当前示例源码github地址:
https://github.com/vilyLei/voxwebgpu/blob/feature/rendering/src/voxgpu/sample/MRT.ts
当前示例运行效果:
此示例基于此渲染系统实现,当前示例TypeScript源码如下:
export class MRT {
private mRscene = new RendererScene();
initialize(): void {
let multisampleEnabled = true;
let depthTestEnabled = true;
let rpassparam = { multisampleEnabled, depthTestEnabled };
this.mRscene.initialize({ rpassparam });
this.initEvent();
this.initScene();
}
private initEvent(): void {
const rc = this.mRscene;
rc.addEventListener(MouseEvent.MOUSE_DOWN, this.mouseDown);
new MouseInteraction().initialize(rc, 0, false).setAutoRunning(true);
}
private mFlag = 6;
private mouseDown = (evt: MouseEvent): void => {
this.mFlag = 1;
}
private applyMRTPass(extent: number[]): void {
let rs = this.mRscene;
const attachment0 = {
texture: colorRTTTex,
clearValue: [0.15, 0.15, 0.15, 1.0]
};
const attachment1 = {
texture: albedoRTTTex,
clearValue: [0.15, 0.25, 0.25, 1.0]
};
const attachment2 = {
texture: floatRTTTex,
clearValue: [0.2, 0.25, 0.2, 1.0]
};
const colorAttachments = [attachment0, attachment1, attachment2];
let rPass = rs.createRenderPass({ separate: true, colorAttachments });
const diffuseTex = { diffuse: { url: "static/assets/huluwa.jpg", flipY: true } };
let shaderSrc = {
vert: { code: vertMRT, uuid: "vertMRT" },
frag: { code: fragMRT, uuid: "fragMRT" }
};
let uniformValues = [{ data: new Float32Array([1,1,1,1]) }];
let torus = new TorusEntity({shaderSrc, textures: [diffuseTex], uniformValues});
rPass.addEntity(torus);
// display rendering result
extent = [-0.8, -0.8, 1.6, 1.6];
let entity = new FixScreenPlaneEntity({ extent, textures: [colorRTTTex] });
rs.addEntity(entity);
shaderSrc = {
vert: { code: vertWGSL, uuid: "vert" },
frag: { code: fragReadNormal, uuid: "readNromal" }
};
// display normal drawing result
extent = [-0.7, -0.95, 0.6, 0.6];
entity = new FixScreenPlaneEntity({ extent, textures: [floatRTTTex], shaderSrc, shadinguuid: "readNromal" });
rs.addEntity(entity);
// display albedo drawing result
extent = [0.1, -0.95, 0.6, 0.6];
entity = new FixScreenPlaneEntity({ extent, textures: [albedoRTTTex] });
rs.addEntity(entity);
}
private initScene(): void {
this.applyMRTPass( [-1, -1, 2, 2] );
}
run(): void {
this.mRscene.run();
}
}