《2048》是一款比较流行的数字游戏,最早于2014年3月20日发行。原版2048首先在GitHub上发布,原作者是Gabriele Cirulli,后被移植到各个平台。这款游戏是基于《1024》和《小3传奇》的玩法开发而成的新型数字游戏。
操作指南:
每次可以选择上下左右其中一个方向去滑动,每滑动一次,所有的数字方块都会往滑动的方向靠拢外,系统也会在空白的地方乱数出现一个数字方块,相同数字的方块在靠拢、相撞时会相加。不断的叠加最终拼凑出2048这个数字就算成功。
游戏技巧:
-
最大数尽可能放在角落。
-
数字按顺序紧邻排列。
-
首先满足最大数和次大数在的那一列/行是满的。
-
时刻注意活动较大数(32以上)旁边要有相近的数。
-
以大数所在的一行为主要移动方向
-
不要急于“清理桌面”。
完整代码如下:
logic.py
import random
import constants as c
def new_game(n):
matrix = []
for i in range(n):
matrix.append([0] * n)
matrix = add_two(matrix)
matrix = add_two(matrix)
return matrix
def add_two(mat):
a = random.randint(0, len(mat)-1)
b = random.randint(0, len(mat)-1)
while mat[a][b] != 0:
a = random.randint(0, len(mat)-1)
b = random.randint(0, len(mat)-1)
mat[a][b] = 2
return mat
def game_state(mat):
# check for win cell
for i in range(len(mat)):
for j in range(len(mat[0])):
if mat[i][j] == 2048:
return 'win'
# check for any zero entries
for i in range(len(mat)):
for j in range(len(mat[0])):
if mat[i][j] == 0:
return 'not over'
# check for same cells that touch each other
for i in range(len(mat)-1):
# intentionally reduced to check the row on the right and below
# more elegant to use exceptions but most likely this will be their solution
for j in range(len(mat[0])-1):
if mat[i][j] == mat[i+1][j] or mat[i][j+1] == mat[i][j]:
return 'not over'
for k in range(len(mat)-1): # to check the left/right entries on the last row
if mat[len(mat)-1][k] == mat[len(mat)-1][k+1]:
return 'not over'
for j in range(len(mat)-1): # check up/down entries on last column
if mat[j][len(mat)-1] == mat[j+1][len(mat)-1]:
return 'not over'
return 'lose'
def reverse(mat):
new = []
for i in range(len(mat)):
new.append([])
for j in range(len(mat[0])):
new[i].append(mat[i][len(mat[0])-j-1])
return new
def transpose(mat):
new = []
for i in range(len(mat[0])):
new.append([])
for j in range(len(mat)):
new[i].append(mat[j][i])
return new
def cover_up(mat):
new = []
for j in range(c.GRID_LEN):
partial_new = []
for i in range(c.GRID_LEN):
partial_new.append(0)
new.append(partial_new)
done = False
for i in range(c.GRID_LEN):
count = 0
for j in range(c.GRID_LEN):
if mat[i][j] != 0:
new[i][count] = mat[i][j]
if j != count:
done = True
count += 1
return new, done
def merge(mat, done):
for i in range(c.GRID_LEN):
for j in range(c.GRID_LEN-1):
if mat[i][j] == mat[i][j+1] and mat[i][j] != 0:
mat[i][j] *= 2
mat[i][j+1] = 0
done = True
return mat, done
def up(game):
print("up")
# return matrix after shifting up
game = transpose(game)
game, done = cover_up(game)
game, done = merge(game, done)
game = cover_up(game)[0]
game = transpose(game)
return game, done
def down(game):
print("down")
# return matrix after shifting down
game = reverse(transpose(game))
game, done = cover_up(game)
game, done = merge(game, done)
game = cover_up(game)[0]
game = transpose(reverse(game))
return game, done
def left(game):
print("left")
# return matrix after shifting left
game, done = cover_up(game)
game, done = merge(game, done)
game = cover_up(game)[0]
return game, done
def right(game):
print("right")
# return matrix after shifting right
game = reverse(game)
game, done = cover_up(game)
game, done = merge(game, done)
game = cover_up(game)[0]
game = reverse(game)
return game, done
constants.py
SIZE = 400
GRID_LEN = 4
GRID_PADDING = 10
BACKGROUND_COLOR_GAME = "#92877d"
BACKGROUND_COLOR_CELL_EMPTY = "#9e948a"
BACKGROUND_COLOR_DICT = {
2: "#eee4da",
4: "#ede0c8",
8: "#f2b179",
16: "#f59563",
32: "#f67c5f",
64: "#f65e3b",
128: "#edcf72",
256: "#edcc61",
512: "#edc850",
1024: "#edc53f",
2048: "#edc22e",
4096: "#eee4da",
8192: "#edc22e",
16384: "#f2b179",
32768: "#f59563",
65536: "#f67c5f",
}
CELL_COLOR_DICT = {
2: "#776e65",
4: "#776e65",
8: "#f9f6f2",
16: "#f9f6f2",
32: "#f9f6f2",
64: "#f9f6f2",
128: "#f9f6f2",
256: "#f9f6f2",
512: "#f9f6f2",
1024: "#f9f6f2",
2048: "#f9f6f2",
4096: "#776e65",
8192: "#f9f6f2",
16384: "#776e65",
32768: "#776e65",
65536: "#f9f6f2",
}
FONT = ("Verdana",40,"bold")
KEY_QUIT = "Escape"
KEY_BACK = "b"
KEY_UP = "Up"
KEY_DOWN = "Down"
KEY_LEFT = "Left"
KEY_RIGHT = "Right"
KEY_UP_ALT1 = "w"
KEY_DOWN_ALT1 = "s"
KEY_LEFT_ALT1 = "a"
KEY_RIGHT_ALT1 = "d"
KEY_UP_ALT2 = "i"
KEY_DOWN_ALT2 = "k"
KEY_LEFT_ALT2 = "j"
KEY_RIGHT_ALT2 = "l"
run.py
from tkinter import Frame, Label, CENTER
import random
import logic
import constants as c
def gen():
return random.randint(0, c.GRID_LEN - 1)
class GameGrid(Frame):
def __init__(self):
Frame.__init__(self)
self.grid()
self.master.title('2048')
self.master.bind("<Key>", self.key_down)
self.commands = {
c.KEY_UP: logic.up,
c.KEY_DOWN: logic.down,
c.KEY_LEFT: logic.left,
c.KEY_RIGHT: logic.right,
c.KEY_UP_ALT1: logic.up,
c.KEY_DOWN_ALT1: logic.down,
c.KEY_LEFT_ALT1: logic.left,
c.KEY_RIGHT_ALT1: logic.right,
c.KEY_UP_ALT2: logic.up,
c.KEY_DOWN_ALT2: logic.down,
c.KEY_LEFT_ALT2: logic.left,
c.KEY_RIGHT_ALT2: logic.right,
}
self.grid_cells = []
self.init_grid()
self.matrix = logic.new_game(c.GRID_LEN)
self.history_matrixs = []
self.update_grid_cells()
self.mainloop()
def init_grid(self):
background = Frame(self, bg=c.BACKGROUND_COLOR_GAME,width=c.SIZE, height=c.SIZE)
background.grid()
for i in range(c.GRID_LEN):
grid_row = []
for j in range(c.GRID_LEN):
cell = Frame(
background,
bg=c.BACKGROUND_COLOR_CELL_EMPTY,
width=c.SIZE / c.GRID_LEN,
height=c.SIZE / c.GRID_LEN
)
cell.grid(
row=i,
column=j,
padx=c.GRID_PADDING,
pady=c.GRID_PADDING
)
t = Label(
master=cell,
text="",
bg=c.BACKGROUND_COLOR_CELL_EMPTY,
justify=CENTER,
font=c.FONT,
width=5,
height=2)
t.grid()
grid_row.append(t)
self.grid_cells.append(grid_row)
def update_grid_cells(self):
for i in range(c.GRID_LEN):
for j in range(c.GRID_LEN):
new_number = self.matrix[i][j]
if new_number == 0:
self.grid_cells[i][j].configure(text="",bg=c.BACKGROUND_COLOR_CELL_EMPTY)
else:
self.grid_cells[i][j].configure(
text=str(new_number),
bg=c.BACKGROUND_COLOR_DICT[new_number],
fg=c.CELL_COLOR_DICT[new_number]
)
self.update_idletasks()
def key_down(self, event):
key = event.keysym
print(event)
if key == c.KEY_QUIT: exit()
if key == c.KEY_BACK and len(self.history_matrixs) > 1:
self.matrix = self.history_matrixs.pop()
self.update_grid_cells()
print('back on step total step:', len(self.history_matrixs))
elif key in self.commands:
self.matrix, done = self.commands[key](self.matrix)
if done:
self.matrix = logic.add_two(self.matrix)
# record last move
self.history_matrixs.append(self.matrix)
self.update_grid_cells()
if logic.game_state(self.matrix) == 'win':
self.grid_cells[1][1].configure(text="You", bg=c.BACKGROUND_COLOR_CELL_EMPTY)
self.grid_cells[1][2].configure(text="Win!", bg=c.BACKGROUND_COLOR_CELL_EMPTY)
if logic.game_state(self.matrix) == 'lose':
self.grid_cells[1][1].configure(text="You", bg=c.BACKGROUND_COLOR_CELL_EMPTY)
self.grid_cells[1][2].configure(text="Lose!", bg=c.BACKGROUND_COLOR_CELL_EMPTY)
def generate_next(self):
index = (gen(), gen())
while self.matrix[index[0]][index[1]] != 0:
index = (gen(), gen())
self.matrix[index[0]][index[1]] = 2
game_grid = GameGrid()
操作方式:
方向键:上下左右
26键中的:WSAD
26键中的:IKJL
ESC键退出游戏,b键返回上一步
为增加游戏可玩性,此游戏最大叠加数为65536
运行结果如下所示: