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这是历史
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那么在这个过程中
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就会出现多种变体了
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一个变体
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就是BPMN
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就是描述BP嘛
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业务流程嘛
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业务流程的那个表示法
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实际上就是跟活动图差不多的
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但是呢
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看起来比活动图要漂亮
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加颜色还有各种图标等等
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那么这是
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我画的一个BPMN示范的一个图
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这个图怎么画的
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BPMN这个
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大家可以看我们UMLChina的视频号
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上面有这个建模的操作示范
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感兴趣
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可以去看那个示范
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照着做就行了
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另外一个变体就是
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ArchiMate
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ArchiMate这个是
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另外一种描述,也是
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像UML一样
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另外一种表示法
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它里面描述业务流程的
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EA也同样
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这是EA给出的
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ArchiMate的
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示范的那个图
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EA里面也可以画
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但是呢
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我们建议的话
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优先还是要先学习这个活动图
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原因
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主要是两点,刚才讲了
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活动图应用范围更广
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它没有绑定任何的
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你看,那个BPMN也好么
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ArchiMate也好
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你看,背后就是什么
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企业架构
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企业流程之类的
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你看都说企业什么什么
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企业什么
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都把它
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定在那里了
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带上
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染上这个颜色了
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活动图没有说企业什么什么
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你可以描述企业
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可以描述
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有的是什么
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因为现在很多系统
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它不只是信息的
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处理
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软件是处理信息的
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信息进来
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信息出去
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但是呢
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如果你要把能量的处理
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物质的处理
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也包括进来的话
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那么
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就要用SysML来描述
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SysML里面
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是支持活动图的
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当然SysML2已经把活动图
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的活动去掉了
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做了一个大的裁减
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把一些乱七八糟的词
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全部删掉了
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全部变成什么
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部件,部件定义
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端口,端口定义
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属性,属性定义,变成这样了
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以前这些乱七八糟的造词全部删掉
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这是一个很好的做法
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本来它们就是这样的一个关系
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结果又造出一些词来
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搞得大家又要重新解释一遍
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没有必要
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就直接
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你看
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对应下来
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那活动就变成了什么
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动作的定义了
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动作就变成活动的实例
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动作,动作定义
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或者动作规格
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这个后面我们还会再讲
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所以呢
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我们建议大家
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学习活动图
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背后道理都一样了
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但是活动图的话
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一个用途更广
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第二,背后的道理的话
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可以学的东西就更多
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因为背后道理会更加深刻一点
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因为有这个
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SysML
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这些东西的支持
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你学什么BPMN
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背后
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00:11:30,640 --> 00:11:32,600
当然背后也有道理
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但是更多人看那个图很漂亮
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画个图
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这样的
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它不如活动图这样的
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背后道理这么深刻
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你要往下学的话