import java.util.Random;
public class Role {
//姓名
private String name;
//血量
private int blood;
//性别
private char gender;
//长相(随机)
private String face;
String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};
//attack 攻击描述:
String[] attacks_desc={
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
//injured 受伤描述:
String[] injureds_desc={
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果『轰』的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
public Role() {
}
public Role(String name, int blood, char gender) {
this.name = name;
this.blood = blood;
this.gender = gender;
setFace(gender);
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
public void setFace(char gender) {
//根据不同性别在其中一个数组中随机抽取
Random r = new Random();
if (gender == '男') {
int index = r.nextInt(boyfaces.length);
this.face = boyfaces[index];
} else if (gender == '女') {
int index = r.nextInt(girlfaces.length);
this.face = girlfaces[index];
} else {
this.face = "不男不女";
}
this.face = face;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//定义一个方法用于攻击敌人
//r1.攻击(r2)
public void attack(Role role) {
//输出一个攻击的效果
Random r = new Random();
int index = r.nextInt(attacks_desc.length);
String Kungfu = attacks_desc[index];
System.out.printf(Kungfu,this.getName(),role.getName());
System.out.println();
//计算造成的伤害(随机) 1~20
int hurt = r.nextInt(20) + 1;
//剩余血量
int remainBoold = role.getBlood() - hurt;
//剩余血量为负不合理
remainBoold = remainBoold < 0 ? 0 : remainBoold;
//修改受到攻击的人的血量
role.setBlood(remainBoold);
//受伤的描述
if (remainBoold > 90){
System.out.printf(injureds_desc[0],role.getName());
} else if (remainBoold > 80 && remainBoold <= 90) {
System.out.printf(injureds_desc[1],role.getName());
}else if (remainBoold > 70 && remainBoold <= 80) {
System.out.printf(injureds_desc[2],role.getName());
}else if (remainBoold > 60 && remainBoold <= 70) {
System.out.printf(injureds_desc[3],role.getName());
}else if (remainBoold > 40 && remainBoold <= 60) {
System.out.printf(injureds_desc[4],role.getName());
}else if (remainBoold > 20 && remainBoold <= 40) {
System.out.printf(injureds_desc[5],role.getName());
}else if (remainBoold > 10 && remainBoold <= 20) {
System.out.printf(injureds_desc[6],role.getName());
}else{
System.out.printf(injureds_desc[7],role.getName());
}
System.out.println();
//this表示方法的调用者
//System.out.println("乔峰使用普通攻击对鸠摩智造成了xx点伤害,鸠摩智还剩下xxx点血");
//System.out.println(this.getName() + "使用普通攻击对" + role.getName() + "造成了" + hurt + "点伤害," + role.getName() + "还剩下" + remainBoold + "点血");
}
//展示对象里面的所有信息
public void showRoleInfo() {
System.out.println("姓名为: " + getName());
System.out.println("血量为: " + getBlood());
System.out.println("性别为: " + getGender());
System.out.println("长相为: " + getFace());
}
}
public class GameText {
public static void main(String[] args) {
//创建第一个角色
Role r1 = new Role("乔峰",100,'男');
//创建第二个角色
Role r2 = new Role("鸠摩智",100,'男');
//展示角色信息
r1.showRoleInfo();
r2.showRoleInfo();
//开始格斗,回合制
while(true){
//r1开始攻击r2
r1.attack(r2);
//判断r2的剩余血量
if (r2.getBlood() == 0){
System.out.println(r1.getName() + "战胜了" + r2.getName());
break;
}
//r2开始攻击r1
r2.attack(r1);
//判断r2的剩余血量
if (r1.getBlood() == 0){
System.out.println(r2.getName() + "战胜了" + r1.getName());
break;
}
}
}
}
效果图: