unity3d实现物体闪烁,代码如下:
using UnityEngine;
public class Test : MonoBehaviour
{
//创建一个常量,用来接收时间的变化值
private float shake;
//通过控制物体的MeshRenderer组件的开关来实现物体闪烁的效果
private MeshRenderer BoxColliderClick;
void Start()
{
BoxColliderClick = gameObject.GetComponent<MeshRenderer>();
}
void Update()
{
ObjectFlicker();
}
void ObjectFlicker()
{
shake += Time.deltaTime;
//Debug.Log(shake);
//取余运算,结果是0到被除数之间的值
//如果除数是1 1.1 1.21.3 1.4 1.5 1.6
//那么余数是0 0.1 0.20.3 0.4 0.5 0.6
if (shake % 1 > 0.5f)
{
BoxColliderClick.enabled = true;
}
else
{
BoxColliderClick.enabled = false;
}
}
}