three.js 对 模型使用 视频进行贴图修改材质
https://threehub.cn/#/codeMirror?navigation=ThreeJS&classify=application&id=videoModel
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
const box = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(50, box.clientWidth / box.clientHeight, 0.1, 1000)
camera.position.set(0, 8, 30)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
animate()
function animate() {
requestAnimationFrame(animate)
controls.update()
renderer.render(scene, camera)
}
window.onresize = () => {
renderer.setSize(box.clientWidth, box.clientHeight)
camera.aspect = box.clientWidth / box.clientHeight
camera.updateProjectionMatrix()
}
// 文件地址
const urls = [0, 1, 2, 3, 4, 5].map(k => (`https://file.threehub.cn/` + 'files/sky/skyBox0/' + (k + 1) + '.png'));
const textureCube = new THREE.CubeTextureLoader().load(urls);
scene.background = textureCube;
const video = document.createElement('video')
video.crossOrigin = 'anonymous' // 跨域
video.src = 'https://vjs.zencdn.net/v/oceans.mp4'
video.loop = true // 循环播放
video.muted = true // 静音
video.play()
const texture = await new Promise(r => video.onloadeddata = () => r(new THREE.VideoTexture(video))) // 创建视频纹理
new GLTFLoader().load(`https://file.threehub.cn/` + "models/glb/zhanguan.glb", (gltf) => {
gltf.scene.traverse((child) => {
if (child.isMesh) {
child.material.map = texture
child.material.envMap = textureCube
}
})
scene.add(gltf.scene)
})
/**
* 名称: 模型视频材质
* 作者: 优雅永不过时 https://github.com/z2586300277
* 参考来源:https://github.com/YCYTeam/YCY-TrainingCamp-S2/blob/main/src/day02_%E7%9B%B4%E6%92%AD%E4%BB%A3%E7%A0%81.js
*/