一、绪论
1、简介
电脑鼠走迷宫是一种比赛,制作实物电脑鼠小车在迷宫找目标点,用时最短者获胜。考验参赛选手软硬件结合的能力。
2、走迷宫模拟软件中已实现功能
1、点击迷宫墙壁可编辑迷宫,并且可保存和加载迷宫形状文件;
2、自动搜索迷宫,采用回溯算法搜索整个迷宫;
3、采用洪水算法查找迷宫的最短路径。
整体界面
二、软件截图
打开迷宫形状配置文件
点击迷宫墙壁编辑迷宫形状
搜索迷宫
搜索迷宫
搜索迷宫,并且回溯未到过的地方
搜索结束,找到最短距离的路径
三、代码分享
代码中一共4个.py文件,一个迷宫形状配置文件,如下:
1、main.py
import tkinter as tk
import maze as maze
import micromouse as micromouse
root = tk.Tk()
windows_w = 640*2+100
windows_h = 640
bd = 10
map_size = 32
win = [15, 15]
root.title("MicroMouse")
root.geometry("{}x{}".format(windows_w, windows_h))
cv = tk.Canvas(root, width=windows_h*2, height=windows_h, bg='white')
cv.place(x=0, y=0)
mz = maze.Maze(cv, windows_h, bd, win, map_size)
mz.draw_maze()
mz.draw_win_point()
mouse = micromouse.MicroMouse(cv, mz.cell_len, bd, win, windows_h, map_size)
mouse.draw_mouse(0, 0)
mouse.draw_win_oval()
mouse.draw_search_maze()
save = tk.Button(root, text='保存迷宫', command=mz.save_maze, height=1, width=8)
save.place(x=windows_h*2+20, y=10)
open = tk.Button(root, text='加载迷宫', command=mz.load_maze, height=1, width=8)
open.place(x=windows_h*2+20, y=50)
search = tk.Button(root, text='探索迷宫', command=lambda mz=mz: mouse.search_maze(mz), height=1, width=8)
search.place(x=windows_h*2+20, y=90)
setmouse = tk.Button(root, text='重置电脑鼠', command=mouse.reset_mouse, height=1, width=8)
setmouse.place(x=windows_h*2+20, y=130)
root.mainloop()
2、tree.py
class Tree(object):
def __init__(self):
self.last_tree = None
self.next_tree = None
self.h = None
self.w = None
3、maze.py
import numpy as np
from tkinter import filedialog
class Maze(object):
def __init__(self, cv, windows_h, bd, win, map_size=32):
self.map_size = map_size
self.cv = cv
self.bd = bd
self.win = win
self.up = 0
self.down = 1
self.left = 2
self.right = 3
self.maze_map = np.ones((map_size, map_size, 4), dtype='int8') # h/y, w/x, wall/up,down,left,right
self.cell_len = int((windows_h-2*self.bd)/map_size)
self.line_hand = []
self.win_point = None
def draw_win_point(self):
# clear win point
if self.win_point is not None:
self.cv.delete(self.win_point)
# draw win point
w, h = self.win
x, y = (w+0.5)*self.cell_len+self.bd, (h+0.5)*self.cell_len+self.bd
rate = self.cell_len/3
x0, y0 = x - rate, y - rate
x1, y1 = x + rate, y + rate
self.win_point = self.cv.create_oval(x0, y0, x1, y1, fill='red')
def draw_maze(self):
# clear maze
for tag in self.line_hand:
self.cv.delete(tag)
# draw maze
for h in range(self.map_size):
for w in range(self.map_size):
for index in range(4):
# up and down for wall
if index in [self.up, self.down]:
x0, y0 = w*self.cell_len+self.bd, (h+index)*self.cell_len+self.bd
x1, y1 = (w+1)*self.cell_len+self.bd, (h+index)*self.cell_len+self.bd
# left and right for wall
else:
x0, y0 = (w+index-2)*self.cell_len+self.bd, h*self.cell_len+self.bd
x1, y1 = (w+index-2)*self.cell_len+self.bd, (h+1)*self.cell_len+self.bd
# no line draw white line
if self.maze_map[h, w, index] == 1:
color = 'black'
else:
color = 'Gainsboro'
# draw line
self.line_hand.append(self.cv.create_line(x0, y0, x1, y1, width=2, fill=color))
self.cv.tag_bind(self.line_hand[-1], '<Button-1>', lambda event, c=[h, w, index]: self.change_cell(c))
def change_cell(self, c):
# click to hide or show line
h, w, index = c
# edge wall
if h == 0 and index == self.up:
return
if w == 0 and index == self.left:
return
# up wall
if index == self.up:
# deal clicked line
if self.maze_map[h, w, self.up] == 1:
self.maze_map[h, w, self.up] = 0
else:
self.maze_map[h, w, self.up] = 1
# deal adjoin line
if h-1 >= 0:
if self.maze_map[h, w, self.up] == 0:
self.maze_map[h - 1, w, self.down] = 0
else:
self.maze_map[h - 1, w, self.down] = 1
# left wall
if index == self.left:
# deal clicked line
if self.maze_map[h, w, self.left] == 1:
self.maze_map[h, w, self.left] = 0
else:
self.maze_map[h, w, self.left] = 1
# deal adjoin line
if w-1 >= 0:
if self.maze_map[h, w, self.left] == 0:
self.maze_map[h, w - 1, self.right] = 0
else:
self.maze_map[h, w - 1, self.right] = 1
self.draw_maze()
def save_maze(self):
fileSave = filedialog.asksaveasfilename(defaultextension='.txt', filetypes=[("txt files", ".txt")])
np.savetxt(fileSave, self.maze_map.reshape((1, self.map_size*self.map_size*4)), fmt='%d')
def load_maze(self):
filePath = filedialog.askopenfilename()
self.maze_map = np.loadtxt(filePath).reshape((self.map_size, self.map_size, 4))
self.draw_maze()
def get_maze_map(self):
return self.maze_map.copy()
4、micromouse.py
import numpy as np
from tkinter import filedialog
class Maze(object):
def __init__(self, cv, windows_h, bd, win, map_size=32):
self.map_size = map_size
self.cv = cv
self.bd = bd
self.win = win
self.up = 0
self.down = 1
self.left = 2
self.right = 3
self.maze_map = np.ones((map_size, map_size, 4), dtype='int8') # h/y, w/x, wall/up,down,left,right
self.cell_len = int((windows_h-2*self.bd)/map_size)
self.line_hand = []
self.win_point = None
def draw_win_point(self):
# clear win point
if self.win_point is not None:
self.cv.delete(self.win_point)
# draw win point
w, h = self.win
x, y = (w+0.5)*self.cell_len+self.bd, (h+0.5)*self.cell_len+self.bd
rate = self.cell_len/3
x0, y0 = x - rate, y - rate
x1, y1 = x + rate, y + rate
self.win_point = self.cv.create_oval(x0, y0, x1, y1, fill='red')
def draw_maze(self):
# clear maze
for tag in self.line_hand:
self.cv.delete(tag)
# draw maze
for h in range(self.map_size):
for w in range(self.map_size):
for index in range(4):
# up and down for wall
if index in [self.up, self.down]:
x0, y0 = w*self.cell_len+self.bd, (h+index)*self.cell_len+self.bd
x1, y1 = (w+1)*self.cell_len+self.bd, (h+index)*self.cell_len+self.bd
# left and right for wall
else:
x0, y0 = (w+index-2)*self.cell_len+self.bd, h*self.cell_len+self.bd
x1, y1 = (w+index-2)*self.cell_len+self.bd, (h+1)*self.cell_len+self.bd
# no line draw white line
if self.maze_map[h, w, index] == 1:
color = 'black'
else:
color = 'Gainsboro'
# draw line
self.line_hand.append(self.cv.create_line(x0, y0, x1, y1, width=2, fill=color))
self.cv.tag_bind(self.line_hand[-1], '<Button-1>', lambda event, c=[h, w, index]: self.change_cell(c))
def change_cell(self, c):
# click to hide or show line
h, w, index = c
# edge wall
if h == 0 and index == self.up:
return
if w == 0 and index == self.left:
return
# up wall
if index == self.up:
# deal clicked line
if self.maze_map[h, w, self.up] == 1:
self.maze_map[h, w, self.up] = 0
else:
self.maze_map[h, w, self.up] = 1
# deal adjoin line
if h-1 >= 0:
if self.maze_map[h, w, self.up] == 0:
self.maze_map[h - 1, w, self.down] = 0
else:
self.maze_map[h - 1, w, self.down] = 1
# left wall
if index == self.left:
# deal clicked line
if self.maze_map[h, w, self.left] == 1:
self.maze_map[h, w, self.left] = 0
else:
self.maze_map[h, w, self.left] = 1
# deal adjoin line
if w-1 >= 0:
if self.maze_map[h, w, self.left] == 0:
self.maze_map[h, w - 1, self.right] = 0
else:
self.maze_map[h, w - 1, self.right] = 1
self.draw_maze()
def save_maze(self):
fileSave = filedialog.asksaveasfilename(defaultextension='.txt', filetypes=[("txt files", ".txt")])
np.savetxt(fileSave, self.maze_map.reshape((1, self.map_size*self.map_size*4)), fmt='%d')
def load_maze(self):
filePath = filedialog.askopenfilename()
self.maze_map = np.loadtxt(filePath).reshape((self.map_size, self.map_size, 4))
self.draw_maze()
def get_maze_map(self):
return self.maze_map.copy()