTraversals();
    }
    return useAsyncReport;
}

4、简易时序图

在这里插入图片描述

* 参考相关 Choreographer、Vsync

Choreographer原理
Android Systrace 基础知识(7) - Vsync 解读
直面底层技术: Android 之 VSYNC、 Choreographer 起源!

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