1.效果图
2.平移
首先做一个鼠标双击事件,表示平移模型对象,当然,我们需要遍历当前哪个模型对象被选中,才能进行该对象的平移操作。
void AXBOpemglWidget::mouseDoubleClickEvent(QMouseEvent *event)
{
Q_UNUSED(event);
if(m_modelMoving){
//再次双击取消移动
m_modelMoving=false;
}else
foreach(auto modelInfo,m_Models){
//双击启动移动
if(modelInfo.isSelected==true)
m_modelMoving=true;
qDebug()<<modelInfo.name<<modelInfo.isSelected;
}
}
开启平移后,重写鼠标移动事件,将物体的需要移动到的像素坐标转化为世界坐标。
void AXBOpemglWidget::mouseMoveEvent(QMouseEvent *event)
{
makeCurrent();
if(m_modelMoving){
for(auto iter=m_Models.begin();iter!=m_Models.end();iter++){
ModelInfo *modelInfo=&iter.value();
if(!modelInfo->isSelected) continue;
modelInfo->worldPos=
QVector3D(worldPosFromViewPort(event->pos().x(),event->pos().y()));
}
}
doneCurrent();
}
然后再绘制的时候, 使用model.translate(modelInfo.worldPos)即可。
foreach(auto modelInfo,m_Models){
model.setToIdentity();
model.translate(modelInfo.worldPos);
model.rotate(modelInfo.pitch,QVector3D(1.0,0.0,0.0));
model.rotate(modelInfo.yaw,QVector3D(0.0,1.0,0.0));
model.rotate(modelInfo.roll,QVector3D(0.0,0.0,1.0));
m_ShaderProgram.setUniformValue("model", model);
modelInfo.model->Draw(m_ShaderProgram);
}
3.旋转
首先判断当前的模型是否被选中。重写鼠标左键单击事件。
void AXBOpemglWidget::mousePressEvent(QMouseEvent *event)
{
bool hasSelected=false;
makeCurrent();
lastPos=event->pos();
if(event->buttons()&Qt::LeftButton){
QVector4D wolrdPostion=worldPosFromViewPort(event->pos().x(),
event->pos().y());
mousePickingPos(QVector3D(wolrdPostion));
for(QMap<QString, ModelInfo>::iterator iter=m_Models.begin();iter!=m_Models.end();iter++){
ModelInfo *modelInfo=&iter.value();
float r=(modelInfo->model->m_maxY-modelInfo->model->m_minY)/2;
if(modelInfo->worldPos.distanceToPoint(QVector3D(wolrdPostion))<r
&&!hasSelected){
modelInfo->isSelected=true;
hasSelected=true;
}
else
modelInfo->isSelected=false;
// qDebug()<<modelInfo->worldPos.distanceToPoint(QVector3D(wolrdPostion))
// <<"<"<<r<<"="<<modelInfo->isSelected;
}
}
doneCurrent();
}
重写鼠标移动事件,改变其欧拉角。
void AXBOpemglWidget::mouseMoveEvent(QMouseEvent *event)
{
makeCurrent();
if(m_modelMoving){
for(auto iter=m_Models.begin();iter!=m_Models.end();iter++){
ModelInfo *modelInfo=&iter.value();
if(!modelInfo->isSelected) continue;
modelInfo->worldPos=
QVector3D(worldPosFromViewPort(event->pos().x(),event->pos().y()));
}
}else
if(event->buttons() & Qt::RightButton
|| event->buttons() & Qt::LeftButton
|| event->buttons() & Qt::MiddleButton){
auto currentPos=event->pos();
QPoint deltaPos=currentPos-lastPos;
lastPos=currentPos;
if(event->buttons() & Qt::RightButton)
m_camera.ProcessMouseMovement(deltaPos.x(),-deltaPos.y());
else
for(auto iter=m_Models.begin();iter!=m_Models.end();iter++){
ModelInfo *modelInfo=&iter.value();
if(!modelInfo->isSelected) continue;
if(event->buttons() & Qt::MiddleButton){
modelInfo->roll+=deltaPos.x();
}
else if(event->buttons() & Qt::LeftButton){
modelInfo->yaw+=deltaPos.x();
modelInfo->pitch+=deltaPos.y();
}
}
}
doneCurrent();
}
4.完整工程
https://download.csdn.net/download/wzz953200463/87941666https://download.csdn.net/download/wzz953200463/87941666
5.相关参考
OpenGL 齐次坐标_Mr.codeee的博客-CSDN博客
OpenGL 坐标系统_Mr.codeee的博客-CSDN博客
OpenGL模型加载_Mr.codeee的博客-CSDN博客
OpenGL 鼠标拾取模型_Mr.codeee的博客-CSDN博客