1.新建好的c#项目如下:
文件夹中内容如下:
此时已经可以通过vs2022打开.sln文件,就可以打开项目了。
2.我们把逆向后(主程序)的内容的代码粘贴过去。有些逆向功底,很快可以定位到,服务器的入口函数ServerStart.start(10100);
其原始代码如下:
namespace GameServer.Hnalder
{
internal class ServerStart
{
private static Socket server;
public static void start(int port)
{
ServerStart.server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
ServerStart.server.Bind((EndPoint) new IPEndPoint(IPAddress.Any, port));
ServerStart.server.Listen(20);
ServerStart.server.BeginAccept(new AsyncCallback(ServerStart.AcceptCallBack), (object) ServerStart.server);
}
public static void stop()
{
ServerStart.server.Dispose();
ServerStart.server.Close();
}
private static void AcceptCallBack(IAsyncResult ar)
{
MyLog.form.textAdd("有客户端连接");
try
{
Socket asyncState = (Socket) ar.AsyncState;
Socket socket = asyncState.EndAccept(ar);
Session session = new Session();
session.socket = socket;
LogicHandler.getInstance().sessionOpen(session);
socket.BeginReceive(session.message, 0, session.message.Length, SocketFlags.None, new AsyncCallback(ServerStart.ReceiveCallBack), (object) session);
asyncState.BeginAccept(new AsyncCallback(ServerStart.AcceptCallBack), (object) asyncState);
}
catch
{
}
}
private static void ReceiveCallBack(IAsyncResult ar)
{
Session asyncState = (Session) ar.AsyncState;
try
{
int count = asyncState.socket.EndReceive(ar);
if (count == 0)
{
MyLog.form.textAdd("有客户端断开连接");
LogicHandler.getInstance().sessionClose(asyncState);
return;
}
byte[] numArray = new byte[count];
Buffer.BlockCopy((Array) asyncState.message, 0, (Array) numArray, 0, count);
ServerStart.readMessage(asyncState, numArray);
}
catch (SocketException ex)
{
LogicHandler.getInstance().sessionClose(asyncState);
asyncState.socket.Close();
return;
}
asyncState.socket.BeginReceive(asyncState.message, 0, asyncState.message.Length, SocketFlags.None, new AsyncCallback(ServerStart.ReceiveCallBack), (object) asyncState);
}
public static void readMessage(Session session, byte[] bytes)
{
try
{
ByteArray byteArray = new ByteArray(bytes);
int num1 = byteArray.ReadInt();
int num2 = byteArray.ReadInt();
int num3 = byteArray.ReadInt();
int length = byteArray.ReadInt();
string str = (string) null;
if (length > 0)
str = byteArray.ReadUTFBytes((uint) length);
LogicHandler.getInstance().process(session, new SocketModel()
{
Type = num1,
Area = num2,
Command = num3,
Message = str
});
}
catch
{
}
}
}
}
直接沾进去,一共16个问题。