多视图多窗口渲染示例的代码如程序清单8-6所示
// 多视图多窗口渲染示例
void compositeViewer_8_6(const string &strDataFolder)
{
// 创建一个CompositeViewer对象
osg::ref_ptr<osgViewer::CompositeViewer> viewer = new osgViewer::CompositeViewer();
// 创建两个视图
osg::ref_ptr<osgViewer::View> viewer1 = new osgViewer::View();
osg::ref_ptr<osgViewer::View> viewer2 = new osgViewer::View();
int xoffset = 50;
int yoffset = 200;
// 视图1的节点
string strDataPath = strDataFolder + "cessna.osg";
osg::ref_ptr<osg::Node> viewer1Node = osgDB::readNodeFile(strDataPath);
// 视图2的节点
strDataPath = strDataFolder + "cow.osg";
osg::ref_ptr<osg::Node> viewer2Node = osgDB::readNodeFile(strDataPath);
// 优化产经数据
osgUtil::Optimizer optimizer;
optimizer.optimize(viewer1Node.get());
optimizer.optimize(viewer2Node.get());
// 视图窗口1
{
// 设置图形环境特性
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits();
traits->x = xoffset + 0;
traits->y = yoffset + 0;
traits->width = 600;
traits->height = 480;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
// 绘制图形环境
osg::ref_ptr<osg::GraphicsContext>gc = osg::GraphicsContext::createGraphicsContext(traits.get());
// 创建相机
osg::ref_ptr<osg::Camera> camera1 = viewer1->getCamera();
// 设置图形环境
camera1->setGraphicsContext(gc.get());
// 设置视口
camera1->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
// 设置缓冲
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera1->setDrawBuffer(buffer);
camera1->setReadBuffer(buffer);
// 设置场景数据
viewer1->setSceneData(viewer1Node.get());
}
// 视图窗口2
{
// 设置图形环境特性
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits();
traits->x = xoffset + 600;
traits->y = yoffset + 0;
traits->width = 600;
traits->height = 480;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
// 绘制图形环境
osg::ref_ptr<osg::GraphicsContext>gc = osg::GraphicsContext::createGraphicsContext(traits.get());
// 创建相机
osg::ref_ptr<osg::Camera> camera2 = viewer2->getCamera();
// 设置图形环境
camera2->setGraphicsContext(gc.get());
// 设置视口
camera2->setViewport(new osg::Viewport(0, 0, traits->width, traits->height));
// 设置缓冲
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera2->setDrawBuffer(buffer);
camera2->setReadBuffer(buffer);
// 设置场景数据
viewer2->setSceneData(viewer2Node.get());
}
// 添加视图
viewer->addView(viewer1.get());
viewer->addView(viewer2.get());
viewer->realize();
viewer->run();
}
截图如图8-15所示。
图8-15多视图多窗口渲染示例图