最小例程上加OLED显示

news2024/9/23 3:23:33

最小例程上加OLED显示

本工程代码链接:

https://ww0.lanzoul.com/i8lNa265gj7g

失效联系:qq2958360390

image-20240801072033341

我们其实就加上这几个文件, 然后会调用就可以了, 具体的就看江协科技的OLED, 讲的很清楚, 我们这里只说应用, 我们的重点在使用.

下面跟着我来, 复制黏贴:

更详细请看哔哩哔哩江协科技OLED视频

https://b23.tv/IFb6VWm

步骤:

品字-> 新建OLED项目-> 增加文件: OLED.c , OLED.h, OLED_Data.c, OLED_Data.h

然后把选中这些文件, 点击add, ok, 就可以加入到项目里面了.

后面接着去锤子哪里-> c++ -> include 包含路径

后面是详细步骤:

(1)点击品字-> 新增OLED文件夹, 然后去add里面新建文件

image-20240801090626103

(2)进到Source目录, 然后新建oled, 然后点进去后, 再新建四个oled的文件

image-20240801090750145

(3)点进oled去后, 然后选择文件类型, all, 然后新建四个文件

OLED.c

OLED.h

OLED_Data.c

OLED_Data.h

image-20240801091033716

(4)在左侧就可以看到oled文件夹, 但是路径还没包含, 我们接着去Source下的oled里面包含路径.

image-20240801091346751

(5) 点击左侧的oled文件夹, 然后把下面的文件一次填满:

OLED.c

#include "stm32f10x.h"
#include "OLED.h"
#include <string.h>
#include <math.h>
#include <stdio.h>
#include <stdarg.h>

/**
  * 数据存储格式:
  * 纵向8点,高位在下,先从左到右,再从上到下
  * 每一个Bit对应一个像素点
  * 
  *      B0 B0                  B0 B0
  *      B1 B1                  B1 B1
  *      B2 B2                  B2 B2
  *      B3 B3  ------------->  B3 B3 --
  *      B4 B4                  B4 B4  |
  *      B5 B5                  B5 B5  |
  *      B6 B6                  B6 B6  |
  *      B7 B7                  B7 B7  |
  *                                    |
  *  -----------------------------------
  *  |   
  *  |   B0 B0                  B0 B0
  *  |   B1 B1                  B1 B1
  *  |   B2 B2                  B2 B2
  *  --> B3 B3  ------------->  B3 B3
  *      B4 B4                  B4 B4
  *      B5 B5                  B5 B5
  *      B6 B6                  B6 B6
  *      B7 B7                  B7 B7
  * 
  * 坐标轴定义:
  * 左上角为(0, 0)点
  * 横向向右为X轴,取值范围:0~127
  * 纵向向下为Y轴,取值范围:0~63
  * 
  *       0             X轴           127 
  *      .------------------------------->
  *    0 |
  *      |
  *      |
  *      |
  *  Y轴 |
  *      |
  *      |
  *      |
  *   63 |
  *      v
  * 
  */


/*全局变量*********************/

/**
  * OLED显存数组
  * 所有的显示函数,都只是对此显存数组进行读写
  * 随后调用OLED_Update函数或OLED_UpdateArea函数
  * 才会将显存数组的数据发送到OLED硬件,进行显示
  */
uint8_t OLED_DisplayBuf[8][128];

/*********************全局变量*/


/*引脚配置*********************/

/**
  * 函    数:OLED写SCL高低电平
  * 参    数:要写入SCL的电平值,范围:0/1
  * 返 回 值:无
  * 说    明:当上层函数需要写SCL时,此函数会被调用
  *           用户需要根据参数传入的值,将SCL置为高电平或者低电平
  *           当参数传入0时,置SCL为低电平,当参数传入1时,置SCL为高电平
  */
void OLED_W_SCL(uint8_t BitValue)
{
	/*根据BitValue的值,将SCL置高电平或者低电平*/
	GPIO_WriteBit(GPIOB, GPIO_Pin_8, (BitAction)BitValue);
	
	/*如果单片机速度过快,可在此添加适量延时,以避免超出I2C通信的最大速度*/
	//...
}

/**
  * 函    数:OLED写SDA高低电平
  * 参    数:要写入SDA的电平值,范围:0/1
  * 返 回 值:无
  * 说    明:当上层函数需要写SDA时,此函数会被调用
  *           用户需要根据参数传入的值,将SDA置为高电平或者低电平
  *           当参数传入0时,置SDA为低电平,当参数传入1时,置SDA为高电平
  */
void OLED_W_SDA(uint8_t BitValue)
{
	/*根据BitValue的值,将SDA置高电平或者低电平*/
	GPIO_WriteBit(GPIOB, GPIO_Pin_9, (BitAction)BitValue);
	
	/*如果单片机速度过快,可在此添加适量延时,以避免超出I2C通信的最大速度*/
	//...
}

/**
  * 函    数:OLED引脚初始化
  * 参    数:无
  * 返 回 值:无
  * 说    明:当上层函数需要初始化时,此函数会被调用
  *           用户需要将SCL和SDA引脚初始化为开漏模式,并释放引脚
  */
void OLED_GPIO_Init(void)
{
	uint32_t i, j;
	
	/*在初始化前,加入适量延时,待OLED供电稳定*/
	for (i = 0; i < 1000; i ++)
	{
		for (j = 0; j < 1000; j ++);
	}
	
	/*将SCL和SDA引脚初始化为开漏模式*/
    RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOB, ENABLE);
	
	GPIO_InitTypeDef GPIO_InitStructure;
 	GPIO_InitStructure.GPIO_Mode = GPIO_Mode_Out_OD;
	GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
	GPIO_InitStructure.GPIO_Pin = GPIO_Pin_8;
 	GPIO_Init(GPIOB, &GPIO_InitStructure);
	GPIO_InitStructure.GPIO_Pin = GPIO_Pin_9;
 	GPIO_Init(GPIOB, &GPIO_InitStructure);
	
	/*释放SCL和SDA*/
	OLED_W_SCL(1);
	OLED_W_SDA(1);
}

/*********************引脚配置*/


/*通信协议*********************/

/**
  * 函    数:I2C起始
  * 参    数:无
  * 返 回 值:无
  */
void OLED_I2C_Start(void)
{
	OLED_W_SDA(1);		//释放SDA,确保SDA为高电平
	OLED_W_SCL(1);		//释放SCL,确保SCL为高电平
	OLED_W_SDA(0);		//在SCL高电平期间,拉低SDA,产生起始信号
	OLED_W_SCL(0);		//起始后把SCL也拉低,即为了占用总线,也为了方便总线时序的拼接
}

/**
  * 函    数:I2C终止
  * 参    数:无
  * 返 回 值:无
  */
void OLED_I2C_Stop(void)
{
	OLED_W_SDA(0);		//拉低SDA,确保SDA为低电平
	OLED_W_SCL(1);		//释放SCL,使SCL呈现高电平
	OLED_W_SDA(1);		//在SCL高电平期间,释放SDA,产生终止信号
}

/**
  * 函    数:I2C发送一个字节
  * 参    数:Byte 要发送的一个字节数据,范围:0x00~0xFF
  * 返 回 值:无
  */
void OLED_I2C_SendByte(uint8_t Byte)
{
	uint8_t i;
	
	/*循环8次,主机依次发送数据的每一位*/
	for (i = 0; i < 8; i++)
	{
		/*使用掩码的方式取出Byte的指定一位数据并写入到SDA线*/
		/*两个!的作用是,让所有非零的值变为1*/
		OLED_W_SDA(!!(Byte & (0x80 >> i)));
		OLED_W_SCL(1);	//释放SCL,从机在SCL高电平期间读取SDA
		OLED_W_SCL(0);	//拉低SCL,主机开始发送下一位数据
	}
	
	OLED_W_SCL(1);		//额外的一个时钟,不处理应答信号
	OLED_W_SCL(0);
}

/**
  * 函    数:OLED写命令
  * 参    数:Command 要写入的命令值,范围:0x00~0xFF
  * 返 回 值:无
  */
void OLED_WriteCommand(uint8_t Command)
{
	OLED_I2C_Start();				//I2C起始
	OLED_I2C_SendByte(0x78);		//发送OLED的I2C从机地址
	OLED_I2C_SendByte(0x00);		//控制字节,给0x00,表示即将写命令
	OLED_I2C_SendByte(Command);		//写入指定的命令
	OLED_I2C_Stop();				//I2C终止
}

/**
  * 函    数:OLED写数据
  * 参    数:Data 要写入数据的起始地址
  * 参    数:Count 要写入数据的数量
  * 返 回 值:无
  */
void OLED_WriteData(uint8_t *Data, uint8_t Count)
{
	uint8_t i;
	
	OLED_I2C_Start();				//I2C起始
	OLED_I2C_SendByte(0x78);		//发送OLED的I2C从机地址
	OLED_I2C_SendByte(0x40);		//控制字节,给0x40,表示即将写数量
	/*循环Count次,进行连续的数据写入*/
	for (i = 0; i < Count; i ++)
	{
		OLED_I2C_SendByte(Data[i]);	//依次发送Data的每一个数据
	}
	OLED_I2C_Stop();				//I2C终止
}

/*********************通信协议*/


/*硬件配置*********************/

/**
  * 函    数:OLED初始化
  * 参    数:无
  * 返 回 值:无
  * 说    明:使用前,需要调用此初始化函数
  */
void OLED_Init(void)
{
	OLED_GPIO_Init();			//先调用底层的端口初始化
	
	/*写入一系列的命令,对OLED进行初始化配置*/
	OLED_WriteCommand(0xAE);	//设置显示开启/关闭,0xAE关闭,0xAF开启
	
	OLED_WriteCommand(0xD5);	//设置显示时钟分频比/振荡器频率
	OLED_WriteCommand(0x80);	//0x00~0xFF
	
	OLED_WriteCommand(0xA8);	//设置多路复用率
	OLED_WriteCommand(0x3F);	//0x0E~0x3F
	
	OLED_WriteCommand(0xD3);	//设置显示偏移
	OLED_WriteCommand(0x00);	//0x00~0x7F
	
	OLED_WriteCommand(0x40);	//设置显示开始行,0x40~0x7F
	
	OLED_WriteCommand(0xA1);	//设置左右方向,0xA1正常,0xA0左右反置
	
	OLED_WriteCommand(0xC8);	//设置上下方向,0xC8正常,0xC0上下反置

	OLED_WriteCommand(0xDA);	//设置COM引脚硬件配置
	OLED_WriteCommand(0x12);
	
	OLED_WriteCommand(0x81);	//设置对比度
	OLED_WriteCommand(0xCF);	//0x00~0xFF

	OLED_WriteCommand(0xD9);	//设置预充电周期
	OLED_WriteCommand(0xF1);

	OLED_WriteCommand(0xDB);	//设置VCOMH取消选择级别
	OLED_WriteCommand(0x30);

	OLED_WriteCommand(0xA4);	//设置整个显示打开/关闭

	OLED_WriteCommand(0xA6);	//设置正常/反色显示,0xA6正常,0xA7反色

	OLED_WriteCommand(0x8D);	//设置充电泵
	OLED_WriteCommand(0x14);

	OLED_WriteCommand(0xAF);	//开启显示
	
	OLED_Clear();				//清空显存数组
	OLED_Update();				//更新显示,清屏,防止初始化后未显示内容时花屏
}

/**
  * 函    数:OLED设置显示光标位置
  * 参    数:Page 指定光标所在的页,范围:0~7
  * 参    数:X 指定光标所在的X轴坐标,范围:0~127
  * 返 回 值:无
  * 说    明:OLED默认的Y轴,只能8个Bit为一组写入,即1页等于8个Y轴坐标
  */
void OLED_SetCursor(uint8_t Page, uint8_t X)
{
	/*如果使用此程序驱动1.3寸的OLED显示屏,则需要解除此注释*/
	/*因为1.3寸的OLED驱动芯片(SH1106)有132列*/
	/*屏幕的起始列接在了第2列,而不是第0列*/
	/*所以需要将X加2,才能正常显示*/
//	X += 2;
	
	/*通过指令设置页地址和列地址*/
	OLED_WriteCommand(0xB0 | Page);					//设置页位置
	OLED_WriteCommand(0x10 | ((X & 0xF0) >> 4));	//设置X位置高4位
	OLED_WriteCommand(0x00 | (X & 0x0F));			//设置X位置低4位
}

/*********************硬件配置*/


/*工具函数*********************/

/*工具函数仅供内部部分函数使用*/

/**
  * 函    数:次方函数
  * 参    数:X 底数
  * 参    数:Y 指数
  * 返 回 值:等于X的Y次方
  */
uint32_t OLED_Pow(uint32_t X, uint32_t Y)
{
	uint32_t Result = 1;	//结果默认为1
	while (Y --)			//累乘Y次
	{
		Result *= X;		//每次把X累乘到结果上
	}
	return Result;
}

/**
  * 函    数:判断指定点是否在指定多边形内部
  * 参    数:nvert 多边形的顶点数
  * 参    数:vertx verty 包含多边形顶点的x和y坐标的数组
  * 参    数:testx testy 测试点的X和y坐标
  * 返 回 值:指定点是否在指定多边形内部,1:在内部,0:不在内部
  */
uint8_t OLED_pnpoly(uint8_t nvert, int16_t *vertx, int16_t *verty, int16_t testx, int16_t testy)
{
	int16_t i, j, c = 0;
	
	/*此算法由W. Randolph Franklin提出*/
	/*参考链接:https://wrfranklin.org/Research/Short_Notes/pnpoly.html*/
	for (i = 0, j = nvert - 1; i < nvert; j = i++)
	{
		if (((verty[i] > testy) != (verty[j] > testy)) &&
			(testx < (vertx[j] - vertx[i]) * (testy - verty[i]) / (verty[j] - verty[i]) + vertx[i]))
		{
			c = !c;
		}
	}
	return c;
}

/**
  * 函    数:判断指定点是否在指定角度内部
  * 参    数:X Y 指定点的坐标
  * 参    数:StartAngle EndAngle 起始角度和终止角度,范围:-180~180
  *           水平向右为0度,水平向左为180度或-180度,下方为正数,上方为负数,顺时针旋转
  * 返 回 值:指定点是否在指定角度内部,1:在内部,0:不在内部
  */
uint8_t OLED_IsInAngle(int16_t X, int16_t Y, int16_t StartAngle, int16_t EndAngle)
{
	int16_t PointAngle;
	PointAngle = atan2(Y, X) / 3.14 * 180;	//计算指定点的弧度,并转换为角度表示
	if (StartAngle < EndAngle)	//起始角度小于终止角度的情况
	{
		/*如果指定角度在起始终止角度之间,则判定指定点在指定角度*/
		if (PointAngle >= StartAngle && PointAngle <= EndAngle)
		{
			return 1;
		}
	}
	else			//起始角度大于于终止角度的情况
	{
		/*如果指定角度大于起始角度或者小于终止角度,则判定指定点在指定角度*/
		if (PointAngle >= StartAngle || PointAngle <= EndAngle)
		{
			return 1;
		}
	}
	return 0;		//不满足以上条件,则判断判定指定点不在指定角度
}

/*********************工具函数*/


/*功能函数*********************/

/**
  * 函    数:将OLED显存数组更新到OLED屏幕
  * 参    数:无
  * 返 回 值:无
  * 说    明:所有的显示函数,都只是对OLED显存数组进行读写
  *           随后调用OLED_Update函数或OLED_UpdateArea函数
  *           才会将显存数组的数据发送到OLED硬件,进行显示
  *           故调用显示函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_Update(void)
{
	uint8_t j;
	/*遍历每一页*/
	for (j = 0; j < 8; j ++)
	{
		/*设置光标位置为每一页的第一列*/
		OLED_SetCursor(j, 0);
		/*连续写入128个数据,将显存数组的数据写入到OLED硬件*/
		OLED_WriteData(OLED_DisplayBuf[j], 128);
	}
}

/**
  * 函    数:将OLED显存数组部分更新到OLED屏幕
  * 参    数:X 指定区域左上角的横坐标,范围:0~127
  * 参    数:Y 指定区域左上角的纵坐标,范围:0~63
  * 参    数:Width 指定区域的宽度,范围:0~128
  * 参    数:Height 指定区域的高度,范围:0~64
  * 返 回 值:无
  * 说    明:此函数会至少更新参数指定的区域
  *           如果更新区域Y轴只包含部分页,则同一页的剩余部分会跟随一起更新
  * 说    明:所有的显示函数,都只是对OLED显存数组进行读写
  *           随后调用OLED_Update函数或OLED_UpdateArea函数
  *           才会将显存数组的数据发送到OLED硬件,进行显示
  *           故调用显示函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_UpdateArea(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height)
{
	uint8_t j;
	
	/*参数检查,保证指定区域不会超出屏幕范围*/
	if (X > 127) {return;}
	if (Y > 63) {return;}
	if (X + Width > 128) {Width = 128 - X;}
	if (Y + Height > 64) {Height = 64 - Y;}
	
	/*遍历指定区域涉及的相关页*/
	/*(Y + Height - 1) / 8 + 1的目的是(Y + Height) / 8并向上取整*/
	for (j = Y / 8; j < (Y + Height - 1) / 8 + 1; j ++)
	{
		/*设置光标位置为相关页的指定列*/
		OLED_SetCursor(j, X);
		/*连续写入Width个数据,将显存数组的数据写入到OLED硬件*/
		OLED_WriteData(&OLED_DisplayBuf[j][X], Width);
	}
}

/**
  * 函    数:将OLED显存数组全部清零
  * 参    数:无
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_Clear(void)
{
	uint8_t i, j;
	for (j = 0; j < 8; j ++)				//遍历8页
	{
		for (i = 0; i < 128; i ++)			//遍历128列
		{
			OLED_DisplayBuf[j][i] = 0x00;	//将显存数组数据全部清零
		}
	}
}

/**
  * 函    数:将OLED显存数组部分清零
  * 参    数:X 指定区域左上角的横坐标,范围:0~127
  * 参    数:Y 指定区域左上角的纵坐标,范围:0~63
  * 参    数:Width 指定区域的宽度,范围:0~128
  * 参    数:Height 指定区域的高度,范围:0~64
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_ClearArea(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height)
{
	uint8_t i, j;
	
	/*参数检查,保证指定区域不会超出屏幕范围*/
	if (X > 127) {return;}
	if (Y > 63) {return;}
	if (X + Width > 128) {Width = 128 - X;}
	if (Y + Height > 64) {Height = 64 - Y;}
	
	for (j = Y; j < Y + Height; j ++)		//遍历指定页
	{
		for (i = X; i < X + Width; i ++)	//遍历指定列
		{
			OLED_DisplayBuf[j / 8][i] &= ~(0x01 << (j % 8));	//将显存数组指定数据清零
		}
	}
}

/**
  * 函    数:将OLED显存数组全部取反
  * 参    数:无
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_Reverse(void)
{
	uint8_t i, j;
	for (j = 0; j < 8; j ++)				//遍历8页
	{
		for (i = 0; i < 128; i ++)			//遍历128列
		{
			OLED_DisplayBuf[j][i] ^= 0xFF;	//将显存数组数据全部取反
		}
	}
}
	
/**
  * 函    数:将OLED显存数组部分取反
  * 参    数:X 指定区域左上角的横坐标,范围:0~127
  * 参    数:Y 指定区域左上角的纵坐标,范围:0~63
  * 参    数:Width 指定区域的宽度,范围:0~128
  * 参    数:Height 指定区域的高度,范围:0~64
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_ReverseArea(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height)
{
	uint8_t i, j;
	
	/*参数检查,保证指定区域不会超出屏幕范围*/
	if (X > 127) {return;}
	if (Y > 63) {return;}
	if (X + Width > 128) {Width = 128 - X;}
	if (Y + Height > 64) {Height = 64 - Y;}
	
	for (j = Y; j < Y + Height; j ++)		//遍历指定页
	{
		for (i = X; i < X + Width; i ++)	//遍历指定列
		{
			OLED_DisplayBuf[j / 8][i] ^= 0x01 << (j % 8);	//将显存数组指定数据取反
		}
	}
}

/**
  * 函    数:OLED显示一个字符
  * 参    数:X 指定字符左上角的横坐标,范围:0~127
  * 参    数:Y 指定字符左上角的纵坐标,范围:0~63
  * 参    数:Char 指定要显示的字符,范围:ASCII码可见字符
  * 参    数:FontSize 指定字体大小
  *           范围:OLED_8X16		宽8像素,高16像素
  *                 OLED_6X8		宽6像素,高8像素
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_ShowChar(uint8_t X, uint8_t Y, char Char, uint8_t FontSize)
{
	if (FontSize == OLED_8X16)		//字体为宽8像素,高16像素
	{
		/*将ASCII字模库OLED_F8x16的指定数据以8*16的图像格式显示*/
		OLED_ShowImage(X, Y, 8, 16, OLED_F8x16[Char - ' ']);
	}
	else if(FontSize == OLED_6X8)	//字体为宽6像素,高8像素
	{
		/*将ASCII字模库OLED_F6x8的指定数据以6*8的图像格式显示*/
		OLED_ShowImage(X, Y, 6, 8, OLED_F6x8[Char - ' ']);
	}
}

/**
  * 函    数:OLED显示字符串
  * 参    数:X 指定字符串左上角的横坐标,范围:0~127
  * 参    数:Y 指定字符串左上角的纵坐标,范围:0~63
  * 参    数:String 指定要显示的字符串,范围:ASCII码可见字符组成的字符串
  * 参    数:FontSize 指定字体大小
  *           范围:OLED_8X16		宽8像素,高16像素
  *                 OLED_6X8		宽6像素,高8像素
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_ShowString(uint8_t X, uint8_t Y, char *String, uint8_t FontSize)
{
	uint8_t i;
	for (i = 0; String[i] != '\0'; i++)		//遍历字符串的每个字符
	{
		/*调用OLED_ShowChar函数,依次显示每个字符*/
		OLED_ShowChar(X + i * FontSize, Y, String[i], FontSize);
	}
}

/**
  * 函    数:OLED显示数字(十进制,正整数)
  * 参    数:X 指定数字左上角的横坐标,范围:0~127
  * 参    数:Y 指定数字左上角的纵坐标,范围:0~63
  * 参    数:Number 指定要显示的数字,范围:0~4294967295
  * 参    数:Length 指定数字的长度,范围:0~10
  * 参    数:FontSize 指定字体大小
  *           范围:OLED_8X16		宽8像素,高16像素
  *                 OLED_6X8		宽6像素,高8像素
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_ShowNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize)
{
	uint8_t i;
	for (i = 0; i < Length; i++)		//遍历数字的每一位							
	{
		/*调用OLED_ShowChar函数,依次显示每个数字*/
		/*Number / OLED_Pow(10, Length - i - 1) % 10 可以十进制提取数字的每一位*/
		/*+ '0' 可将数字转换为字符格式*/
		OLED_ShowChar(X + i * FontSize, Y, Number / OLED_Pow(10, Length - i - 1) % 10 + '0', FontSize);
	}
}

/**
  * 函    数:OLED显示有符号数字(十进制,整数)
  * 参    数:X 指定数字左上角的横坐标,范围:0~127
  * 参    数:Y 指定数字左上角的纵坐标,范围:0~63
  * 参    数:Number 指定要显示的数字,范围:-2147483648~2147483647
  * 参    数:Length 指定数字的长度,范围:0~10
  * 参    数:FontSize 指定字体大小
  *           范围:OLED_8X16		宽8像素,高16像素
  *                 OLED_6X8		宽6像素,高8像素
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_ShowSignedNum(uint8_t X, uint8_t Y, int32_t Number, uint8_t Length, uint8_t FontSize)
{
	uint8_t i;
	uint32_t Number1;
	
	if (Number >= 0)						//数字大于等于0
	{
		OLED_ShowChar(X, Y, '+', FontSize);	//显示+号
		Number1 = Number;					//Number1直接等于Number
	}
	else									//数字小于0
	{
		OLED_ShowChar(X, Y, '-', FontSize);	//显示-号
		Number1 = -Number;					//Number1等于Number取负
	}
	
	for (i = 0; i < Length; i++)			//遍历数字的每一位								
	{
		/*调用OLED_ShowChar函数,依次显示每个数字*/
		/*Number1 / OLED_Pow(10, Length - i - 1) % 10 可以十进制提取数字的每一位*/
		/*+ '0' 可将数字转换为字符格式*/
		OLED_ShowChar(X + (i + 1) * FontSize, Y, Number1 / OLED_Pow(10, Length - i - 1) % 10 + '0', FontSize);
	}
}

/**
  * 函    数:OLED显示十六进制数字(十六进制,正整数)
  * 参    数:X 指定数字左上角的横坐标,范围:0~127
  * 参    数:Y 指定数字左上角的纵坐标,范围:0~63
  * 参    数:Number 指定要显示的数字,范围:0x00000000~0xFFFFFFFF
  * 参    数:Length 指定数字的长度,范围:0~8
  * 参    数:FontSize 指定字体大小
  *           范围:OLED_8X16		宽8像素,高16像素
  *                 OLED_6X8		宽6像素,高8像素
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_ShowHexNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize)
{
	uint8_t i, SingleNumber;
	for (i = 0; i < Length; i++)		//遍历数字的每一位
	{
		/*以十六进制提取数字的每一位*/
		SingleNumber = Number / OLED_Pow(16, Length - i - 1) % 16;
		
		if (SingleNumber < 10)			//单个数字小于10
		{
			/*调用OLED_ShowChar函数,显示此数字*/
			/*+ '0' 可将数字转换为字符格式*/
			OLED_ShowChar(X + i * FontSize, Y, SingleNumber + '0', FontSize);
		}
		else							//单个数字大于10
		{
			/*调用OLED_ShowChar函数,显示此数字*/
			/*+ 'A' 可将数字转换为从A开始的十六进制字符*/
			OLED_ShowChar(X + i * FontSize, Y, SingleNumber - 10 + 'A', FontSize);
		}
	}
}

/**
  * 函    数:OLED显示二进制数字(二进制,正整数)
  * 参    数:X 指定数字左上角的横坐标,范围:0~127
  * 参    数:Y 指定数字左上角的纵坐标,范围:0~63
  * 参    数:Number 指定要显示的数字,范围:0x00000000~0xFFFFFFFF
  * 参    数:Length 指定数字的长度,范围:0~16
  * 参    数:FontSize 指定字体大小
  *           范围:OLED_8X16		宽8像素,高16像素
  *                 OLED_6X8		宽6像素,高8像素
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_ShowBinNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize)
{
	uint8_t i;
	for (i = 0; i < Length; i++)		//遍历数字的每一位	
	{
		/*调用OLED_ShowChar函数,依次显示每个数字*/
		/*Number / OLED_Pow(2, Length - i - 1) % 2 可以二进制提取数字的每一位*/
		/*+ '0' 可将数字转换为字符格式*/
		OLED_ShowChar(X + i * FontSize, Y, Number / OLED_Pow(2, Length - i - 1) % 2 + '0', FontSize);
	}
}

/**
  * 函    数:OLED显示浮点数字(十进制,小数)
  * 参    数:X 指定数字左上角的横坐标,范围:0~127
  * 参    数:Y 指定数字左上角的纵坐标,范围:0~63
  * 参    数:Number 指定要显示的数字,范围:-4294967295.0~4294967295.0
  * 参    数:IntLength 指定数字的整数位长度,范围:0~10
  * 参    数:FraLength 指定数字的小数位长度,范围:0~9,小数进行四舍五入显示
  * 参    数:FontSize 指定字体大小
  *           范围:OLED_8X16		宽8像素,高16像素
  *                 OLED_6X8		宽6像素,高8像素
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_ShowFloatNum(uint8_t X, uint8_t Y, double Number, uint8_t IntLength, uint8_t FraLength, uint8_t FontSize)
{
	uint32_t PowNum, IntNum, FraNum;
	
	if (Number >= 0)						//数字大于等于0
	{
		OLED_ShowChar(X, Y, '+', FontSize);	//显示+号
	}
	else									//数字小于0
	{
		OLED_ShowChar(X, Y, '-', FontSize);	//显示-号
		Number = -Number;					//Number取负
	}
	
	/*提取整数部分和小数部分*/
	IntNum = Number;						//直接赋值给整型变量,提取整数
	Number -= IntNum;						//将Number的整数减掉,防止之后将小数乘到整数时因数过大造成错误
	PowNum = OLED_Pow(10, FraLength);		//根据指定小数的位数,确定乘数
	FraNum = round(Number * PowNum);		//将小数乘到整数,同时四舍五入,避免显示误差
	IntNum += FraNum / PowNum;				//若四舍五入造成了进位,则需要再加给整数
	
	/*显示整数部分*/
	OLED_ShowNum(X + FontSize, Y, IntNum, IntLength, FontSize);
	
	/*显示小数点*/
	OLED_ShowChar(X + (IntLength + 1) * FontSize, Y, '.', FontSize);
	
	/*显示小数部分*/
	OLED_ShowNum(X + (IntLength + 2) * FontSize, Y, FraNum, FraLength, FontSize);
}

/**
  * 函    数:OLED显示汉字串
  * 参    数:X 指定汉字串左上角的横坐标,范围:0~127
  * 参    数:Y 指定汉字串左上角的纵坐标,范围:0~63
  * 参    数:Chinese 指定要显示的汉字串,范围:必须全部为汉字或者全角字符,不要加入任何半角字符
  *           显示的汉字需要在OLED_Data.c里的OLED_CF16x16数组定义
  *           未找到指定汉字时,会显示默认图形(一个方框,内部一个问号)
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_ShowChinese(uint8_t X, uint8_t Y, char *Chinese)
{
	uint8_t pChinese = 0;
	uint8_t pIndex;
	uint8_t i;
	char SingleChinese[OLED_CHN_CHAR_WIDTH + 1] = {0};
	
	for (i = 0; Chinese[i] != '\0'; i ++)		//遍历汉字串
	{
		SingleChinese[pChinese] = Chinese[i];	//提取汉字串数据到单个汉字数组
		pChinese ++;							//计次自增
		
		/*当提取次数到达OLED_CHN_CHAR_WIDTH时,即代表提取到了一个完整的汉字*/
		if (pChinese >= OLED_CHN_CHAR_WIDTH)
		{
			pChinese = 0;		//计次归零
			
			/*遍历整个汉字字模库,寻找匹配的汉字*/
			/*如果找到最后一个汉字(定义为空字符串),则表示汉字未在字模库定义,停止寻找*/
			for (pIndex = 0; strcmp(OLED_CF16x16[pIndex].Index, "") != 0; pIndex ++)
			{
				/*找到匹配的汉字*/
				if (strcmp(OLED_CF16x16[pIndex].Index, SingleChinese) == 0)
				{
					break;		//跳出循环,此时pIndex的值为指定汉字的索引
				}
			}
			
			/*将汉字字模库OLED_CF16x16的指定数据以16*16的图像格式显示*/
			OLED_ShowImage(X + ((i + 1) / OLED_CHN_CHAR_WIDTH - 1) * 16, Y, 16, 16, OLED_CF16x16[pIndex].Data);
		}
	}
}

/**
  * 函    数:OLED显示图像
  * 参    数:X 指定图像左上角的横坐标,范围:0~127
  * 参    数:Y 指定图像左上角的纵坐标,范围:0~63
  * 参    数:Width 指定图像的宽度,范围:0~128
  * 参    数:Height 指定图像的高度,范围:0~64
  * 参    数:Image 指定要显示的图像
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_ShowImage(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height, const uint8_t *Image)
{
	uint8_t i, j;
	
	/*参数检查,保证指定图像不会超出屏幕范围*/
	if (X > 127) {return;}
	if (Y > 63) {return;}
	
	/*将图像所在区域清空*/
	OLED_ClearArea(X, Y, Width, Height);
	
	/*遍历指定图像涉及的相关页*/
	/*(Height - 1) / 8 + 1的目的是Height / 8并向上取整*/
	for (j = 0; j < (Height - 1) / 8 + 1; j ++)
	{
		/*遍历指定图像涉及的相关列*/
		for (i = 0; i < Width; i ++)
		{
			/*超出边界,则跳过显示*/
			if (X + i > 127) {break;}
			if (Y / 8 + j > 7) {return;}
			
			/*显示图像在当前页的内容*/
			OLED_DisplayBuf[Y / 8 + j][X + i] |= Image[j * Width + i] << (Y % 8);
			
			/*超出边界,则跳过显示*/
			/*使用continue的目的是,下一页超出边界时,上一页的后续内容还需要继续显示*/
			if (Y / 8 + j + 1 > 7) {continue;}
			
			/*显示图像在下一页的内容*/
			OLED_DisplayBuf[Y / 8 + j + 1][X + i] |= Image[j * Width + i] >> (8 - Y % 8);
		}
	}
}

/**
  * 函    数:OLED使用printf函数打印格式化字符串
  * 参    数:X 指定格式化字符串左上角的横坐标,范围:0~127
  * 参    数:Y 指定格式化字符串左上角的纵坐标,范围:0~63
  * 参    数:FontSize 指定字体大小
  *           范围:OLED_8X16		宽8像素,高16像素
  *                 OLED_6X8		宽6像素,高8像素
  * 参    数:format 指定要显示的格式化字符串,范围:ASCII码可见字符组成的字符串
  * 参    数:... 格式化字符串参数列表
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_Printf(uint8_t X, uint8_t Y, uint8_t FontSize, char *format, ...)
{
	char String[30];						//定义字符数组
	va_list arg;							//定义可变参数列表数据类型的变量arg
	va_start(arg, format);					//从format开始,接收参数列表到arg变量
	vsprintf(String, format, arg);			//使用vsprintf打印格式化字符串和参数列表到字符数组中
	va_end(arg);							//结束变量arg
	OLED_ShowString(X, Y, String, FontSize);//OLED显示字符数组(字符串)
}

/**
  * 函    数:OLED在指定位置画一个点
  * 参    数:X 指定点的横坐标,范围:0~127
  * 参    数:Y 指定点的纵坐标,范围:0~63
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_DrawPoint(uint8_t X, uint8_t Y)
{
	/*参数检查,保证指定位置不会超出屏幕范围*/
	if (X > 127) {return;}
	if (Y > 63) {return;}
	
	/*将显存数组指定位置的一个Bit数据置1*/
	OLED_DisplayBuf[Y / 8][X] |= 0x01 << (Y % 8);
}

/**
  * 函    数:OLED获取指定位置点的值
  * 参    数:X 指定点的横坐标,范围:0~127
  * 参    数:Y 指定点的纵坐标,范围:0~63
  * 返 回 值:指定位置点是否处于点亮状态,1:点亮,0:熄灭
  */
uint8_t OLED_GetPoint(uint8_t X, uint8_t Y)
{
	/*参数检查,保证指定位置不会超出屏幕范围*/
	if (X > 127) {return 0;}
	if (Y > 63) {return 0;}
	
	/*判断指定位置的数据*/
	if (OLED_DisplayBuf[Y / 8][X] & 0x01 << (Y % 8))
	{
		return 1;	//为1,返回1
	}
	
	return 0;		//否则,返回0
}

/**
  * 函    数:OLED画线
  * 参    数:X0 指定一个端点的横坐标,范围:0~127
  * 参    数:Y0 指定一个端点的纵坐标,范围:0~63
  * 参    数:X1 指定另一个端点的横坐标,范围:0~127
  * 参    数:Y1 指定另一个端点的纵坐标,范围:0~63
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_DrawLine(uint8_t X0, uint8_t Y0, uint8_t X1, uint8_t Y1)
{
	int16_t x, y, dx, dy, d, incrE, incrNE, temp;
	int16_t x0 = X0, y0 = Y0, x1 = X1, y1 = Y1;
	uint8_t yflag = 0, xyflag = 0;
	
	if (y0 == y1)		//横线单独处理
	{
		/*0号点X坐标大于1号点X坐标,则交换两点X坐标*/
		if (x0 > x1) {temp = x0; x0 = x1; x1 = temp;}
		
		/*遍历X坐标*/
		for (x = x0; x <= x1; x ++)
		{
			OLED_DrawPoint(x, y0);	//依次画点
		}
	}
	else if (x0 == x1)	//竖线单独处理
	{
		/*0号点Y坐标大于1号点Y坐标,则交换两点Y坐标*/
		if (y0 > y1) {temp = y0; y0 = y1; y1 = temp;}
		
		/*遍历Y坐标*/
		for (y = y0; y <= y1; y ++)
		{
			OLED_DrawPoint(x0, y);	//依次画点
		}
	}
	else				//斜线
	{
		/*使用Bresenham算法画直线,可以避免耗时的浮点运算,效率更高*/
		/*参考文档:https://www.cs.montana.edu/courses/spring2009/425/dslectures/Bresenham.pdf*/
		/*参考教程:https://www.bilibili.com/video/BV1364y1d7Lo*/
		
		if (x0 > x1)	//0号点X坐标大于1号点X坐标
		{
			/*交换两点坐标*/
			/*交换后不影响画线,但是画线方向由第一、二、三、四象限变为第一、四象限*/
			temp = x0; x0 = x1; x1 = temp;
			temp = y0; y0 = y1; y1 = temp;
		}
		
		if (y0 > y1)	//0号点Y坐标大于1号点Y坐标
		{
			/*将Y坐标取负*/
			/*取负后影响画线,但是画线方向由第一、四象限变为第一象限*/
			y0 = -y0;
			y1 = -y1;
			
			/*置标志位yflag,记住当前变换,在后续实际画线时,再将坐标换回来*/
			yflag = 1;
		}
		
		if (y1 - y0 > x1 - x0)	//画线斜率大于1
		{
			/*将X坐标与Y坐标互换*/
			/*互换后影响画线,但是画线方向由第一象限0~90度范围变为第一象限0~45度范围*/
			temp = x0; x0 = y0; y0 = temp;
			temp = x1; x1 = y1; y1 = temp;
			
			/*置标志位xyflag,记住当前变换,在后续实际画线时,再将坐标换回来*/
			xyflag = 1;
		}
		
		/*以下为Bresenham算法画直线*/
		/*算法要求,画线方向必须为第一象限0~45度范围*/
		dx = x1 - x0;
		dy = y1 - y0;
		incrE = 2 * dy;
		incrNE = 2 * (dy - dx);
		d = 2 * dy - dx;
		x = x0;
		y = y0;
		
		/*画起始点,同时判断标志位,将坐标换回来*/
		if (yflag && xyflag){OLED_DrawPoint(y, -x);}
		else if (yflag)		{OLED_DrawPoint(x, -y);}
		else if (xyflag)	{OLED_DrawPoint(y, x);}
		else				{OLED_DrawPoint(x, y);}
		
		while (x < x1)		//遍历X轴的每个点
		{
			x ++;
			if (d < 0)		//下一个点在当前点东方
			{
				d += incrE;
			}
			else			//下一个点在当前点东北方
			{
				y ++;
				d += incrNE;
			}
			
			/*画每一个点,同时判断标志位,将坐标换回来*/
			if (yflag && xyflag){OLED_DrawPoint(y, -x);}
			else if (yflag)		{OLED_DrawPoint(x, -y);}
			else if (xyflag)	{OLED_DrawPoint(y, x);}
			else				{OLED_DrawPoint(x, y);}
		}	
	}
}

/**
  * 函    数:OLED矩形
  * 参    数:X 指定矩形左上角的横坐标,范围:0~127
  * 参    数:Y 指定矩形左上角的纵坐标,范围:0~63
  * 参    数:Width 指定矩形的宽度,范围:0~128
  * 参    数:Height 指定矩形的高度,范围:0~64
  * 参    数:IsFilled 指定矩形是否填充
  *           范围:OLED_UNFILLED		不填充
  *                 OLED_FILLED			填充
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_DrawRectangle(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height, uint8_t IsFilled)
{
	uint8_t i, j;
	if (!IsFilled)		//指定矩形不填充
	{
		/*遍历上下X坐标,画矩形上下两条线*/
		for (i = X; i < X + Width; i ++)
		{
			OLED_DrawPoint(i, Y);
			OLED_DrawPoint(i, Y + Height - 1);
		}
		/*遍历左右Y坐标,画矩形左右两条线*/
		for (i = Y; i < Y + Height; i ++)
		{
			OLED_DrawPoint(X, i);
			OLED_DrawPoint(X + Width - 1, i);
		}
	}
	else				//指定矩形填充
	{
		/*遍历X坐标*/
		for (i = X; i < X + Width; i ++)
		{
			/*遍历Y坐标*/
			for (j = Y; j < Y + Height; j ++)
			{
				/*在指定区域画点,填充满矩形*/
				OLED_DrawPoint(i, j);
			}
		}
	}
}

/**
  * 函    数:OLED三角形
  * 参    数:X0 指定第一个端点的横坐标,范围:0~127
  * 参    数:Y0 指定第一个端点的纵坐标,范围:0~63
  * 参    数:X1 指定第二个端点的横坐标,范围:0~127
  * 参    数:Y1 指定第二个端点的纵坐标,范围:0~63
  * 参    数:X2 指定第三个端点的横坐标,范围:0~127
  * 参    数:Y2 指定第三个端点的纵坐标,范围:0~63
  * 参    数:IsFilled 指定三角形是否填充
  *           范围:OLED_UNFILLED		不填充
  *                 OLED_FILLED			填充
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_DrawTriangle(uint8_t X0, uint8_t Y0, uint8_t X1, uint8_t Y1, uint8_t X2, uint8_t Y2, uint8_t IsFilled)
{
	uint8_t minx = X0, miny = Y0, maxx = X0, maxy = Y0;
	uint8_t i, j;
	int16_t vx[] = {X0, X1, X2};
	int16_t vy[] = {Y0, Y1, Y2};
	
	if (!IsFilled)			//指定三角形不填充
	{
		/*调用画线函数,将三个点用直线连接*/
		OLED_DrawLine(X0, Y0, X1, Y1);
		OLED_DrawLine(X0, Y0, X2, Y2);
		OLED_DrawLine(X1, Y1, X2, Y2);
	}
	else					//指定三角形填充
	{
		/*找到三个点最小的X、Y坐标*/
		if (X1 < minx) {minx = X1;}
		if (X2 < minx) {minx = X2;}
		if (Y1 < miny) {miny = Y1;}
		if (Y2 < miny) {miny = Y2;}
		
		/*找到三个点最大的X、Y坐标*/
		if (X1 > maxx) {maxx = X1;}
		if (X2 > maxx) {maxx = X2;}
		if (Y1 > maxy) {maxy = Y1;}
		if (Y2 > maxy) {maxy = Y2;}
		
		/*最小最大坐标之间的矩形为可能需要填充的区域*/
		/*遍历此区域中所有的点*/
		/*遍历X坐标*/		
		for (i = minx; i <= maxx; i ++)
		{
			/*遍历Y坐标*/	
			for (j = miny; j <= maxy; j ++)
			{
				/*调用OLED_pnpoly,判断指定点是否在指定三角形之中*/
				/*如果在,则画点,如果不在,则不做处理*/
				if (OLED_pnpoly(3, vx, vy, i, j)) {OLED_DrawPoint(i, j);}
			}
		}
	}
}

/**
  * 函    数:OLED画圆
  * 参    数:X 指定圆的圆心横坐标,范围:0~127
  * 参    数:Y 指定圆的圆心纵坐标,范围:0~63
  * 参    数:Radius 指定圆的半径,范围:0~255
  * 参    数:IsFilled 指定圆是否填充
  *           范围:OLED_UNFILLED		不填充
  *                 OLED_FILLED			填充
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_DrawCircle(uint8_t X, uint8_t Y, uint8_t Radius, uint8_t IsFilled)
{
	int16_t x, y, d, j;
	
	/*使用Bresenham算法画圆,可以避免耗时的浮点运算,效率更高*/
	/*参考文档:https://www.cs.montana.edu/courses/spring2009/425/dslectures/Bresenham.pdf*/
	/*参考教程:https://www.bilibili.com/video/BV1VM4y1u7wJ*/
	
	d = 1 - Radius;
	x = 0;
	y = Radius;
	
	/*画每个八分之一圆弧的起始点*/
	OLED_DrawPoint(X + x, Y + y);
	OLED_DrawPoint(X - x, Y - y);
	OLED_DrawPoint(X + y, Y + x);
	OLED_DrawPoint(X - y, Y - x);
	
	if (IsFilled)		//指定圆填充
	{
		/*遍历起始点Y坐标*/
		for (j = -y; j < y; j ++)
		{
			/*在指定区域画点,填充部分圆*/
			OLED_DrawPoint(X, Y + j);
		}
	}
	
	while (x < y)		//遍历X轴的每个点
	{
		x ++;
		if (d < 0)		//下一个点在当前点东方
		{
			d += 2 * x + 1;
		}
		else			//下一个点在当前点东南方
		{
			y --;
			d += 2 * (x - y) + 1;
		}
		
		/*画每个八分之一圆弧的点*/
		OLED_DrawPoint(X + x, Y + y);
		OLED_DrawPoint(X + y, Y + x);
		OLED_DrawPoint(X - x, Y - y);
		OLED_DrawPoint(X - y, Y - x);
		OLED_DrawPoint(X + x, Y - y);
		OLED_DrawPoint(X + y, Y - x);
		OLED_DrawPoint(X - x, Y + y);
		OLED_DrawPoint(X - y, Y + x);
		
		if (IsFilled)	//指定圆填充
		{
			/*遍历中间部分*/
			for (j = -y; j < y; j ++)
			{
				/*在指定区域画点,填充部分圆*/
				OLED_DrawPoint(X + x, Y + j);
				OLED_DrawPoint(X - x, Y + j);
			}
			
			/*遍历两侧部分*/
			for (j = -x; j < x; j ++)
			{
				/*在指定区域画点,填充部分圆*/
				OLED_DrawPoint(X - y, Y + j);
				OLED_DrawPoint(X + y, Y + j);
			}
		}
	}
}

/**
  * 函    数:OLED画椭圆
  * 参    数:X 指定椭圆的圆心横坐标,范围:0~127
  * 参    数:Y 指定椭圆的圆心纵坐标,范围:0~63
  * 参    数:A 指定椭圆的横向半轴长度,范围:0~255
  * 参    数:B 指定椭圆的纵向半轴长度,范围:0~255
  * 参    数:IsFilled 指定椭圆是否填充
  *           范围:OLED_UNFILLED		不填充
  *                 OLED_FILLED			填充
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_DrawEllipse(uint8_t X, uint8_t Y, uint8_t A, uint8_t B, uint8_t IsFilled)
{
	int16_t x, y, j;
	int16_t a = A, b = B;
	float d1, d2;
	
	/*使用Bresenham算法画椭圆,可以避免部分耗时的浮点运算,效率更高*/
	/*参考链接:https://blog.csdn.net/myf_666/article/details/128167392*/
	
	x = 0;
	y = b;
	d1 = b * b + a * a * (-b + 0.5);
	
	if (IsFilled)	//指定椭圆填充
	{
		/*遍历起始点Y坐标*/
		for (j = -y; j < y; j ++)
		{
			/*在指定区域画点,填充部分椭圆*/
			OLED_DrawPoint(X, Y + j);
			OLED_DrawPoint(X, Y + j);
		}
	}
	
	/*画椭圆弧的起始点*/
	OLED_DrawPoint(X + x, Y + y);
	OLED_DrawPoint(X - x, Y - y);
	OLED_DrawPoint(X - x, Y + y);
	OLED_DrawPoint(X + x, Y - y);
	
	/*画椭圆中间部分*/
	while (b * b * (x + 1) < a * a * (y - 0.5))
	{
		if (d1 <= 0)		//下一个点在当前点东方
		{
			d1 += b * b * (2 * x + 3);
		}
		else				//下一个点在当前点东南方
		{
			d1 += b * b * (2 * x + 3) + a * a * (-2 * y + 2);
			y --;
		}
		x ++;
		
		if (IsFilled)	//指定椭圆填充
		{
			/*遍历中间部分*/
			for (j = -y; j < y; j ++)
			{
				/*在指定区域画点,填充部分椭圆*/
				OLED_DrawPoint(X + x, Y + j);
				OLED_DrawPoint(X - x, Y + j);
			}
		}
		
		/*画椭圆中间部分圆弧*/
		OLED_DrawPoint(X + x, Y + y);
		OLED_DrawPoint(X - x, Y - y);
		OLED_DrawPoint(X - x, Y + y);
		OLED_DrawPoint(X + x, Y - y);
	}
	
	/*画椭圆两侧部分*/
	d2 = b * b * (x + 0.5) * (x + 0.5) + a * a * (y - 1) * (y - 1) - a * a * b * b;
	
	while (y > 0)
	{
		if (d2 <= 0)		//下一个点在当前点东方
		{
			d2 += b * b * (2 * x + 2) + a * a * (-2 * y + 3);
			x ++;
			
		}
		else				//下一个点在当前点东南方
		{
			d2 += a * a * (-2 * y + 3);
		}
		y --;
		
		if (IsFilled)	//指定椭圆填充
		{
			/*遍历两侧部分*/
			for (j = -y; j < y; j ++)
			{
				/*在指定区域画点,填充部分椭圆*/
				OLED_DrawPoint(X + x, Y + j);
				OLED_DrawPoint(X - x, Y + j);
			}
		}
		
		/*画椭圆两侧部分圆弧*/
		OLED_DrawPoint(X + x, Y + y);
		OLED_DrawPoint(X - x, Y - y);
		OLED_DrawPoint(X - x, Y + y);
		OLED_DrawPoint(X + x, Y - y);
	}
}

/**
  * 函    数:OLED画圆弧
  * 参    数:X 指定圆弧的圆心横坐标,范围:0~127
  * 参    数:Y 指定圆弧的圆心纵坐标,范围:0~63
  * 参    数:Radius 指定圆弧的半径,范围:0~255
  * 参    数:StartAngle 指定圆弧的起始角度,范围:-180~180
  *           水平向右为0度,水平向左为180度或-180度,下方为正数,上方为负数,顺时针旋转
  * 参    数:EndAngle 指定圆弧的终止角度,范围:-180~180
  *           水平向右为0度,水平向左为180度或-180度,下方为正数,上方为负数,顺时针旋转
  * 参    数:IsFilled 指定圆弧是否填充,填充后为扇形
  *           范围:OLED_UNFILLED		不填充
  *                 OLED_FILLED			填充
  * 返 回 值:无
  * 说    明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数
  */
void OLED_DrawArc(uint8_t X, uint8_t Y, uint8_t Radius, int16_t StartAngle, int16_t EndAngle, uint8_t IsFilled)
{
	int16_t x, y, d, j;
	
	/*此函数借用Bresenham算法画圆的方法*/
	
	d = 1 - Radius;
	x = 0;
	y = Radius;
	
	/*在画圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/
	if (OLED_IsInAngle(x, y, StartAngle, EndAngle))	{OLED_DrawPoint(X + x, Y + y);}
	if (OLED_IsInAngle(-x, -y, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y - y);}
	if (OLED_IsInAngle(y, x, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y + x);}
	if (OLED_IsInAngle(-y, -x, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y - x);}
	
	if (IsFilled)	//指定圆弧填充
	{
		/*遍历起始点Y坐标*/
		for (j = -y; j < y; j ++)
		{
			/*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/
			if (OLED_IsInAngle(0, j, StartAngle, EndAngle)) {OLED_DrawPoint(X, Y + j);}
		}
	}
	
	while (x < y)		//遍历X轴的每个点
	{
		x ++;
		if (d < 0)		//下一个点在当前点东方
		{
			d += 2 * x + 1;
		}
		else			//下一个点在当前点东南方
		{
			y --;
			d += 2 * (x - y) + 1;
		}
		
		/*在画圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/
		if (OLED_IsInAngle(x, y, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y + y);}
		if (OLED_IsInAngle(y, x, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y + x);}
		if (OLED_IsInAngle(-x, -y, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y - y);}
		if (OLED_IsInAngle(-y, -x, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y - x);}
		if (OLED_IsInAngle(x, -y, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y - y);}
		if (OLED_IsInAngle(y, -x, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y - x);}
		if (OLED_IsInAngle(-x, y, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y + y);}
		if (OLED_IsInAngle(-y, x, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y + x);}
		
		if (IsFilled)	//指定圆弧填充
		{
			/*遍历中间部分*/
			for (j = -y; j < y; j ++)
			{
				/*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/
				if (OLED_IsInAngle(x, j, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y + j);}
				if (OLED_IsInAngle(-x, j, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y + j);}
			}
			
			/*遍历两侧部分*/
			for (j = -x; j < x; j ++)
			{
				/*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/
				if (OLED_IsInAngle(-y, j, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y + j);}
				if (OLED_IsInAngle(y, j, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y + j);}
			}
		}
	}
}

/*********************功能函数*/


/*****************江协科技|版权所有****************/
/*****************jiangxiekeji.com*****************/

OLED.h

#ifndef __OLED_H
#define __OLED_H

#include <stdint.h>
#include "OLED_Data.h"

/*参数宏定义*********************/

/*FontSize参数取值*/
/*此参数值不仅用于判断,而且用于计算横向字符偏移,默认值为字体像素宽度*/
#define OLED_8X16				8
#define OLED_6X8				6

/*IsFilled参数数值*/
#define OLED_UNFILLED			0
#define OLED_FILLED				1

/*********************参数宏定义*/


/*函数声明*********************/

/*初始化函数*/
void OLED_Init(void);

/*更新函数*/
void OLED_Update(void);
void OLED_UpdateArea(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height);

/*显存控制函数*/
void OLED_Clear(void);
void OLED_ClearArea(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height);
void OLED_Reverse(void);
void OLED_ReverseArea(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height);

/*显示函数*/
void OLED_ShowChar(uint8_t X, uint8_t Y, char Char, uint8_t FontSize);
void OLED_ShowString(uint8_t X, uint8_t Y, char *String, uint8_t FontSize);
void OLED_ShowNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize);
void OLED_ShowSignedNum(uint8_t X, uint8_t Y, int32_t Number, uint8_t Length, uint8_t FontSize);
void OLED_ShowHexNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize);
void OLED_ShowBinNum(uint8_t X, uint8_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize);
void OLED_ShowFloatNum(uint8_t X, uint8_t Y, double Number, uint8_t IntLength, uint8_t FraLength, uint8_t FontSize);
void OLED_ShowChinese(uint8_t X, uint8_t Y, char *Chinese);
void OLED_ShowImage(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height, const uint8_t *Image);
void OLED_Printf(uint8_t X, uint8_t Y, uint8_t FontSize, char *format, ...);

/*绘图函数*/
void OLED_DrawPoint(uint8_t X, uint8_t Y);
uint8_t OLED_GetPoint(uint8_t X, uint8_t Y);
void OLED_DrawLine(uint8_t X0, uint8_t Y0, uint8_t X1, uint8_t Y1);
void OLED_DrawRectangle(uint8_t X, uint8_t Y, uint8_t Width, uint8_t Height, uint8_t IsFilled);
void OLED_DrawTriangle(uint8_t X0, uint8_t Y0, uint8_t X1, uint8_t Y1, uint8_t X2, uint8_t Y2, uint8_t IsFilled);
void OLED_DrawCircle(uint8_t X, uint8_t Y, uint8_t Radius, uint8_t IsFilled);
void OLED_DrawEllipse(uint8_t X, uint8_t Y, uint8_t A, uint8_t B, uint8_t IsFilled);
void OLED_DrawArc(uint8_t X, uint8_t Y, uint8_t Radius, int16_t StartAngle, int16_t EndAngle, uint8_t IsFilled);

/*********************函数声明*/

#endif


/*****************江协科技|版权所有****************/
/*****************jiangxiekeji.com*****************/

OLED_Data.c

#include "OLED_Data.h"

/**
  * 数据存储格式:
  * 纵向8点,高位在下,先从左到右,再从上到下
  * 每一个Bit对应一个像素点
  * 
  *      B0 B0                  B0 B0
  *      B1 B1                  B1 B1
  *      B2 B2                  B2 B2
  *      B3 B3  ------------->  B3 B3 --
  *      B4 B4                  B4 B4  |
  *      B5 B5                  B5 B5  |
  *      B6 B6                  B6 B6  |
  *      B7 B7                  B7 B7  |
  *                                    |
  *  -----------------------------------
  *  |   
  *  |   B0 B0                  B0 B0
  *  |   B1 B1                  B1 B1
  *  |   B2 B2                  B2 B2
  *  --> B3 B3  ------------->  B3 B3
  *      B4 B4                  B4 B4
  *      B5 B5                  B5 B5
  *      B6 B6                  B6 B6
  *      B7 B7                  B7 B7
  * 
  */

/*ASCII字模数据*********************/

/*宽8像素,高16像素*/
const uint8_t OLED_F8x16[][16] =
{
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,//   0
	0x00,0x00,0x00,0xF8,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x33,0x30,0x00,0x00,0x00,// ! 1
	0x00,0x16,0x0E,0x00,0x16,0x0E,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// " 2
	0x40,0xC0,0x78,0x40,0xC0,0x78,0x40,0x00,
	0x04,0x3F,0x04,0x04,0x3F,0x04,0x04,0x00,// # 3
	0x00,0x70,0x88,0xFC,0x08,0x30,0x00,0x00,
	0x00,0x18,0x20,0xFF,0x21,0x1E,0x00,0x00,// $ 4
	0xF0,0x08,0xF0,0x00,0xE0,0x18,0x00,0x00,
	0x00,0x21,0x1C,0x03,0x1E,0x21,0x1E,0x00,// % 5
	0x00,0xF0,0x08,0x88,0x70,0x00,0x00,0x00,
	0x1E,0x21,0x23,0x24,0x19,0x27,0x21,0x10,// & 6
	0x00,0x00,0x00,0x16,0x0E,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ' 7
	0x00,0x00,0x00,0xE0,0x18,0x04,0x02,0x00,
	0x00,0x00,0x00,0x07,0x18,0x20,0x40,0x00,// ( 8
	0x00,0x02,0x04,0x18,0xE0,0x00,0x00,0x00,
	0x00,0x40,0x20,0x18,0x07,0x00,0x00,0x00,// ) 9
	0x40,0x40,0x80,0xF0,0x80,0x40,0x40,0x00,
	0x02,0x02,0x01,0x0F,0x01,0x02,0x02,0x00,// * 10
	0x00,0x00,0x00,0xF0,0x00,0x00,0x00,0x00,
	0x01,0x01,0x01,0x1F,0x01,0x01,0x01,0x00,// + 11
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0xB0,0x70,0x00,0x00,0x00,0x00,0x00,// , 12
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,// - 13
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x30,0x30,0x00,0x00,0x00,0x00,0x00,// . 14
	0x00,0x00,0x00,0x00,0x80,0x60,0x18,0x04,
	0x00,0x60,0x18,0x06,0x01,0x00,0x00,0x00,// / 15
	0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,
	0x00,0x0F,0x10,0x20,0x20,0x10,0x0F,0x00,// 0 16
	0x00,0x10,0x10,0xF8,0x00,0x00,0x00,0x00,
	0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// 1 17
	0x00,0x70,0x08,0x08,0x08,0x88,0x70,0x00,
	0x00,0x30,0x28,0x24,0x22,0x21,0x30,0x00,// 2 18
	0x00,0x30,0x08,0x88,0x88,0x48,0x30,0x00,
	0x00,0x18,0x20,0x20,0x20,0x11,0x0E,0x00,// 3 19
	0x00,0x00,0xC0,0x20,0x10,0xF8,0x00,0x00,
	0x00,0x07,0x04,0x24,0x24,0x3F,0x24,0x00,// 4 20
	0x00,0xF8,0x08,0x88,0x88,0x08,0x08,0x00,
	0x00,0x19,0x21,0x20,0x20,0x11,0x0E,0x00,// 5 21
	0x00,0xE0,0x10,0x88,0x88,0x18,0x00,0x00,
	0x00,0x0F,0x11,0x20,0x20,0x11,0x0E,0x00,// 6 22
	0x00,0x38,0x08,0x08,0xC8,0x38,0x08,0x00,
	0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,// 7 23
	0x00,0x70,0x88,0x08,0x08,0x88,0x70,0x00,
	0x00,0x1C,0x22,0x21,0x21,0x22,0x1C,0x00,// 8 24
	0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,
	0x00,0x00,0x31,0x22,0x22,0x11,0x0F,0x00,// 9 25
	0x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00,
	0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,// : 26
	0x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00,
	0x00,0x00,0x80,0xB0,0x70,0x00,0x00,0x00,// ; 27
	0x00,0x00,0x80,0x40,0x20,0x10,0x08,0x00,
	0x00,0x01,0x02,0x04,0x08,0x10,0x20,0x00,// < 28
	0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00,
	0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,// = 29
	0x00,0x08,0x10,0x20,0x40,0x80,0x00,0x00,
	0x00,0x20,0x10,0x08,0x04,0x02,0x01,0x00,// > 30
	0x00,0x70,0x48,0x08,0x08,0x08,0xF0,0x00,
	0x00,0x00,0x00,0x30,0x36,0x01,0x00,0x00,// ? 31
	0xC0,0x30,0xC8,0x28,0xE8,0x10,0xE0,0x00,
	0x07,0x18,0x27,0x24,0x23,0x14,0x0B,0x00,// @ 32
	0x00,0x00,0xC0,0x38,0xE0,0x00,0x00,0x00,
	0x20,0x3C,0x23,0x02,0x02,0x27,0x38,0x20,// A 33
	0x08,0xF8,0x88,0x88,0x88,0x70,0x00,0x00,
	0x20,0x3F,0x20,0x20,0x20,0x11,0x0E,0x00,// B 34
	0xC0,0x30,0x08,0x08,0x08,0x08,0x38,0x00,
	0x07,0x18,0x20,0x20,0x20,0x10,0x08,0x00,// C 35
	0x08,0xF8,0x08,0x08,0x08,0x10,0xE0,0x00,
	0x20,0x3F,0x20,0x20,0x20,0x10,0x0F,0x00,// D 36
	0x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00,
	0x20,0x3F,0x20,0x20,0x23,0x20,0x18,0x00,// E 37
	0x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00,
	0x20,0x3F,0x20,0x00,0x03,0x00,0x00,0x00,// F 38
	0xC0,0x30,0x08,0x08,0x08,0x38,0x00,0x00,
	0x07,0x18,0x20,0x20,0x22,0x1E,0x02,0x00,// G 39
	0x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08,
	0x20,0x3F,0x21,0x01,0x01,0x21,0x3F,0x20,// H 40
	0x00,0x08,0x08,0xF8,0x08,0x08,0x00,0x00,
	0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// I 41
	0x00,0x00,0x08,0x08,0xF8,0x08,0x08,0x00,
	0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,0x00,// J 42
	0x08,0xF8,0x88,0xC0,0x28,0x18,0x08,0x00,
	0x20,0x3F,0x20,0x01,0x26,0x38,0x20,0x00,// K 43
	0x08,0xF8,0x08,0x00,0x00,0x00,0x00,0x00,
	0x20,0x3F,0x20,0x20,0x20,0x20,0x30,0x00,// L 44
	0x08,0xF8,0xF8,0x00,0xF8,0xF8,0x08,0x00,
	0x20,0x3F,0x00,0x3F,0x00,0x3F,0x20,0x00,// M 45
	0x08,0xF8,0x30,0xC0,0x00,0x08,0xF8,0x08,
	0x20,0x3F,0x20,0x00,0x07,0x18,0x3F,0x00,// N 46
	0xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00,
	0x0F,0x10,0x20,0x20,0x20,0x10,0x0F,0x00,// O 47
	0x08,0xF8,0x08,0x08,0x08,0x08,0xF0,0x00,
	0x20,0x3F,0x21,0x01,0x01,0x01,0x00,0x00,// P 48
	0xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00,
	0x0F,0x18,0x24,0x24,0x38,0x50,0x4F,0x00,// Q 49
	0x08,0xF8,0x88,0x88,0x88,0x88,0x70,0x00,
	0x20,0x3F,0x20,0x00,0x03,0x0C,0x30,0x20,// R 50
	0x00,0x70,0x88,0x08,0x08,0x08,0x38,0x00,
	0x00,0x38,0x20,0x21,0x21,0x22,0x1C,0x00,// S 51
	0x18,0x08,0x08,0xF8,0x08,0x08,0x18,0x00,
	0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00,// T 52
	0x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08,
	0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00,// U 53
	0x08,0x78,0x88,0x00,0x00,0xC8,0x38,0x08,
	0x00,0x00,0x07,0x38,0x0E,0x01,0x00,0x00,// V 54
	0xF8,0x08,0x00,0xF8,0x00,0x08,0xF8,0x00,
	0x03,0x3C,0x07,0x00,0x07,0x3C,0x03,0x00,// W 55
	0x08,0x18,0x68,0x80,0x80,0x68,0x18,0x08,
	0x20,0x30,0x2C,0x03,0x03,0x2C,0x30,0x20,// X 56
	0x08,0x38,0xC8,0x00,0xC8,0x38,0x08,0x00,
	0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00,// Y 57
	0x10,0x08,0x08,0x08,0xC8,0x38,0x08,0x00,
	0x20,0x38,0x26,0x21,0x20,0x20,0x18,0x00,// Z 58
	0x00,0x00,0x00,0xFE,0x02,0x02,0x02,0x00,
	0x00,0x00,0x00,0x7F,0x40,0x40,0x40,0x00,// [ 59
	0x00,0x0C,0x30,0xC0,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x01,0x06,0x38,0xC0,0x00,// \ 60
	0x00,0x02,0x02,0x02,0xFE,0x00,0x00,0x00,
	0x00,0x40,0x40,0x40,0x7F,0x00,0x00,0x00,// ] 61
	0x00,0x20,0x10,0x08,0x04,0x08,0x10,0x20,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ^ 62
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,// _ 63
	0x00,0x02,0x04,0x08,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ` 64
	0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,
	0x00,0x19,0x24,0x22,0x22,0x22,0x3F,0x20,// a 65
	0x08,0xF8,0x00,0x80,0x80,0x00,0x00,0x00,
	0x00,0x3F,0x11,0x20,0x20,0x11,0x0E,0x00,// b 66
	0x00,0x00,0x00,0x80,0x80,0x80,0x00,0x00,
	0x00,0x0E,0x11,0x20,0x20,0x20,0x11,0x00,// c 67
	0x00,0x00,0x00,0x80,0x80,0x88,0xF8,0x00,
	0x00,0x0E,0x11,0x20,0x20,0x10,0x3F,0x20,// d 68
	0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,
	0x00,0x1F,0x22,0x22,0x22,0x22,0x13,0x00,// e 69
	0x00,0x80,0x80,0xF0,0x88,0x88,0x88,0x18,
	0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// f 70
	0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,
	0x00,0x6B,0x94,0x94,0x94,0x93,0x60,0x00,// g 71
	0x08,0xF8,0x00,0x80,0x80,0x80,0x00,0x00,
	0x20,0x3F,0x21,0x00,0x00,0x20,0x3F,0x20,// h 72
	0x00,0x80,0x98,0x98,0x00,0x00,0x00,0x00,
	0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// i 73
	0x00,0x00,0x00,0x80,0x98,0x98,0x00,0x00,
	0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,// j 74
	0x08,0xF8,0x00,0x00,0x80,0x80,0x80,0x00,
	0x20,0x3F,0x24,0x02,0x2D,0x30,0x20,0x00,// k 75
	0x00,0x08,0x08,0xF8,0x00,0x00,0x00,0x00,
	0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// l 76
	0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,
	0x20,0x3F,0x20,0x00,0x3F,0x20,0x00,0x3F,// m 77
	0x00,0x80,0x80,0x00,0x80,0x80,0x00,0x00,
	0x00,0x20,0x3F,0x21,0x00,0x20,0x3F,0x20,// n 78
	0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,
	0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00,// o 79
	0x80,0x80,0x00,0x80,0x80,0x00,0x00,0x00,
	0x80,0xFF,0xA1,0x20,0x20,0x11,0x0E,0x00,// p 80
	0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x00,
	0x00,0x0E,0x11,0x20,0x20,0xA0,0xFF,0x80,// q 81
	0x80,0x80,0x80,0x00,0x80,0x80,0x80,0x00,
	0x20,0x20,0x3F,0x21,0x20,0x00,0x01,0x00,// r 82
	0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,
	0x00,0x33,0x24,0x24,0x24,0x24,0x19,0x00,// s 83
	0x00,0x80,0x80,0xE0,0x80,0x80,0x00,0x00,
	0x00,0x00,0x00,0x1F,0x20,0x20,0x00,0x00,// t 84
	0x80,0x80,0x00,0x00,0x00,0x80,0x80,0x00,
	0x00,0x1F,0x20,0x20,0x20,0x10,0x3F,0x20,// u 85
	0x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80,
	0x00,0x01,0x0E,0x30,0x08,0x06,0x01,0x00,// v 86
	0x80,0x80,0x00,0x80,0x00,0x80,0x80,0x80,
	0x0F,0x30,0x0C,0x03,0x0C,0x30,0x0F,0x00,// w 87
	0x00,0x80,0x80,0x00,0x80,0x80,0x80,0x00,
	0x00,0x20,0x31,0x2E,0x0E,0x31,0x20,0x00,// x 88
	0x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80,
	0x80,0x81,0x8E,0x70,0x18,0x06,0x01,0x00,// y 89
	0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x00,
	0x00,0x21,0x30,0x2C,0x22,0x21,0x30,0x00,// z 90
	0x00,0x00,0x00,0x00,0x80,0x7C,0x02,0x02,
	0x00,0x00,0x00,0x00,0x00,0x3F,0x40,0x40,// { 91
	0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,// | 92
	0x00,0x02,0x02,0x7C,0x80,0x00,0x00,0x00,
	0x00,0x40,0x40,0x3F,0x00,0x00,0x00,0x00,// } 93
	0x00,0x80,0x40,0x40,0x80,0x00,0x00,0x80,
	0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x00,// ~ 94
};

/*宽6像素,高8像素*/
const uint8_t OLED_F6x8[][6] = 
{
	0x00,0x00,0x00,0x00,0x00,0x00,//   0
	0x00,0x00,0x00,0x2F,0x00,0x00,// ! 1
	0x00,0x00,0x07,0x00,0x07,0x00,// " 2
	0x00,0x14,0x7F,0x14,0x7F,0x14,// # 3
	0x00,0x24,0x2A,0x7F,0x2A,0x12,// $ 4
	0x00,0x23,0x13,0x08,0x64,0x62,// % 5
	0x00,0x36,0x49,0x55,0x22,0x50,// & 6
	0x00,0x00,0x00,0x07,0x00,0x00,// ' 7
	0x00,0x00,0x1C,0x22,0x41,0x00,// ( 8
	0x00,0x00,0x41,0x22,0x1C,0x00,// ) 9
	0x00,0x14,0x08,0x3E,0x08,0x14,// * 10
	0x00,0x08,0x08,0x3E,0x08,0x08,// + 11
	0x00,0x00,0x00,0xA0,0x60,0x00,// , 12
	0x00,0x08,0x08,0x08,0x08,0x08,// - 13
	0x00,0x00,0x60,0x60,0x00,0x00,// . 14
	0x00,0x20,0x10,0x08,0x04,0x02,// / 15
	0x00,0x3E,0x51,0x49,0x45,0x3E,// 0 16
	0x00,0x00,0x42,0x7F,0x40,0x00,// 1 17
	0x00,0x42,0x61,0x51,0x49,0x46,// 2 18
	0x00,0x21,0x41,0x45,0x4B,0x31,// 3 19
	0x00,0x18,0x14,0x12,0x7F,0x10,// 4 20
	0x00,0x27,0x45,0x45,0x45,0x39,// 5 21
	0x00,0x3C,0x4A,0x49,0x49,0x30,// 6 22
	0x00,0x01,0x71,0x09,0x05,0x03,// 7 23
	0x00,0x36,0x49,0x49,0x49,0x36,// 8 24
	0x00,0x06,0x49,0x49,0x29,0x1E,// 9 25
	0x00,0x00,0x36,0x36,0x00,0x00,// : 26
	0x00,0x00,0x56,0x36,0x00,0x00,// ; 27
	0x00,0x08,0x14,0x22,0x41,0x00,// < 28
	0x00,0x14,0x14,0x14,0x14,0x14,// = 29
	0x00,0x00,0x41,0x22,0x14,0x08,// > 30
	0x00,0x02,0x01,0x51,0x09,0x06,// ? 31
	0x00,0x3E,0x49,0x55,0x59,0x2E,// @ 32
	0x00,0x7C,0x12,0x11,0x12,0x7C,// A 33
	0x00,0x7F,0x49,0x49,0x49,0x36,// B 34
	0x00,0x3E,0x41,0x41,0x41,0x22,// C 35
	0x00,0x7F,0x41,0x41,0x22,0x1C,// D 36
	0x00,0x7F,0x49,0x49,0x49,0x41,// E 37
	0x00,0x7F,0x09,0x09,0x09,0x01,// F 38
	0x00,0x3E,0x41,0x49,0x49,0x7A,// G 39
	0x00,0x7F,0x08,0x08,0x08,0x7F,// H 40
	0x00,0x00,0x41,0x7F,0x41,0x00,// I 41
	0x00,0x20,0x40,0x41,0x3F,0x01,// J 42
	0x00,0x7F,0x08,0x14,0x22,0x41,// K 43
	0x00,0x7F,0x40,0x40,0x40,0x40,// L 44
	0x00,0x7F,0x02,0x0C,0x02,0x7F,// M 45
	0x00,0x7F,0x04,0x08,0x10,0x7F,// N 46
	0x00,0x3E,0x41,0x41,0x41,0x3E,// O 47
	0x00,0x7F,0x09,0x09,0x09,0x06,// P 48
	0x00,0x3E,0x41,0x51,0x21,0x5E,// Q 49
	0x00,0x7F,0x09,0x19,0x29,0x46,// R 50
	0x00,0x46,0x49,0x49,0x49,0x31,// S 51
	0x00,0x01,0x01,0x7F,0x01,0x01,// T 52
	0x00,0x3F,0x40,0x40,0x40,0x3F,// U 53
	0x00,0x1F,0x20,0x40,0x20,0x1F,// V 54
	0x00,0x3F,0x40,0x38,0x40,0x3F,// W 55
	0x00,0x63,0x14,0x08,0x14,0x63,// X 56
	0x00,0x07,0x08,0x70,0x08,0x07,// Y 57
	0x00,0x61,0x51,0x49,0x45,0x43,// Z 58
	0x00,0x00,0x7F,0x41,0x41,0x00,// [ 59
	0x00,0x02,0x04,0x08,0x10,0x20,// \ 60
	0x00,0x00,0x41,0x41,0x7F,0x00,// ] 61
	0x00,0x04,0x02,0x01,0x02,0x04,// ^ 62
	0x00,0x40,0x40,0x40,0x40,0x40,// _ 63
	0x00,0x00,0x01,0x02,0x04,0x00,// ` 64
	0x00,0x20,0x54,0x54,0x54,0x78,// a 65
	0x00,0x7F,0x48,0x44,0x44,0x38,// b 66
	0x00,0x38,0x44,0x44,0x44,0x20,// c 67
	0x00,0x38,0x44,0x44,0x48,0x7F,// d 68
	0x00,0x38,0x54,0x54,0x54,0x18,// e 69
	0x00,0x08,0x7E,0x09,0x01,0x02,// f 70
	0x00,0x18,0xA4,0xA4,0xA4,0x7C,// g 71
	0x00,0x7F,0x08,0x04,0x04,0x78,// h 72
	0x00,0x00,0x44,0x7D,0x40,0x00,// i 73
	0x00,0x40,0x80,0x84,0x7D,0x00,// j 74
	0x00,0x7F,0x10,0x28,0x44,0x00,// k 75
	0x00,0x00,0x41,0x7F,0x40,0x00,// l 76
	0x00,0x7C,0x04,0x18,0x04,0x78,// m 77
	0x00,0x7C,0x08,0x04,0x04,0x78,// n 78
	0x00,0x38,0x44,0x44,0x44,0x38,// o 79
	0x00,0xFC,0x24,0x24,0x24,0x18,// p 80
	0x00,0x18,0x24,0x24,0x18,0xFC,// q 81
	0x00,0x7C,0x08,0x04,0x04,0x08,// r 82
	0x00,0x48,0x54,0x54,0x54,0x20,// s 83
	0x00,0x04,0x3F,0x44,0x40,0x20,// t 84
	0x00,0x3C,0x40,0x40,0x20,0x7C,// u 85
	0x00,0x1C,0x20,0x40,0x20,0x1C,// v 86
	0x00,0x3C,0x40,0x30,0x40,0x3C,// w 87
	0x00,0x44,0x28,0x10,0x28,0x44,// x 88
	0x00,0x1C,0xA0,0xA0,0xA0,0x7C,// y 89
	0x00,0x44,0x64,0x54,0x4C,0x44,// z 90
	0x00,0x00,0x08,0x7F,0x41,0x00,// { 91
	0x00,0x00,0x00,0x7F,0x00,0x00,// | 92
	0x00,0x00,0x41,0x7F,0x08,0x00,// } 93
	0x00,0x08,0x04,0x08,0x10,0x08,// ~ 94
};
/*********************ASCII字模数据*/


/*汉字字模数据*********************/

/*相同的汉字只需要定义一次,汉字不分先后顺序*/
/*必须全部为汉字或者全角字符,不要加入任何半角字符*/

/*宽16像素,高16像素*/
const ChineseCell_t OLED_CF16x16[] = {
	
	",",
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x58,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	
	"。",
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x18,0x24,0x24,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	":",
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x36,0x36,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*":",0*/	
	
	"世",
	0x20,0x20,0x20,0xFE,0x20,0x20,0xFF,0x20,0x20,0x20,0xFF,0x20,0x20,0x20,0x20,0x00,
	0x00,0x00,0x00,0x7F,0x40,0x40,0x47,0x44,0x44,0x44,0x47,0x40,0x40,0x40,0x00,0x00,
	
	"界",
	0x00,0x00,0x00,0xFE,0x92,0x92,0x92,0xFE,0x92,0x92,0x92,0xFE,0x00,0x00,0x00,0x00,
	0x08,0x08,0x04,0x84,0x62,0x1E,0x01,0x00,0x01,0xFE,0x02,0x04,0x04,0x08,0x08,0x00,
	
	/*按照上面的格式,在这个位置加入新的汉字数据*/
	//...
	"温",
	0x10,0x60,0x02,0x8C,0x00,0x00,0xFE,0x92,0x92,0x92,0x92,0x92,0xFE,0x00,0x00,0x00,
	0x04,0x04,0x7E,0x01,0x40,0x7E,0x42,0x42,0x7E,0x42,0x7E,0x42,0x42,0x7E,0x40,0x00,/*"温",0*/
	"湿",
	0x10,0x60,0x02,0x8C,0x00,0xFE,0x92,0x92,0x92,0x92,0x92,0x92,0xFE,0x00,0x00,0x00,
	0x04,0x04,0x7E,0x01,0x44,0x48,0x50,0x7F,0x40,0x40,0x7F,0x50,0x48,0x44,0x40,0x00,/*"湿",1*/
	"烟",
	0x80,0x70,0x00,0xFF,0x10,0x08,0xFE,0x42,0x42,0x42,0xFA,0x42,0x42,0x42,0xFE,0x00,
	0x80,0x60,0x18,0x07,0x08,0x10,0xFF,0x50,0x48,0x46,0x41,0x42,0x4C,0x40,0xFF,0x00,/*"烟",2*/
	"雾",
	0x10,0x0C,0x05,0x55,0x55,0xD5,0x05,0x7F,0x05,0x55,0x55,0x55,0x05,0x14,0x0C,0x00,
	0x10,0x10,0x10,0x8A,0xA9,0x6B,0x35,0x25,0x25,0xAB,0xE9,0x08,0x10,0x10,0x10,0x00,/*"雾",3*/
	"浓",
	0x10,0x60,0x02,0x8C,0x20,0x18,0x08,0xC8,0x38,0xCF,0x08,0x08,0x28,0x98,0x00,0x00,
	0x04,0x04,0x7E,0x01,0x04,0x02,0x01,0xFF,0x40,0x21,0x06,0x0A,0x11,0x20,0x40,0x00,/*"浓",4*/

	"度",
	0x00,0x00,0xFC,0x24,0x24,0x24,0xFC,0x25,0x26,0x24,0xFC,0x24,0x24,0x24,0x04,0x00,
	0x40,0x30,0x8F,0x80,0x84,0x4C,0x55,0x25,0x25,0x25,0x55,0x4C,0x80,0x80,0x80,0x00,/*"度",5*/	
	"阈",
	0x00,0xF8,0x01,0x22,0xA0,0xA2,0xA2,0x22,0xFE,0x22,0xAA,0x32,0x02,0xFE,0x00,0x00,
	0x00,0xFF,0x00,0x10,0x13,0x0A,0x4B,0x20,0x17,0x0C,0x13,0x38,0x80,0xFF,0x00,0x00,/*"阈",0*/
	"值",
	0x00,0x80,0x60,0xF8,0x07,0x04,0xE4,0xA4,0xA4,0xBF,0xA4,0xA4,0xE4,0x04,0x00,0x00,
	0x01,0x00,0x00,0xFF,0x40,0x40,0x7F,0x4A,0x4A,0x4A,0x4A,0x4A,0x7F,0x40,0x40,0x00,/*"值",1*/
	"℃",
	0x06,0x09,0x09,0xE6,0xF8,0x0C,0x04,0x02,0x02,0x02,0x02,0x02,0x04,0x1E,0x00,0x00,
	0x00,0x00,0x00,0x07,0x1F,0x30,0x20,0x40,0x40,0x40,0x40,0x40,0x20,0x10,0x00,0x00,/*"℃",0*/
	"%",
	0x00,0x00,0x7C,0x82,0x82,0x7C,0x00,0x80,0x40,0x20,0x10,0x08,0x04,0x02,0x00,0x00,
	0x00,0x20,0x10,0x08,0x04,0x02,0x01,0x00,0x3E,0x41,0x41,0x3E,0x00,0x00,0x00,0x00,/*"%",1*/
	"红",
	0x20,0x30,0xAC,0x63,0x20,0x18,0x00,0x04,0x04,0x04,0xFC,0x04,0x04,0x04,0x00,0x00,
	0x22,0x67,0x22,0x12,0x12,0x12,0x40,0x40,0x40,0x40,0x7F,0x40,0x40,0x40,0x40,0x00,/*"红",0*/
	"灯",
	0x80,0x70,0x00,0xFF,0x20,0x10,0x04,0x04,0x04,0x04,0xFC,0x04,0x04,0x04,0x04,0x00,
	0x80,0x60,0x18,0x07,0x08,0x30,0x00,0x00,0x40,0x80,0x7F,0x00,0x00,0x00,0x00,0x00,/*"灯",1*/
	"亮",
	0x00,0x04,0x04,0x74,0x54,0x54,0x55,0x56,0x54,0x54,0x54,0x74,0x04,0x04,0x00,0x00,
	0x84,0x83,0x41,0x21,0x1D,0x05,0x05,0x05,0x05,0x05,0x7D,0x81,0x81,0x85,0xE3,0x00,/*"亮",2*/
	"风",
	0x00,0x00,0xFE,0x02,0x12,0x22,0xC2,0x02,0xC2,0x32,0x02,0xFE,0x00,0x00,0x00,0x00,
	0x80,0x60,0x1F,0x00,0x20,0x10,0x0C,0x03,0x0C,0x30,0x00,0x0F,0x30,0x40,0xF8,0x00,/*"风",3*/
	"扇",
	0x00,0x00,0xFC,0x24,0x24,0x24,0x25,0x26,0x24,0x24,0x24,0x24,0x24,0x3C,0x00,0x00,
	0x40,0x30,0x0F,0x21,0x15,0x49,0x81,0x7F,0x00,0x21,0x15,0x49,0x81,0x7F,0x00,0x00,/*"扇",4*/
	"转",
	0xC8,0xB8,0x8F,0xE8,0x88,0x88,0x40,0x48,0x48,0xE8,0x5F,0x48,0x48,0x48,0x40,0x00,
	0x08,0x18,0x08,0xFF,0x04,0x04,0x00,0x02,0x0B,0x12,0x22,0xD2,0x0A,0x06,0x00,0x00,/*"转",5*/
	"黄",
	0x10,0x10,0x12,0xD2,0x52,0x5F,0x52,0xF2,0x52,0x5F,0x52,0xD2,0x12,0x10,0x10,0x00,
	0x00,0x00,0x00,0x9F,0x52,0x32,0x12,0x1F,0x12,0x32,0x52,0x9F,0x00,0x00,0x00,0x00,/*"黄",6*/
	"蓝",
	0x04,0x04,0xE4,0x04,0x0F,0xF4,0x04,0x04,0xF4,0x44,0xCF,0x44,0x44,0x44,0x04,0x00,
	0x40,0x40,0x7D,0x44,0x44,0x7D,0x44,0x45,0x44,0x7C,0x44,0x45,0x7C,0x40,0x40,0x00,/*"蓝",7*/
	"最",
	0x40,0x40,0xC0,0x5F,0x55,0x55,0xD5,0x55,0x55,0x55,0x55,0x5F,0x40,0x40,0x40,0x00,
	0x20,0x60,0x3F,0x25,0x15,0x15,0xFF,0x90,0x47,0x29,0x11,0x2D,0x43,0x80,0x80,0x00,/*"最",0*/
	"强",
	0x02,0xE2,0x22,0x22,0x3E,0x00,0x80,0x9E,0x92,0x92,0xF2,0x92,0x92,0x9E,0x80,0x00,
	0x00,0x43,0x82,0x42,0x3E,0x40,0x47,0x44,0x44,0x44,0x7F,0x44,0x44,0x54,0xE7,0x00,/*"强",1*/
	"王",
	0x00,0x02,0x82,0x82,0x82,0x82,0x82,0xFE,0x82,0x82,0x82,0x82,0x82,0x02,0x00,0x00,
	0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x7F,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00,/*"王",2*/
	"者",
	0x20,0x20,0x24,0x24,0x24,0x24,0xBF,0x64,0x24,0x34,0x28,0x24,0x22,0x20,0x20,0x00,
	0x10,0x08,0x04,0x02,0xFF,0x49,0x49,0x49,0x49,0x49,0x49,0xFF,0x00,0x00,0x00,0x00,/*"者",3*/
	"参",
	0x00,0x20,0x20,0xA8,0x6C,0x2A,0x39,0x28,0xA8,0x2A,0x6C,0xA8,0x20,0x20,0x00,0x00,
	0x02,0x82,0x81,0x90,0x92,0x4A,0x49,0x45,0x24,0x22,0x10,0x08,0x01,0x02,0x02,0x00,/*"参",4*/
	"见",
	0x00,0x00,0x00,0xFE,0x02,0x02,0x02,0xF2,0x02,0x02,0x02,0xFE,0x00,0x00,0x00,0x00,
	0x80,0x80,0x40,0x47,0x20,0x18,0x06,0x01,0x7E,0x80,0x80,0x87,0x80,0x80,0xE0,0x00,/*"见",5*/
	"我",
	0x20,0x24,0x24,0x24,0xFE,0x23,0x22,0x20,0x20,0xFF,0x20,0x22,0x2C,0xA0,0x20,0x00,
	0x00,0x08,0x48,0x84,0x7F,0x02,0x41,0x40,0x20,0x13,0x0C,0x14,0x22,0x41,0xF8,0x00,/*"我",0*/
	"和",
	0x20,0x24,0x24,0xA4,0xFE,0x23,0x22,0x20,0x00,0xF8,0x08,0x08,0x08,0xF8,0x00,0x00,
	0x10,0x08,0x06,0x01,0xFF,0x01,0x06,0x00,0x00,0x3F,0x10,0x10,0x10,0x3F,0x00,0x00,/*"和",1*/
	"的",
	0x00,0xF8,0x0C,0x0B,0x08,0x08,0xF8,0x40,0x30,0x8F,0x08,0x08,0x08,0xF8,0x00,0x00,
	0x00,0x7F,0x21,0x21,0x21,0x21,0x7F,0x00,0x00,0x00,0x43,0x80,0x40,0x3F,0x00,0x00,/*"的",2*/
	"祖",
	0x08,0x08,0x89,0xEE,0x98,0x00,0x00,0xFE,0x22,0x22,0x22,0x22,0xFE,0x00,0x00,0x00,
	0x02,0x01,0x00,0xFF,0x00,0x43,0x40,0x7F,0x42,0x42,0x42,0x42,0x7F,0x40,0x40,0x00,/*"祖",3*/
	"国",
	0x00,0xFE,0x02,0x12,0x92,0x92,0x92,0xF2,0x92,0x92,0x92,0x12,0x02,0xFE,0x00,0x00,
	0x00,0xFF,0x40,0x48,0x48,0x48,0x48,0x4F,0x48,0x4A,0x4C,0x48,0x40,0xFF,0x00,0x00,/*"国",4*/	
	"热",
	0x08,0x08,0x88,0xFF,0x48,0x48,0x00,0x08,0x48,0xFF,0x08,0x08,0xF8,0x00,0x00,0x00,
	0x81,0x65,0x08,0x07,0x20,0xC0,0x08,0x04,0x23,0xC0,0x03,0x00,0x23,0xC4,0x0F,0x00,/*"热",0*/
	"爱",
	0x80,0x64,0x2C,0x34,0x24,0x24,0xEC,0x32,0x22,0x22,0x32,0x2E,0x23,0xA2,0x60,0x00,
	0x00,0x41,0x21,0x91,0x89,0x87,0x4D,0x55,0x25,0x25,0x55,0x4D,0x81,0x80,0x80,0x00,/*"爱",1*/
	"你",
	0x00,0x80,0x60,0xF8,0x07,0x40,0x20,0x18,0x0F,0x08,0xC8,0x08,0x08,0x28,0x18,0x00,
	0x01,0x00,0x00,0xFF,0x00,0x10,0x0C,0x03,0x40,0x80,0x7F,0x00,0x01,0x06,0x18,0x00,/*"你",2*/
	"刚",
	0x00,0xFE,0x12,0x62,0x82,0x72,0x02,0xFE,0x00,0x00,0xF8,0x00,0x00,0xFF,0x00,0x00,
	0x00,0xFF,0x08,0x06,0x01,0x4E,0x80,0x7F,0x00,0x00,0x0F,0x40,0x80,0x7F,0x00,0x00,/*"刚",3*/
	"好",
	0x10,0x10,0xF0,0x1F,0x10,0xF0,0x00,0x80,0x82,0x82,0xE2,0x92,0x8A,0x86,0x80,0x00,
	0x40,0x22,0x15,0x08,0x16,0x61,0x00,0x00,0x40,0x80,0x7F,0x00,0x00,0x00,0x00,0x00,/*"好",4*/
	"遇",
	0x40,0x40,0x42,0xCC,0x00,0x80,0xBE,0xAA,0xAA,0xFE,0xAA,0xAA,0xBE,0x80,0x00,0x00,
	0x00,0x80,0x40,0x3F,0x40,0xBF,0x80,0x88,0x88,0x87,0x84,0x8E,0xA0,0xBF,0x80,0x00,/*"遇",5*/
	"见",
	0x00,0x00,0x00,0xFE,0x02,0x02,0x02,0xF2,0x02,0x02,0x02,0xFE,0x00,0x00,0x00,0x00,
	0x80,0x80,0x40,0x47,0x20,0x18,0x06,0x01,0x7E,0x80,0x80,0x87,0x80,0x80,0xE0,0x00,/*"见",6*/
	"10",
	0x00,0x00,0x10,0x10,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,/*"1",0*/
	0x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x0F,0x10,0x20,0x20,0x10,0x0F,0x00,/*"0",1*/
	"5°",
	0x00,0xF8,0x88,0x88,0x88,0x08,0x08,0x00,0x00,0x00,0x0C,0x12,0x12,0x0C,0x00,0x00,
	0x00,0x18,0x20,0x20,0x20,0x11,0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	/*未找到指定汉字时显示的默认图形(一个方框,内部一个问号),请确保其位于数组最末尾*/	
	"",
	0xFF,0x01,0x01,0x01,0x31,0x09,0x09,0x09,0x09,0x89,0x71,0x01,0x01,0x01,0x01,0xFF,
	0xFF,0x80,0x80,0x80,0x80,0x80,0x80,0x96,0x81,0x80,0x80,0x80,0x80,0x80,0x80,0xFF,

};

/*********************汉字字模数据*/


/*图像数据*********************/

/*测试图像(一个方框,内部一个二极管符号),宽16像素,高16像素*/
const uint8_t Diode[] = {
	0xFF,0x01,0x81,0x81,0x81,0xFD,0x89,0x91,0xA1,0xC1,0xFD,0x81,0x81,0x81,0x01,0xFF,
	0xFF,0x80,0x80,0x80,0x80,0x9F,0x88,0x84,0x82,0x81,0x9F,0x80,0x80,0x80,0x80,0xFF,
};
const uint8_t stop[] = {
	0x00,0x00,0x00,0x80,0xC0,0xF0,0x78,0x38,0x1C,0x0C,0x0E,0x06,0x06,0x07,0x07,0x07,
	0x07,0x07,0x06,0x06,0x0E,0x1C,0x1C,0x78,0xF0,0xE0,0xC0,0x00,0x00,0x00,0x00,0xF8,
	0xFE,0xFF,0x07,0x01,0x00,0x00,0x00,0x00,0x00,0xFE,0xFC,0xF8,0xF8,0xF8,0xF0,0xF0,
	0xE0,0xE0,0xC0,0x40,0x00,0x00,0x00,0x01,0x0F,0xFF,0xF8,0x00,0x00,0x07,0x0F,0x7F,
	0xF8,0xE0,0x80,0x00,0x00,0x00,0x00,0x0F,0x0F,0x07,0x07,0x03,0x03,0x01,0x01,0x00,
	0x00,0x00,0x00,0x80,0xC0,0xF0,0xFE,0x3F,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
	0x03,0x07,0x0E,0x0E,0x1C,0x18,0x18,0x18,0x38,0x38,0x38,0x18,0x18,0x1C,0x1C,0x0E,
	0x07,0x07,0x03,0x01,0x00,0x00,0x00,0x20,/*"E:\桌面\OLED加按键单双击\图片\暂停.bmp",0*/
};
const uint8_t progress[] = {
	
	0x0C,0x12,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,
	0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,
	0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,
	0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,
	0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,
	0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,
	0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x21,0x12,0x0C,/*"未命名文件",0*/

};

const uint8_t start[] = {

	0x00,0x00,0xC0,0xE0,0xF0,0xF8,0x7C,0x3C,0x1E,0x1E,0x0F,0x0F,0x0F,0x07,0x07,0x07,
	0x07,0x07,0x0F,0x0F,0x0E,0x1E,0x3E,0x7C,0xF8,0xF0,0xF0,0xC0,0x80,0x00,0xF8,0xFF,
	0xFF,0x1F,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0xFF,0x00,0x00,0x00,0xFF,
	0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x01,0x07,0xFF,0xFF,0xFC,0x0F,0x7F,0xFF,0xFC,
	0xE0,0xC0,0x80,0x00,0x00,0x00,0x00,0x7F,0x7F,0x7F,0x00,0x00,0x00,0x7F,0x7F,0x7F,
	0x00,0x00,0x00,0x00,0x80,0xC0,0xF0,0xFF,0xFF,0x3F,0x00,0x00,0x00,0x03,0x07,0x0F,
	0x0F,0x1F,0x3E,0x3C,0x3C,0x38,0x38,0x38,0x38,0x30,0x38,0x38,0x38,0x38,0x3C,0x3C,
	0x1E,0x1F,0x0F,0x07,0x03,0x01,0x00,0x00,/*"E:\桌面\OLED加按键单双击\图片\开始.bmp",0*/
};
const uint8_t welcome[] = {

	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0xC0,0xC0,0xC0,0xC0,0xC0,0xC0,0x00,0x00,0xCF,
	0xCF,0xCF,0xCF,0xCF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,
	0xF3,0xF3,0xF3,0xF3,0xF3,0xF3,0x00,0xF3,0xF3,0xF3,0xF3,0xF3,0xF3,0x00,0x00,0xF3,
	0xF3,0xF3,0xF3,0xF3,0x00,0x00,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00,
	0x7C,0xFF,0xFF,0xFF,0xFE,0xFC,0xF8,0xE0,0xE0,0xE0,0xE0,0xE0,0xE0,0x60,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
	0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
	0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,0xFC,
	0xFE,0xFF,0xFF,0x7F,0x3F,0x0F,0x07,0x07,0x07,0x03,0x03,0x03,0x01,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x01,0x0F,0x3F,0x7F,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
	0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
	0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x7F,0x3F,0x3F,0x1F,
	0x0F,0x03,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x03,0x07,0x07,0x0F,0x0F,0x0F,
	0x0F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,0x1F,
	0x0F,0x0F,0x0F,0x0F,0x07,0x07,0x03,0x03,0x03,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0xE0,
	0x80,0x00,0x00,0x00,0x80,0xE0,0x80,0x00,0x00,0x00,0x80,0xE0,0x60,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x80,
	0x80,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x07,
	0x3F,0xF0,0xE0,0x3E,0x01,0x01,0x0F,0x7C,0xE0,0xF0,0x3F,0x07,0x00,0x00,0x3C,0x4A,
	0x89,0x89,0x89,0x8B,0x4E,0x00,0x00,0xFF,0x00,0x00,0x00,0x3C,0x42,0x81,0x81,0x81,
	0x43,0x00,0x00,0x3C,0x42,0x81,0x81,0x81,0x81,0x42,0x3C,0x00,0x00,0xFF,0x02,0x01,
	0x01,0x03,0xFE,0x02,0x01,0x01,0x01,0xFE,0x00,0x00,0x00,0x3C,0xFE,0xFF,0xDB,0xD9,
	0xDD,0xCD,0xCF,0xC7,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,/*"F:\百度同步空间\BaiduSyncdisk\毕设所有杂吧项目\OLED加按键单双击\图片\docker.dmp.bmp",0*/

};

/*按照上面的格式,在这个位置加入新的图像数据*/
//...

/*********************图像数据*/


/*****************江协科技|版权所有****************/
/*****************jiangxiekeji.com*****************/

OLED_Data.h

#ifndef __OLED_DATA_H
#define __OLED_DATA_H

#include <stdint.h>

/*中文字符字节宽度*/
#define OLED_CHN_CHAR_WIDTH			2		//UTF-8编码格式给3,GB2312编码格式给2

/*字模基本单元*/
typedef struct 
{
	char Index[OLED_CHN_CHAR_WIDTH + 1];	//汉字索引
	uint8_t Data[32];						//字模数据
} ChineseCell_t;

/*ASCII字模数据声明*/
extern const uint8_t OLED_F8x16[][16];
extern const uint8_t OLED_F6x8[][6];

/*汉字字模数据声明*/
extern const ChineseCell_t OLED_CF16x16[];

/*图像数据声明*/
extern const uint8_t Diode[];
extern const uint8_t progress[];
extern const uint8_t stop[];
extern const uint8_t start[];
extern const uint8_t welcome[];
/*按照上面的格式,在这个位置加入新的图像数据声明*/
//...

#endif


/*****************江协科技|版权所有****************/
/*****************jiangxiekeji.com*****************/

(6) 然后在main.c里面包含 oled, 再调用一下就可以了

image-20240801102938034

(7) 再调用一下oled初始化

image-20240801103059224

(8) 后面就可以刷新显示temp和humi了

如下所示:

OLED_ShowChinese(0, 0, "温度");
OLED_ShowChinese(0, 24, "湿度:");
OLED_Printf(48,0,OLED_8X16,"%2d",temp);
OLED_Printf(48,24,OLED_8X16,"%2d",humi);	
OLED_ShowChinese(80,0 , "℃");
OLED_ShowChinese(80,24 , "%");		
OLED_Update();	

image-20240801103918994

(9)我们烧录显示 , 记得插上dht11, data口连PA6, 剩下的就是我们调整

temp和temp_th , humi和 humi_th ,从而进行判断能否触发报警.

(10) 后续我们着重研究报警机制.

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