UE5 C++ SplineMesh的蓝图函数库实现方法
UAAABlueprintFunctionLibrary
UAAABlueprintFunctionLibrary.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/SplineComponent.h"
#include "Components/SplineMeshComponent.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "AAABlueprintFunctionLibrary.generated.h"
/**
*
*/
UENUM(BlueprintType)
enum class EMyEnum:uint8
{
KeepRelativeTransform UMETA(DisplayName = "KeepRelativeTransform"),
KeepWorldTransform UMETA(DisplayName = "KeepWorldTransform"),
};
UCLASS()
class SPLINECPP_API UAAABlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable,Category =