Java+Swing实现的五子棋游戏
- 一、系统介绍
- 二、功能展示
- 1.游戏展示
- 三、系统实现
- 1.ChessFrame .java
- 四、其它
- 1.其他系统实现
- 2.获取源码
一、系统介绍
五子棋游戏实现人机对战、人人对战两个模式。
二、功能展示
1.游戏展示
三、系统实现
1.ChessFrame .java
package five;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import view.UserFrame;
public class ChessFrame extends JFrame implements ActionListener {
public static boolean iscomputer = true, checkcomputer = true;
private String[] strsize = {"标准棋盘", "改进棋盘", "扩大棋盘"};
private String[] strmode = {"人机对战", "人人对战"};
private int width, height;
private ChessModel cm;
private MainPanel mp;
public ChessFrame() {
this.setTitle("五子棋游戏");
cm = new ChessModel(1);
mp = new MainPanel(cm);
Container con = this.getContentPane();
con.add(mp, "Center");
this.setResizable(false);
this.addWindowListener(new ChessWindowEvent());
MapSize(14, 14);
JMenuBar mbar = new JMenuBar();
this.setJMenuBar(mbar);
JMenu gameMenu = new JMenu("游戏");
mbar.add(makeMenu(gameMenu, new Object[]{
"开局", null, "棋盘", null, "模式", null, "退出"
}, this));
JMenu lookMenu = new JMenu("外观");
mbar.add(makeMenu(lookMenu, new Object[]{
"类型一", "类型二", "类型三"
}, this));
JMenu userMenu = new JMenu("用户管理");
mbar.add(makeMenu(userMenu, new Object[]{
"用户管理"
}, this));
JMenu helpMenu = new JMenu("版本");
mbar.add(makeMenu(helpMenu, new Object[]{
"关于"
}, this));
this.setLocationRelativeTo(null);
}
public JMenu makeMenu(Object parent, Object items[], Object target) {
JMenu m = null;
if (parent instanceof JMenu)
m = (JMenu) parent;
else if (parent instanceof String)
m = new JMenu((String) parent);
else
return null;
for (int i = 0; i < items.length; i++)
if (items[i] == null)
m.addSeparator();
else if (items[i] == "棋盘") {
JMenu jm = new JMenu("棋盘");
ButtonGroup group = new ButtonGroup();
JRadioButtonMenuItem rmenu;
for (int j = 0; j < strsize.length; j++) {
rmenu = makeRadioButtonMenuItem(strsize[j], target);
if (j == 0)
rmenu.setSelected(true);
jm.add(rmenu);
group.add(rmenu);
}
m.add(jm);
} else if (items[i] == "模式") {
JMenu jm = new JMenu("模式");
ButtonGroup group = new ButtonGroup();
JRadioButtonMenuItem rmenu;
for (int h = 0; h < strmode.length; h++) {
rmenu = makeRadioButtonMenuItem(strmode[h], target);
if (h == 0)
rmenu.setSelected(true);
jm.add(rmenu);
group.add(rmenu);
}
m.add(jm);
} else
m.add(makeMenuItem(items[i], target));
return m;
}
public JMenuItem makeMenuItem(Object item, Object target) {
JMenuItem r = null;
if (item instanceof String)
r = new JMenuItem((String) item);
else if (item instanceof JMenuItem)
r = (JMenuItem) item;
else
return null;
if (target instanceof ActionListener)
r.addActionListener((ActionListener) target);
return r;
}
public JRadioButtonMenuItem makeRadioButtonMenuItem(
Object item, Object target) {
JRadioButtonMenuItem r = null;
if (item instanceof String)
r = new JRadioButtonMenuItem((String) item);
else if (item instanceof JRadioButtonMenuItem)
r = (JRadioButtonMenuItem) item;
else
return null;
if (target instanceof ActionListener)
r.addActionListener((ActionListener) target);
return r;
}
public void MapSize(int w, int h) {
setSize(w * 24, h * 27);
if (this.checkcomputer)
this.iscomputer = true;
else
this.iscomputer = false;
mp.setModel(cm);
mp.repaint();
}
public boolean getiscomputer() {
return this.iscomputer;
}
public void restart() {
int modeChess = cm.getModeChess();
if (modeChess <= 3 && modeChess >= 0) {
cm = new ChessModel(modeChess);
MapSize(cm.getWidth(), cm.getHeight());
}
}
public void actionPerformed(ActionEvent e) {
String arg = e.getActionCommand();
try {
if (arg.equals("类型三"))
UIManager.setLookAndFeel(
"com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
else if (arg.equals("类型二"))
UIManager.setLookAndFeel(
"com.sun.java.swing.plaf.motif.MotifLookAndFeel");
else
UIManager.setLookAndFeel(
"javax.swing.plaf.metal.MetalLookAndFeel");
SwingUtilities.updateComponentTreeUI(this);
} catch (Exception ee) {
}
if (arg.equals("标准棋盘")) {
this.width = 14;
this.height = 14;
cm = new ChessModel(1);
MapSize(this.width, this.height);
SwingUtilities.updateComponentTreeUI(this);
}
if (arg.equals("改进棋盘")) {
this.width = 18;
this.height = 18;
cm = new ChessModel(2);
MapSize(this.width, this.height);
SwingUtilities.updateComponentTreeUI(this);
}
if (arg.equals("扩大棋盘")) {
this.width = 22;
this.height = 22;
cm = new ChessModel(3);
MapSize(this.width, this.height);
SwingUtilities.updateComponentTreeUI(this);
}
if (arg.equals("人机对战")) {
this.checkcomputer = true;
this.iscomputer = true;
cm = new ChessModel(cm.getModeChess());
MapSize(cm.getWidth(), cm.getHeight());
SwingUtilities.updateComponentTreeUI(this);
}
if (arg.equals("人人对战")) {
this.checkcomputer = false;
this.iscomputer = false;
cm = new ChessModel(cm.getModeChess());
MapSize(cm.getWidth(), cm.getHeight());
SwingUtilities.updateComponentTreeUI(this);
}
if (arg.equals("开局")) {
restart();
}
if (arg.equals("关于"))
JOptionPane.showMessageDialog(null, " 第一版\nR数学192 董磊 1918180232", "版本", JOptionPane.PLAIN_MESSAGE);
if (arg.equals("退出"))
System.exit(0);
if (arg.equals("用户管理")){
new UserFrame();
}
}
}
四、其它
1.其他系统实现
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Java+Swing图书管理系统
Java+Swing图书管理系统2.0
基于java+swing+mysql图书管理系统3.0
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2.获取源码
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Java+Swing实现的五子棋游戏