Jetpack Compose 中的基础组件

news2024/11/25 4:50:39

Button

默认样式

Buttonlambda块中可以传入任意的Composable组件,但一般是放一个Text在里面

Button(onClick = { println("确认onClick") }) {
   Text("默认样式")
}

在这里插入图片描述

按钮的宽高

如果想要宽一点或高一点的Button,可以通过Modifier修改宽高,例如在Column中可以通过Modifier.fillMaxWidth()指定占满父控件,此外还可以通过 shape 参数修改Button的圆角弧度

Column(horizontalAlignment = Alignment.CenterHorizontally) {
    Button(
        onClick = { println("确认onClick") },
        modifier = Modifier.fillMaxWidth().padding(all = 5.dp),
        shape = RoundedCornerShape(15.dp)
    ) {
        Text("指定圆角弧度")
    }
}

在这里插入图片描述

按钮的边框

通过 Buttonborder 参数指定按钮的边框

Button(
     onClick = { println("click the button") },
     border = BorderStroke(1.dp, Color.Red)
 ) {
     Text(text = "按钮的边框")
 }

在这里插入图片描述

按钮的禁用状态

通过 Buttonenabled 参数指定按钮的禁用状态

Button(
   onClick = { println("click the button") },
   enabled = false
) {
    Text(text = "禁用的按钮")
}

在这里插入图片描述

按钮的内容

由于Button的内部使用的是一个Row组件来包装的,因此lambda块中实际上可以传入多个Composable组件,它们会按照水平行排列

Button(onClick = { println("喜欢onClick") }) {
    Icon(
        // Material 库中的图标,Icons.Filled下面有很多自带的图标
        Icons.Filled.Favorite,
        contentDescription = null,
        modifier = Modifier.size(ButtonDefaults.IconSize)
    ) 
    Spacer(Modifier.size(ButtonDefaults.IconSpacing))
    Text("喜欢")
}

在这里插入图片描述

自定义按钮按下状态的背景

可以通过 interactionSource 参数指定一个 MutableInteractionSource 对象,可以 remember 该对象,然后通过该对象的collectIsPressedAsState()方法来收集按钮的交互状态,然后根据状态值创建不同的背景或文字颜色

// 创建 Data class 来记录不同状态下按钮的样式
data class ButtonState(var text: String, var textColor: Color, var buttonColor: Color)

// 获取按钮的状态
val interactionState = remember { MutableInteractionSource() }
val pressState = interactionState.collectIsPressedAsState()
// 使用 Kotlin 的解构方法
val (text, textColor, buttonColor) = when {
    pressState.value -> ButtonState("按下状态", Color.Red, Color.Black)
    else -> ButtonState( "正常状态", Color.White, Color.Red)
}
Button(
    onClick = { println(" onClick") },
    interactionSource = interactionState,
    elevation = null,
    shape = RoundedCornerShape(50),
    colors = ButtonDefaults.buttonColors(backgroundColor = buttonColor, contentColor = textColor),
    modifier = Modifier
        .width(200.dp)
        .height(IntrinsicSize.Min)
) {
    Text(text = text, fontSize = 16.sp)
}

在这里插入图片描述

文本按钮

正常状态下就是一个文字,但是可以点击,点击的时候有ripple效果

TextButton(onClick = { println("click the TextButton") },) {
    Text(text = "文本按钮")
}

在这里插入图片描述

边框按钮

OutlinedButton(onClick = { println("click the OutlinedButton") }) {
    Text(text = "边框按钮")
}

在这里插入图片描述

图标按钮

Row {
   IconButton(onClick = { println("click the Add")}) {
        Icon(imageVector = Icons.Default.Add, contentDescription = null)
    }
    IconButton(onClick = { println("click the Search")}) {
        Icon(imageVector = Icons.Default.Search, contentDescription = null)
    }
    IconButton(onClick = { println("click the ArrowBack")}) {
        Icon(imageVector = Icons.Default.ArrowBack, contentDescription = null)
    }
    IconButton(onClick = { println("click the Done")}) {
        Icon(imageVector = Icons.Default.Done, contentDescription = null)
    } 
}

在这里插入图片描述

取消IconButton的波纹

IconButton 的源码中其实将 Box 里的 Modifier.clickableIndication 参数设置成波纹了,我们只需要复制源码的代码添加到自己的项目中,并且将 indication 设置为 null 就好了

@Composable
fun IconButtonWithNoRipple(
    onClick: () -> Unit,
    modifier: Modifier = Modifier,
    enabled: Boolean = true,
    interactionSource: MutableInteractionSource = remember { MutableInteractionSource() },
    content: @Composable () -> Unit
) {
    Box(
        modifier =
        modifier
            .size(48.dp)
            .clickable(
                onClick = onClick,
                enabled = enabled,
                role = Role.Button,
                interactionSource = interactionSource,
                indication = null
            ),
        contentAlignment = Alignment.Center
    ) {
        content()
    }
}

使用:

var myColor by remember { mutableStateOf(Color.Gray) }
var flg by remember { mutableStateOf(false) }
IconButtonWithNoRipple(onClick = {
    flg = !flg
    myColor = if (flg) Color.Red else Color.Gray
}) {
    Icon(imageVector = Icons.Default.Favorite, contentDescription = null, tint = myColor)
}

在这里插入图片描述

FloatingActionButton

FloatingActionButton(
	onClick = { println("click the FloatingActionButton") },
    shape = CircleShape
) {
    Icon(Icons.Filled.Add, contentDescription = "Add")
}
 
ExtendedFloatingActionButton(
    icon = { Icon(Icons.Filled.Favorite, contentDescription = null) },
    text = { Text("添加到我喜欢的") },
    onClick = { println("click the ExtendedFloatingActionButton") },
    shape = RoundedCornerShape(5.dp)
)

在这里插入图片描述

ElevatedButton

注意,这个是在 androidx.compose.material3 包中。可以通过 elevation 参数指定按钮的高度效果

 ElevatedButton(
	 onClick = {   },
     elevation = ButtonDefaults.buttonElevation(defaultElevation = 5.dp, pressedElevation = 10.dp)
 ) {
     Text(text = "ElevatedButton")
 }

在这里插入图片描述
也可以不指定 elevation ,它有默认值,默认效果如下
在这里插入图片描述

Divider

Divider 是一个分割线,可以指定颜色、厚度等。

@Composable
fun DividerExample() {
    Column {
        Text("11111111111")
        Divider()
        Text("2222222222222")
        Divider(color = Color.Blue, thickness = 2.dp)
        Text("33333333333")
        Text("4444444444")
        androidx.compose.material.Divider(color = Color.Red, thickness = 10.dp, startIndent = 10.dp)
        Text("66666666666666666")
        Divider(color = Color.Blue, modifier = Modifier.padding(horizontal = 15.dp))
        Text("888888888888888888")
    }
}

在这里插入图片描述

Icon

Icon 的主要参数:

  • ImageVector:矢量图对象,可以显示 SVG 格式的图标
  • ImageBitmap:位图对象,可以显示 JPG,PNG 等格式的图标
  • tint:图标的颜色
  • Painter:代表一个自定义画笔,可以使用画笔在 Canvas 上直接绘制图标 我们除了直接传入具体类型的实例,也可以通过 res/ 下的图片资源来设置图标

ImageVectorImageBitmap 都提供了对应的加载 Drawable 资源的方法, vectorResource 用来加载一个矢量 XMLimageResource 用来加载 jpg 或者 png 图片。 painterResource 对以上两种类型的 Drawable 都支持,内部会根据资源的不同类型创作对应的画笔进行图标的绘制。

Icon(
 	imageVector = Icons.Filled.Favorite,
    contentDescription = null,
    tint = Color.Red
)
Icon(
    imageVector = ImageVector.vectorResource(id = R.drawable.ic_launcher_foreground),
    contentDescription = "矢量图资源",
    tint = Color.Blue
)

在这里插入图片描述

Icon加载资源图片显示黑色没有加载出图片?

  • 别慌,因为默认的tint模式是LocalContentColor.current,我们需要去掉它默认的着色模式,将tint的属性设置为Color.Unspecified
Icon(
   bitmap = ImageBitmap.imageResource(id = R.drawable.ic_head3),
   contentDescription = "图片资源",
   tint = Color.Unspecified,
   modifier = Modifier.size(100.dp).clip(CircleShape),
)

Icon支持任意类型的图片资源,完全可以当做一个图片组件来使用

Icon(
     painter = painterResource(id = R.drawable.ic_head),
     contentDescription = "任意类型资源",
     tint = Color.Unspecified,
     modifier = Modifier.size(100.dp)
         .clip(CircleShape)
         .border(1.dp, MaterialTheme.colorScheme.primary, CircleShape),
 )

在这里插入图片描述

Image

Image 组件加载本地资源图片时,跟 Icon的使用类似,通过 painter 参数指定 painterResource 来加载 R.drawable 资源图片

@Composable
fun ImageExample() {
     Column(modifier = Modifier.padding(10.dp)){
         Row{
             Image(
                 painter = painterResource(id = R.drawable.ic_sky),
                 contentDescription = null,
                 modifier = Modifier.size(100.dp),
             )
             Surface(
                 shape = CircleShape,
                 border = BorderStroke(5.dp, Color.Red)
             ) {
                 Image(
                     painter = painterResource(id = R.drawable.ic_sky),
                     contentDescription = null,
                     modifier = Modifier.size(100.dp),
                     contentScale = ContentScale.Crop
                 )
             }
             Image(
                 painter = painterResource(id = R.drawable.ic_sky),
                 contentDescription = null,
                 modifier = Modifier
                     .size(100.dp)
                     .clip(CircleShape),
                 contentScale = ContentScale.Crop,
             )
             Image(
                 painter = painterResource(id = R.drawable.ic_sky),
                 contentDescription = null,
                 modifier = Modifier.size(80.dp),
                 colorFilter = ColorFilter.tint(Color.Red, blendMode = BlendMode.Color)
             )
         }
     }
}

在这里插入图片描述
其中,contentScale 参数是图片缩放类型,取值在 ContentScale 伴生对象中,含义参考 Android 原生 ImageViewscaleType缩放类型,差不多类似的。

另外设置圆形图片有两种方式,如上面代码中,一种是使用 Surface 组件包装起来,然后指定 SurfaceshapeCircleShape,另一种是使用 Modifier.clip(CircleShape) 直接作用于 Image组件。不过这两种方式都要设置宽高为固定相等的值,否则不是正圆。

有时设置成圆形时,图片的上下被剪裁了,

在这里插入图片描述

这是因为 Image 中源码的 contentScale 参数默认是 ContentScale.Fit,也就是保持图片的宽高比,缩小到可以完整显示整张图片。 而 ContentScale.Crop 也是保持宽高比,但是尽量让宽度或者高度完整的占满。 所以我们将 contentScale 设置成 ContentScale.Crop即可解决此问题。

Compose 自带的 Image 只能加载资源管理器中的图片文件,如果想加载网络图片或者是其他本地路径下的文件, 可以使用 Coil 加载网络图片: https://coil-kt.github.io/coil/compose/

@Composable
fun CoilImageLoaderExample() {
    Row {
        Image(
            painter = rememberAsyncImagePainter("https://picsum.photos/300/300"),
            contentDescription = null
        )
        AsyncImage(
            model = "https://picsum.photos/300/300",
            contentDescription = null
        )
        AsyncImage(
            model = ImageRequest.Builder(LocalContext.current)
                .data("https://picsum.photos/300/300")
                .crossfade(true)
                .build(),
            placeholder = painterResource(R.drawable.ic_launcher_background),
            contentDescription = null,
            contentScale = ContentScale.Crop,
            // error = painterResource(),
            onSuccess = { success ->

            },
            onError = { error ->

            },
            onLoading = { loading ->

            },
            modifier = Modifier.clip(CircleShape)
        )
    }
}

SubcomposeAsyncImage

SubcomposeAsyncImage会根据组件的约束空间来确定图片的最终大小,这说明在图片装载前,需要预先获取SubcomposeAsyncImage的约束信息, 而Subcomposelayout可以在子组件合成前,获取到父组件的约束信息或其他组件的约束信息。SubcomposeAsyncImage就是
依靠Subcomposelayout的能力来实现的,子组件就是我们传入的content内容,它会在SubcomposeAsyncImage组件测量时进行组合。

@Composable
fun CoilImageLoaderExample2() {
    Column(horizontalAlignment = Alignment.CenterHorizontally) {
        SubcomposeAsyncImage(
            model = "https://picsum.photos/350/350" ,
            loading = { CircularProgressIndicator() },
            contentDescription = null,
            modifier = Modifier.size(200.dp)
        )
        SubcomposeAsyncImage(
            model = "https://picsum.photos/400/400" ,
            contentDescription = null,
            modifier = Modifier.size(200.dp)
        ) {
            val state = painter.state
            when(state) {
                is AsyncImagePainter.State.Loading -> CircularProgressIndicator()
                is AsyncImagePainter.State.Error -> Text("${state.result.throwable}")
                is AsyncImagePainter.State.Success -> SubcomposeAsyncImageContent()
                is AsyncImagePainter.State.Empty -> Text("Empty")
            }
        }
        // 如果指定了图片加载到内存时的尺寸大小,那么在加载时就不会获取组件的约束信息
        SubcomposeAsyncImage(
            model = ImageRequest.Builder(LocalContext.current)
                .data("https://picsum.photos/800/600")
                .size(800, 600)
                .crossfade(true)
                .build(),
            contentDescription = null,
        ) {
            val state = painter.state
            when(state) {
                is AsyncImagePainter.State.Loading -> CircularProgressIndicator()
                is AsyncImagePainter.State.Error -> Text("${state.result.throwable}")
                is AsyncImagePainter.State.Success -> SubcomposeAsyncImageContent()
                is AsyncImagePainter.State.Empty -> Text("Empty")
            }
        }
    }
}

Coil加载网络svg图片

@Composable
fun CoilSVGExample() {
    Row {
        // 加载网络svg
        val context = LocalContext.current
        val imageLoader = ImageLoader.Builder(context)
            .components { add(SvgDecoder.Factory()) }
            .build()
        Image(
            painter = rememberAsyncImagePainter (
                "https://coil-kt.github.io/coil/images/coil_logo_black.svg",
                imageLoader = imageLoader
            ),
            contentDescription = null,
            modifier = Modifier.size(100.dp)
        )
        // svg放大和缩小使用Coil有问题,不是矢量图,可以使用Landscapist:https://github.com/skydoves/Landscapist
        var flag by remember { mutableStateOf(false) }
        val size by animateDpAsState(targetValue = if(flag) 300.dp else 100.dp)
        CoilImage(
            imageModel = { "https://coil-kt.github.io/coil/images/coil_logo_black.svg" },
            imageOptions = ImageOptions(
                contentScale = ContentScale.Crop,
                alignment = Alignment.Center
            ),
            modifier = Modifier
                .size(size)
                .clickable(
                    onClick = { flag = !flag },
                    indication = null,
                    interactionSource = MutableInteractionSource()
                ),
            imageLoader = { imageLoader }
        )
    }
}

ProgressIndicator

ProgressIndicator 进度条在Compose中也分为两种,水平LinearProgressIndicator和圆形CircularProgressIndicator,如果不指定进度值,就是无限动画的进度条。

@Composable
fun ProgressIndicatorExample() {
    Column(horizontalAlignment = Alignment.CenterHorizontally) {
        CircularProgressIndicator(
            Modifier.size(100.dp),
            color = Color.Red,
            strokeWidth = 5.dp
        )
        var progress by remember { mutableStateOf(0.5f) }
        Button(onClick = { progress += 0.1f }) { Text(text = "进度") }
        CircularProgressIndicator(
            modifier = Modifier.size(100.dp),
            progress = progress,
            strokeWidth = 5.dp,
            color = Color.Blue,
        )
        Spacer(modifier = Modifier.height(20.dp))
        LinearProgressIndicator(
            color = Color.Red,
            trackColor = Color.Green,
        )
        Spacer(modifier = Modifier.height(20.dp))
        LinearProgressIndicator(
            progress = progress,
            modifier = Modifier
                .width(300.dp)
                .height(10.dp)
                .clip(RoundedCornerShape(5.dp)),
        )
    }
}

在这里插入图片描述

Slider

Slider 相当于Android 原来的 SeekBar

@Composable
fun SliderExample() {
    var progress by remember{ mutableStateOf(0f)}
    Column(modifier = Modifier.padding(15.dp)) {
        Text("${"%.1f".format(progress * 100)}%")
        Slider(
            value = progress,
            onValueChange = { progress = it },
        )
        Slider(
            value = progress,
            colors = SliderDefaults.colors(
                thumbColor = Color.Magenta, // 圆圈的颜色
                activeTrackColor = Color.Blue, // 滑条经过的部分的颜色
                inactiveTrackColor = Color.LightGray // 滑条未经过的部分的颜色
            ),
            onValueChange = {
                progress = it
                println(it)
            },
        )
    }
}

在这里插入图片描述

RangeSlider

范围选择的SeekBar 目前还是实验性的 API

@OptIn(ExperimentalMaterialApi::class)
@Composable
fun SliderExample2() {
    //注意此时值是一个范围
    var values by remember { mutableStateOf(5f..30f) }
    RangeSlider(
        value = values,
        onValueChange = {
            values = it
            println(it.toString())
        },
        valueRange = 0f..100f,
        steps = 3
    )
}

在这里插入图片描述

Spacer

一个占位组件

@Composable
fun SpacerExample() {
    Column {
        Row {
            MyText("First", Color.Blue)

            Spacer(Modifier.weight(1f))

            MyText("Second", Color.Blue)

            Spacer(Modifier.weight(1f))

            MyText("Three", Color.Blue)
        }
        Row {
            MyText("First", Color.Red)

            Spacer(Modifier.width(10.dp))

            MyText("Second", Color.Red)

            Spacer(Modifier.width(10.dp))

            MyText("Three", Color.Red)
        }
        Row {
            MyText("First", Color.Blue)

            Spacer(Modifier.weight(1f))

            MyText("Second", Color.Blue)

            Spacer(Modifier.weight(2f))

            MyText("Three", Color.Blue)
        }
        Spacer(Modifier.height(50.dp))

        MyText("Column Item 0", Color.Blue)

        Spacer(Modifier.height(10.dp))

        MyText("Column Item 1", Color.Red)

        Spacer(Modifier.weight(1f))

        MyText("Column Item 2", Color.Blue)

        Spacer(Modifier.weight(1f))

        MyText("Column Item 3", Color.Blue)
    }
}

@Composable
fun MyText(text : String, color : Color) {
    Text(text,
        modifier = Modifier.background(color).padding(5.dp),
        fontSize = 20.sp,
        color = Color.White
    )
}

在这里插入图片描述

Switch、Checkbox、RadioButton

使用示例

@Composable
fun SwitchExample() {
    Column(horizontalAlignment = Alignment.CenterHorizontally) {
        var value by remember { mutableStateOf(false) }
        Switch(
            checked = value,
            onCheckedChange = { value = it },
            colors = SwitchDefaults.colors(
                checkedThumbColor = Color.Blue,
                checkedTrackColor = Color.Blue,
                uncheckedThumbColor = Color.DarkGray,
                uncheckedTrackColor = Color.Gray
            ),
        )
        var boxState by remember { mutableStateOf(true) }
        Checkbox(
            checked = boxState,
            onCheckedChange = { boxState = it },
            colors = CheckboxDefaults.colors(
                checkedColor = Color.Red,
                uncheckedColor = Color.Gray
            )
        )
        var selectState by remember { mutableStateOf(true) }
        RadioButton(
            selected = selectState,
            onClick = { selectState = !selectState },
            colors = RadioButtonDefaults.colors(
                selectedColor = Color.Blue,
                unselectedColor = Color.Gray
            )
        )
        Text("CheckBox构建多选组:")
        CheckBoxMultiSelectGroup()
        Text("CheckBox构建单选组:")
        CheckBoxSingleSelectGroup()
        Text("RadioButton构建多选组:")
        RadioButtonMultiSelectGroup()
        Text("RadioButton构建单选组:")
        RadioButtonSingleSelectGroup()
    }
}

@Composable
fun CheckBoxMultiSelectGroup() {
    var checkedList by remember { mutableStateOf(listOf(false, false)) }
    Column {
        checkedList.forEachIndexed { i, item ->
            Checkbox(checked = item, onCheckedChange = {
                checkedList = checkedList.mapIndexed { j, b ->
                    if (i == j) it else b
                }
            })
        }
    }
}

@Composable
fun CheckBoxSingleSelectGroup() {
    var checkedList by remember { mutableStateOf(listOf(false, false)) }
    Column {
        checkedList.forEachIndexed { i, item ->
            Checkbox(checked = item, onCheckedChange = {
                checkedList = List(checkedList.size) { j -> i == j }
            })
        }
    }
}

@Composable
fun RadioButtonMultiSelectGroup() {
    var checkedList by remember { mutableStateOf(listOf(false, false)) }
    LazyColumn {
        items(checkedList.size) { i ->
            RadioButton(selected = checkedList[i], onClick = {
                checkedList = checkedList.mapIndexed { j, b ->
                    if (i == j) !b else b
                }
            })
        }
    }
}

@Composable
fun RadioButtonSingleSelectGroup() {
    var checkedList by remember { mutableStateOf(listOf(false, false)) }
    LazyColumn {
        items(checkedList.size) { i ->
            RadioButton(selected = checkedList[i], onClick = {
                checkedList = List(checkedList.size) { j -> i == j }
            })
        }
    }
}

在这里插入图片描述

Chip

类似于标签的组件,可以设置边框和颜色等,可以响应点击事件。

@OptIn(ExperimentalMaterialApi::class)
@Composable
fun ChipSample() {
    val context = LocalContext.current
    Chip(onClick = { context.showToast("Action Chip") }) {
        Text("Action Chip")
    }
}

@OptIn(ExperimentalMaterialApi::class)
@Composable
fun OutlinedChipWithIconSample() {
    val context = LocalContext.current
    Chip(
        onClick = { context.showToast("Change settings")},
        border = ChipDefaults.outlinedBorder,
        colors = ChipDefaults.outlinedChipColors(),
        leadingIcon = {
            Icon(Icons.Filled.Settings, contentDescription = "Localized description")
        }
    ) {
        Text("Change settings")
    }
}

在这里插入图片描述

Chip默认是没有选中状态的,不过可以通过点击的时候改变背景色来实现,例如:

@OptIn(ExperimentalMaterialApi::class)
@Composable
fun SelectableChip(
    modifier: Modifier = Modifier,
    chipText: String,
    isSelected: Boolean,
    onSelectChanged: (Boolean) -> Unit
) {
    Chip(
        modifier = modifier,
        onClick = { onSelectChanged(!isSelected) },
        border = if (isSelected) ChipDefaults.outlinedBorder else null,
        colors = ChipDefaults.chipColors(
            backgroundColor = when {
                isSelected -> MaterialTheme.colors.primary.copy(alpha = 0.75f)
                else -> MaterialTheme.colors.onSurface.copy(alpha = 0.12f)
                    .compositeOver(MaterialTheme.colors.surface)
            }
        ),
    ) {
        Text(chipText, color = if (isSelected) Color.White else Color.Black)
    }

}
@Composable
fun ChipGroupSingleLineSample() {
    Column(horizontalAlignment = Alignment.CenterHorizontally) {
        Row(modifier = Modifier.horizontalScroll(rememberScrollState())) {
            repeat(9) { index ->
                var selected by remember { mutableStateOf(false) }
                SelectableChip(
                    modifier = Modifier.padding(horizontal = 4.dp),
                    chipText = "Chip $index",
                    isSelected = selected,
                    onSelectChanged = { selected = it}
                )
            }
        }
    }
}

@OptIn(ExperimentalLayoutApi::class)
@Composable
fun ChipGroupReflowSample() {
    Column {
        FlowRow(
            Modifier.fillMaxWidth(1f)
                .wrapContentHeight(align = Alignment.Top),
            horizontalArrangement = Arrangement.Start,
        ) {
            repeat(10) { index ->
                var selected by remember { mutableStateOf(false) }
                SelectableChip(
                    modifier = Modifier.padding(horizontal = 4.dp)
                        .align(alignment = Alignment.CenterVertically),
                    chipText = "Chip $index",
                    isSelected = selected,
                    onSelectChanged = { selected = it}
                )
            }
        }
    }
}

在这里插入图片描述

FilterChip

FilterChip 就是具有选中状态的 Chip,可以配置选中状态下的背景颜色、内容颜色以及选中的图标。

@OptIn(ExperimentalMaterialApi::class)
@Composable
fun FilterChipSample() {
    var selected by remember { mutableStateOf(false) }
    FilterChip(
        selected = selected,
        onClick = { selected = !selected },
        colors = ChipDefaults.filterChipColors(
            selectedBackgroundColor = MaterialTheme.colors.primary.copy(alpha = 0.75f),
            selectedContentColor = Color.White,
            selectedLeadingIconColor = Color.White
        ),
        selectedIcon = {
            Icon(
                imageVector = Icons.Filled.Done,
                contentDescription = "Localized Description",
                modifier = Modifier.requiredSize(ChipDefaults.SelectedIconSize)
            )
        }
    ) {
        Text("Filter chip")
    }
}

@OptIn(ExperimentalMaterialApi::class)
@Composable
fun OutlinedFilterChipSample() {
    var selected by remember { mutableStateOf(false) }
    FilterChip(
        selected = selected,
        onClick = { selected = !selected },
        border = if (!selected) ChipDefaults.outlinedBorder
                else BorderStroke(ChipDefaults.OutlinedBorderSize, MaterialTheme.colors.primary),
        colors = ChipDefaults.outlinedFilterChipColors(
            selectedBackgroundColor = Color.White,
            selectedContentColor = MaterialTheme.colors.primary,
            selectedLeadingIconColor = MaterialTheme.colors.primary
        ),
        selectedIcon = {
            Icon(
                imageVector = Icons.Filled.Done,
                contentDescription = "Localized Description",
                modifier = Modifier.requiredSize(ChipDefaults.SelectedIconSize)
            )
        }
    ) {
        Text("Filter chip")
    }
}

@OptIn(ExperimentalMaterialApi::class)
@Composable
fun FilterChipWithLeadingIconSample() {
    var selected by remember { mutableStateOf(false) }
    FilterChip(
        selected = selected,
        onClick = { selected = !selected },
        colors = ChipDefaults.filterChipColors(
            selectedBackgroundColor = MaterialTheme.colors.primary.copy(alpha = 0.75f),
            selectedContentColor = Color.White,
            selectedLeadingIconColor = Color.White
        ),
        leadingIcon = {
            Icon(
                imageVector = Icons.Filled.Home,
                contentDescription = "Localized description",
                modifier = Modifier.requiredSize(ChipDefaults.LeadingIconSize)
            )
        },
        selectedIcon = {
            Icon(
                imageVector = Icons.Filled.Done,
                contentDescription = "Localized Description",
                modifier = Modifier.requiredSize(ChipDefaults.SelectedIconSize)
            )
        }
    ) {
        Text("Filter chip")
    }
}

在这里插入图片描述

Text

@Composable
fun TextExample() {
    Column(
        horizontalAlignment = Alignment.CenterHorizontally,
        modifier = Modifier.padding(10.dp)
    ) {
        Text(
            text = "Hello Compose!",
            color = Color.Red,
            fontSize = 16.sp,
            textDecoration = TextDecoration.LineThrough,
            letterSpacing = 2.sp, // 这里设置dp就会报错,只能用sp,sp是TextUnit和Dp类型不太一样, Text的属性好像只能全部都用sp
        )
        Text(
            text = stringResource(id = R.string.app_name),
            color = Color.Blue,
            fontSize = 16.sp,
            textDecoration = TextDecoration.Underline,
            modifier = Modifier.fillMaxWidth(),
            textAlign = TextAlign.Right, // 居右
            style = TextStyle(color = Color.White) // 这个优先级没有上面直接写出来的优先级高
        )
        Text(
            text = "很长很长很长很长很长很长很长很长很长很长很长很长很长很长",
            color = Color.Red,
            fontSize = 16.sp,
            maxLines = 1,
            overflow = TextOverflow.Ellipsis
        )
        SelectionContainer {
            Text(
                text = "这段文字支持长按选择复制",
                color = Color.Blue,
                fontSize = 16.sp,
            )
        }
        Text(text = "这段文字支持Click点击",
            modifier = Modifier.clickable( onClick = { println("点击了") } ),
            fontSize = 16.sp
        )
        ClickableText(
            text = buildAnnotatedString { append("这段文字支持点击, 且可以获取点击的字符位置") },
            style = TextStyle(color = Color.Blue, fontSize = 16.sp),
            onClick = {
                println("点击的字符位置是$it")
            }
        )
        // AnnotatedString多样式文本 可内嵌超链接、电话号码等
        val annotatedString = buildAnnotatedString {
            append("点击登录代表你已知悉")

            pushStringAnnotation("protocol", "https://jetpackcompose.cn/docs/elements/text")
            withStyle(style = SpanStyle(Color.Red, textDecoration = TextDecoration.Underline)){
                append("用户协议")
            }
            pop()

            append("和")

            pushStringAnnotation("privacy", "https://docs.bughub.icu/compose/")
            withStyle(style = SpanStyle(Color.Red, textDecoration = TextDecoration.Underline)){
                append("隐私政策")
            }
            pop()
        }
        ClickableText(
            text = annotatedString,
            style = TextStyle(fontSize = 16.sp),
            onClick = { offset ->
            annotatedString.getStringAnnotations("protocol", offset, offset)
                .firstOrNull()?.let { annotation ->
                println("点击到了${annotation.item}")
            }
            annotatedString.getStringAnnotations("privacy", offset, offset)
                .firstOrNull()?.let { annotation ->
                    println("点击到了${annotation.item}")
                }
        })
        Text(
            text = "这是一个标题",
            style = MaterialTheme.typography.headlineSmall
        )
        Text(
            text ="你好呀陌生人,我是内容",
            style = MaterialTheme.typography.bodyLarge
        )
        Text(
            text = "测试行高".repeat(20),
            lineHeight = 30.sp,
            fontSize = 16.sp
        )
    }
}

在这里插入图片描述
除了可以通过 textAlign 设置 Text 在父组件中的对齐位置,还可以通过来设置文字在Text组件内部的对齐位置

@Composable
fun TextExample2() {
    Column {
        Text(
            text = "wrapContentWidth.Start".repeat(1),
            modifier = Modifier
                .width(300.dp)
                .background(Color.Yellow)
                .padding(10.dp)
                .wrapContentWidth(Alignment.Start),
            fontSize = 16.sp,
        )
        Text(
            text = "wrapContentWidth.Center".repeat(1),
            modifier = Modifier
                .width(300.dp)
                .background(Color.Yellow)
                .padding(10.dp)
//                .fillMaxWidth()
                .wrapContentWidth(Alignment.CenterHorizontally),
            fontSize = 16.sp,
        )
        Text(
            text = "wrapContentWidth.End".repeat(1),
            modifier = Modifier
                .width(300.dp)
                .background(Color.Yellow)
                .padding(10.dp)
                .wrapContentWidth(Alignment.End),
            fontSize = 16.sp,
        )
    }
}

在这里插入图片描述

高斯模糊(仅支持Android 12+)

// Modifier.blur() only supported on Android 12+
// 如果兼容12以下,可以使用这个库https://github.com/skydoves/Cloudy
@Preview(showBackground = true, widthDp = 300)
@Composable
fun PreviewTextExample4() {
    Box(Modifier.height(50.dp)) {
        var checked by remember { mutableStateOf(true) }
        val radius by animateDpAsState(targetValue = if (checked) 10.dp else 0.dp)
        Text(
            text = "高斯模糊效果",
            Modifier.blur(
                radius = radius,
                edgeTreatment = BlurredEdgeTreatment.Unbounded
            ),
            fontSize = 20.sp
        )

        Switch(
            checked = checked,
            onCheckedChange = { checked = it },
            modifier = Modifier.align(Alignment.TopEnd)
        )
    }
}

TextField

@Composable
fun TextFieldExample() {
    val textFieldColors = TextFieldDefaults.textFieldColors(
        textColor = Color(0xFF0079D3),
        backgroundColor = Color.Transparent // 修改输入框背景色
    )
    Column {
        var text by remember { mutableStateOf("")}
        TextField(
            value = text,
            onValueChange = { text = it },
            singleLine = true, // 单行
            label = { Text("邮箱:") }, // 可选
            placeholder = { Text("请输入邮箱") },
            // trailingIcon 参数可以在 TextField 尾部布置 lambda 表达式所接收到的东西
            trailingIcon = {
                IconButton(onClick = { println("你输入的邮箱是:$text") } ) {
                    Icon(Icons.Filled.Send, null)
                }
            },
            colors = textFieldColors,
            modifier = Modifier.fillMaxWidth()
        )
        var text2 by remember { mutableStateOf("")}
        TextField(
            value = text2,
            onValueChange = { text2 = it },
            singleLine = true, // 单行
            placeholder = { Text("请输入关键字") },
            leadingIcon = {
                Icon(Icons.Filled.Search, null)
            },
            colors = textFieldColors,
            modifier = Modifier.fillMaxWidth()
        )

        var text3 by remember { mutableStateOf("") }
        var passwordHidden by remember{ mutableStateOf(false)}
        TextField(
            value = text3,
            onValueChange = { text3 = it },
            singleLine = true,
            trailingIcon = {
                IconButton(onClick = {  passwordHidden = !passwordHidden } ) {
                    Icon(Icons.Filled.Lock, null)
                }
            },
            visualTransformation = if (passwordHidden) PasswordVisualTransformation()
                                    else VisualTransformation.None,
            label = { Text("密码:") },
            colors = textFieldColors,
            modifier = Modifier.fillMaxWidth()
        )

        var text4 by remember { mutableStateOf("") }
        TextField(
            value = text4,
            onValueChange = { text4 = it },
            singleLine = true,
            label = { Text("姓名:") },
            colors = textFieldColors,
            modifier = Modifier.fillMaxWidth()
        )
    }
}

在这里插入图片描述

BasicTextField

TextField 都是按照 Material Design 来设计的,所以里面的一些间距是固定的, 如果你想自定义一个 TextField 的高度,以及其他的自定义效果,你应该使用 BasicTextField

// 可自定义的BasicText
@Composable
fun BasicTextFieldExample() {
    var text by remember { mutableStateOf("") }
    Box(modifier = Modifier
        .background(Color(0xFFD3D3D3)),
        contentAlignment = Alignment.Center) {
        BasicTextField(
            value = text,
            onValueChange = { text = it },
            modifier = Modifier
                .background(Color.White)
                .fillMaxWidth(),
            decorationBox = { innerTextField ->
                Column(modifier = Modifier.padding(vertical = 10.dp)) {
                    Row(verticalAlignment = Alignment.CenterVertically) {
                        IconButton(onClick = {}) { Icon(Icons.Filled.Search, contentDescription = null) }
                        IconButton(onClick = {}) { Icon(Icons.Filled.Favorite, contentDescription = null) }
                        IconButton(onClick = {}) { Icon(Icons.Filled.Share, contentDescription = null) }
                        IconButton(onClick = {}) { Icon(Icons.Filled.Done, contentDescription = null) }
                    }
                    Box(modifier = Modifier.padding(horizontal = 10.dp)) {
                        innerTextField() // 这个是框架提供好的,我们只需在合适的地方调用它即可
                    }
                    Row(
                        modifier = Modifier.fillMaxWidth(),
                        verticalAlignment = Alignment.CenterVertically,
                        horizontalArrangement = Arrangement.End
                    ) {
                        TextButton(onClick = { }) { Text("发送") }
                        Spacer(Modifier.padding(horizontal = 10.dp))
                        TextButton(onClick = { }) { Text("关闭") }
                    }
                }
            }
        )
    }
}

在这里插入图片描述

一个类似哔哩哔哩App的搜索框:

@Composable
fun SearchBar() {
    var text by remember { mutableStateOf("") }
    var showPlaceHolder by remember { mutableStateOf(true) }

    Box(
        modifier = Modifier
            .height(50.dp)
            .background(Color(0xFFD3D3D3)),
        contentAlignment = Alignment.Center
    ) {
        BasicTextField(
            value = text,
            onValueChange = {
                text = it
                showPlaceHolder = it.isEmpty()
            },
            decorationBox = { innerTextField ->
                Row(
                    verticalAlignment = Alignment.CenterVertically,
                    modifier = Modifier.padding(horizontal = 8.dp, vertical = 2.dp)
                ) {
                    Icon(
                        imageVector = Icons.Filled.Search,
                        contentDescription = "搜索",
                    )
                    Box(
                        modifier = Modifier
                            .padding(horizontal = 10.dp)
                            .weight(1f),
                        contentAlignment = Alignment.CenterStart
                    ) {
                        if (showPlaceHolder) {
                            Text(
                                text = "输入点东西看看吧~",
                                color = Color(0x7F000000),
                                modifier = Modifier.clickable { showPlaceHolder = false }
                            )
                        }
                        innerTextField()
                    }
                    if (text.isNotEmpty()) {
                        IconButton(
                            onClick = { text = "" },
                            modifier = Modifier.size(16.dp)
                        ) {
                            Icon(imageVector = Icons.Filled.Close, contentDescription = "清除")
                        }
                    }
                }
            },
            modifier = Modifier
                .padding(horizontal = 10.dp)
                .background(Color.White, CircleShape)
                .height(30.dp)
                .fillMaxWidth()
        )
    }
}

在这里插入图片描述

OutlinedTextField

带边框的输入框

@Composable
fun OutlinedTextFieldExample() {
    val textValue = remember { mutableStateOf("") }
    val context = LocalContext.current
    Box(contentAlignment = Alignment.Center, modifier = Modifier.padding(10.dp)) {
        OutlinedTextField(
            value = textValue.value,
            onValueChange = { textValue.value = it },
            placeholder = { Text(text = "用户名") },
            label = { Text(text = "用户名标签") },
            singleLine = true,
            leadingIcon = { Icon(Icons.Filled.Person, contentDescription = "") },
            trailingIcon = {
                if (textValue.value.isNotEmpty()) {//文本框输入内容不为空时显示删除按钮
                    IconButton(onClick = { textValue.value = "" }) {
                        Icon(imageVector = Icons.Filled.Clear, contentDescription = "清除")
                    }
                }
            },
            //文本框通常和键盘配合使用
            keyboardOptions = KeyboardOptions(
                //设置键盘选项,如键盘类型和操作
                keyboardType = KeyboardType.Text,//设置键盘类型:数字,email等
                imeAction = ImeAction.Send,//设置键盘操作,如next send search 等
            ),
            keyboardActions = KeyboardActions(//键盘事件回调,与imeAction一一对应
                onSend = { // 点击键盘发送事件
                    context.showToast("输入的内容为${textValue.value}")
                }
            ),
            colors = TextFieldDefaults.outlinedTextFieldColors(
                //colors属性设置文本框不同状态下的颜色
                focusedBorderColor = Color.Red,//设置文本框焦点状态下的边框颜色
                unfocusedBorderColor = Color.Blue,//设置文本框未获取焦点状态时的边框颜色
                disabledBorderColor = Color.Gray,//设置文本框禁用时的边框颜色
                cursorColor = Color.Blue,//设置光标颜色
                //错误状态下的样式调整
                errorLabelColor = Color.Red,//设置错误状态下的标签颜色
                errorLeadingIconColor = Color.Red,//设置错误状态下文本框前端图标颜色
                errorTrailingIconColor = Color.Red,//设置错误状态下尾端图标颜色
                errorBorderColor = Color.Red,//设置错误状态下文本框边框颜色
                errorCursorColor = Color.Red,//设置错误状态下光标颜色
            ),
            isError = false, //true-显示错误状态的样式,false-普通状态样式
            enabled = true, //true-设置状态为可用,false-设置状态为禁用
            modifier = Modifier.height(100.dp).fillMaxWidth()
        )
    }
}

在这里插入图片描述

Card

一个卡片组件

@Composable
fun MyCard(width: Dp, height: Dp, title: String, imgId: Int = R.drawable.ic_sky) {
    Box {
        Card(
            modifier = Modifier.size(width, height),
            backgroundColor = MaterialTheme.colorScheme.background,
            contentColor = MaterialTheme.colorScheme.background,
//        border = BorderStroke(1.dp, Color.Gray),
            elevation = 10.dp
        ) {
            Column {
                Image(
                    painter = painterResource(id = imgId),
                    contentDescription = null,
                    modifier = Modifier
                        .fillMaxWidth()
                        .weight(1f),
                    contentScale = ContentScale.Crop
                )
                Divider(Modifier.fillMaxWidth())
                Text(
                    title,
                    Modifier.padding(8.dp),
                    color = MaterialTheme.colorScheme.onBackground,
                    fontSize = 20.sp
                )
            }
        }
    }
}

@Preview(showBackground = true, widthDp = 400, heightDp = 300)
@Composable
fun CardExamplePreview() {
    Box(contentAlignment = Alignment.Center) {
        MyCard(300.dp, 200.dp, "Cart Content")
    }
}

在这里插入图片描述

Box

按顺序堆叠,类似FrameLayout

@Composable
fun BoxExample() {
    Box(
        contentAlignment = Alignment.Center
    ) {
        Box(modifier = Modifier.size(150.dp).background(Color.Red))
        Box(modifier = Modifier.size(80.dp).background(Color.Blue))
        Text("Box", color = Color.Yellow)
    }
}

在这里插入图片描述

BoxScope中有两个Box子元素专有的Modifier属性:alignmatchParentSize

@Composable
fun ModifierSample2() {
    // 父元素
    Box(modifier = Modifier
        .width(200.dp)
        .height(300.dp)
        .background(Color.Yellow)){
        // 子元素
        Box(modifier = Modifier
            .align(Alignment.Center) // align是父级数据修饰符
            .size(50.dp)
            .background(Color.Blue))
    }
}

在这里插入图片描述

BoxWithConstraints

示例代码1:

@Composable
fun BoxWithConstraintsExample() {
    BoxWithConstraints {
        val boxWithConstraintsScope = this
        if (maxHeight < 200.dp) {
            Column(Modifier
                .fillMaxWidth()
                .background(Color.Cyan)) {
                Text("只在最大高度 < 200dp 时显示", fontSize = 20.sp)
                with(boxWithConstraintsScope) {
                    Text("minHeight: $minHeight", fontSize = 20.sp)
                    Text("maxHeight: $maxHeight", fontSize = 20.sp)
                    Text("minWidth: $minWidth", fontSize = 20.sp)
                    Text("maxWidth: $maxWidth", fontSize = 20.sp)
                }
            }
        } else {
            Column(Modifier
                .fillMaxWidth()
                .background(Color.Green)) {
                Text("当 maxHeight >= 200dp 时显示", fontSize = 20.sp)
                with(boxWithConstraintsScope) {
                    Text("minHeight: $minHeight", fontSize = 20.sp)
                    Text("maxHeight: $maxHeight", fontSize = 20.sp)
                    Text("minWidth: $minWidth", fontSize = 20.sp)
                    Text("maxWidth: $maxWidth", fontSize = 20.sp)
                }
             }
        }
    }
}

@Preview(heightDp = 150, showBackground = true)
@Composable
fun BoxWithConstraintsExamplePreview() {
    BoxWithConstraintsExample()
}

@Preview(heightDp = 250, showBackground = true)
@Composable
fun BoxWithConstraintsExamplePreview2() {
    BoxWithConstraintsExample()
}

在这里插入图片描述

示例代码2:

@Composable
private fun BoxWithConstraintsExample2(modifier: Modifier = Modifier) {
    BoxWithConstraints(modifier.background(Color.LightGray)) {
        val boxWithConstraintsScope = this
        val topHeight = maxHeight * 2 / 3f
        // 也可以通过父组件传入的constraints来获取,不过这样得到的值是px,需要按需转成成dp使用
        // val topHeight = (this.constraints.maxHeight * 2 / 3f).toDp()
        Column(Modifier.fillMaxWidth()) {
            Column(Modifier.background(Color.Magenta).fillMaxWidth().height(topHeight)) {
                Text("占整个组件高度的 2/3 \ntopHeight: $topHeight", fontSize = 20.sp)
                with(boxWithConstraintsScope) {
                    Text("minHeight: $minHeight", fontSize = 20.sp)
                    Text("maxHeight: $maxHeight", fontSize = 20.sp)
                    Text("minWidth: $minWidth", fontSize = 20.sp)
                    Text("maxWidth: $maxWidth", fontSize = 20.sp)
                }
            }
            val bottomHeight = boxWithConstraintsScope.maxHeight * 1 / 3f
            Box(Modifier.background(Color.Cyan).fillMaxWidth().height(bottomHeight)) {
                Text("占整个组件高度的 1/3 \nbottomHeight: $bottomHeight", fontSize = 20.sp)
            }
        }
    }
}

@Preview(showBackground = true)
@Composable
fun BoxWithConstraintsExample2Preview() {
    Column(verticalArrangement = Arrangement.SpaceBetween) {
        var height by remember { mutableStateOf(200f) }
        BoxWithConstraintsExample2(
            Modifier.fillMaxWidth()
                .height(height.dp)
        )
        Slider(value = height, onValueChange = { height = it}, valueRange = 200f..600f)
    }
}

在这里插入图片描述

Surface

Surface可以快速设置界面的形状、阴影、边框、颜色等,可减少Modifier的使用量

@Composable
fun SurfaceExample() {
    Box(
        Modifier.fillMaxSize(),
        contentAlignment = Alignment.Center
    ) {
        Surface(
            shape = RoundedCornerShape(8.dp),
            elevation = 10.dp,
            // border = BorderStroke(1.dp, Color.Red),
            modifier = Modifier
                .width(300.dp)
                .height(100.dp)
        ) {
            Box(
                modifier = Modifier.fillMaxSize(),
                contentAlignment = Alignment.Center
            ) {
                Text(text = "Surface")
            }
        }
    }
}

在这里插入图片描述

@Composable
fun SurfaceExample2() {
    Box(
        Modifier.fillMaxSize(),
        contentAlignment = Alignment.Center
    ) {
        Surface(
            shape = CircleShape,
            elevation = 10.dp,
            // border = BorderStroke(1.dp, Color.Red),
            modifier = Modifier
                .width(300.dp)
                .height(100.dp)
        ) {
            Box(
                modifier = Modifier.fillMaxSize(),
                contentAlignment = Alignment.Center
            ) {
                Image(
                    painter = painterResource(id = R.drawable.ic_sky),
                    contentDescription = null,
                    contentScale = ContentScale.Crop,
                    modifier = Modifier.fillMaxSize(),
                )
            }
        }
    }
}

在这里插入图片描述

@Composable
fun SurfaceExample3() {
    Box(
        Modifier.fillMaxSize(),
        contentAlignment = Alignment.Center
    ) {
        Surface(
            shape = CutCornerShape(35),
            elevation = 10.dp,
            // border = BorderStroke(1.dp, Color.Red),
            modifier = Modifier
                .width(300.dp)
                .height(100.dp)
        ) {
            Box(
                modifier = Modifier.fillMaxSize(),
                contentAlignment = Alignment.Center
            ) {
                Image(
                    painter = painterResource(id = R.drawable.ic_sky),
                    contentDescription = null,
                    contentScale = ContentScale.Crop,
                    modifier = Modifier.fillMaxSize(),
                )
            }
        }
    }
}

在这里插入图片描述

ModalBottomSheetLayout

一般用于底部弹出式菜单

@OptIn(ExperimentalMaterialApi::class)
@Composable
fun ModalBottomSheetExample() {
    val state = rememberModalBottomSheetState(ModalBottomSheetValue.Hidden)
    val scope = rememberCoroutineScope()
    ModalBottomSheetLayout(
        sheetState = state,
        sheetContent = {
            Column{
                ListItem(
                    text = { Text("选择分享到哪里吧~") }
                )
                ListItem(
                    text = { Text("github") },
                    icon = {
                        Surface(
                            shape = CircleShape,
                            color = Color(0xFF181717)
                        ) {
                            Icon(
                                Icons.Default.Share,
                                null,
                                tint = Color.White,
                                modifier = Modifier.padding(4.dp)
                            )
                        }
                    },
                    modifier = Modifier.clickable { scope.launch { state.hide() } }
                )
                ListItem(
                    text = { Text("微信") },
                    icon = {
                        Surface(
                            shape = CircleShape,
                            color = Color(0xFF07C160)
                        ) {
                            Icon(Icons.Default.Person,
                                null,
                                tint = Color.White,
                                modifier = Modifier.padding(4.dp)
                            )
                        }
                    },
                    modifier = Modifier.clickable { scope.launch { state.hide() } }
                )
                ListItem(
                    text = { Text("更多") },
                    icon = {
                        Surface(
                            shape = CircleShape,
                            color = Color(0xFF07C160)
                        ) {
                            Icon(Icons.Default.MoreVert,
                                null,
                                tint = Color.White,
                                modifier = Modifier.padding(4.dp)
                            )
                        }
                    },
                    modifier = Modifier.clickable { scope.launch { state.hide() } }
                )
            }
        }
    ) {
        Column(
            modifier = Modifier.fillMaxSize().padding(16.dp),
            horizontalAlignment = Alignment.CenterHorizontally
        ) {
            Button(
                onClick = {
                    scope.launch {
                        state.show()
                    }
                }
            ) {
                Text("点我展开")
            }
        }
    }
    BackHandler(
        enabled = (state.currentValue == ModalBottomSheetValue.HalfExpanded
                || state.currentValue == ModalBottomSheetValue.Expanded),
        onBack = {
            scope.launch { state.hide() }
        }
    )
}

在这里插入图片描述

Scaffold

Scaffold是一个用于配置Material Design布局结构的脚手架,提供了一些默认坑位可供配置

data class Item(val name : String, val icon : ImageVector)

val items = listOf(
    Item("首页", Icons.Default.Home),
    Item("列表", Icons.Filled.List),
    Item("设置", Icons.Filled.Settings)
)

@Composable
fun ScaffoldExample() {
    var selectedItem by remember { mutableStateOf(0) }
    val scaffoldState = rememberScaffoldState()
    val scope = rememberCoroutineScope()
    Scaffold(
        topBar = {
            TopAppBar(
                title = { Text("首页", color = MaterialTheme.colors.onPrimary) },
//                contentPadding = WindowInsets.statusBars.asPaddingValues(),
                navigationIcon = {
                    IconButton(onClick = {
                        scope.launch {
                            scaffoldState.drawerState.open()
                        }
                    }) {
                        Icon(Icons.Filled.Menu, null)
                    }
                }
            )
        },
        bottomBar = {
//            val paddingValues =  WindowInsets.navigationBars.asPaddingValues()
//            BottomNavigation(contentPadding = PaddingValues(top = 12.dp, bottom = paddingValues.calculateBottomPadding())) {
            BottomNavigation {
                items.forEachIndexed { index, item ->
                    BottomNavigationItem(
                        selected = selectedItem == index,
                        onClick = { selectedItem = index },
                        icon = {
                            BadgedBox(
                                badge = {
                                    Badge(modifier = Modifier.padding(top = 5.dp)) {
                                        val badgeNumber = "9"
                                        Text(badgeNumber, color = Color.White)
                                    }
                                },
                            ) {
                                Icon(item.icon, null,
//                                    modifier = Modifier.padding(bottom = 5.dp)
                                )
                            }
                        },
                        label = { Text(text = item.name, color = MaterialTheme.colors.onPrimary)}
                    )
                }
            }
        },
        drawerContent = {
            Text("Hello")
        },
        scaffoldState = scaffoldState,
        floatingActionButton = {
            ExtendedFloatingActionButton(
//                icon = { Icon(Icons.Default.Add, null) },
                text = { /*Text("Add")*/ Icon(Icons.Default.Add, null)},
                onClick = { println("floatingActionButton") },
                shape = CircleShape,
                modifier = Modifier.size(80.dp)
            )
        },
        floatingActionButtonPosition = FabPosition.End,
        isFloatingActionButtonDocked = false
    ) { padding ->
        Box(
            modifier = Modifier
                .fillMaxSize()
                .padding(padding),
            contentAlignment = Alignment.Center
        ) {
            Text("主页界面")
        }
    }
    BackHandler(enabled = scaffoldState.drawerState.isOpen) {
        scope.launch {
            scaffoldState.drawerState.close()
        }
    }
}

在这里插入图片描述

floatingActionButtonDocked 形式嵌入到底部 bottomBar 的中间:

@Composable
fun ScaffoldExample3() {
    val scaffoldState = rememberScaffoldState()
    val scope = rememberCoroutineScope()

    Scaffold(
        topBar = {
            TopAppBar(
                title = { Text("首页", color = MaterialTheme.colors.onPrimary) },
            )
        },
        bottomBar = {
            BottomAppBar(cutoutShape = CircleShape) {
                Row(
                    horizontalArrangement = Arrangement.SpaceAround,
                    modifier = Modifier.fillMaxWidth()
                ) {
                    Text("Android", color = MaterialTheme.colors.onPrimary)
                    Text("Compose", color = MaterialTheme.colors.onPrimary)
                }
            }
        },
        drawerContent = {
            Text("Hello")
        },
        scaffoldState = scaffoldState,
        floatingActionButton = {
            ExtendedFloatingActionButton(
//                icon = { Icon(Icons.Default.Add, null) },
                text = { Text("Add") },
                onClick = {
                      scope.launch {
                          scaffoldState.snackbarHostState.showSnackbar("添加成功", actionLabel = "Done")
                      }
                },
                shape = CircleShape, // RoundedCornerShape(15),
                modifier = Modifier.size(80.dp),
                backgroundColor = Color.Green
            )
        },
        floatingActionButtonPosition = FabPosition.Center,
        isFloatingActionButtonDocked = true
    ) { padding ->
        Box(
            modifier = Modifier
                .fillMaxSize()
                .padding(padding),
            contentAlignment = Alignment.Center
        ) {
            Text("主页界面")
        }
    }
}

在这里插入图片描述

改变 floatingActionButton 嵌入底部bottomBar的形状:

@Composable
fun ScaffoldExample2() {
    val scaffoldState = rememberScaffoldState()

    // Consider negative values to mean 'cut corner' and positive values to mean 'round corner'
    val sharpEdgePercent = -50f
    val roundEdgePercent = 45f
    // Start with sharp edges
    val animatedProgress = remember { Animatable(sharpEdgePercent) }
    // Create a coroutineScope for the animation
    val coroutineScope = rememberCoroutineScope()
    // animation value to animate shape
    val progress = animatedProgress.value.roundToInt()

    // When progress is 0, there is no modification to the edges so we are just drawing a rectangle.
    // This allows for a smooth transition between cut corners and round corners.
    val fabShape = if (progress < 0) {
        CutCornerShape(abs(progress))
    } else if (progress == roundEdgePercent.toInt()) {
        CircleShape
    } else {
        RoundedCornerShape(progress)
    }
    // lambda to call to trigger shape animation
    val changeShape: () -> Unit = {
        val target = animatedProgress.targetValue
        val nextTarget = if (target == roundEdgePercent) sharpEdgePercent else roundEdgePercent
        coroutineScope.launch {
            animatedProgress.animateTo(
                targetValue = nextTarget,
                animationSpec = TweenSpec(durationMillis = 600)
            )
        }
    }

    Scaffold(
        topBar = {
            TopAppBar(
                title = { Text("首页", color = MaterialTheme.colors.onPrimary) },
            )
        },
        bottomBar = {
            BottomAppBar(cutoutShape = fabShape) {
                Row(
                    horizontalArrangement = Arrangement.SpaceAround,
                    modifier = Modifier.fillMaxWidth()
                ) {
                    Text("Android", color = MaterialTheme.colors.onPrimary)
                    Text("Compose", color = MaterialTheme.colors.onPrimary)
                }
            }
        },
        drawerContent = {
            Text("Hello")
        },
        scaffoldState = scaffoldState,
        floatingActionButton = {
            ExtendedFloatingActionButton(
//                icon = { Icon(Icons.Default.Add, null) },
                text = { Text("ChangeShape") },
                onClick = changeShape,
                shape = fabShape,
            )
        },
        floatingActionButtonPosition = FabPosition.Center,
        isFloatingActionButtonDocked = true
    ) { padding ->
        Box(
            modifier = Modifier
                .fillMaxSize()
                .padding(padding),
            contentAlignment = Alignment.Center
        ) {
            Text("主页界面")
        }
    }
}

在这里插入图片描述

BackdropScaffold

@OptIn(ExperimentalMaterialApi::class)
@Composable
fun BackdropScaffoldExample() {
    val scope = rememberCoroutineScope()

    val scaffoldState = rememberBackdropScaffoldState(BackdropValue.Concealed)
    LaunchedEffect(scaffoldState) {
        scaffoldState.reveal()
    }
    BackdropScaffold(
        scaffoldState = scaffoldState,
        appBar = {
            TopAppBar(
                title = { Text("Backdrop scaffold") },
                navigationIcon = {
                    if (scaffoldState.isConcealed) {
                        IconButton(onClick = { scope.launch { scaffoldState.reveal() } }) {
                            Icon(Icons.Default.Menu, contentDescription = "Localized description")
                        }
                    } else {
                        IconButton(onClick = { scope.launch { scaffoldState.conceal() } }) {
                            Icon(Icons.Default.Close, contentDescription = "Localized description")
                        }
                    }
                },
                actions = {
                    var clickCount by remember { mutableStateOf(0) }
                    IconButton(
                        onClick = {
                            // show snackbar as a suspend function
                            scope.launch {
                                scaffoldState.snackbarHostState
                                    .showSnackbar("Snackbar #${++clickCount}")
                            }
                        }
                    ) {
                        Icon(Icons.Default.Favorite, contentDescription = "Localized description")
                    }
                },
                elevation = 0.dp,
                backgroundColor = Color.Transparent
            )
        },
        backLayerContent = {
            LazyColumn {
                items(15) {
                    ListItem(
                        Modifier.clickable { scope.launch { scaffoldState.conceal() } },
                        text = { Text("Select $it") }
                    )
                }
            }
        },
        frontLayerContent = {
            LazyColumn {
                items(50) {
                    ListItem(
                        text = { Text("Item $it") },
                        icon = {
                            Icon(Icons.Default.Favorite, "Localized description")
                        }
                    )
                }
            }
        }
    )
}

在这里插入图片描述

BottomSheetScaffold

@OptIn(ExperimentalMaterialApi::class)
@Composable
fun BottomSheetScaffoldExample() {
    val scope = rememberCoroutineScope()
    val scaffoldState = rememberBottomSheetScaffoldState()
    BottomSheetScaffold(
        sheetContent = {
           Column(Modifier.background(Color.Magenta)) {
               Box(
                   Modifier
                       .fillMaxWidth()
                       .height(128.dp),
                   contentAlignment = Alignment.Center
               ) {
                   Text("Swipe up to expand sheet")
               }
               Column(
                   Modifier
                       .fillMaxWidth()
                       .padding(64.dp),
                   horizontalAlignment = Alignment.CenterHorizontally
               ) {
                   Text("Sheet content")
                   Spacer(Modifier.height(20.dp))
                   Button(
                       onClick = {
                           scope.launch { scaffoldState.bottomSheetState.collapse() }
                       }
                   ) {
                       Text("Click to collapse sheet")
                   }
               }
           }
        },
        scaffoldState = scaffoldState,
        topBar = {
            TopAppBar(
                title = { Text("Bottom sheet scaffold") },
                navigationIcon = {
                    IconButton(onClick = { scope.launch { scaffoldState.drawerState.open() } }) {
                        Icon(Icons.Default.Menu, contentDescription = "Localized description")
                    }
                }
            )
        },
        floatingActionButton = {
            var clickCount by remember { mutableStateOf(0) }
            FloatingActionButton(
                onClick = {
                    // show snackbar as a suspend function
                    scope.launch {
                        scaffoldState.snackbarHostState.showSnackbar("Snackbar #${++clickCount}")
                    }
                }
            ) {
                Icon(Icons.Default.Favorite, contentDescription = "Localized description")
            }
        },
        floatingActionButtonPosition = FabPosition.End,
        sheetPeekHeight = 128.dp,
        drawerContent = {
            Column(
                Modifier
                    .fillMaxWidth()
                    .padding(16.dp),
                horizontalAlignment = Alignment.CenterHorizontally
            ) {
                Text("Drawer content")
                Spacer(Modifier.height(20.dp))
                Button(onClick = { scope.launch { scaffoldState.drawerState.close() } }) {
                    Text("Click to close drawer")
                }
            }
        }
    ) { innerPadding ->
        LazyColumn(contentPadding = innerPadding) {
            items(100) {
                Box(
                    Modifier
                        .fillMaxWidth()
                        .height(50.dp)
                )
            }
        }
    }
}

在这里插入图片描述

TabRow

@Composable
fun TabRowExample() {
    var state by remember { mutableStateOf(0) }
    val titles = listOf("TAB 1", "TAB 2", "TAB 3 WITH LOTS OF TEXT")
    Column {
        TabRow(selectedTabIndex = state) {
            titles.forEachIndexed { index, title ->
                Tab(
                    text = { Text(title) },
                    selected = state == index,
                    onClick = { state = index }
                )
            }
        }
        Text(
            modifier = Modifier.align(Alignment.CenterHorizontally),
            text = "Text tab ${state + 1} selected",
            style = MaterialTheme.typography.titleLarge
        )
    }
}

在这里插入图片描述

ScrollableTabRow

@Composable
fun ScrollableTabRowExample() {
    var state by remember { mutableStateOf(0) }
    val titles = listOf("TAB 1", "TAB 2", "TAB 3", "TAB 4", "TAB 5", "TAB 6", "TAB 7", "TAB 8", "TAB 9")
    Column {
        ScrollableTabRow(selectedTabIndex = state) {
            titles.forEachIndexed { index, title ->
                Tab(
                    text = { Text(title) },
                    selected = state == index,
                    onClick = { state = index }
                )
            }
        }
        Text(
            modifier = Modifier.align(Alignment.CenterHorizontally),
            text = "Text tab ${state + 1} selected",
            style = MaterialTheme.typography.titleLarge
        )
    }
}

在这里插入图片描述

自定义 TabRow 的 Tab 和 Indicator

fun CustomTabRowExample(withAnimatedIndicator : Boolean = false) {
    var state by remember { mutableStateOf(0) }
    val titles = listOf("TAB 1", "TAB 2", "TAB 3")
    // 复用默认的偏移动画modifier,但使用我们自己的指示器
    val indicator = @Composable { tabPositions: List<TabPosition> ->
        if (withAnimatedIndicator) {
            FancyAnimatedIndicator(tabPositions = tabPositions, selectedTabIndex = state)
        } else {
            FancyIndicator(Color.Blue, Modifier.tabIndicatorOffset(tabPositions[state]))
        }
    }
    Column {
        TabRow(selectedTabIndex = state, indicator = indicator) {
            titles.forEachIndexed { index, title ->
                FancyTab(title = title, onClick = { state = index }, selected = (index == state))
            }
        }
        Text(
            modifier = Modifier.align(Alignment.CenterHorizontally),
            text = "Fancy tab ${state + 1} selected",
            style = MaterialTheme.typography.titleLarge
        )
    }
}

其中 FancyAnimatedIndicatorFancyIndicator 定义如下:

@Composable
fun FancyAnimatedIndicator(tabPositions: List<TabPosition>, selectedTabIndex: Int) {
    val colors = listOf(Color.Blue, Color.Red, Color.Magenta)
    val transition = updateTransition(selectedTabIndex, label = "")
    val indicatorStart by transition.animateDp(
        transitionSpec = {
            // 这里处理方向性,如果我们向右移动,我们希望指示器的右侧移动得更快,如果我们向左移动,我们想要左侧移动得更快。
            if (initialState < targetState) {
                spring(dampingRatio = 1f, stiffness = 50f)
            } else {
                spring(dampingRatio = 1f, stiffness = 1000f)
            }
        }, label = ""
    ) {
        tabPositions[it].left
    }

    val indicatorEnd by transition.animateDp(
        transitionSpec = {
            // 这里处理方向性,如果我们向右移动,我们希望指示器的右侧移动得更快,如果我们向左移动,我们想要左侧移动得更快。
            if (initialState < targetState) {
                spring(dampingRatio = 1f, stiffness = 1000f)
            } else {
                spring(dampingRatio = 1f, stiffness = 50f)
            }
        }, label = ""
    ) {
        tabPositions[it].right
    }

    val indicatorColor by transition.animateColor(label = "") {
        colors[it % colors.size]
    }

    FancyIndicator(
        indicatorColor, // 将当前颜色传递给指示器
        modifier = Modifier
            .fillMaxSize() // 填满整个TabRow,并将指示器放在起始处
            .wrapContentSize(align = Alignment.BottomStart)
            .offset(x = indicatorStart) // 从起点开始应用偏移量,以便将指示器正确定位在选项卡周围
            .width(indicatorEnd - indicatorStart) // 当我们在选项卡之间移动时,使指示器的宽度与动画宽度一致
    )
}
@Composable
fun FancyIndicator(color : Color, modifier : Modifier) {
    // 在Tab周围绘制一个带边框的圆角矩形,边框外层边缘带有5.dp的padding, 边框颜色通过参数[color]传入
    Box(modifier.padding(5.dp).fillMaxSize()
            .border(BorderStroke(2.dp, color), RoundedCornerShape(5.dp)))
}

FancyTab定义如下:

@Composable
fun FancyTab(selected: Boolean, onClick: () -> Unit, title: String, ) {
    Tab(selected, onClick) {
        Column(
            Modifier.padding(10.dp).height(50.dp).fillMaxWidth(),
            verticalArrangement = Arrangement.SpaceBetween
        ) {
            Text(
                text = title,
                style = MaterialTheme.typography.bodyMedium,
                modifier = Modifier.align(Alignment.CenterHorizontally)
            )
            Box(
                Modifier.height(5.dp).fillMaxWidth().align(Alignment.CenterHorizontally)
                    .background(color = if (selected) Color.Red else Color.White)
            )
        }
    }
}

带动画效果:
在这里插入图片描述

不带动画效果:

在这里插入图片描述

TopAppBar

TopAppBar 是Material3包中的,一般搭配Scaffold脚手架使用

@OptIn(ExperimentalMaterial3Api::class)
@Preview
@Composable
fun SimpleTopAppBar() {
    Scaffold(
        topBar = {
            TopAppBar(
                title = {
                    Text(
                        "Simple TopAppBar",
                        maxLines = 1,
                        overflow = TextOverflow.Ellipsis
                    )
                },
                navigationIcon = {
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Menu,
                            contentDescription = "Localized description"
                        )
                    }
                },
                actions = {
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Favorite,
                            contentDescription = "Localized description"
                        )
                    }
                }
            )
        },
        content = { innerPadding ->
            LazyColumn(
                contentPadding = innerPadding,
                verticalArrangement = Arrangement.spacedBy(8.dp)
            ) {
                val list = (0..75).map { it.toString() }
                items(count = list.size) {
                    Text(
                        text = list[it],
                        style = MaterialTheme.typography.bodyLarge,
                        modifier = Modifier
                            .fillMaxWidth()
                            .padding(horizontal = 16.dp)
                    )
                }
            }
        }
    )
}

在这里插入图片描述

固定顶部栏

通过指定TopAppBarscrollBehavior 参数为TopAppBarDefaults.pinnedScrollBehavior()实现固定顶部栏效果。滚动内容时,可以动态改变TopAppBar的颜色。

@OptIn(ExperimentalMaterial3Api::class)
@Preview
@Composable
fun PinnedTopAppBar() {
    val scrollBehavior = TopAppBarDefaults.pinnedScrollBehavior()
    val topAppBarState = remember{ scrollBehavior.state }
    val isAppBarCoveredContent = topAppBarState.overlappedFraction > 0f
    val titleAndIconColor = if (isAppBarCoveredContent) Color.White else Color.Black
    Scaffold(
        modifier = Modifier.nestedScroll(scrollBehavior.nestedScrollConnection),
        topBar = {
            TopAppBar(
                scrollBehavior = scrollBehavior,
                colors = TopAppBarDefaults.topAppBarColors(
                    scrolledContainerColor = MaterialTheme.colorScheme.primary,
                    navigationIconContentColor = titleAndIconColor,
                    titleContentColor = titleAndIconColor,
                    actionIconContentColor = titleAndIconColor,
                ),
                title = {
                    Text(
                        "TopAppBar",
                        maxLines = 1,
                        overflow = TextOverflow.Ellipsis
                    )
                },
                navigationIcon = {
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Menu,
                            contentDescription = "Localized description"
                        )
                    }
                },
                actions = {
                    // RowScope here, so these icons will be placed horizontally
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Favorite,
                            contentDescription = "Localized description"
                        )
                    }
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Favorite,
                            contentDescription = "Localized description"
                        )
                    }
                },
            )
        },
        content = { innerPadding ->
            LazyColumn(
                contentPadding = innerPadding,
                verticalArrangement = Arrangement.spacedBy(8.dp)
            ) {
                val list = (0..75).map { it.toString() }
                items(count = list.size) {
                    Text(
                        text = list[it],
                        style = MaterialTheme.typography.bodyLarge,
                        modifier = Modifier
                            .fillMaxWidth()
                            .padding(horizontal = 16.dp)
                    )
                }
            }
        }
    )
}

在这里插入图片描述

折叠顶部栏

通过指定TopAppBarscrollBehavior 参数为TopAppBarDefaults.enterAlwaysScrollBehavior()实现折叠顶部栏效果

@OptIn(ExperimentalMaterial3Api::class)
@Preview
@Composable
fun EnterAlwaysTopAppBar() {
    val scrollBehavior = TopAppBarDefaults.enterAlwaysScrollBehavior()
    Scaffold(
        modifier = Modifier.nestedScroll(scrollBehavior.nestedScrollConnection),
        topBar = {
            TopAppBar(
                scrollBehavior = scrollBehavior,
                title = {
                    Text(
                        "TopAppBar",
                        maxLines = 1,
                        overflow = TextOverflow.Ellipsis
                    )
                },
                navigationIcon = {
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Menu,
                            contentDescription = "Localized description"
                        )
                    }
                },
                actions = {
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Favorite,
                            contentDescription = "Localized description"
                        )
                    }
                },
            )
        },
        content = { innerPadding ->
            LazyColumn(
                contentPadding = innerPadding,
                verticalArrangement = Arrangement.spacedBy(8.dp)
            ) {
                val list = (0..75).map { it.toString() }
                items(count = list.size) {
                    Text(
                        text = list[it],
                        style = MaterialTheme.typography.bodyLarge,
                        modifier = Modifier
                            .fillMaxWidth()
                            .padding(horizontal = 16.dp)
                    )
                }
            }
        }
    )
}

在这里插入图片描述

TopAppBarDefaults中还有其他的scrollBehaviorexitUntilCollapsedScrollBehavior(),效果类似,可根据需要选择。

CenterAlignedTopAppBar

这个与TopAppBar 没太大区别,就是标题居中,但是它不会响应任何滚动事件。

@OptIn(ExperimentalMaterial3Api::class)
@Preview
@Composable
fun SimpleCenterAlignedTopAppBar() {
    Scaffold(
        topBar = {
            CenterAlignedTopAppBar(
                title = {
                    Text(
                        "Centered TopAppBar",
                        maxLines = 1,
                        overflow = TextOverflow.Ellipsis
                    )
                },
                navigationIcon = {
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Menu,
                            contentDescription = "Localized description"
                        )
                    }
                },
                actions = {
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Favorite,
                            contentDescription = "Localized description"
                        )
                    }
                }
            )
        },
        content = { innerPadding ->
            LazyColumn(
                contentPadding = innerPadding,
                verticalArrangement = Arrangement.spacedBy(8.dp)
            ) {
                val list = (0..75).map { it.toString() }
                items(count = list.size) {
                    Text(
                        text = list[it],
                        style = MaterialTheme.typography.bodyLarge,
                        modifier = Modifier
                            .fillMaxWidth()
                            .padding(horizontal = 16.dp)
                    )
                }
            }
        }
    )
}

在这里插入图片描述

MediumTopAppBar

大一号的TopAppBarMediumTopAppBar带有一个title槽位,并且默认是展开的状态,可以实现折叠顶部栏时标题收起展开效果。

@OptIn(ExperimentalMaterial3Api::class)
@Preview
@Composable
fun ExitUntilCollapsedMediumTopAppBar() {
    val scrollBehavior = TopAppBarDefaults.exitUntilCollapsedScrollBehavior()
    Scaffold(
        modifier = Modifier.nestedScroll(scrollBehavior.nestedScrollConnection),
        topBar = {
            MediumTopAppBar(
            	scrollBehavior = scrollBehavior,
                title = {
                    Text(
                        "Medium TopAppBar",
                        maxLines = 1,
                        overflow = TextOverflow.Ellipsis
                    )
                },
                navigationIcon = {
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Menu,
                            contentDescription = "Localized description"
                        )
                    }
                },
                actions = {
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Favorite,
                            contentDescription = "Localized description"
                        )
                    }
                }, 
            )
        },
        content = { innerPadding ->
            LazyColumn(
                contentPadding = innerPadding,
                verticalArrangement = Arrangement.spacedBy(8.dp)
            ) {
                val list = (0..75).map { it.toString() }
                items(count = list.size) {
                    Text(
                        text = list[it],
                        style = MaterialTheme.typography.bodyLarge,
                        modifier = Modifier
                            .fillMaxWidth()
                            .padding(horizontal = 16.dp)
                    )
                }
            }
        }
    )
}

在这里插入图片描述

LargeTopAppBar

更大一号的TopAppBar,但是LargeTopAppBartitle区域高度是固定的,不能修改,比较适合放两行标题。

@OptIn(ExperimentalMaterial3Api::class)
@Preview
@Composable
fun ExitUntilCollapsedLargeTopAppBar() {
    val scrollBehavior = TopAppBarDefaults.exitUntilCollapsedScrollBehavior()
    val isCollapsed = scrollBehavior.state.collapsedFraction == 1.0f
    val alpha = 1.0f - scrollBehavior.state.collapsedFraction
    Scaffold(
        modifier = Modifier.nestedScroll(scrollBehavior.nestedScrollConnection),
        topBar = {
            LargeTopAppBar(
                scrollBehavior = scrollBehavior,
                title = {
                    Column {
                        Text(
                            "Large TopAppBar",
                            maxLines = 1,
                            overflow = TextOverflow.Ellipsis,
                        )
                        if (!isCollapsed) {
                            Text(
                                "Sub title",
                                maxLines = 1,
                                overflow = TextOverflow.Ellipsis,
                                color = Color.Black.copy(alpha = alpha),
                                fontSize = MaterialTheme.typography.headlineSmall.fontSize * alpha,
                            )
                        }
                    }
                },
                navigationIcon = {
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Menu,
                            contentDescription = "Localized description"
                        )
                    }
                },
                actions = {
                    IconButton(onClick = { /* doSomething() */ }) {
                        Icon(
                            imageVector = Icons.Filled.Favorite,
                            contentDescription = "Localized description"
                        )
                    }
                },
            )
        },
        content = { innerPadding ->
            LazyColumn(
                contentPadding = innerPadding,
                verticalArrangement = Arrangement.spacedBy(8.dp)
            ) {
                val list = (0..75).map { it.toString() }
                items(count = list.size) {
                    Text(
                        text = list[it],
                        style = MaterialTheme.typography.bodyLarge,
                        modifier = Modifier
                            .fillMaxWidth()
                            .padding(horizontal = 16.dp)
                    )
                }
            }
        }
    )
}

在这里插入图片描述

BottomAppBar

BottomAppBar 一般结合 Scaffold 脚手架一起使用,放在 ScaffoldbottomBar 槽位上,但是也可以独立使用。

@Preview
@Composable
fun SimpleBottomAppBar() {
    Column(
        verticalArrangement = Arrangement.Center,
        modifier = Modifier.padding(10.dp)
    ) {
        BottomAppBar(
            containerColor = MaterialTheme.colorScheme.primary,
            modifier = Modifier.height(50.dp)
        ) {
            IconButton(onClick = { /* doSomething() */ }) {
                Icon(Icons.Filled.Menu, contentDescription = "Localized description")
            }
        }
        Spacer(modifier = Modifier.height(10.dp))
        BottomAppBarWithFAB()
    }
}

@Preview
@Composable
fun BottomAppBarWithFAB() {
    BottomAppBar(
        actions = {
            IconButton(onClick = { /* doSomething() */ }) {
                Icon(Icons.Filled.Check, contentDescription = "Localized description")
            }
            IconButton(onClick = { /* doSomething() */ }) {
                Icon(
                    Icons.Filled.Edit,
                    contentDescription = "Localized description",
                )
            }
        },
        floatingActionButton = {
            FloatingActionButton(
                onClick = { /* do something */ },
                containerColor = BottomAppBarDefaults.bottomAppBarFabColor,
                elevation = FloatingActionButtonDefaults.bottomAppBarFabElevation()
            ) {
                Icon(Icons.Filled.Add, "Localized description")
            }
        },
        containerColor = MaterialTheme.colorScheme.primary,
    )
}

在这里插入图片描述

AlertDialog

注意下面代码是material1中的AlertDialog,Material1中有两个AlertDialog构造函数,而material3包中只有一个AlertDialog构造函数。

@Composable
fun DialogExample() {
    var openDialog by remember { mutableStateOf(false) }
    Column(verticalArrangement = Arrangement.Center, horizontalAlignment = Alignment.CenterHorizontally) {
        Button(onClick = { openDialog = true }) {
            Text(text = "show AlertDialog")
        }
    }
    if (openDialog) {
        // material3中只有一个AlertDialog,而Material中有两个AlertDialog构造函数
        AlertDialog(
            onDismissRequest = { openDialog = false }, // 当用户点击对话框以外的地方或者按下系统返回键将会执行的代码
            title = {
                Text(
                    text = "开启位置服务",
                    style = MaterialTheme.typography.h5
                )
            },
            text = {
                Text(
                    text = "这将意味着,我们会给您提供精准的位置服务,并且您将接受关于您订阅的位置信息",
                    fontSize = 16.sp
                )
            },
            buttons = {
                Row(
                    modifier = Modifier.padding(all = 8.dp),
                    horizontalArrangement = Arrangement.Center
                ) {
                    Button(
                        modifier = Modifier.fillMaxWidth(),
                        onClick = { openDialog = false }
                    ) {
                        Text("必须接受!")
                    }
                }
            }

        )

    }
}

在这里插入图片描述

下面的代码是使用固定2个按钮槽位的AlertDialog构造函数

 @Composable
fun DialogExample() {
    var openDialog by remember { mutableStateOf(false) }
    Column(verticalArrangement = Arrangement.Center, horizontalAlignment = Alignment.CenterHorizontally) {
        Button(onClick = { openDialog = true }) {
            Text(text = "show AlertDialog")
        }
    }
    if (openDialog) {
        AlertDialog(
            onDismissRequest = { openDialog = false }, // 当用户点击对话框以外的地方或者按下系统返回键将会执行的代码
            title = {
                Text(
                    text = "开启位置服务",
                    style = MaterialTheme.typography.h5
                )
            },
            text = {
                Text(
                    text = "这将意味着,我们会给您提供精准的位置服务,并且您将接受关于您订阅的位置信息",
                    fontSize = 16.sp
                )
            },
            confirmButton = {
                TextButton(
                    onClick = {
                        openDialog = false
                        println("点击了确认")
                    },
                ) {
                    Text(
                        "确认",
                        style = MaterialTheme.typography.body1
                    )
                }
            },
            dismissButton = {
                TextButton(
                    onClick = {
                        openDialog = false
                        println("点击了取消")
                    }
                ) {
                    Text(
                        "取消",
                        style = MaterialTheme.typography.body1
                    )
                }
            },
            shape = RoundedCornerShape(15.dp)
        )
    }
}

在这里插入图片描述

material3包中的AlertDialog效果跟上面类似,只是颜色略微不一样。(个人感觉material3的颜色设计没有material好)

Dialog

Dialog的参数比较少,相比AlertDialog简单一些,content内容可以自由填充

@Composable
fun DialogExample3() {
    var flag by remember{ mutableStateOf(false) }
    Box(
        modifier = Modifier.fillMaxSize(),
        contentAlignment = Alignment.Center
    ) {
        Button(onClick = { flag = true }) {
            Text("show Dialog")
        }
    }
    if (flag) {
        Dialog(onDismissRequest = { flag = false }) {
            Box(
                modifier = Modifier
                    .height(150.dp).width(300.dp)
                    .background(Color.White),
                contentAlignment = Alignment.Center
            ) {
                Column {
                    LinearProgressIndicator()
                    Text("加载中 ing...")
                }
            }
        }
    }
}

在这里插入图片描述

如果要修改Dialog的宽高只需使用Modifier修改内容区的宽高即可:

@Composable
fun DialogExample5() {
    var flag by remember{ mutableStateOf(true) }
    val width = 300.dp
    val height = 150.dp
    if (flag) {
        Dialog(onDismissRequest = { flag = false }) {
            Box(
                modifier = Modifier
                    .size(width, height)
                    .background(Color.White),
                contentAlignment = Alignment.Center
            ) {
                Text("宽300dp高150dp的Dialog")
            }
        }
    }
}

在这里插入图片描述

Dialog 的一些行为控制可以通过 properties 参数来指定:

@Composable
fun DialogExample4() {
    var flag by remember{ mutableStateOf(true) }
    if (flag) {
        Dialog(
            onDismissRequest = { flag = false },
            properties = DialogProperties(
                dismissOnBackPress = true, // 是否可以响应back键关闭
                dismissOnClickOutside = true, // 是否可以点击对话框以外的区域取消
                securePolicy = SecureFlagPolicy.Inherit,
                usePlatformDefaultWidth = false // 对话框是否需要被限制在平台默认的范围内
            )
        ) {
            Box(
                modifier = Modifier
                    .fillMaxSize()
                    .background(Color.Blue),
                contentAlignment = Alignment.Center
            ) {
                Text("Dialog全屏的效果")
            }
        }
    }
}

DropdownMenu

DropdownMenu 一般是结合 TopAppBar 一起使用,放在Scaffold脚手架中。

@Composable
fun ScaffoldWithDropDownMenu() {
    Scaffold(topBar = { OptionMenu() }) { padding ->
        Box(modifier = Modifier.fillMaxSize().padding(padding),
            contentAlignment = Alignment.Center
        ) {
            Text("主页界面")
        }
    }
}

@Composable
fun OptionMenu(){
    var showMenu by remember { mutableStateOf(false) }
    val context = LocalContext.current
    TopAppBar(
        title = { Text("My AppBar") },
        actions = {
            IconButton(onClick = { context.showToast("Favorite") }) {
                Icon(Icons.Default.Favorite, "")
            }
            IconButton(onClick = { showMenu = !showMenu }) {
                Icon(Icons.Default.MoreVert, "")
            }
            DropdownMenu(
                expanded = showMenu,
                onDismissRequest = { showMenu = false },
                properties = PopupProperties(
                    focusable = true,
                    dismissOnBackPress = true,
                    dismissOnClickOutside = true,
                    securePolicy = SecureFlagPolicy.SecureOn,//设置安全级别,是否可以截屏
                )
            ) {
                DropdownMenuItem(onClick = {
                        showMenu = false
                        context.showToast("Settings")
                }) {
                    Text(text = "Settings")
                }
                DropdownMenuItem(onClick = {
                    showMenu = false
                    context.showToast("Logout")
                }) {
                    Text(text = "Logout")
                }
            }
        }
    )
}

在这里插入图片描述

如果单独使用DropdownMenu,可能无法得到预期的效果,例如放一个按钮点击时想在按钮下面弹出DropdownMenu

@Composable
fun DropDownMenuExample() {
    var expanded by remember { mutableStateOf(false) }
    Box(
        modifier = Modifier.size(300.dp),
        contentAlignment = Alignment.Center
    ) {
        IconButton(onClick = { expanded = !expanded }) {
            Icon(imageVector = Icons.Default.Add, contentDescription = null)
        }
        DropdownMenu(
            expanded = expanded,
            onDismissRequest = {expanded = false },
            offset = DpOffset(x = 10.dp, y = 10.dp), 
        ) {
            DropdownMenuItem(onClick = { expanded = false }) { Text(text = "Menu 0") }
            DropdownMenuItem(onClick = { expanded = false }) { Text(text = "Menu 1") }
            DropdownMenuItem(onClick = { expanded = false }) { Text(text = "Menu 2") }
        }
    }
}

在这里插入图片描述

可以看到DropdownMenu没有显示在正确的位置,跟原生的弹出菜单PopupWindow不同,原生PopupWindow控件show的时候有个anchor参数可以指定锚点,而 Compose 中的DropdownMenu没有办法这样做。

这意味着我们要手动修改DropdownMenuoffset参数,获取点击的位置坐标作为偏移量传入DropdownMenuoffset即可。要获取点击的位置信息,可以通过pointerInput修饰符的detectTapGestures API来实现:

@Composable
fun PersonItem(
    personName: String,
    dropdownItems: List<DropDownItem>,
    modifier: Modifier = Modifier,
    onItemClick: (DropDownItem) -> Unit
) {
    var isMenuVisible by rememberSaveable { mutableStateOf(false) }
    var pressOffset by remember { mutableStateOf(DpOffset.Zero) }
    var itemHeight by remember { mutableStateOf(0.dp) }
    val interactionSource = remember { MutableInteractionSource() }
    val density = LocalDensity.current

    Card(
        elevation = 4.dp,
        modifier = modifier.onSizeChanged {
            itemHeight = with(density) { it.height.toDp() } // 保存item的高度
        }
    ) {
        Box(
            modifier = Modifier
                .fillMaxWidth()
                .indication(interactionSource, LocalIndication.current)
                .pointerInput(true) {
                    detectTapGestures(
                        onLongPress = {
                            isMenuVisible = true
                            pressOffset = DpOffset(it.x.toDp(), it.y.toDp()) // 获取点击位置
                        },
                        onPress = {
                            // 实现点击Item时水波纹效果
                            val press = PressInteraction.Press(it)
                            interactionSource.emit(press)
                            tryAwaitRelease()
                            interactionSource.emit(PressInteraction.Release(press))
                        }
                    )
                }
                .padding(16.dp)
        ) {
            Text(text = personName)
        }
        DropdownMenu(
            expanded = isMenuVisible,
            onDismissRequest = { isMenuVisible = false },
            offset = pressOffset.copy(y = pressOffset.y - itemHeight) // y坐标减去item的高度
        ) {
            dropdownItems.forEach {
                DropdownMenuItem(onClick = {
                    onItemClick(it)
                    isMenuVisible = false
                }) {
                    Text(text = it.text)
                }
            }
        }
    }
}
data class DropDownItem(val text: String)
@Composable
fun CustomDropdownMenuExample() {
    val context = LocalContext.current
    LazyColumn(
        modifier = Modifier.fillMaxSize().padding(16.dp),
        verticalArrangement = Arrangement.spacedBy(16.dp)
    ) {
        items(
            listOf("Philipp", "Carl", "Martin", "Jake", "Jake", "Jake", "Jake", "Jake", "Philipp", "Philipp")
        ) {
            PersonItem(
                personName = it,
                dropdownItems = listOf(
                    DropDownItem("Item 1"),
                    DropDownItem("Item 2"),
                    DropDownItem("Item 3"),
                ),
                onItemClick = {context.showToast(it.text) },
                modifier = Modifier.fillMaxWidth()
            )
        }
    }
} 

在这里插入图片描述

ContextMenu

这个在 Jetpack Compose Android 库中没有对应的组件,如果要做就是使用上面的 DropdownMenu 来实现。但是如果是使用 JetBrains 的 Compose-Multiplatform 进行多平台开发的话,在桌面端是有对应的 ContextMenu API 支持的,毕竟在桌面端上下文菜单是比较常见的,可以参考官网教程:Context Menu in Compose for Desktop 。

本文来自互联网用户投稿,该文观点仅代表作者本人,不代表本站立场。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如若转载,请注明出处:http://www.coloradmin.cn/o/622126.html

如若内容造成侵权/违法违规/事实不符,请联系多彩编程网进行投诉反馈,一经查实,立即删除!

相关文章

chatgpt赋能python:Python平面图制作教程

Python平面图制作教程 Python是一种高级编程语言&#xff0c;也是数据科学和机器学习领域中使用最广泛的编程语言之一。在数据可视化中&#xff0c;Python语言具有优秀的表现力和灵活性&#xff0c;可以为用户展示各种数据可视化方案。这篇文章将重点介绍Python如何制作平面图…

八字诀 · 十年之约

* * * 原创&#xff1a;刘教链 * * * 号外&#xff1a;今天在“刘教链Pro”发表了两篇文章&#xff0c;《一视同仁&#xff0c;SEC起诉Coinbase》和《SEC起诉币安的官方新闻稿》&#xff0c;欢迎关注“刘教链Pro”并阅读。 * * * 隔夜比特币奋力反弹&#xff0c;重新回升至27k…

激发数学思维:GPT-4实证研究探索挑战性数学问题

深度学习自然语言处理 原创作者&#xff1a;wkk 考虑到自然语言在许多科学和工程领域表达的数学问题的丰富性&#xff0c;使用大语言模型(LLM)来解决数学问题是一项有趣的研究工作。今天给大家介绍一篇微软研究院联合欧美高校关于如何使用GPT-4解决数学问题的研究论文。 之前的…

KCC@深圳 邀你共享『升压手电DIY』的创新之旅!

嘿&#xff0c;亲爱的KCC深圳的社区成员们&#xff01;你们是否曾经梦想过拥有一款强大的手电&#xff0c;能够在黑暗中照亮一切&#xff1f;现在&#xff0c;我将揭开一个让你们眼前一亮的活动——『升压手电DIY』&#xff01; 在这个充满创意的活动中&#xff0c;我们将带你们…

为什么我们是RISC-V的首选 GPU

谈起 GPU&#xff0c;很容易想到 Imagination。毫无疑问&#xff0c;鉴于 Imagination 在图形处理领域的积累&#xff0c;也成为 RISC-V 的首选 GPU。 凭借 30 多年的 PowerVR GPU&#xff0c;Imagination 非常熟悉图形处理器。在过去的时间里&#xff0c;我们不断创新&#xf…

总结893

学习目标&#xff1a; 月目标&#xff1a;6月&#xff08;线性代数强化9讲&#xff0c;背诵15篇短文&#xff0c;考研核心词过三遍&#xff09; 周目标&#xff1a;线性代数强化3讲&#xff0c;英语背3篇文章并回诵&#xff0c;检测 每日必复习&#xff08;5分钟&#xff09;…

java数组and二维数组

文章目录 java一维数组1.数组定义和定义格式1.1 定义1.2格式 2.数组初始化2.1数组动态初始化2.1.1格式 2.2动态数组初始化取值2.2.1格式 2.3 静态数组初始化取值2.3.1格式 3.数组求长度4.数组遍历 java二维数组1.二维数组动态初始化2.二维数组遍历3.二维数组长度 数组赋值1整数…

聊一聊Netflix 技术栈-数据库

大家好&#xff01;今天我们来聊一聊全球最受欢迎的视频流媒体平台Netflix的技术栈。作为一个庞大的流媒体服务提供商&#xff0c;Netflix需要强大的数据库支持来实现规模化的视频播放。让我们一起来看看Netflix选择了哪些数据库来支撑他们的业务。 在Netflix的技术栈中&#x…

define与const什么使用区别

&#x1f6a9;define &#x1f38c;一.define的使用方法 &#x1f380;1.定义常量 #define M 10010 int main() {cout << M << endl;cout << M M << endl;//cout << M << end;//会报错return 0; }我们定义了一个名为M的常数&#xff0…

Effective第三版 中英 | 第二章 创建和销毁对象 | 避免创建不需要的对象

文章目录 Effective第三版前言第二章 创建和销毁对象避免创建不需要的对象 Effective第三版 前言 大家好&#xff0c;这里是 Rocky 编程日记 &#xff0c;喜欢后端架构及中间件源码&#xff0c;目前正在阅读 effective-java 书籍。   同时也把自己学习该书时的笔记&#xff…

我爸嘲讽我,写破代码一年才挣十几万,他在工地带50个工人,一个月仅人头费就挣3万多,让我滚回去跟他干工地!...

现在码农的地位有多低&#xff1f; 一位程序员讲述自己被父亲鄙视的经过&#xff1a; 我爸嘲讽我&#xff0c;说我天天写这破代码有啥用&#xff0c;一年就拿十多万死工资。他在工地带 50 个工人&#xff0c;一个人一天抽 20 块钱人头费&#xff0c;一个月都能抽 3 万多&#x…

MTK 相机内存知识点

和你一起终身学习&#xff0c;这里是程序员Android 经典好文推荐&#xff0c;通过阅读本文&#xff0c;您将收获以下知识点 一、Camera 内存包含哪些内容二、VSS/RSS/PSS/USS 内存介绍三、内存查看常用命令四、内存泄漏相关知识点五、参考文献 一、Camera 内存包含哪些内容 1.1…

DeepFaceLive AI实时换脸软件安装流程

第一&#xff1a;设置虚拟内存≥32G 在安装DeepFaceLive前&#xff0c;需把电脑的虚拟内存设置≥32G。鼠标移到左下角WIN处&#xff0c;右击后选择【系统】模块。 在显示的【系统信息】页面选择【高级系统设置】。 在显示的【系统属性】页面中&#xff0c;选择【高级】选项&…

【MySQL数据库 | 第四篇】SQL通用语法及分类

目录 &#x1f914;SQL通用语法&#xff1a; &#x1f60a;语句&#xff1a; &#x1f60a;注释&#xff1a; &#x1f914;SQL语句分类&#xff1a; &#x1f60a;1.DDL语句&#xff1a; &#x1f60a;2.DML语句&#xff1a; &#x1f60a;3.DQL语言&#xff1a; &…

不写代码也能年薪百万?Prompt+低代码开发实战

&#x1f449;腾小云导读 近期 AIGC 狂潮席卷&#xff0c;“前端走向穷途”“低代码时代终结”的言论甚嚣尘上。事实上 GPT 不仅不会干掉低代码&#xff0c;反而会大幅度促进低代码相关系统的开发。本文会介绍 GPT Prompt Engineering 的基本原理&#xff0c;以及如何帮助低代码…

elementui大型表单校验

一般很大的表单都会被拆解开&#xff0c;校验&#xff0c;&#xff0c;不会写在一个页面&#xff0c;&#xff0c;就会有多个 el-form &#xff0c;&#xff0c;主页要集合所有el-form的数据&#xff0c;&#xff0c;所以有一个map来接收&#xff0c;传送表单数据&#xff0c;&…

【Android】脱壳之frida-dexdump小计

前言 最近在挖客户端漏洞时&#xff0c;遇到了加壳的情况&#xff0c;之前没解决过&#xff0c;遇到了就解决一下。特此记录。 本文详细介绍了frida-dexdump脱壳原理相关知识并且在实战中进行了脱壳操作。 基本知识 1. Frida-dexdump frida-dexdump通过以下步骤实现DEX文件…

qemu+buildroot+linux arm64虚拟化-宿主系统wsl2

文章目录 1.qemu2.buildroot配置编译 3.linux kernel下载交叉编译工具链 linux kernel 5.16配置内核config_kernel.shbuild_kernel.sh 4.启动虚拟机start_qemu.sh参数解释运行 环境&#xff1a; wls2、qemu8.2、buildroot、linuxkernel 1.qemu https://buildroot.org/download…

基于Android studio的商城系统(源码+文档超详细+数据库)

基于Android平台的图书商城系统&#xff0c;该系统包括客户端和服务器端两个部分。后端使用技术SSM&#xff0c;数据库使用的是轻量数据库MySQL&#xff0c;客户端采用Android SDK 设计&#xff0c;创新点为组件的运用和样式的设计。 系统在传统页面和技术的基础上进行美化和升…

AlexNet

目录 论文信息论文名称论文别名发表期刊论文地址 论文详解摘要精简翻译和总结批注 1.引言1.1 指出问题和可改进方向1.2本文贡献1.3 批注 2.数据集2.1 批注 3.模型结构3.1 ReLU3.2 多GPU分布式训练3.3 Local Response Normalization&#xff08;LRN 局部响应归一化&#xff09;3…