一、基本介绍
创建项目(团队下面可以创建多个项目节点,每个项目可以创建多个接口):
参数描述库(填写参数时自动填充描述):
新建环境(前置URL、环境变量很有用):
二、HTTP接口介绍
设计接口(后台设计一个接口,比如:名称、接口后段内容、说明、请求参数、响应值):
请求参数包含Headers(请求头) + Body(raw(json) + formData(表单形式)):
Headers:
Body(json):
Body(form data):
分享(外网或内网链接):
后台提供的接口文档:
调试接口(前端人员对接口的传参、结果的一致性进行调试):
三、Websocket接口介绍
调试接口(未设计任何接口内容):
调试接口(需要用户名+密码两个请求参数):
- 分享功能和HTTP接口时的介绍一样。
- 在线测试:http://www.websocket-test.com/
四、自动化测试
新建测试用例(对设计好的接口+测试条件进行测试,一定要保存):
查看测试报告:
五、代码
HTTP
using System;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
namespace UnityFramework.Runtime
{
/// <summary>
/// 以文件流形式作为HttpContent
/// 需要进度值使用本Content,否则使用StreamContent
/// </summary>
public class StreamProgressContent : HttpContent
{
private const int defaultBufferSize = 4096;
// 如果FileStream不适合作为流的父类或者本身,使用Stream
private readonly FileStream content;
private readonly int bufferSize;
// 进度回调 已上传字节数 - 总字节数
private readonly Action<long, long> progressCallback;
public StreamProgressContent(FileStream content, Action<long, long> progressCallback)
: this(content, defaultBufferSize, progressCallback)
{
}
public StreamProgressContent(FileStream content, int bufferSize, Action<long, long> progressCallback)
{
if (bufferSize <= 0)
{
throw new ArgumentOutOfRangeException(nameof(bufferSize));
}
this.content = content ?? throw new ArgumentNullException(nameof(content));
this.bufferSize = bufferSize;
this.progressCallback = progressCallback ?? throw new ArgumentNullException(nameof(progressCallback));
Headers.ContentLength = content.Length;
}
protected override async Task SerializeToStreamAsync(Stream stream, TransportContext context)
{
var buffer = new byte[bufferSize];
var uploadedBytes = 0L;
using (content)
{
while (true)
{
int bytesRead = await content.ReadAsync(buffer, 0, bufferSize);
if (bytesRead == 0)
{
break;
}
await stream.WriteAsync(buffer, 0, bytesRead);
uploadedBytes += bytesRead;
progressCallback?.Invoke(uploadedBytes, content.Length);
}
}
}
protected override bool TryComputeLength(out long length)
{
length = content.Length;
return true;
}
}
}
using System;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Text;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
namespace UnityFramework.Runtime
{
/// <summary>
/// 接口确认
/// 1.POST or GET
/// 2.json or form or stream(File)
/// 3.return
/// </summary>
public static class HttpManager
{
/*
* Native:UnityWebRequest
* NoNative:HttpWebRequest/HttpClient
*/
/// <summary>
/// [√] 以JSON方式上传数据
/// </summary>
/// <param name="uri">接口地址</param>
/// <param name="data">json数据</param>
/// <returns>接口返回</returns>
public static string PostData(string uri, string data)
{
try
{
HttpWebRequest req = (HttpWebRequest)WebRequest.Create(uri);
req.Method = "POST";
req.Timeout = 5000;
req.ContentType = "application/json";
byte[] bytes = Encoding.UTF8.GetBytes(data);
req.ContentLength = bytes.Length;
using (Stream reqStream = req.GetRequestStream())
{
reqStream.Write(bytes, 0, bytes.Length);
reqStream.Close();
}
HttpWebResponse resp = (HttpWebResponse)req.GetResponse();
Stream stream = resp.GetResponseStream();
if (stream != null)
{
StreamReader reader = new StreamReader(stream, Encoding.UTF8);
string result = reader.ReadToEnd();
Debug.Log($"Json方式(Http)上传返回:{result}");
return result;
}
}
catch (Exception ex)
{
Debug.Log($"[Post data failed]\n{ex.Message}");
}
return string.Empty;
}
/// <summary>
/// [√] 以表单方式上传数据
/// 此方式是Unity API,表单仅能添加Field(int/string)和BinaryData,二进制数据不等于stream
/// </summary>
/// <param name="uri">接口地址</param>
/// <param name="formData">表单数据</param>
/// <returns>接口返回</returns>
public static async UniTask<string> PostFormDataNative(string uri, WWWForm formData)
{
// 注:还可以用UnityWebRequest.PostWwwForm
UnityWebRequest unityWebRequest = UnityWebRequest.Post(uri, formData);
await unityWebRequest.SendWebRequest();
if (!string.IsNullOrEmpty(unityWebRequest.error))
{
Debug.Log($"[POST form data native failed]\n{unityWebRequest.error}");
return string.Empty;
}
string result = unityWebRequest.downloadHandler.text;
Debug.Log($"表单方式(Unity)上传返回:{result}");
unityWebRequest.Dispose();
return result;
}
/// <summary>
/// [√] 以表单方式上传数据
/// 此方式是Http API,表单不仅可添加string/bytes/stream,还有继承HttpContent的可计算上传进度值的StreamContent
/// </summary>
/// <param name="uri"></param>
/// <param name="formData"></param>
/// <returns></returns>
public static async UniTask<string> PostFormData(string uri, MultipartFormDataContent formData)
{
try
{
using (var client = new HttpClient())
{
// // MultipartFormDataContent示例
// var formData = new MultipartFormDataContent();
// // 添加string content
// formData.Add(new StringContent("contentValue", Encoding.UTF8), "key");
// // 添加stream content(不带progress)
// formData.Add(new StreamContent(null), "key", "fileName");
// // 添加stream content(带progress)
// formData.Add(new StreamProgressContent(null, 4096, null));
var response = await client.PostAsync(uri, formData);
if (response.IsSuccessStatusCode)
{
string result = await response.Content.ReadAsStringAsync();
Debug.Log($"表单方式(Http)上传返回:{result}");
return result;
}
Debug.Log($"[Post form data failed]");
return string.Empty;
}
}
catch (Exception e)
{
Debug.Log($"[Post form data failed]\n{e}");
return string.Empty;
}
}
}
}
Websocket
- 源代码:https://github.com/86K/UnityWebSocket
- 使用文章:https://blog.csdn.net/itsxwz/article/details/130680580?spm=1001.2014.3001.5501