Unity-可分组折叠的Editor
- 🥗功能介绍
- 🍭用法
🥗功能介绍
在序列化的字段上标记特性:[FoldoutGroup(“xxx”)],inspector上就会被分组折叠显示。
(没有被指定的字段自动放到Default组中)
传送门🌈
🍭用法
1.Editor文件夹中新建一个xxxEditor,继承FoldoutGroupEditor
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace ZYF
{
[CustomEditor(typeof(FoldoutGroupDemo))]
public class FoldoutGroupDemoEditor : FoldoutGroupEditor
{
}
}
2.在组件xxx中对字段进行分组特性标记:[FoldoutGroup(“xxx”)]
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ZYF
{
public class FoldoutGroupDemo : MonoBehaviour
{
const string Group_String = "String";
[SerializeField, FoldoutGroup(Group_String)]
private string test_string;
[FoldoutGroup(Group_String)]
public string test_string2;
}
}