1.代码
/*
Type:设置分辨率
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Runtime.InteropServices;
public class ScreenManager : MonoBehaviour
{
[HideInInspector]
//导入设置窗口函数
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
//导入当前活动窗口
[DllImport("user32.dll")]
static extern IntPtr GetActiveWindow();
const uint SWP_SHOWWINDOW = 0x0040;//显示窗口
const int GWL_STYLE = -16;
const int WS_BORDER = 1;
// public JsonDatas _JsonDatas;
private void Awake()
{
//_JsonDatas = JsonLoad.Instance.LoadJsonDatas<JsonDatas>(Application.streamingAssetsPath + "/Json/JsonDate.json");
}
void Start()
{
//编辑器状态下脚本不执行,发布exe脚本执行
#if !UNITY_EDITOR
//去掉上面的框
SetWindowLong(GetActiveWindow(), GWL_STYLE, WS_BORDER);
//显示范围
SetWindowPos(GetActiveWindow(), -1, 0, 0, 5760, 1080, SWP_SHOWWINDOW);//三个1920x1080的屏幕
#endif
}
}
2.发布设置