QT开发框架以其跨平台的优势,在全世界IT界如雷贯耳。其封装了功能齐全的各种类,大大的提高了开发者的效率。本篇内容将介绍如何使用QT 6.4.1框架开发服务器和客户端程序,让两端能够首发消息,服务端往客户端发送文件(客户端往服务器发送类似,没有实现)。
1.运行效果
说明:首先运行同时运行客户端和服务端程序,服务绑定端口开启服务,客户端连接服务器。然后服务器和客户端互相打招呼,然后服务器给客户端发送一首唐诗。
2.关键代码:
2.1服务端代码
2.1.1 服务端主函数
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
2.1.2 QTcpServer实现类
头文件和实现:
#ifndef MYTCPSERVER_H
#define MYTCPSERVER_H
#include <QObject>
#include <QTcpServer>
class MyTcpServer : public QTcpServer
{
Q_OBJECT
public:
explicit MyTcpServer(QObject *parent = nullptr);
//该函数是由框架调用
void incomingConnection(qintptr socketDescriptor);
signals:
void newClient(qintptr socket);
};
#endif // MYTCPSERVER_H
#include "mytcpserver.h"
MyTcpServer::MyTcpServer(QObject *parent)
: QTcpServer{parent}
{
}
//该函数是由框架调用
void MyTcpServer::incomingConnection(qintptr socketDescriptor)
{
emit newClient(socketDescriptor);
}
2.1.3 主窗口类
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "MyTcpServer.h"
#include <QLabel>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
signals:
void start(QString file);
void sendMsg(QByteArray msg);
private slots:
void on_start_clicked();
void on_selectFile_clicked();
void on_sendMsg_clicked();
void on_transferFile_clicked();
private:
Ui::MainWindow *ui;
MyTcpServer *m_server;
QLabel *m_status;
};
#endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QThread>
#include <QMessageBox>
#include <QRandomGenerator>
#include <qDebug>
#include <QFileDialog>
#include <QString>
#include "sendfile.h"
//alt +回车添加自动添加头文件
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
ui->lineEditPort->setText("9521");
ui->lineFile->setText("C:\\Users\\Administrator\\Desktop\\OKR设定.txt");
ui->progressBar->setRange(0, 100);
ui->progressBar->setValue(0);
//创建服务器socket
m_server = new MyTcpServer(this);
connect(m_server, &MyTcpServer::newClient, this, [=](qintptr socket) {
ui->textEditContent->append("检测到有新的客户端连接");
//有新连接
m_status->setPixmap(QPixmap(":/ok.png").scaled(20, 20));
QThread *subThread = new QThread;
SendFile* worker = new SendFile(socket);
worker->moveToThread(subThread);
//子线程工作是需要主线程给其发信号通知工作,此处用来通知子线程给客户端发送文件
connect(this, &MainWindow::start, worker, &SendFile::working);
connect(worker, &SendFile::done, this, [=](){
ui->textEditContent->append("检测到客户端退出");
//客户端断开
m_status->setPixmap(QPixmap(":/error.png").scaled(20, 20));
qDebug() << "销毁子线程资源";
subThread->quit(); //通知退出
subThread->wait(); //等任务做完
subThread->deleteLater(); //相当于对new的对象进行delete操作
worker->deleteLater();
});
//不能在子线程操作ui对象,读和写都不行,需要子线程通过信号通知ui线程间接操作ui对象
connect(worker, &SendFile::text, this, [=](QByteArray msg){
QVector<QColor> colors = {
Qt::red, Qt::green, Qt::black, Qt::blue,
Qt::darkRed, Qt::cyan, Qt::magenta
};
int index = QRandomGenerator::global()->bounded(colors.size());
ui->textEditContent->setTextColor(colors.at(index));
ui->textEditContent->append(msg);
});
//显示客户端发来的消息
connect(worker, &SendFile::showRecvMsg, this, [=](QByteArray msg){
ui->textEditContent->append("收到消息:" + msg);
});
//通知子线程发送一行文本
connect(this, &MainWindow::sendMsg, worker, &SendFile::sendMsg);
connect(worker, &SendFile::updateProgressBar, this, [=](int value){
ui->progressBar->setValue(value);
});
subThread->start();
});
//处理状态栏,new一个QLabel,可以制定父对象,也可以不指定,因为需要把
//它设置到状态栏中,设置后其父对象默认就是状态栏,状态栏析构后就会回收QLabel
//不用delete
m_status = new QLabel;
m_status->setPixmap(QPixmap(":/error.png").scaled(20, 20));
ui->statusbar->addWidget(new QLabel("状态:"));
ui->statusbar->addWidget(m_status);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_start_clicked()
{
unsigned short port = ui->lineEditPort->text().toUShort();
//绑定端口等待客户端连接,有客户端连接触发信号:[signal] void QTcpServer::newConnection()
//QT中用于通信的QTcpSocket套接字对象不能跨线程访问
m_server->listen(QHostAddress::Any, port);
ui->start->setDisabled(true);
}
void MainWindow::on_selectFile_clicked()
{
QString file = QFileDialog::getOpenFileName(this);
if (!file.isEmpty()) {
ui->lineFile->setText(file);
}
}
void MainWindow::on_sendMsg_clicked()
{
QString msg = ui->lineEditMsg->text();//.toUShort();
emit sendMsg(msg.toUtf8());
ui->textEditContent->append("发出消息:" + msg);
}
void MainWindow::on_transferFile_clicked()
{
if (ui->lineFile->text().isEmpty()) {
QMessageBox::information(this, "提示", "请选择要发送的文件");
return;
}
emit start(ui->lineFile->text());
}
2.1.4 网络处理线程类
#ifndef SENDFILE_H
#define SENDFILE_H
#include <QObject>
#include <QString>
#include <QTcpSocket>
#include <QtEndian>
class SendFile : public QObject
{
Q_OBJECT
public:
explicit SendFile(qintptr socket, QObject *parent = nullptr);
void working(QString file);
void sendMsg(QByteArray msg);
signals:
void done();
void text(QByteArray msg);
void showRecvMsg(QByteArray msg);
void updateProgressBar(int value);
private:
qintptr m_socket;
QTcpSocket* m_tcpConn;
};
#endif // SENDFILE_H
#include "sendfile.h"
#include <QThread>
#include <QFile>
#include <qDebug>
#include <QTextCodec>
SendFile::SendFile(qintptr socket, QObject *parent)
: QObject{parent}
{
//传递过来了用于通信的套接字,就可以和对端通信了
m_socket = socket;
}
void SendFile::working(QString file) {
qDebug() << "子线程ID: " << QThread::currentThread();
//注意:m_tcpConn的创建要在子线程中
m_tcpConn = new QTcpSocket;
//用文件描述符初始化m_tcpConn
m_tcpConn->setSocketDescriptor(m_socket);
//检测客户端断开
connect(m_tcpConn, &QTcpSocket::disconnected, this, [=]() {
m_tcpConn->close();
m_tcpConn->deleteLater();
emit done();
qDebug() << "检测到客户端退出,我的资源也进行了销毁,再见!";
});
//检测客户端发来数据
connect(m_tcpConn, &QTcpSocket::readyRead, this, [=]() {
//接收数据并把数据发送给主线程进行显示
QByteArray data = m_tcpConn->readAll();
emit showRecvMsg(data);
});
qDebug() << "传输的文件: " << file;
QFile opFile(file);
bool ret = opFile.open(QFile::ReadOnly);
if (ret) {
emit updateProgressBar(0);
//此处打开的是windows下的文件,windows默认是GBK编码,所以此处指定编码GBK
QTextCodec *codec = QTextCodec::codecForName("GBK");
qint64 fileSize = opFile.size();
qint64 sendSize = 0;
while (!opFile.atEnd()) {
//自定格式发包,将发送长度转换成大端存储发送到对端
QByteArray line = opFile.readLine();
sendSize += line.size();
QString strUnicode = codec->toUnicode(line);
QByteArray utf8line = strUnicode.toUtf8();
//以下代码写成两行比较稳定,如果写成
//uint32_t len = qToBigEndian(utf8line.size());在某些环境转换长度就为0
uint32_t orgLen = utf8line.size();
uint32_t len = qToBigEndian(orgLen);
QByteArray data((char*)&len, 4);
data.append(utf8line);
//发送一行数据给对端
m_tcpConn->write(data);
emit text(utf8line);
emit updateProgressBar(100 * sendSize / fileSize);
//为了减轻对端压力,休眠一会
QThread::sleep(1);
}
}
opFile.close();
}
void SendFile::sendMsg(QByteArray msg) {
//用文件描述符初始化m_tcpConn
m_tcpConn = new QTcpSocket;
m_tcpConn->setSocketDescriptor(m_socket);
//检测客户端断开
connect(m_tcpConn, &QTcpSocket::disconnected, this, [=]() {
m_tcpConn->close();
m_tcpConn->deleteLater();
emit done();
});
//检测客户端发来数据
connect(m_tcpConn, &QTcpSocket::readyRead, this, [=]() {
//接收数据并把数据发送给主线程进行显示
QByteArray data = m_tcpConn->readAll();
emit showRecvMsg(data);
});
//QT默认是UTF8编码,所以输入框是UTF8编码,此处指定编码方式为UTF8
QTextCodec *codec = QTextCodec::codecForName("UTF8");
QString strUnicode = codec->toUnicode(msg);
QByteArray utf8line = strUnicode.toUtf8();
uint32_t orgLen = utf8line.size();
uint32_t len = qToBigEndian(orgLen);
//拼接头:表示长度
QByteArray data((char*)&len, 4);
//拼接发送内容
data.append(utf8line);
m_tcpConn->write(data);
}
2.1.5 pro工程文件
QT += core gui network
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
greaterThan(QT_MAJOR_VERSION, 5): QT += core5compat
CONFIG += c++17 console
# You can make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += \
main.cpp \
mainwindow.cpp \
mytcpserver.cpp \
sendfile.cpp
HEADERS += \
mainwindow.h \
mytcpserver.h \
sendfile.h
FORMS += \
mainwindow.ui
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
RESOURCES += \
res.qrc
2.2客户端代码
2.2.1 主函数
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
2.2.2 主窗口类
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
signals:
void startConnect(QString, unsigned short);
void disConnect();
void sendMsg(QByteArray msg);
private slots:
void on_connServer_clicked();
void on_sendMsg_clicked();
void on_disconnServer_clicked();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QThread>
#include <QMessageBox>
#include <QRandomGenerator>
#include "recvfile.h"
//多线程中,主线程负责相应ui事件,创建子线程,子线程处理服务端发过来的数据
//QT中通信的套接字是不能跨线程访问的,所以客户端中用于通信的套接字是不能在
//主线程创建的,需要在子线程创建通讯套接字,主线程把ip和端口传输给子线程
//子线程new一个QTcpSocket的对象,然后子线程用这个通讯套接字接受服务端
//发过来的数据
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
ui->IP->setText("127.0.0.1");
ui->port->setText("9521");
ui->disconnServer->setDisabled(true);
//创建子线程
QThread *subThread = new QThread;
//重点说明:此处new RecvFile时候不能给其指定父对象
//否则worker移动到子线程就会不生效,谨记谨记!!!
RecvFile* worker = new RecvFile;
worker->moveToThread(subThread);
connect(this, &MainWindow::startConnect, worker, &RecvFile::connectServer);
//连接服务端成功
connect(worker, &RecvFile::connectOk, this, [=]() {
//QMessageBox::information(this, "提示", "成功连接了服务器");
ui->content->append("成功连接了服务器");
ui->disconnServer->setDisabled(false);
ui->connServer->setDisabled(true);
});
connect(worker, &RecvFile::message, this, [=](QByteArray msg) {
QVector<QColor> colors = {
Qt::red, Qt::green, Qt::black, Qt::blue,
Qt::darkRed, Qt::cyan, Qt::magenta
};
int index = QRandomGenerator::global()->bounded(colors.size());
ui->content->setTextColor(colors.at(index));
ui->content->append("收到消息:" + msg);
});
connect(worker, &RecvFile::gameOver, this, [=]() {
qDebug() << "主线程销毁子线程";
subThread->quit();
subThread->wait();
subThread->deleteLater();
worker->deleteLater();
});
connect(worker, &RecvFile::disconnected, this, [=] {
ui->content->append("与服务器断开了连接");
ui->disconnServer->setDisabled(true);
ui->connServer->setDisabled(false);
});
//断开服务器连接
connect(this, &MainWindow::disConnect, worker, &RecvFile::disConnect);
//给服务器发消息
connect(this, &MainWindow::sendMsg, worker, &RecvFile::sendMsg);
//start之后,线程仍然不能正常工作,仍然需要信号触发
subThread->start();
qDebug() << "主线程id:" << QThread::currentThread();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_connServer_clicked()
{
QString ip = ui->IP->text();
unsigned short port = ui->port->text().toUShort();
emit startConnect(ip, port);
}
void MainWindow::on_sendMsg_clicked()
{
QString msg = ui->msg->text();
emit sendMsg(msg.toUtf8());
ui->content->append("发出消息:" + msg);
}
void MainWindow::on_disconnServer_clicked()
{
emit disConnect();
ui->disconnServer->setDisabled(true);
ui->connServer->setDisabled(false);
}
2.2.3 处理网络数据的子线程类
#ifndef RECVFILE_H
#define RECVFILE_H
#include <QByteArray>
#include <QObject>
#include <QTcpSocket>
class RecvFile : public QObject
{
Q_OBJECT
public:
explicit RecvFile(QObject *parent = nullptr);
void connectServer(QString ip, unsigned short port);
void dealData();
void disConnect();
void sendMsg(QByteArray msg);
signals:
void connectOk();
void message(QByteArray msg);
void gameOver();
void disconnected();
private:
QTcpSocket *m_tcpScoket;
};
#endif // RECVFILE_H
#include "recvfile.h"
#include <QThread>
#include <QtEndian>
RecvFile::RecvFile(QObject *parent)
: QObject{parent}
{
}
void RecvFile::connectServer(QString ip, unsigned short port) {
qDebug() << "子线程ID:" << QThread::currentThread();
m_tcpScoket = new QTcpSocket;
//该函数是非阻塞函数,所有需要connect来注册回调,告诉我连接ok
m_tcpScoket->connectToHost(QHostAddress(ip), port);
connect(m_tcpScoket, &QTcpSocket::connected, this, &RecvFile::connectOk);
//连接之后怎么怎么知道有数据到来呢,继续connect连接来通知我,槽使用匿名槽函数
connect(m_tcpScoket, &QTcpSocket::readyRead, this, [=](){
//QByteArray all = m_tcpScoket->readAll();
//emit message(all);
dealData();
//emit gameOver();
});
connect(m_tcpScoket, &QTcpSocket::disconnected, this, &RecvFile::disconnected);
}
void RecvFile::dealData() {
unsigned int totalBytes = 0;
unsigned int recvBytes = 0;
QByteArray block;
if (0 == m_tcpScoket->bytesAvailable()) {
qDebug() << "没有数据";
return;
}
if (m_tcpScoket->bytesAvailable() >= sizeof(int)) {
QByteArray head = m_tcpScoket->read(sizeof(int));
//网络字节序转小端
totalBytes = qFromBigEndian(*(int*)head.data());
qDebug() << "接收数据长度::" << totalBytes;
}
else {
return;
}
while (totalBytes -recvBytes > 0 && m_tcpScoket->bytesAvailable()) {
block.append(m_tcpScoket->read(totalBytes - recvBytes));
recvBytes = block.size();
}
if (totalBytes == recvBytes) {
emit message(block);
}
//如果还有数据继续读取
if (m_tcpScoket->bytesAvailable() > 0) {
dealData();
qDebug() << "递归调用数据接收";
}
}
void RecvFile::disConnect() {
//关闭连接,销毁自己
m_tcpScoket->close();
//m_tcpScoket->deleteLater();
}
//给服务器发消息
void RecvFile::sendMsg(QByteArray msg) {
m_tcpScoket->write(msg);
}
3.开发注意事项
(1)不能在子线程直接操作ui对象,而是通过发送信号给主线程间接操作ui对象
(2)QT处理大端和小端字节序的问题,提供了如下两组四个函数:
组一(工作于小端机器): qToBigEndian (小端转大端) qFromBigEndian (大端转小端)
组二(工作于大端机器): qToLittleEndian (大端转小端) qFromLittleEndian (小端转大端)
其中组一用在小端机器上,组二用在大端机,简单记忆后缀是BigEndian工作在小段机器,后缀是LittleEndian工作在大端机器,工作机器刚好和后缀相反。
(3)QT有父子对象树机制来回收内存,父对象析构时会先析构子对象。
(4)多线程中,主线程负责相应ui事件,创建子线程,子线程处理服务端发过来的数据QT中通信的套接字是不能跨线程访问的,所以客户端中用于通信的套接字是不能在主线程创建的,需要在子线程创建通讯套接字,主线程把ip和端口传输给子线程子线程new一个QTcpSocket的对象,然后子线程用这个通讯套接字接受服务端发过来的数据
最后附上源码下载地址: https://download.csdn.net/download/hsy12342611/87178417