原文地址:https://www.geeksforgeeks.org/socket-programming-cc/
服务端:
#include <netinet/in.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#define PORT 8080
int main(int argc, char const* argv[])
{
int server_fd, new_socket;
ssize_t valread;
struct sockaddr_in address;
int opt = 1;
socklen_t addrlen = sizeof(address);
char buffer[1024] = { 0 };
const char* hello = "Hello from server";
// AF_INET表示IPV4网络通信领域。SOCKET_STREAM表示TCP,即流式。0表示默认(也可以填6表示TCP)
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
// SOL_SOCKET表示套接字级别的选项。SO_REUSEADDR表示服务关闭后,地址和端口可重入。这段可删
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt))) {
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET; //设置协议簇为IPV4
address.sin_addr.s_addr = INADDR_ANY; //设置服务端接收的套接字的IP地址,INADDR_ANY表示任何本地地址
address.sin_port = htons(PORT);//设置端口号为8080
// Forcefully attaching socket to the port 8080
// 强制绑定,意思是不管之前是否有其他进程在使用8080端口
if (bind(server_fd, (struct sockaddr*)&address, sizeof(address)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
//最多允许3个请求处于半连接状态真正连接成功的会走到accept()函数
if (listen(server_fd, 3) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
printf("waiting for connecting...\n");
if ((new_socket = accept(server_fd, (struct sockaddr*)&address, &addrlen)) < 0) {
perror("accept");
exit(EXIT_FAILURE);
}
//从new_socket中读取数据,存入buffer中,长度-1是为了存放字符串的结束符
valread = read(new_socket, buffer,1024 - 1);
printf("%s\n", buffer);
send(new_socket, hello, strlen(hello), 0);
printf("Hello message sent\n");
// closing the connected socket
close(new_socket);
// closing the listening socket
close(server_fd);
return 0;
}
客户端:
// 需要先运行服务端
#include <arpa/inet.h>
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#define PORT 8080
int main(int argc, char const* argv[])
{
int status, valread, client_fd;
struct sockaddr_in serv_addr;
const char* hello = "Hello from client";
char buffer[1024] = { 0 };
if ((client_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
perror("\n Socket creation error \n");
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
// 将地址转换成二进制
if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
perror("Invalid address");
return -1;
}
//TCP使用connect()函数建立连接,之后就可以send()和read()了。而UDP无需建立连接,直接使用sendto()和recvfrom()函数
if ((status = connect(client_fd, (struct sockaddr*)&serv_addr, sizeof(serv_addr))) < 0) {
perror("Connection Failed");
printf("You should run server side firstly\n");
return -1;
}
send(client_fd, hello, strlen(hello), 0);
printf("Hello message sent\n");
//从client_fd中读取数据,存入buffer中,长度-1是为了存放字符串的结束符
valread = read(client_fd, buffer, 1024 - 1);
printf("%s\n", buffer);
// closing the connected socket
close(client_fd);
return 0;
}
结果如下图: