前言:本博文主要研究VTK中路径规划相关的内容,后期会持续更新路径规划相关的拓展应用,希望能给各位小伙伴一些帮助,也希望小伙伴们多多关注支持。
vtkGraphGeodesicPath
位置:..\Filter\Modeling
描述:路径计算的基类,继承于vtkGeodesicPath(vtk中用在多边形数据集上跟踪测量路径算法的基类)。定义了两个输入变量,起始点和终止点。
vtkDijkstraGraphGeodesicPath
描述:继承自vtkGraphGeodesicPath。
以多边形网格作为输入,采用Dijkstra算法计算最短路径。该实现类似于Thomas H. Cormen、Charles E. Leiserson、Ronald L. Rivest和Cliff Stein在《算法导论(第二版)》中描述的,由MIT出版社和mcgraww - hill出版。不过添加了一些小的增强。在开始时,所有顶点都不会被推到堆上,而是维护一个前端集合。堆被实现为二进制堆。过滤器的输出是一组描述从StartVertex到EndVertex的最短路径。如果无法找到路径,则输出将没有线或点。
参数设置:
StopWhenEndReached; 设为True时,表示到达结束顶点时停止;否则计算到所有顶点的最短路径。(默认为FALSE)
UseScalarWeights; 设为True时,表示考虑边界的权重;否则所有边界的权重一致。
RepelPathFromVertices待研究
应用实例1
#include <vtkSphereSource.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkDijkstraGraphGeodesicPath.h>
int main(int , char *[])
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkDijkstraGraphGeodesicPath> dijkstra =
vtkSmartPointer<vtkDijkstraGraphGeodesicPath>::New();
dijkstra->SetInputConnection(sphereSource->GetOutputPort());
dijkstra->SetStartVertex(0);
dijkstra->SetEndVertex(10);
dijkstra->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> pathMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
pathMapper->SetInputConnection(dijkstra->GetOutputPort());
vtkSmartPointer<vtkActor> pathActor =
vtkSmartPointer<vtkActor>::New();
pathActor->SetMapper(pathMapper);
pathActor->GetProperty()->SetColor(1,0,0); // Red
pathActor->GetProperty()->SetLineWidth(4);
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
//Add the actor to the scene
renderer->AddActor(actor);
renderer->AddActor(pathActor);
renderer->SetBackground(.3, .6, .3); // Background color green
//Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
应用实例2
#include <vtkSmartPointer.h>
#include <vtkTree.h>
#include <vtkMutableDirectedGraph.h>
#include <vtkGraphLayoutView.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkGraphToPolyData.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkDijkstraGraphGeodesicPath.h>
/*
O v0
/|\
5/ |5\5
v1-v2-v3
1 1
Shortest path between v0 and v2 should be 5
*/
int main ( int argc, char *argv[] )
{
vtkSmartPointer<vtkMutableDirectedGraph> graph =
vtkSmartPointer<vtkMutableDirectedGraph>::New();
vtkIdType v0 = graph->AddVertex();
vtkIdType v1 = graph->AddVertex();
vtkIdType v2 = graph->AddVertex();
vtkIdType v3 = graph->AddVertex();
graph->AddEdge ( v0, v1 );
graph->AddEdge ( v0, v2 );
graph->AddEdge ( v0, v3 );
graph->AddEdge ( v1, v2 );
graph->AddEdge ( v2, v3 );
// Associate physical locations with the vertices
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(-1.0, -5.0, 0.0);
points->InsertNextPoint(0.0, -5.0, 0.0);
points->InsertNextPoint(1.0, -5.0, 0.0);
graph->SetPoints(points);
// Convert the graph to a polydata
vtkSmartPointer<vtkGraphToPolyData> graphToPolyData =
vtkSmartPointer<vtkGraphToPolyData>::New();
graphToPolyData->SetInput(graph);
graphToPolyData->Update();
vtkSmartPointer<vtkDijkstraGraphGeodesicPath> dijkstra =
vtkSmartPointer<vtkDijkstraGraphGeodesicPath>::New();
dijkstra->SetInputConnection(graphToPolyData->GetOutputPort());
dijkstra->SetStartVertex(0);
dijkstra->SetEndVertex(2);
dijkstra->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> pathMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
pathMapper->SetInputConnection(dijkstra->GetOutputPort());
vtkSmartPointer<vtkActor> pathActor =
vtkSmartPointer<vtkActor>::New();
pathActor->SetMapper(pathMapper);
pathActor->GetProperty()->SetColor(1,0,0); // Red
pathActor->GetProperty()->SetLineWidth(4);
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(graphToPolyData->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
renderer->AddActor(pathActor);
renderer->SetBackground(.3, .6, .3); // Background color green
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}