聊天室代码:
#include "cli.h"
#include "ui_cli.h"
Cli::Cli(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Cli)
{
ui->setupUi(this);
socket = new QTcpSocket(this);
connect(socket,&QTcpSocket::connected,this,&Cli::connect_slot);
//客户端与服务器连接成功后,如果服务器向客户端发来数据,客户端就会自动发送一个readyRead信号
connect(socket,&QTcpSocket::readyRead,this,&Cli::readyRead_slot);
connect(socket,&QTcpSocket::disconnected,this,&Cli::disconnect_slot);
}
Cli::~Cli()
{
delete ui;
}
//连接服务器按钮对应的槽
void Cli::on_ConnectBtn_clicked()
{
//获取UI界面的信息
userName=ui->UserEdit->text();
QString hostName = ui->IPEdit->text();
quint16 port = ui->PortEdit->text().toUInt();
qDebug() << "Connecting to host: " << hostName << " Port: " << port;
//调用连接函数到主机
//参数1:要连接的服务器主机地址
//参数2:端口号
//返回值:无
socket->connectToHost(hostName,port);
//如果连接服务器成功,该客户端回发送一个connected的信号
//可以将信号连接到自定义的槽函数中处理相关逻辑
//只连接一次 所有可以写在构造函数中
}
void Cli::connect_slot()
{
QMessageBox::information(this,"成功","连接服务器成功");
QString msg = userName + ":进入聊天室";
socket->write(msg.toLocal8Bit());
}
void Cli::readyRead_slot()
{
QByteArray msg = socket->readAll();
//将数据展示在UI界面
ui->MsgList->addItem(QString::fromLocal8Bit(msg));
}
void Cli::on_SendBtn_clicked()
{
QString m =ui->MsgEdit->text();
QString msg = userName+":"+m;
socket->write(msg.toLocal8Bit());
ui->MsgEdit->clear();
}
void Cli::on_DisBtn_clicked()
{
QString msg=userName+":离开聊天室";
socket->disconnectFromHost();
//断开连接后 会向服务器发送disconnected信号
}
void Cli::disconnect_slot()
{
QMessageBox::information(this,"断开成功","断开成功");
}