Python(Socket)+ Unreal(HTTP)
- python(Socket):
- UE:Post请求并发送本机IP
上班咯,好久没记笔记了。。。
局域网 UE的apk,请求Python的Socket
跑起Socket ,UE发 POST请求
python(Socket):
import http.server
import socketserver
class MyRequestHandler(http.server.BaseHTTPRequestHandler):
def do_POST(self):
# 检查Content-Type是否为application/json
content_type = self.headers.get('Content-Type')
if content_type != 'application/json':
self.send_response(400)
self.end_headers()
self.wfile.write(b'Bad Request: Content-Type should be application/json')
return
# 获取JSON数据
print(self.headers)
content_length = int(self.headers['Content-Length'])
json_data = self.rfile.read(content_length)
print(json_data)
# 解析JSON数据
try:
data = json.loads(json_data)
except json.JSONDecodeError:
self.send_response(400)
self.end_headers()
self.wfile.write(b'Bad Request: Invalid JSON data')
return
# 在这里可以使用data进行其他处理
print('Received JSON data:', data)
# 返回成功的响应
self.send_response(200)
self.end_headers()
self.wfile.write(b'JSON data received successfully')
def start_http():
server_address = ('0.0.0.0', 9912)
# Specify the path to your SSL certificate and private key files
httpd = socketserver.TCPServer(server_address, MyRequestHandler)
# httpd.socket = ssl.wrap_socket(httpd.socket, server_side=True)
# Start the server
print(f"服务器运行于 {server_address[0]}:{server_address[1]}")
httpd.serve_forever()
if __name__ == "__main__":
# start_bot()
threading.Thread(target=start_http).start()
pass
UE:Post请求并发送本机IP
标题获取IP地址的C++类
参考 获取本地IP方法
FString AMyActor::GetMyIpAddress()
{
bool canBind = true; // 根据您的需求设置
FString HostIp;
ISocketSubsystem* SocketSubsystem = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM);
if (SocketSubsystem)
{
TSharedRef<FInternetAddr> HostAddr = SocketSubsystem->GetLocalHostAddr(*GLog, canBind);
HostIp = HostAddr->ToString(false); // 'false' 表示不包含端口号
}
if (!HostIp.IsEmpty())
{
UE_LOG(LogTemp, Log, TEXT("Local IP Address: %s"), *HostIp);
return HostIp;
}
else
{
UE_LOG(LogTemp, Warning, TEXT("Unable to get local IP address."));
return "";
}
}
再配一个插件VaRest