一、简介
这篇文章会基于React 实现井字棋小游戏功能。
二、效果演示
三、技术实现
import {useEffect, useState} from "react";
export default (props) => {
return <Board/>
}
const Board = () => {
let initialState = [['', '', ''], ['', '', ''], ['', '', '']];
const [squares, setSquares] = useState(initialState);
const [times, setTimes] = useState(0);
useEffect(()=>{
// 判断每行是否相同
for (let i = 0; i < 3; i++) {
if (squares[i][0] === squares[i][1] && squares[i][1] === squares[i][2] && squares[i][0] !== '') {
alert(squares[i][0] + ' win');
setTimes(0)
setSquares(initialState)
return;
}
}
// 判断每列是否相同
for (let i = 0; i < 3; i++) {
if (squares[0][i] === squares[1][i] && squares[1][i] === squares[2][i] && squares[0][i] !== '') {
alert(squares[0][i] + ' win')
setTimes(0)
setSquares(initialState)
return;
}
}
// 判断对角线是否相同
if (squares[0][0] === squares[1][1] && squares[1][1] === squares[2][2] && squares[0][0] !== '') {
alert(squares[0][0] + ' win');
setTimes(0)
setSquares(initialState)
return;
}
if (squares[0][2] === squares[1][1] && squares[1][1] === squares[2][0] && squares[0][2] !== ''){
alert(squares[0][2] + ' win');
setTimes(0)
setSquares(initialState)
return;
}
},[times])
return <div style={{width:'130px', margin: '0 auto'}}>
<table style={{borderCollapse: 'collapse'}}>
{squares.map((row, rowIdx) => {
return <tr key={rowIdx}>
{
row.map((col, colIdx) => {
return <td key={rowIdx + '-' + colIdx} style={{border: '1px solid #000', width: '40px', height: '40px'}}>
<div style={{width: '40px', height: '40px', textAlign: 'center', lineHeight:'40px'}} onClick={
() => {
const newSquares = [...squares];
if (newSquares[rowIdx][colIdx] !== '') {
return;
}
newSquares[rowIdx][colIdx] = times % 2 === 0 ? 'X' : 'O';
setSquares(newSquares);
setTimes(times + 1);
}
}>{col}</div>
</td>
}
)
}
</tr>
})}
</table>
</div>
}
1.布局
基于table实现,3行,3列。
2.表格元素点击
更新cell内容,更新次数。
const newSquares = [...squares];
if (newSquares[rowIdx][colIdx] !== '') {
return;
}
newSquares[rowIdx][colIdx] = times % 2 === 0 ? 'X' : 'O';
setSquares(newSquares);
setTimes(times + 1);
3.判断游戏是否结束
判断每行,每列,斜线是否相等。
useEffect(()=>{
// 判断每行是否相同
for (let i = 0; i < 3; i++) {
if (squares[i][0] === squares[i][1] && squares[i][1] === squares[i][2] && squares[i][0] !== '') {
alert(squares[i][0] + ' win');
setTimes(0)
setSquares(initialState)
return;
}
}
// 判断每列是否相同
for (let i = 0; i < 3; i++) {
if (squares[0][i] === squares[1][i] && squares[1][i] === squares[2][i] && squares[0][i] !== '') {
alert(squares[0][i] + ' win')
setTimes(0)
setSquares(initialState)
return;
}
}
// 判断对角线是否相同
if (squares[0][0] === squares[1][1] && squares[1][1] === squares[2][2] && squares[0][0] !== '') {
alert(squares[0][0] + ' win');
setTimes(0)
setSquares(initialState)
return;
}
if (squares[0][2] === squares[1][1] && squares[1][1] === squares[2][0] && squares[0][2] !== ''){
alert(squares[0][2] + ' win');
setTimes(0)
setSquares(initialState)
return;
}
},[times])