目录
AddNamedRerouteDeclarationNode...
AddRerouteNode...
AntialiasedTextureMask
AtmosphereSunLightIlluminanceOnGround
AtmosphereSunLightVector
BentNormalCustomOutput
BlackBody
BoxMask-2D
BoxMask-3D
BumpOffset(B)
ChannelMaskParameter
ClearCoatNormalCustomOutput
ConstantBiasScale
DDX
DDY
DepthFade
DepthOfFieldFunction
Desaturation
Distance
DistanceFieldApproxAO
DistanceFieldGradient
DistanceToNearestSurface
EyeAdaptation
EyeAdaptationInverse
FeatureLevelSwitch
Fresnel
GenerateRoundRect
GIReplace
InverseLinearInterpolate
Length
LightmassReplace
LinearInterpolate(L)
Luminance
MaterialProxyReplace
NaniteSwitch
Noise
PathTracingQualitySwitch
QualitySwitch
RampLeftRight
RampTopBottom
RayTracingQualitySwitch
ReflectionCapturePassSwitch
RotateAboutAxis
SamplePhysicsIntegerField
SamplePhysicsScalarField
SamplePhysicsVectorField
ShaderStageSwitch
ShadingPathSwitch
ShadowPassSwitch
SmoothStep
SphereMask
SplitLeftRight
SplitTopBottom
Step
VectorNoise
VertexInterpolator
- 实用类节点;
AddNamedRerouteDeclarationNode...
AddRerouteNode...
AntialiasedTextureMask
AtmosphereSunLightIlluminanceOnGround
AtmosphereSunLightVector
BentNormalCustomOutput
BlackBody
BoxMask-2D
BoxMask-3D
BumpOffset(B)
ChannelMaskParameter
ClearCoatNormalCustomOutput
ConstantBiasScale
DDX
DDY
DepthFade
DepthOfFieldFunction
Desaturation
Distance
DistanceFieldApproxAO
DistanceFieldGradient
DistanceToNearestSurface
EyeAdaptation
EyeAdaptationInverse
FeatureLevelSwitch
Fresnel
GenerateRoundRect
GIReplace
InverseLinearInterpolate
Length
LightmassReplace
LinearInterpolate(L)
Luminance
MaterialProxyReplace
NaniteSwitch
Noise
PathTracingQualitySwitch
QualitySwitch
RampLeftRight
RampTopBottom
RayTracingQualitySwitch
ReflectionCapturePassSwitch
RotateAboutAxis
SamplePhysicsIntegerField
SamplePhysicsScalarField
SamplePhysicsVectorField
ShaderStageSwitch
ShadingPathSwitch
ShadowPassSwitch
SmoothStep
SphereMask
以A为坐标系,B为中心点,在半径Radius内的Mask;如A为世界空间坐标系,Radius单位则为cm;
SplitLeftRight
SplitTopBottom
Step
VectorNoise
VertexInterpolator