滑动条滑动输入框内容会改变
输入框输入,滑动条位置改变
const { ccclass, property } = cc._decorator;
@ccclass()
export default class SliderEnter extends cc.Component {
@property({ type: cc.Float, displayName: "最大值", tooltip: "" })
public maxNum: number = 100;
@property({ type: cc.Float, displayName: "最小值", tooltip: "" })
public minNum: number = 0;
@property({ type: cc.Float, displayName: "输入框初始值", tooltip: "" })
public editBoxStart: number = 0;
@property({ type: cc.Float, displayName: "滑动条初始位置", min: 0, max: 1, tooltip: "0~1,支持小数,对应输入框初始值" })
sliderStart = 0;
@property({ type: cc.Integer, displayName: "保留小数位数", tooltip: "" })
public fixTo: number = 0;
@property({ type: cc.EditBox, displayName: "输入框", tooltip: "" })
public editBox: cc.EditBox = null;
@property({ type: cc.Slider, displayName: "滑动条", tooltip: "" })
public slider: cc.Slider = null;
_sliderStart = 0;
_editBoxStart = 0;
protected onLoad(): void {
this.onResetBtn()
// this._sliderStart = this.slider.progress;
// this._editBoxStart = this.checkEditBox()
this.addHandler(this.slider.slideEvents, this.onSlide, "onSlide", this)
this.addHandler(this.editBox.editingDidEnded, this.onSlide, "onEnter", this)
}
getData() {
let num = this.checkEditBox()
return num
}
onResetBtn() {
this._sliderStart = this.sliderStart;
this._editBoxStart = this.editBoxStart
this.slider.progress = this._sliderStart
this.editBox.string = this.fixForceStr(this._editBoxStart, this.fixTo)
}
checkEditBox() {
let num = this.getInt(this.editBox.string, 0)
if (num > this.maxNum) num = this.maxNum;
if (num < this.minNum) num = this.minNum;
this.editBox.string = num + ""
return num;
}
onEnter() {
let num = this.checkEditBox()
if (num == this._editBoxStart) {
num = this._sliderStart
}
else if (num <= this._editBoxStart) {
this.slider.progress = (num - this.minNum) / (this._editBoxStart - this.minNum) * this._sliderStart
}
else {
this.slider.progress = this._sliderStart + (num - this._editBoxStart) / (this.maxNum - this._editBoxStart) * (1 - this._sliderStart)
}
}
onSlide() {
let progress = this.slider.progress
let num = 0
if (progress < 0) progress = 0
if (progress > 1) progress = 1
this.slider.progress = progress
if (progress == this._sliderStart) {
num = this._editBoxStart
}
else if (progress <= this._sliderStart) {
num = this.minNum + (this._editBoxStart - this.minNum) * progress / this._sliderStart
}
else {
num = this._editBoxStart + (progress - this._sliderStart) * (this.maxNum - this._editBoxStart) / (1 - this._sliderStart)
}
this.editBox.string = this.fixForceStr(num, this.fixTo)
}
addHandler(fun: any, handler, fnName = "", scope, eventData = "") {
if (!fnName || !scope[fnName]) {
fnName = "__BtnClick__" + (Math.random() + "").slice(2, 15);
scope[fnName] = handler;
}
let eventHandler = new cc.Component.EventHandler();
eventHandler.target = scope.node;
eventHandler.component = cc.js.getClassName(this);
eventHandler.handler = fnName;
eventHandler.customEventData = eventData;
if (typeof (fun) == "object" && cc.isValid(fun.length)) fun.push(eventHandler);
return eventHandler
}
fixForceStr(count, fixTo): string {
let a = (count + "").split(".");
if (fixTo == 0) return a[0]
let b = a[0];
if (a.length > 1) b = a[0] + "." + a[1].slice(0, fixTo);
if (b == "0.00" || b == "0.0") {
return a[0]
}
return b;
}
getInt(data, defaultNum) {
let num = Number(data)
return isNaN(num) ? defaultNum : num;
}
}