CSDN上下载一个资源,
3D模型导入wpf_wpf加载obj模型光线和相机配置-C#代码类资源-CSDN下载
从VS中打开,运行如下;
出来一个模型;
 
 
可以用鼠标旋转,翻转模型,从不同角度方位查看模型;
 
 
项目结构如下;

看一下鼠标功能是如何实现的;
在整个解决方案中找不到任何和鼠标事件相关的代码;那么是如何实现鼠标功能的呢?
看一下项目引用了3DTools这个DLL;

然后整个3D场景,
    <Grid>
         <tools:TrackballDecorator>           
         <Viewport3D
是包括在<tools:TrackballDecorator>标签中的;可能是此标签实现了鼠标控制功能;
下面来进一步看一下;
新建一个WPF项目,创建一个立方体;运行;
只能看到正面;没有任何的鼠标功能;
 
 
然后添加3DTools;
 
 
XAML中加入命名空间和前面的标签,然后再按下鼠标拖动,立方体确实可以翻转旋转了;
 
 
 
 
 
 
<Window x:Class="lftxz.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:tools="clr-namespace:_3DTools;assembly=3DTools"
        Title="MainWindow" Height="350" Width="525">
    <Grid >
        <tools:TrackballDecorator>
        <Viewport3D Margin="10">
            <Viewport3D.Camera>
                <PerspectiveCamera Position="0,0,8" x:Name="camera"></PerspectiveCamera>
            </Viewport3D.Camera>
            <Viewport3D.Children>
                <ModelVisual3D>
                    <ModelVisual3D.Content>
                        <Model3DGroup >
                            <GeometryModel3D x:Name="F1">
                                <GeometryModel3D.Material>
                                    <DiffuseMaterial Brush="Green"/>
                                </GeometryModel3D.Material>
                                <GeometryModel3D.Geometry>
                                    <MeshGeometry3D Positions="0,0,0 2,0,0 2,2,0 0,2,0" 
TriangleIndices="0,2,1 0,3,2">
                                    </MeshGeometry3D>
                                </GeometryModel3D.Geometry>
                            </GeometryModel3D>
                            <GeometryModel3D  x:Name="F2">
                                <GeometryModel3D.Material>
                                    <DiffuseMaterial Brush="Blue"/>
                                </GeometryModel3D.Material>
                                <GeometryModel3D.Geometry>
                                    <MeshGeometry3D Positions="0,0,0 0,0,2 0,2,2 0,2,0" 
TriangleIndices="0,1,2 0,2,3">
                                    </MeshGeometry3D>
                                </GeometryModel3D.Geometry>
                            </GeometryModel3D>
                            <GeometryModel3D  x:Name="F3">
                                <GeometryModel3D.Material>
                                    <DiffuseMaterial Brush="Gray"/>
                                </GeometryModel3D.Material>
                                <GeometryModel3D.Geometry>
                                    <MeshGeometry3D Positions="0,0,0 0,0,2 2,0,2 2,0,0" 
TriangleIndices="0,2,1 0,3,2">
                                    </MeshGeometry3D>
                                </GeometryModel3D.Geometry>
                            </GeometryModel3D>
                            <GeometryModel3D  x:Name="F4">
                                <GeometryModel3D.Material>
                                    <DiffuseMaterial Brush="Bisque"/>
                                </GeometryModel3D.Material>
                                <GeometryModel3D.Geometry>
                                    <MeshGeometry3D Positions="2,0,0 2,2,0 2,2,2 2,0,2" 
TriangleIndices="0,1,2 0,2,3">
                                    </MeshGeometry3D>
                                </GeometryModel3D.Geometry>
                            </GeometryModel3D>
                            <GeometryModel3D  x:Name="F5">
                                <GeometryModel3D.Material>
                                    <DiffuseMaterial Brush="Yellow"/>
                                </GeometryModel3D.Material>
                                <GeometryModel3D.Geometry>
                                    <MeshGeometry3D Positions="0,2,2 2,2,2 2,2,0 0,2,0" 
TriangleIndices="0,1,2 0,2,3">
                                    </MeshGeometry3D>
                                </GeometryModel3D.Geometry>
                            </GeometryModel3D>
                            <GeometryModel3D  x:Name="F6">
                                <GeometryModel3D.Material>
                                    <DiffuseMaterial Brush="Red"/>
                                </GeometryModel3D.Material>
                                <GeometryModel3D.Geometry>
                                    <MeshGeometry3D Positions="0,2,2 2,2,2 0,0,2 2,0,2" 
TriangleIndices="0,2,3 0,3,1">
                                    </MeshGeometry3D>
                                </GeometryModel3D.Geometry>
                            </GeometryModel3D>
                        </Model3DGroup>
                    </ModelVisual3D.Content>
                </ModelVisual3D>
                <ModelVisual3D x:Name="light">
                    <ModelVisual3D.Content>
                        <AmbientLight></AmbientLight>
                    </ModelVisual3D.Content>
                </ModelVisual3D>
            </Viewport3D.Children>
        </Viewport3D>
        </tools:TrackballDecorator>
    </Grid>
</Window>


















