test.c源文件 - 三子棋游戏测试
game.h头文件 - 三子棋游戏函数的声明
game.c源文件 - 三子棋游戏函数的实现
主函数源文件:
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h" //自己定义的用""
void menu()
{
printf("****************************************\n");
printf("******* 三子棋 *********\n");
printf("******* author:小凡同学 *********\n");
printf("******* 1.play *********\n");
printf("******* 0.exit *********\n");
printf("****************************************\n");
}
void game()
{
//存储数据 - 二位数组
char board[ROW][COL];
//初始化棋盘 - 初始化空格
InitBoard(board, ROW, COL);
//打印一下棋盘 - 本质上是打印数组内容
DisplayBoard(board, ROW, COL);
char ret = 0;//接受游戏状态
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢得游戏
ret=IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢得游戏
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
}
int main()
{
int input=0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
/*printf("三子棋游戏\n");*/
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input); //当input=0是while条件判断为假,跳出循环,非零即为真,do while循环继续
return 0;
}
头文件封装:
#pragma once
//头文件的包含
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//符号定义
#define ROW 10
#define COL 10
//函数声明
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
/*
游戏状态:
1.玩家赢了 - *
2.电脑赢了 - #
3.平局 - Q -棋盘下满了
返回 * # Q 游戏结束
4.游戏继续 - C
IsWin() 用来判断游戏的状态
*/
//判断游戏是否有输赢
char IsWin(char board[ROW][COL], int row, int col);
//判断平局
游戏函数实现源文件:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i=0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' '; //初始化数组内容 ' '
}
}
}
//打印一下棋盘 - 本质上是打印数组内容
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// if(i<row-1)
// printf("---|---|---\n");
// }
//}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x, y;
printf("玩家走:>\n");
while (1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标非法,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
//判断占用
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
//判断三行
if (board[i][j] == board[i][j+1] && board[i][j+1] == board[i][j+2] && board[i][j+1] != ' ')
{
return board[i][j+1];
}
//判断三列
if (board[i][j] == board[i+1][j] && board[i+1][j] == board[i+2][j] && board[i+1][j] != ' ')
{
return board[i + 1][j];
}
//主对角线
if (board[i][j] == board[i+1][j+1] && board[i + 1][j + 1] == board[i + 2][j + 2] && board[i+1][j+1] != ' ')
{
return board[i+1][j+1];
}
//副对角线
if (board[i][j] == board[i+1][j-1] && board[i+1][j-1] == board[i+2][j-2] && board[i+1][j-1] != ' ')
{
return board[i + 1][j - 1];
}
}
}
判断三行
// for (i = 0; i < row; i++)
// {
// if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
// {
// return board[i][1];
// }
// }
判断三列
// for (i = 0; i < col; i++)
// {
// if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
// {
// return board[1][i];
// }
// }
判断对角线
// if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
// {
// return board[1][1];
// }
// if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
// {
// return board[1][1];
// }
//判断平局
//如果棋盘满了返回1,不满返回0
int ret=IsFull(board, row, col);
if (ret == 1)
{
return 'Q';//平局
}
//继续
return 'C';
}
运行结果: