勤时当勉励 岁月不待人
C/C++ 游戏开发
如果你是从现在关注的老粉的话,你可能会有点疑惑“how old are you?”(怎么老是你?)
唉,没办法我也不想的,但是月末了参加新星计划和2023年博客之星的评选只能更新的勤快一点喽!废话不多说,咱们直接开始吧!
五子棋的实战
- 前言
- 一.上回三子棋的源码
- 1.game.h(头文件)
- 2.game.c(定义函数的文件)
- 3.test.c(主文件)
- 二.五子棋
- 1.棋盘大小
- 2.判断胜负条件
- 3.试玩一下
- 4.五子棋的源码
- game.h(五子棋头文件)
- test.c(测试五子棋的主函数文件)
- game.c(五子棋函数的定义文件)
- 总结
前言
今天带来的内容是五子棋项目的具体实现,其实咱们上回已经实现了三子棋,
链接如下:
【C语言】三子棋详解(包教包会的那种)
但是呢,上回咱们的三子棋其实还有非常多需要优化的地方,我们今天就来优化一下并把它改为五子棋。
一.上回三子棋的源码
- 上回讲过的东西就不再缀叙了,详情请看上方链接,这里就只把上回的源码贴出来方便大家更好的理解之后的内容。
- 以下为三子棋具体的每个文件中的源码哦,需要自取
1.game.h(头文件)
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define Col 3
#define Row 3
void InitBoard(char board[Row][Col], int row, int col);//初始化棋盘
void PrintBoard(char board[Row][Col], int row, int col);//打印棋盘
void PlayBoard(char board[Row][Col], int row, int col);//玩游戏
void ComputerBoard(char board[Row][Col], int row, int col);//电脑下
int IsFull(char board[Row][Col], int row, int col);//棋盘是否已满
int Is_Win(char board[Row][Col], int row, int col);//判断谁赢
2.game.c(定义函数的文件)
#include"game.h"
void InitBoard(char board[Row][Col], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j =0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void PrintBoard(char board[Row][Col], int row, int col)
{
int i = 0;
//打印数据
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayBoard(char board[Row][Col], int row, int col)
{
int x, y = 0;
while (1)
{
printf("玩家下棋>:\n");
printf("请输入要下的坐标,中间用空格隔开\n");
scanf("%d %d", &x, &y);
//判断输入坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("坐标已被占用,请重新输入\n");
}
else
printf("坐标非法,请重新输入\n");
}
}
void ComputerBoard(char board[Row][Col], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while(1)
{
x = rand() % row;//生成0-row-1的数
y = rand() % col;//生成0-col-1的数
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[Row][Col], int row, int col)
{
int i ,j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
int Is_Win(char board[Row][Col], int row, int col)
{
int x = 0;
int y = 0;
//竖着
if (board[x][0] == board[x][1] && board[x][1] == board[x][2] && board[x][0] !=' ')
{
return board[x][0];
}
//横着
if (board[0][y] == board[1][y] && board[1][y] == board[2][y] && board[0][y] != ' ')
{
return board[0][y];
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
return 'C';
}
3.test.c(主文件)
#include"game.h"
void menu()//打印菜单
{
printf("*****************************\n");
printf("*********** 1.play **********\n");
printf("*********** 0.exit **********\n");
printf("*****************************\n");
}
void game()
{
char board[Row][Col] = { 0 };
InitBoard(board, Row, Col);
PrintBoard(board,Row, Col);
char ret = 0;
while (1)
{
PlayBoard(board, Row, Col);
PrintBoard(board, Row, Col);
ret = Is_Win(board, Row, Col);
if (ret != 'C')
break;
ComputerBoard(board, Row, Col);
PrintBoard(board, Row, Col);
ret = Is_Win(board, Row, Col);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢\n");
if (ret == '#')
printf("电脑赢\n");
if (ret == 'Q')
printf("平局\n");
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do {
menu();
printf("请选择:> ");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
}while(input);
return 0;
}
- 看看游戏效果
二.五子棋
1.棋盘大小
- 三子棋的棋盘大小是3*3的,对于五子棋来说显然不够,这下咱们之前定义的Row与Col就发挥了作用,当我们想改变棋盘大小时,只需要改变它俩的值即可!
#define Col 10
#define Row 10
- 效果如图,如果你还想改的更大一点,当然也可以
- 15*15的棋盘
- 这一步完成
2.判断胜负条件
- 我们现在既然是五子棋,那么判断胜负的条件自然也要变化一下啦,我们先回顾一下三子棋中判断胜负的函数
int IsFull(char board[Row][Col], int row, int col)
{
int i ,j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
int Is_Win(char board[Row][Col], int row, int col)
{
int x = 0;
int y = 0;
//竖着
if (board[x][0] == board[x][1] && board[x][1] == board[x][2] && board[x][0] !=' ')
{
return board[x][0];
}
//横着
if (board[0][y] == board[1][y] && board[1][y] == board[2][y] && board[0][y] != ' ')
{
return board[0][y];
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
return 'C';
}
- 首先我们的判定要从三子改为五子
- 其次,我们发现,上面的代码不具有灵活性,注意这里:
//竖着
if (board[x][0] == board[x][1] && board[x][1] == board[x][2] && board[x][0] !=' ')
{
return board[x][0];
}
//横着
if (board[0][y] == board[1][y] && board[1][y] == board[2][y] && board[0][y] != ' ')
{
return board[0][y];
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
- 这中间我们发现它的判定方式是直接与棋盘挂钩的,只能在3*3的棋盘中使用,最明显的地方是对角线,上面代码的判定方式是直接判定(1,1)(2,2)(3,3)或者(1,3)(2,2)(3,1)中存放的元素是否相等,一旦我们把棋盘的大小改变,就无法正确判定输赢了。比如这样:
- 此时我们已经获胜了,但是程序却没有判定我们胜利
- 改进代码如下:
int Is_Win(char board[Row][Col], int row, int col)
{
int i = 0;
int j = 0;
//竖着
if (j < col - 4)//防止越界
if (board[i][j] == board[i][j + 1] && board[i][j] ==board[i][j + 2]&& board[i][j] == board[i][j + 3] && board[i][j]== board[i][j + 4])
return board[i][j];
//横着
if (i < row - 4)
if(board[i][j] == board[i][j + 1] && board[i][j] ==board[i][j + 2]&& board[i][j] == board[i][j + 3] && board[i][j]== board[i][j + 4])
return board[i][j];
//左对角线连成五子
if (i < row - 4 && j < col - 4)
if (board[i][j] ==board[i + 1][j + 1] && board[i][j] ==board[i + 2][j + 2]&& board[i][j] == board[i + 3][j + 3] && board[i][j] == board[i + 4][j + 4])
return board[i][j];
// 右对角线连成五子
if (i < row - 4 && j > 4)
if (board[i][j] == board[i + 1][j - 1] &&board[i][j] ==board[i + 2][j - 2]&& board[i][j] == board[i + 3][j - 3] && board[i][j] == board[i + 4][j - 4])
return board[i][j];
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
return 'C';
}
- 把三子变成了五子,同时增加了代码的灵活性,方便我们以后玩六子棋等什么的。
3.试玩一下
- 游戏效果如图
- 虽然格子简陋一点,但是我们需要的功能完美实现!
4.五子棋的源码
- 下面把源码给大家分享一下,方便大家试玩以及修改自己在编写时可能出现的错误
game.h(五子棋头文件)
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define Col 10
#define Row 10
void InitBoard(char board[Row][Col], int row, int col);//初始化棋盘
void PrintBoard(char board[Row][Col], int row, int col);//打印棋盘
void PlayBoard(char board[Row][Col], int row, int col);//玩游戏
void ComputerBoard(char board[Row][Col], int row, int col);//电脑下
int IsFull(char board[Row][Col], int row, int col);//棋盘是否已满
int Is_Win(char board[Row][Col], int row, int col);//判断谁赢
test.c(测试五子棋的主函数文件)
#include"game.h"
void menu()//打印菜单
{
printf("*****************************\n");
printf("*********** 1.play **********\n");
printf("*********** 0.exit **********\n");
printf("*****************************\n");
}
void game()
{
char board[Row][Col] = { 0 };
InitBoard(board, Row, Col);
PrintBoard(board, Row, Col);
char ret = 0;
while (1)
{
PlayBoard(board, Row, Col);
PrintBoard(board, Row, Col);
ret = Is_Win(board, Row, Col);
if (ret != 'C')
break;
ComputerBoard(board, Row, Col);
PrintBoard(board, Row, Col);
ret = Is_Win(board, Row, Col);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢\n");
if (ret == '#')
printf("电脑赢\n");
if (ret == 'Q')
printf("平局\n");
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do {
menu();
printf("请选择:> ");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
game.c(五子棋函数的定义文件)
#include"game.h"
void InitBoard(char board[Row][Col], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void PrintBoard(char board[Row][Col], int row, int col)
{
int i = 0;
//打印数据
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayBoard(char board[Row][Col], int row, int col)
{
int x, y = 0;
while (1)
{
printf("玩家下棋>:\n");
printf("请输入要下的坐标,中间用空格隔开\n");
scanf("%d %d", &x, &y);
//判断输入坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("坐标已被占用,请重新输入\n");
}
else
printf("坐标非法,请重新输入\n");
}
}
void ComputerBoard(char board[Row][Col], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (1)
{
x = rand() % row;//生成0-row-1的数
y = rand() % col;//生成0-col-1的数
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[Row][Col], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
int Is_Win(char board[Row][Col], int row, int col)
{
int i = 0;
int j = 0;
//竖着
if (j < col - 4)//防止越界
if (board[i][j] == board[i][j + 1] && board[i][j] ==board[i][j + 2]&& board[i][j] == board[i][j + 3] && board[i][j]== board[i][j + 4])
return board[i][j];
//横着
if (i < row - 4)
if(board[i][j] == board[i][j + 1] && board[i][j] ==board[i][j + 2]&& board[i][j] == board[i][j + 3] && board[i][j]== board[i][j + 4])
return board[i][j];
//左对角线连成五子
if (i < row - 4 && j < col - 4)
if (board[i][j] ==board[i + 1][j + 1] && board[i][j] ==board[i + 2][j + 2]&& board[i][j] == board[i + 3][j + 3] && board[i][j] == board[i + 4][j + 4])
return board[i][j];
// 右对角线连成五子
if (i < row - 4 && j > 4)
if (board[i][j] == board[i + 1][j - 1] &&board[i][j] ==board[i + 2][j - 2]&& board[i][j] == board[i + 3][j - 3] && board[i][j] == board[i + 4][j - 4])
return board[i][j];
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
return 'C';
}
总结
- 结合咱们上回三子棋实现的详解,其实五子棋也没啥难的,如果你上次的三子棋没有自己独立的编写过,真的墙裂建议你试试五子棋的,毕竟代码只有自己亲手编写过了才能真正做到对它的理解。
- 以上就是今天的所有内容了,如果你有任何疑问欢迎在评论区指出或者私信我,我看到后会第一时间回复的哦!
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