retrantlock:
A、B、C3个线程,假设A线程lock()时候拿到了锁,state被A设置成了1。
static final class NonfairSync extends Sync {
private static final long serialVersionUID = 7316153563782823691L;
/**
* Performs lock. Try immediate barge, backing up to normal
* acquire on failure.
*/
final void lock() {
if (compareAndSetState(0, 1))
setExclusiveOwnerThread(Thread.currentThread());
else
acquire(1);
}
protected final boolean tryAcquire(int acquires) {
return nonfairTryAcquire(acquires);
}
}
此时B和C调用lock时候就会走else,调用acquire(1);
我们可用看见这里的B和C会尝试获取锁,没有获取到就会把当前线程封装成node节点放到CLH双向队列里。让后阻断当前线程
AQS的 tryAcquire(),
实际是调用RetrantLock的非公平nonfairTryAcquire();
此时 int c = getState(); c是1 并且current == getExclusiveOwnerThread()条件不成立。因为此时线程A占有锁,所以current此时是线程B 与 getExclusiveOwnerThread()是线程A,并不相等,返回false。
else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) // overflow throw new Error("Maximum lock count exceeded"); setState(nextc); return true; }
上面这段代码以上是假设B来了A刚好释放了锁,此时,突然A又来抢到了锁,这个时候current就是A线程和 getExclusiveOwnerThread()也是线程A,相等。又将state设置为1,并且占用锁。
将当前线程封装成node节点放到队列里
private Node addWaiter(Node mode) {
Node node = new Node(Thread.currentThread(), mode);
// Try the fast path of enq; backup to full enq on failure
Node pred = tail;
if (pred != null) {
node.prev = pred;
if (compareAndSetTail(pred, node)) {
pred.next = node;
return node;
}
}
enq(node);
return node;
}
你会发现底层调用了unsafe的接口 ,头指针主要是用于入队。
new Node()作为头节点 (第一个节点)
acquireQueued()干了一件什么事呢?
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
int ws = pred.waitStatus;
if (ws == Node.SIGNAL)
/*
* This node has already set status asking a release
* to signal it, so it can safely park.
*/
return true;
if (ws > 0) {
/*
* Predecessor was cancelled. Skip over predecessors and
* indicate retry.
*/
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
pred.next = node;
} else {
/*
* waitStatus must be 0 or PROPAGATE. Indicate that we
* need a signal, but don't park yet. Caller will need to
* retry to make sure it cannot acquire before parking.
*/
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}
没有抢到锁就阻塞,LockSupport.park(this);线程挂起不会继续往下执行
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
unlock()f释放锁;
public final boolean release(int arg) {
if (tryRelease(arg)) {
Node h = head;
if (h != null && h.waitStatus != 0)
unparkSuccessor(h);
return true;
}
return false;
}
释放锁实现:
int c = getState() - releases; state的值此时是1,releases值也是1 所以c就变成了0,就释放了锁
setExclusiveOwnerThread(null);设置当前占用线程为null,就是没有线程占用。
setState(c);将state状态重新设置为0.