基于51单片机俄罗斯方块游戏
(仿真+程序)
功能介绍
具体功能:
1.用LCD12864显示游戏界面;
2.用四个按键控制游戏(左、右移、下移、翻转);
3.游戏规则和平时玩的俄罗斯方块一样;
演示视频:
基于51单片机俄罗斯方块游戏
添加图片注释,不超过 140 字(可选)
程序
#include <AT89X51.H>
/***公众号:木子单片机****/
#define DOWNTIME 30
#define MAXHANG 20
#define MAXLIE 16
#define MAXPIX 3
#define PUSHON 50
#define LCD P2
#define EN P3_0
#define RW P3_1
#define RS P3_2
#define CS1 P3_3
#define CS2 P3_4
#define KEYLEFT P1_0
#define KEYDOWN P1_7
#define KEYRIGH P1_6
#define KEYROTATION P1_1
unsigned char gkey=0xff,keystate=0,t0ms1=0,t0ms=0,downtimegap=0;
unsigned char miao=0,fen=0;
unsigned char downok;
bit keyflag,timeupdate,fashionupdate;
unsigned char idata cubeMap[MAXHANG][2];
typedef struct{
unsigned char code * box;
unsigned char cube : 4;
unsigned char state : 4;
char row;
char column;
} block;
block this;
unsigned int score=0;
unsigned char speed=1;
unsigned char code bittable[8]={1,2,4,8,0x10,0x20,0x40,0x80};
unsigned char code cube[]=
{
/* ■
■■■
*/
0,4,0xe,0, 0,2,6,2, 0,7,2,0, 4,6,4,0,
/*■
■■■
*/
0,8,0xe,0, 0,4,4,0xc, 0,0,0xe,2, 0,6,4,4,
/*■■■
■
*/
0,0xe,8,0, 0,4,4,6, 0,1,7,0, 6,2,2,0,
/*■■
■■
*/
0,0xc,6,0, 0,2,6,4, 0,6,3,0, 2,6,4,0,
/* ■■
■■
*/
0,6,0xc,0, 0,4,6,2, 0,3,6,0, 4,6,2,0,
/*■■■■
*/
0,0xf,0,0, 4,4,4,4, 0,0,0xf,0, 2,2,2,2,
/*■■
■■
*/
0,6,6,0, 0,6,6,0, 0,6,6,0, 0,6,6,0
};
unsigned char code asii[]=
{
0x3E,0x51,0x49,0x45,0x3E, // -0-
0x00,0x42,0x7F,0x40,0x00, // -1-
0x62,0x51,0x49,0x49,0x46, // -2-
0x21,0x41,0x49,0x4D,0x33, // -3-
0x18,0x14,0x12,0x7F,0x10, // -4-
0x27,0x45,0x45,0x45,0x39, // -5-
0x3C,0x4A,0x49,0x49,0x31, // -6-
0x01,0x71,0x09,0x05,0x03, // -7-
0x36,0x49,0x49,0x49,0x36, // -8-
0x46,0x49,0x49,0x29,0x1E, // -9-
0x00,0x36,0x36,0x00,0x00, // -:-10
//next
0x7F,0x04,0x08,0x10,0x7F, // -N-11
0x7F,0x49,0x49,0x49,0x41, // -E-12
0x63,0x14,0x08,0x14,0x63, // -X-13
0x01,0x01,0x7F,0x01,0x01, // -T-14
//speed
0x26,0x49,0x49,0x49,0x32, // -S-15
0x7F,0x09,0x09,0x09,0x06, // -P-16
0x7F,0x49,0x49,0x49,0x41, // -E-17
0x7F,0x41,0x41,0x41,0x3E, // -D-18
//score
0x3E,0x41,0x41,0x41,0x22, // -C-19
0x3E,0x41,0x41,0x41,0x3E, // -O-20
0x7F,0x09,0x19,0x29,0x46, // -R-21
0x00,0x00,0x00,0x00,0x00, // - -22
//GAME OVER
0x3E,0x41,0x51,0x51,0x72, // -G-23
0x7C,0x12,0x11,0x12,0x7C, // -A-24
0x7F,0x02,0x0C,0x02,0x7F, // -M-25
0x1F,0x20,0x40,0x20,0x1F, // -V-26
//TIME
// 0x00,0x41,0x7F,0x41,0x00 // -I-27
};
void lcdCmd(unsigned char cmd)
{
bit ea;
ea=EA;
EA=0;
EN=0;
RW=0;
RS=0;
LCD=cmd;
EN=1;
EN=1;
EN=0;
EA=ea;
}
//-------------------------------------------------------------------------------
void lcdWriteByte(unsigned char ch)
{
EN=0;
RS=1;
RW=0;
LCD=ch;
EN=1;
EN=1;
EN=0;
}
//--------------------------------------------------------------------------------
void lcdSetPage(unsigned char page)
{
page &=0x7;
page +=0xb8;
lcdCmd(page);
}
//--------------------------------------------------------------------------------
void lcdSetColumn(unsigned char column)
{
column &=0x3f;
column +=0x40;
lcdCmd(column);
}
//--------------------------------------------------------------------------------
//character fron=5*8
void lcdPlayChar(unsigned char index,unsigned char page,unsigned char colume)
{
unsigned char i,temp;
unsigned int p;
p=5*index;
for(i=colume;i<colume+5;i++)
{
if(i<64)
{
CS1=1;
CS2=0;
temp=i;
}
else
{
CS1=0;
CS2=1;
temp=i-64;
}
lcdSetPage(page);
lcdSetColumn(temp);
lcdWriteByte(asii[p++]);
}
}
//---------------------------------------------------------------------------------
//rectangle(3,0,50,60)
void rectangle(void)
{
unsigned char i,page;
CS1=1;
CS2=0;
lcdSetPage(0);
lcdSetColumn(2);
EN=0;
RS=1;
RW=0;
LCD=0xff;
EN=1;
EN=1;
EN=0;
for(i=3;i<51;i++)
{
EN=0;
RS=1;
RW=0;
LCD=0x1;
EN=1;
EN=1;
EN=0;
}
EN=0;
RS=1;
RW=0;
LCD=0xff;
EN=1;
EN=1;
EN=0;
//---------------------------
for(page=1;page<7;page++)
{
lcdSetPage(page);
lcdSetColumn(2);
EN=0;
RS=1;
RW=0;
LCD=0xff;
EN=1;
EN=1;
EN=0;
for(i=3;i<51;i++)
{
EN=0;
RS=1;
RW=0;
LCD=0x0;
EN=1;
EN=1;
EN=0;
}
EN=0;
RS=1;
RW=0;
LCD=0xff;
EN=1;
EN=1;
EN=0;
}
//---------------------------
lcdSetPage(7);
lcdSetColumn(2);
EN=0;
RS=1;
RW=0;
LCD=0x1f;
EN=1;
EN=1;
EN=0;
for(i=3;i<51;i++)
{
EN=0;
RS=1;
RW=0;
LCD=0x10;
EN=1;
EN=1;
EN=0;
}
EN=0;
RS=1;
RW=0;
LCD=0x1f;
EN=1;
EN=1;
EN=0;
}
//--------------------------------------------------------------------
//x:列;y行,页 3*3
void lcdPutPix(unsigned char x, unsigned char y,unsigned char flag)
{
unsigned char i,dat,bitmask,nextbit;
bit bflag,pflag,ea;
x=x*MAXPIX;
y=y*MAXPIX;
bflag=0;
pflag=0;
i=y%8;
if(i==0)
bitmask=0x7;
else if(i==1)
bitmask=0xe;
else if(i==2)
bitmask=0x1c;
else if(i==3)
bitmask=0x38;
else if(i==4)
bitmask=0x70;
else if(i==5)
bitmask=0xe0;
else if(i==6)
{
bflag=1;
bitmask=0xc0;
nextbit=1;
}
else if(i==7)
{
bflag=1;
bitmask=0x80;
nextbit=3;
}
if(x<62)
{
CS1=1;
CS2=0;
}
else if(x>63)
{
x-=64;
CS1=0;
CS2=1;
}
else
pflag=1;
lcdSetPage(y/8);
for(i=x;i<x+MAXPIX;i++)
{
if(pflag)
{
if(i==62 || i==63)
{
CS1=1;
CS2=0;
lcdSetPage(y/8);
}
else if(pflag && i==64)
{
CS1=0;
CS2=1;
lcdSetPage(y/8);
}
}
lcdSetColumn(i);
ea=EA;
EA=0;
EN=0;
LCD=0xff;
RS=1;
RW=1;
EN=1;
EN=0;
EN=1;
dat=LCD;
EN=0;
if(flag==1)
dat|=bitmask;
else
dat&=~bitmask;
lcdSetColumn(i);
EN=0;
RW=0;
RS=1;
LCD=dat;
EN=1;
EN=1;
EN=0;
EA=ea;
}
if(bflag)
{
lcdSetPage(y/8+1);
for(i=x;i<x+MAXPIX;i++)
{
if(pflag)
{
if(i==62 || i==63)
{
CS1=1;
CS2=0;
lcdSetPage(y/8+1);
}
else if(pflag && i==64)
{
CS1=0;
CS2=1;
lcdSetPage(y/8+1);
}
}
lcdSetColumn(i);
ea=EA;
EA=0;
EN=0;
LCD=0xff;
RS=1;
RW=1;
EN=1;
EN=0;
EN=1;
dat=LCD;
EN=0;
if(flag==1)
dat|=nextbit;
else
dat&=~nextbit;
lcdSetColumn(i);
EN=0;
RW=0;
RS=1;
LCD=dat;
EN=1;
EN=1;
EN=0;
EA=ea;
}
}
}
//------------------------------------------------------------------
void lcdClear(void)
{
unsigned char i,page;
CS1=1;
CS2=0;
for(page=0;page<8;page++)
{
lcdSetPage(page);
lcdSetColumn(0);
for(i=0;i<64;i++)
lcdWriteByte(0);
}
CS1=0;
CS2=1;
for(page=0;page<8;page++)
{
lcdSetPage(page);
lcdSetColumn(0);
for(i=0;i<64;i++)
lcdWriteByte(0);
}
}
//-----------------------------------------------------------------
#define STAR 53
#define WIDE 6
void lcdIni(void)
{
lcdCmd(0x3f);
lcdCmd(0xc0);
lcdClear();
rectangle();
//NEXT
lcdPlayChar(11,0,STAR);
lcdPlayChar(12,0,STAR+1*WIDE);
lcdPlayChar(13,0,STAR+2*WIDE);
lcdPlayChar(14,0,STAR+3*WIDE);
//SPEED
lcdPlayChar(15,3,STAR);
lcdPlayChar(16,3,STAR+1*WIDE);
lcdPlayChar(17,3,STAR+2*WIDE);
lcdPlayChar(17,3,STAR+3*WIDE);
lcdPlayChar(18,3,STAR+4*WIDE);
//01
lcdPlayChar(0,4,STAR+2*WIDE);
lcdPlayChar(1,4,STAR+3*WIDE);
//SCORE
lcdPlayChar(15,5,STAR);
lcdPlayChar(19,5,STAR+1*WIDE);
lcdPlayChar(20,5,STAR+2*WIDE);
lcdPlayChar(21,5,STAR+3*WIDE);
lcdPlayChar(12,5,STAR+4*WIDE);
lcdPlayChar(0,6,STAR+1*WIDE);
lcdPlayChar(0,6,STAR+2*WIDE);
lcdPlayChar(0,6,STAR+3*WIDE);
lcdPlayChar(0,6,STAR+4*WIDE);
//TIME
lcdPlayChar(0,7,STAR);
lcdPlayChar(0,7,STAR+1*WIDE);
lcdPlayChar(10,7,STAR+2*WIDE);
lcdPlayChar(0,7,STAR+3*WIDE);
lcdPlayChar(0,7,STAR+4*WIDE);
}
//-----------------------------------------------------------------
void showScoreSpeed(void)
{
unsigned char num[5];
char i;
unsigned int temp;
temp=score;
for(i=0;i<5;i++)
{
num[i]=temp%10;
temp=temp/10;
}
for(i=4;i>0;i--)
{
if(num[i]==0)
num[i]=22;
else
break;
}
for(i=4;i>-1;i--)
lcdPlayChar(num[i],6,STAR+(4-i)*WIDE);
lcdPlayChar(speed/10,4,STAR+2*WIDE);
lcdPlayChar(speed%10,4,STAR+3*WIDE);
}
//-------------------------------------------------------------------
void timeServer(void)
{
if(timeupdate)
{
timeupdate=0;
lcdPlayChar(fen/10,7,STAR);
lcdPlayChar(fen%10,7,STAR+1*WIDE);
lcdPlayChar(10,7,STAR+2*WIDE);
lcdPlayChar(miao/10,7,STAR+3*WIDE);
lcdPlayChar(miao%10,7,STAR+4*WIDE);
}
if(fashionupdate)
{
fashionupdate=0;
lcdPlayChar(22,7,STAR+2*WIDE);
}
}
//===================================================================
void t0isr(void) interrupt 1
{
unsigned char key;
TH0=(65536-10000)/256;
TL0=(65536-10000)%256;
downtimegap++;
t0ms=++t0ms%100;
if(t0ms==0)
{
timeupdate=1;
miao=++miao%60;
if(miao==0)
fen=++fen%60;
}
if(t0ms==50)
fashionupdate=1;
//----------------------------
key=0xff;
KEYLEFT=1;
KEYRIGH=1;
KEYROTATION=1;
KEYDOWN=1;
if(!KEYLEFT)
key=0;
if(!KEYRIGH)
key=1;
if(!KEYROTATION)
key=2;
if(!KEYDOWN)
key=3;
switch(keystate)
{
case 0: if(key!=gkey)
{
gkey=key;
keystate=1;
}
break;
case 1: if(key==gkey)
{
t0ms1=0;
keystate=2;
if(key!=0xff)
keyflag=1;
}
else
keystate=0;
break;
case 2: if(key==gkey)
{
if(t0ms1<PUSHON)
t0ms1++;
}
else
{
keystate=0;
keyflag=0;
gkey=0xff;
}
break;
}
}
//===================================================================
void showNextCube(unsigned char code * p,unsigned char x,unsigned char y)
{
unsigned char i,j,temp;
for(i=0;i<4;i++)
{
temp=1;
for(j=0;j<4;j++)
{
if(p[i] & temp)
lcdPutPix(x+j,y+i,1);
else
lcdPutPix(x+j,y+i,0);
temp<<=1;
}
}
}
//------------------------------------------------------------------
void createCube(void)
{
static unsigned char next;
this.cube=next;
next=TL0%7;
this.row=0;
this.column=6;
this.state=0;
this.box=cube+16*this.cube;
showNextCube(cube+16*next,19,3);
}
//------------------------------------------------------------------
void showCubeMap(void)
{
unsigned char hang,lie,temp;
for(hang=MAXHANG-1;hang>0;hang--)
{
if(cubeMap[hang][0]==0 && cubeMap[hang][1]==0)
break;
for(lie=0;lie<(MAXLIE/8);lie++)
{
temp=8*lie;
if(cubeMap[hang][lie]&0x01)
lcdPutPix(temp+1,hang,1);
if(cubeMap[hang][lie]&0x02)
lcdPutPix(temp+2,hang,1);
if(cubeMap[hang][lie]&0x04)
lcdPutPix(temp+3,hang,1);
if(cubeMap[hang][lie]&0x08)
lcdPutPix(temp+4,hang,1);
if(cubeMap[hang][lie]&0x10)
lcdPutPix(temp+5,hang,1);
if(cubeMap[hang][lie]&0x20)
lcdPutPix(temp+6,hang,1);
if(cubeMap[hang][lie]&0x40)
lcdPutPix(temp+7,hang,1);
if(cubeMap[hang][lie]&0x80)
lcdPutPix(temp+8,hang,1);
}
}
}
//-------------------------------------------------------------------
void writeCubeToMap(void)
{
unsigned char row,column,temp;
unsigned char hang,lie;
for(row=0;row<4;row++)
{
temp=1;
for(column=0;column<4;column++)
{
if(this.box[row] & temp)
{
hang=this.row+row;
lie=this.column+column;
cubeMap[hang][lie/8] |=bittable[lie%8];
lcdPutPix(lie+1,hang,1);
}
temp<<=1;
}
}
}
//-------------------------------------------------------------------
void clearCubeFromMap(void)
{
unsigned char row,column,temp;
unsigned char hang,lie;
for(row=0;row<4;row++)
{
temp=1;
for(column=0;column<4;column++)
{
if(this.box[row] & temp)
{
hang=this.row+row;
lie=this.column+column;
cubeMap[hang][lie/8] &=~bittable[lie%8];
lcdPutPix(lie+1,hang,0);
}
temp<<=1;
}
}
}
//-------------------------------------------------------------------
unsigned char checkBorder(void)
{
if(this.box[3]!=0 && this.row>(MAXHANG-4))
return 1;
else if(this.box[2]!=0 && this.row>(MAXHANG-3))
return 1;
else if(this.box[1]!=0 && this.row>(MAXHANG-2))
return 1;
else if(this.box[0]!=0 && this.row>(MAXHANG-1))
return 1;
//---------------------
if((this.box[0] & 0x01) || (this.box[1] & 0x01) || (this.box[2] & 0x01) ||(this.box[3] & 0x01) )
{
if(this.column<0)
return 1;
}
else if((this.box[0] & 0x02) || (this.box[1] & 0x02) || (this.box[2] & 0x02) ||(this.box[3] & 0x02) )
{
if(this.column<-1)
return 1;
}
else if((this.box[0] & 0x04) || (this.box[1] & 0x04) || (this.box[2] & 0x04) ||(this.box[3] & 0x04) )
{
if(this.column<-2)
return 1;
}
else if((this.box[0] & 0x08) || (this.box[1] & 0x08) || (this.box[2] & 0x08) ||(this.box[3] & 0x08) )
{
if(this.column<-3)
return 1;
}
//---------------------
if((this.box[0] & 0x08) || (this.box[1] & 0x08) || (this.box[2] & 0x08) ||(this.box[3] & 0x08) )
{
if(this.column>(MAXLIE-4))
return 1;
}
else if((this.box[0] & 0x04) || (this.box[1] & 0x04) || (this.box[2] & 0x04) ||(this.box[3] & 0x04) )
{
if(this.column>(MAXLIE-3))
return 1;
}
else if((this.box[0] & 0x02) || (this.box[1] & 0x02) || (this.box[2] & 0x02) ||(this.box[3] & 0x02) )
{
if(this.column>(MAXLIE-2))
return 1;
}
else if((this.box[0] & 0x08) || (this.box[1] & 0x08) || (this.box[2] & 0x08) ||(this.box[3] & 0x08) )
{
if(this.column>(MAXLIE-1))
return 1;
}
//--------------------
return 0;
}
//------------------------------------------------------------------
unsigned char checkClask(void)
{
unsigned char row,column,temp;
unsigned char hang,lie;
for(row=0;row<4;row++)
{
temp=1;
for(column=0;column<4;column++)
{
if(this.box[row] & temp)
{
hang=this.row+row;
lie=this.column+column;
if(cubeMap[hang][lie/8] & bittable[lie%8])
return 1;
}
temp<<=1;
}
}
return 0;
}
//-------------------------------------------------------------------
void checkMap(void)
{
unsigned char i,j,delete;
bit full;
full=0;
delete=0;
for(i=MAXHANG-1;i>0;i--)
{
if(cubeMap[i][0]==0 && cubeMap[i][1]==0)
break;
if(cubeMap[i][0]==0xff && cubeMap[i][1]==0xff)
{
delete++;
full=1;
for(j=i;j>0;j--)
{
cubeMap[j][0]=cubeMap[j-1][0];
cubeMap[j][1]=cubeMap[j-1][1];
}
i++;
cubeMap[0][0]=0;
cubeMap[0][1]=0;
}
}
if(full)
{
if(delete==1)
score++;
else if(delete==2)
score+=4;
else if(delete==3)
score+=9;
else if(delete==4)
score+=16;
rectangle();
showCubeMap();
if(score<50)
speed=1;
else if(score<100)
speed=2;
else if(score<500)
speed=3;
else if(score<1000)
speed=4;
else if(score<5000)
speed=5;
else if(score<10000)
speed=6;
else if(score<20000)
speed=7;
else if(score<30000)
speed=8;
else if(score<40000)
speed=9;
else if(score<50000)
speed=10;
else if(score<60000)
speed=11;
else
speed=12;
showScoreSpeed();
}
}
//-------------------------------------------------------------------
void moveLeft(void)
{
clearCubeFromMap();
this.column--;
if(checkBorder() || checkClask())
this.column++;
writeCubeToMap();
}
//-------------------------------------------------------------------
void moveRigh(void)
{
clearCubeFromMap();
this.column++;
if(checkBorder() || checkClask())
this.column--;
writeCubeToMap();
}
//-------------------------------------------------------------------
void moveDown(void)
{
clearCubeFromMap();
this.row++;
if(checkBorder() || checkClask())
{
this.row--;
downok=1;
}
else
downok=0;
writeCubeToMap();
if(downok)
checkMap();
}
//------------------------------------------------------------------
void cubeRotation(void)
{
unsigned char temp;
temp=this.state;
clearCubeFromMap();
this.state=++this.state%4;
this.box=cube+16*this.cube+4*this.state;
if(checkBorder() || checkClask())
{
this.state=temp;
this.box=cube+16*this.cube+4*this.state;
}
writeCubeToMap();
}
/
硬件设计
使用元器件:
单片机:AT89C52;
(注意:单片机是通用的,无论51还是52、无论stc还是at都一样,引脚功能都一样。程序也是一样的。)
添加图片注释,不超过 140 字(可选)
设计资料
01仿真图
本设计使用proteus7.8和proteus8.9两个版本设计!具体如图!
添加图片注释,不超过 140 字(可选)
02程序
本设计使用软件keil5版本编程设计!具体如图!
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03设计资料
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