Unity网络开发基础 —— 实践小项目

news2024/11/22 18:07:38

概述

接Unity网络开发基础

导入基础知识中的代码

需求分析

手动写Handler类

手动书写消息池

using GamePlayer;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 消息池中 主要是用于 注册 ID和消息类型以及消息处理器类型的映射关系
/// 方便我们获取对象 进行反序列化和消息逻辑处理
/// </summary>
public class MsgPool 
{
    //记录消息类型和ID的映射关系
    private Dictionary<int, Type> messages = new Dictionary<int, Type>();
    //记录消息处理器类型和ID的映射关系
    private Dictionary<int, Type> handlers = new Dictionary<int, Type>();

    public MsgPool()
    {
        //在构造函数中进行 注册 注册映射关系
        Register(1001, typeof(PlayerMsg), typeof(PlayerMsgHandler));
        //后面继续添加消息类
    }

    private void Register(int id, Type messageType, Type handlerType)
    {
        messages.Add(id, messageType);
        handlers.Add(id, handlerType);
    }

    /// <summary>
    /// 根据ID 得到一个指定的消息类对象
    /// </summary>
    /// <param name="id"></param>
    /// <returns></returns>
    public BaseMsg GetMessage(int id)
    {
        if (!messages.ContainsKey(id))
            return null;
        return Activator.CreateInstance(messages[id]) as BaseMsg;
    }

    /// <summary>
    /// 根据ID 得到一个指定的消息处理类对象
    /// </summary>
    /// <param name="id"></param>
    /// <returns></returns>
    public BaseHandler GetHandler(int id)
    {
        if (!handlers.ContainsKey(id))
            return null;
        return Activator.CreateInstance(handlers[id]) as BaseHandler;
    }

}

工具生成Handler

工具生成消息池

源码

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using UnityEngine;

namespace GamePlayer
{
    public enum E_Player_Type
    {
        Main,
        Other,
    }
    public class PlayerTest : BaseData
    {
        public List<int> list;
        public Dictionary<int, string> dic;
        public int[] arrays;
        public E_Player_Type type;
        public PlayerData player;

        public override int GetByteNum()
        {
            int num = 0;
            num += 4; //list.Count
            for (int i = 0; i < list.Count; i++)
            {
                num += 4;
            }

            num += 4; //dic.Count
            foreach (int key in dic.Keys)
            {
                num += 4;//key所占的字节数
                num += 4;//value 字符串长度 占的字节数
                num += Encoding.UTF8.GetByteCount(dic[key]);
            }

            num += 4; //arrays.Length 数组长度
            for (int i = 0; i < arrays.Length; i++)
            {
                num += 4;
            }

            num += 4; //枚举 用int来存

            num += player.GetByteNum(); //PlayerData

            return num;
        }

        public override int Reading(byte[] bytes, int beginIndex = 0)
        {
            int index = beginIndex;

            //反序列化 list
            list = new List<int>();
            short listCount = ReadShort(bytes, ref index);            
            for (int i = 0; i < listCount; i++)
            {
                list.Add(ReadInt(bytes, ref index));
            }

            //dic
            dic = new Dictionary<int, string>();
            short dicCount = ReadShort(bytes, ref index);            
            for (int i = 0; i < dicCount; i++)
            {
                dic.Add(ReadInt(bytes, ref index), ReadString(bytes, ref index));
            }

            //arrays
            int arrayLength = ReadShort(bytes, ref index);
            arrays = new int[arrayLength];
            for (int i = 0; i < arrayLength; i++)
            {
                arrays[i] = ReadInt(bytes, ref index);
            }

            //枚举
            type = (E_Player_Type)ReadInt(bytes, ref index);

            //自定义类型
            player = ReadData<PlayerData>(bytes, ref index);

            return index - beginIndex;
        }

        public override byte[] Writing()
        {
            //固定内容
            int index = 0;
            byte[] bytes = new byte[GetByteNum()];

            //可变的 是根据成员变量来决定如何拼接的
            //存储 list的长度
            WriteShort(bytes, (short)list.Count, ref index);
            for (int i = 0; i < list.Count; i++)
            {
                WriteInt(bytes, list[i], ref index);
            }

            //存储 dic
            //先长度
            WriteShort(bytes, (short)dic.Count, ref index);
            foreach (int key in dic.Keys)
            {
                WriteInt(bytes, key, ref index);
                WriteString(bytes, dic[key], ref index);
            }

            //存储 数组
            WriteShort(bytes, (short)arrays.Length, ref index);
            for (int i = 0; i < arrays.Length; i++)
            {
                WriteInt(bytes, arrays[i], ref index);
            }

            //存储 枚举 (我们用一个 int 来存储枚举)type 是一个枚举类型
            WriteInt(bytes, Convert.ToInt32(type), ref index);

            //存储 自定义数据结构类
            WriteData(bytes, player, ref index);

            //固定内容
            return bytes;
        }
    }
}

public class GenerateCSharp 
{
    //协议保存路径
    private string SAVE_PATH = Application.dataPath + "/Scripts/Protocol/";

    //生成枚举
    public void GenerateEnum(XmlNodeList nodes)
    {
        //生成枚举脚本的逻辑
        string namespaceStr = "";
        string enumNameStr = "";
        string fieldStr = "";

        foreach (XmlNode enumNode in nodes)
        {
            //获取命名空间配置信息
            namespaceStr = enumNode.Attributes["namespace"].Value;
            //获取枚举名配置信息
            enumNameStr = enumNode.Attributes["name"].Value;

            //获取所有的字段节点 然后进行字符串拼接
            XmlNodeList enumFields = enumNode.SelectNodes("field");
            //清空上一次的数据
            fieldStr = "";
            foreach (XmlNode enumField in enumFields)
            {
                fieldStr += "\t\t" + enumField.Attributes["name"].Value;
                if (enumField.InnerText != "")
                    fieldStr += " = " + enumField.InnerText;
                fieldStr += ",\r\n";
            }
            //对所有可变的内容进行拼接
            string enumStr = $"namespace {namespaceStr}\r\n" + 
                            "{\r\n" + 
                                $"\tpublic enum {enumNameStr}\r\n" +
                                "\t{\r\n" +
                                    $"{fieldStr}" + 
                                "\t}\r\n" + 
                             "}";

            //保存文件的路径
            string path = SAVE_PATH + namespaceStr + "/Enum/";
            //如果不存在该文件夹 则创建
            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }

            //字符串保存 存储为枚举脚本文件
            //参数一:文件名
            //参数二:转换成string 的 数据
            File.WriteAllText(path + enumNameStr + ".cs", enumStr);

        }

        Debug.Log("枚举生成结束");
    }

    //生成数据结构类
    public void GenerateData(XmlNodeList nodes)
    {
        string namespaceStr = "";
        string classNameStr = "";
        string fieldStr = "";
        //将 GetBytesNum方法 写成字符串
        string getByteNumStr = "";
        // 将 Writing方法 写成字符串
        string writingStr = "";
        //将 Reading方法 写成字符串
        string readingStr = "";

        foreach (XmlNode dataNode in nodes)
        {
            //命名空间
            namespaceStr = dataNode.Attributes["namespace"].Value;
            //类名
            classNameStr = dataNode.Attributes["name"].Value;
            //读取所有字段节点
            XmlNodeList fields = dataNode.SelectNodes("field");

            //通过这个方法进行成员变量声明的拼接 返回拼接结果
            fieldStr = GetFieldStr(fields);

            //通过某个方法 对GetBytesNum函数中的字符串内容进行拼接 返回结果
            getByteNumStr = GetGetBytesNumStr(fields);

            //通过某个方法 对Writing函数中的字符串内容进行拼接 返回结果
            writingStr = GetWritingStr(fields);

            //通过某个方法 对Reading函数中的字符串内容进行拼接 返回结果
            readingStr = GetReadingStr(fields);

            string dataStr = "using System.Collections.Generic;\r\n" +
                             "using System.Text;\r\n" +
                             "using System;\r\n\r\n" + 
                              $"namespace {namespaceStr}\r\n" +
                              "{\r\n" +
                                $"\tpublic class {classNameStr} : BaseData\r\n" +
                                "\t{\r\n" +
                                    $"{fieldStr}\r\n" + 
                                    "\t\tpublic override int GetByteNum()\r\n" + 
                                    "\t\t{\r\n" + 
                                        "\t\t\tint num = 0;\r\n" + 
                                        $"{getByteNumStr}" + 
                                        "\t\t\treturn num;\r\n" + 
                                    "\t\t}\r\n\r\n" + 
                                    "\t\tpublic override byte[] Writing()\r\n" + 
                                    "\t\t{\r\n" + 
                                        "\t\t\tint index = 0;\r\n" + 
                                        "\t\t\tbyte[] bytes = new byte[GetByteNum()];\r\n" + 
                                        $"{writingStr}" + 
                                        "\t\t\treturn bytes;\r\n" + 
                                    "\t\t}\r\n\r\n" +
                                    "\t\tpublic override int Reading(byte[] bytes, int beginIndex = 0)\r\n" +
                                    "\t\t{\r\n" +
                                        "\t\t\tint index = beginIndex;\r\n" +                                        
                                        $"{readingStr}" +
                                        "\t\t\treturn index - beginIndex;\r\n" +
                                    "\t\t}\r\n\r\n" +
                                "\t}\r\n" +
                              "}";

            //保存为 脚本对象
            //保存文件的路径
            string path = SAVE_PATH + namespaceStr + "/Data/";
            //如果没有该路径 就创建
            if (!Directory.Exists(path))
                Directory.CreateDirectory(path);

            //字符串保存 存储为数据结构类脚本
            File.WriteAllText(path + classNameStr + ".cs", dataStr);

        }

        Debug.Log("数据结构类生成结束");
    }


    //生成消息类
    public void CenerateMsg(XmlNodeList nodes)
    {
        string namespaceStr = "";
        string classNameStr = "";
        string idStr = "";
        string fieldStr = "";
        //将 GetBytesNum方法 写成字符串
        string getByteNumStr = "";
        // 将 Writing方法 写成字符串
        string writingStr = "";
        //将 Reading方法 写成字符串
        string readingStr = "";

        foreach (XmlNode dataNode in nodes)
        {
            //命名空间
            namespaceStr = dataNode.Attributes["namespace"].Value;
            //类名
            classNameStr = dataNode.Attributes["name"].Value;
            //消息id
            idStr = dataNode.Attributes["id"].Value;
            //读取所有字段节点
            XmlNodeList fields = dataNode.SelectNodes("field");

            //通过这个方法进行成员变量声明的拼接 返回拼接结果
            fieldStr = GetFieldStr(fields);

            //通过某个方法 对GetBytesNum函数中的字符串内容进行拼接 返回结果
            getByteNumStr = GetGetBytesNumStr(fields);

            //通过某个方法 对Writing函数中的字符串内容进行拼接 返回结果
            writingStr = GetWritingStr(fields);

            //通过某个方法 对Reading函数中的字符串内容进行拼接 返回结果
            readingStr = GetReadingStr(fields);

            string dataStr = "using System.Collections.Generic;\r\n" +
                             "using System.Text;\r\n" +
                             "using System;\r\n\r\n" +
                              $"namespace {namespaceStr}\r\n" +
                              "{\r\n" +
                                $"\tpublic class {classNameStr} : BaseMsg\r\n" +
                                "\t{\r\n" +
                                    $"{fieldStr}\r\n" +
                                    "\t\tpublic override int GetByteNum()\r\n" +
                                    "\t\t{\r\n" +
                                        "\t\t\tint num = 8;\r\n" + //这个8代表的是 消息ID的4个字节 + 消息体长度的4个字节
                                        $"{getByteNumStr}" +
                                        "\t\t\treturn num;\r\n" +
                                    "\t\t}\r\n\r\n" +
                                    "\t\tpublic override byte[] Writing()\r\n" +
                                    "\t\t{\r\n" +
                                        "\t\t\tint index = 0;\r\n" +
                                        "\t\t\tbyte[] bytes = new byte[GetByteNum()];\r\n" +
                                        "\t\t\tWriteInt(bytes, GetID(), ref index);\r\n" + 
                                        "\t\t\tWriteInt(bytes, bytes.Length - 8, ref index);\r\n" + 
                                        $"{writingStr}" +
                                        "\t\t\treturn bytes;\r\n" +
                                    "\t\t}\r\n\r\n" +
                                    "\t\tpublic override int Reading(byte[] bytes, int beginIndex = 0)\r\n" +
                                    "\t\t{\r\n" +
                                        "\t\t\tint index = beginIndex;\r\n" +
                                        $"{readingStr}" +
                                        "\t\t\treturn index - beginIndex;\r\n" +
                                    "\t\t}\r\n\r\n" +
                                    "\t\tpublic override int GetID()\r\n" +
                                    "\t\t{\r\n" +
                                        "\t\t\treturn " + idStr + ";\r\n" +
                                    "\t\t}\r\n\r\n" +
                                "\t}\r\n" +
                              "}";

            //保存为 脚本对象
            //保存文件的路径
            string path = SAVE_PATH + namespaceStr + "/Msg/";
            //如果没有该路径 就创建
            if (!Directory.Exists(path))
                Directory.CreateDirectory(path);

            //字符串保存 存储为数据结构类脚本
            File.WriteAllText(path + classNameStr + ".cs", dataStr);

            //生成处理器脚本
            //判断消息处理器脚本是否存在 如果存在 就不要覆盖了 避免把写过的逻辑处理代码覆盖了
            //如果想要改变 那就直接把没用的删了 它就会自动生成
            if (File.Exists(path + classNameStr + "Handler.cs"))
                continue;

            string handlerStr = $"namespace {namespaceStr}\r\n" +
                                "{\r\n" +
                                    $"\tpublic class {classNameStr}Handler : BaseHandler\r\n" + 
                                    "\t{\r\n" + 
                                        "\t\tpublic override void MsgHandle()\r\n" +
                                        "\t\t{\r\n" + 
                                            $"\t\t\t{classNameStr} msg = message as {classNameStr};\r\n" + 
                                        "\t\t}\r\n" + 
                                    "\t}\r\n" + 
                                "}\r\n";

            //把消息处理器类的内容保存到本地
            File.WriteAllText(path + classNameStr + "Handler.cs", handlerStr);

        }

        Debug.Log("消息类生成结束");
    }

    //生成消息池 主要就是ID和消息类型以及消息处理器类型的对应关系
    public void GenerateMsgPool(XmlNodeList nodes)
    {
        List<string> ids = new List<string>();
        List<string> names = new List<string>();
        List<string> nameSpaces = new List<string>();

        foreach (XmlNode dataNode in nodes)
        {
            //记录所有消息的ID
            string id = dataNode.Attributes["id"].Value;
            if (!ids.Contains(id))
                ids.Add(id);
            else
                Debug.LogError("存在相同ID的消息" + id);

            //记录所有消息的名字
            string name = dataNode.Attributes["name"].Value;
            if (!names.Contains(name))
                names.Add(name);
            else
                Debug.LogError("存在相同名字的消息" + id + ",建议即使在不同命名空间中也不要要同名的信息");

            //获取所有消息的命名空间
            string msgNamespace = dataNode.Attributes["namespace"].Value;
            if (!nameSpaces.Contains(msgNamespace))
                nameSpaces.Add(msgNamespace);

            //获取所有消息注册相关的内容
            string registerStr = "";
            for (int i = 0; i < ids.Count; i++)
            {
                registerStr += $"\t\tRegister({ids[i]}, typeof({names[i]}), typeof({names[i]}Handler));\r\n";
            }

            //获取所有需要引用的命名空间 
            string nameSpaceStr = "";
            for (int i = 0; i < nameSpaces.Count; i++)
            {
                nameSpaceStr += $"using {nameSpaces[i]};\r\n";
            }

            //消息池对应的类的字符串信息
            string msgPoolStr = "using System;\r\n" +
                                "using System.Collections.Generic;\r\n" +
                                nameSpaceStr +
                                "public class MsgPool\r\n" +
                                "{\r\n" +
                                    "\tprivate Dictionary<int, Type> messages = new Dictionary<int, Type>();\r\n" +
                                    "\tprivate Dictionary<int, Type> handlers = new Dictionary<int, Type>();\r\n\r\n" +
                                    "\tpublic MsgPool()\r\n" +
                                    "\t{\r\n" +
                                        registerStr +
                                    "\t}\r\n" +
                                    "\tpublic void Register(int id, Type messageType, Type handlerType)\r\n" +
                                    "\t{\r\n" +
                                        "\t\tmessages.Add(id, messageType);\r\n" +
                                        "\t\thandlers.Add(id, handlerType);\r\n" +
                                    "\t}\r\n" +
                                    "\tpublic BaseMsg GetMessage(int id)\r\n" +
                                    "\t{\r\n" +
                                        "\t\tif (!messages.ContainsKey(id))\r\n" +
                                            "\t\t\treturn null;\r\n" +
                                        "\t\treturn Activator.CreateInstance(messages[id]) as BaseMsg;\r\n" +
                                    "\t}\r\n" +
                                    "\tpublic BaseHandler GetHandler(int id)\r\n" +
                                    "\t{\r\n" +
                                        "\t\tif (!handlers.ContainsKey(id))\r\n" +
                                            "\t\t\treturn null;\r\n" +
                                        "\t\treturn Activator.CreateInstance(handlers[id]) as BaseHandler;\r\n" +
                                    "\t}\r\n" +
                                "}\r\n";

            //看看有没有这个路径
            string path = SAVE_PATH + "/Pool/";
            if (!Directory.Exists(path))
                Directory.CreateDirectory(path);

            //保存到本地
            File.WriteAllText(path + "MsgPool.cs", msgPoolStr);

            Debug.Log("消息池生成结束");
        }

        

    }

    /// <summary>
    /// 获取成员变量声明内容
    /// </summary>
    /// <param name="fields"></param>
    /// <returns></returns>
    private string GetFieldStr(XmlNodeList fields)
    {
        string fieldStr = "";
        foreach (XmlNode field in fields)
        {
            //变量类型
            string type = field.Attributes["type"].Value;
            //变量名
            string fieldName = field.Attributes["name"].Value;

            if (type == "list")
            {
                string T = field.Attributes["T"].Value;
                fieldStr += "\t\tpublic " + "List<" + T + "> ";
            }
            else if (type == "array")
            {
                string data = field.Attributes["data"].Value;
                fieldStr += "\t\tpublic " + data + "[] ";
            }
            else if(type == "dic")
            {
                string Tkey = field.Attributes["Tkey"].Value;
                string Tvalue = field.Attributes["Tvalue"].Value;
                fieldStr += "\t\tpublic " + "Dictionary<" + Tkey + ", " + Tvalue + "> ";
            }
            else if(type == "enum")
            {
                string data = field.Attributes["data"].Value;
                fieldStr += "\t\tpublic " + data + " ";
            }
            else
            {
                fieldStr += "\t\tpublic " + type + " ";
            }

            fieldStr += fieldName + ";\r\n";

        }
        return fieldStr;
    }

    /// <summary>
    /// 拼接 GetBytesNum函数的方法
    /// </summary>
    /// <param name="fields"></param>
    /// <returns></returns>
    private string GetGetBytesNumStr(XmlNodeList fields)
    {
        string bytesNumStr = "";

        string type = "";
        string name = "";
        foreach (XmlNode field in fields)
        {
            type = field.Attributes["type"].Value;
            name = field.Attributes["name"].Value;
            if (type == "list")
            {
                string T = field.Attributes["T"].Value;
                bytesNumStr += "\t\t\tnum += 2;\r\n"; // 2 是为了节约字节数 用一个short去存储数量信息
                bytesNumStr += "\t\t\tfor(int i = 0; i < " + name + ".Count; i++)\r\n";
                //这里使用的是 name + [i] 目的是获取 list当中的元素传入进行使用
                bytesNumStr += "\t\t\t\tnum += " + GetValueBytesNum(T, name + "[i]") + ";\r\n";
            }
            else if (type == "array")
            {
                string data = field.Attributes["data"].Value;
                bytesNumStr += "\t\t\tnum += 2;\r\n";
                bytesNumStr += "\t\t\tfor(int i = 0; i < " + name + ".Length; i++)\r\n";
                bytesNumStr += "\t\t\t\tnum += " + GetValueBytesNum(data, name + "[i]") + ";\r\n";
            }
            else if (type == "dic")
            {
                string Tkey = field.Attributes["Tkey"].Value;
                string Tvalue = field.Attributes["Tvalue"].Value;
                bytesNumStr += "\t\t\tnum += 2;\r\n";
                bytesNumStr += "\t\t\tforeach(" + Tkey + " key in " + name + ".Keys)\r\n";
                bytesNumStr += "\t\t\t{\r\n";
                bytesNumStr += "\t\t\t\tnum += " + GetValueBytesNum(Tkey, "key") + ";\r\n";
                bytesNumStr += "\t\t\t\tnum += " + GetValueBytesNum(Tvalue, name + "[key]") + ";\r\n";
                bytesNumStr += "\t\t\t}\r\n";
            }
            else
                bytesNumStr += "\t\t\tnum += " + GetValueBytesNum(type, name) + ";\r\n";
        }

        return bytesNumStr;

    }

    //获取指定类型的字节数
    private string GetValueBytesNum(string type, string name)
    {
        //其它类型根据需求添加
        switch (type)
        {
            case "int":
            case "float":
            case "enum":
                return "4";
            case "bool":
            case "byte":
                return "1";
            case "short":
                return "2";
            case "long":
            case "double":
                return "8";
            case "string":
                return "4 + Encoding.UTF8.GetByteCount(" + name + ")";
            default:
                return name + ".GetByteNum()";
        }
    }

    /// <summary>
    /// 拼接 Writing函数的方法
    /// </summary>
    /// <param name="field"></param>
    /// <returns></returns>
    private string GetWritingStr(XmlNodeList fields)
    {
        string writingStr = "";

        string type = "";
        string name = "";
        foreach (XmlNode field in fields)
        {
            type = field.Attributes["type"].Value;
            name = field.Attributes["name"].Value;
            if (type == "list")
            {
                string T = field.Attributes["T"].Value;
                writingStr += "\t\t\tWriteShort(bytes, (short)" + name + ".Count, ref index);\r\n";
                writingStr += "\t\t\tfor(int i = 0; i < " + name + ".Count; i++)\r\n";
                writingStr += "\t\t\t\t" + GetFieldWritingStr(T, name + "[i]") + "\r\n";
            }
            else if(type == "array")
            {
                string data = field.Attributes["data"].Value;
                writingStr += "\t\t\tWriteShort(bytes, (short)" + name + ".Length, ref index);\r\n";
                writingStr += "\t\t\tfor(int i = 0; i < " + name + ".Length; i++)\r\n";
                writingStr += "\t\t\t\t" + GetFieldWritingStr(data, name + "[i]") + "\r\n";
            }
            else if (type == "dic")
            {
                string Tkey = field.Attributes["Tkey"].Value;
                string Tvalue = field.Attributes["Tvalue"].Value;
                writingStr += "\t\t\tWriteShort(bytes, (short)" + name + ".Count, ref index);\r\n";
                writingStr += "\t\t\tforeach(" + Tkey + " key in " + name + ".Keys)\r\n";
                writingStr += "\t\t\t{\r\n";
                writingStr += "\t\t\t\t" + GetFieldWritingStr(Tkey, "key") + "\r\n";
                writingStr += "\t\t\t\t" + GetFieldWritingStr(Tvalue, name + "[key]") + "\r\n";
                writingStr += "\t\t\t}\r\n";

            }
            else
            {
                writingStr += "\t\t\t" + GetFieldWritingStr(type, name) + "\r\n";
            }


        }

        return writingStr;
    }

    private string GetFieldWritingStr(string type, string name)
    {
        switch (type)
        {
            case "byte":
                return "WriteByte(bytes, " + name + ", ref index);";
            case "int":
                return "WriteInt(bytes, " + name + ", ref index);";
            case "short":
                return "WriteShort(bytes, " + name + ", ref index);";
            case "long":
                return "WriteLong(bytes, " + name + ", ref index);";
            case "float":
                return "WriteFloat(bytes, " + name + ", ref index);";
            case "bool":
                return "WriteBool(bytes, " + name + ", ref index);";
            case "string":
                return "WriteString(bytes, " + name + ", ref index);";
            case "enum":
                return "WriteInt(bytes, Convert.ToInt32(" + name + "), ref index);"; 
            default:
                return "WriteData(bytes, " + name + ", ref index);";
        }
    }

    //
    private string GetReadingStr(XmlNodeList fields)
    {
        string readingStr = "";

        string type = "";
        string name = "";

        foreach (XmlNode field in fields)
        {
            type = field.Attributes["type"].Value;
            name = field.Attributes["name"].Value;
            if (type == "list")
            {
                string T = field.Attributes["T"].Value;
                readingStr += "\t\t\t" + name + " = new List<" + T + ">();\r\n";
                readingStr += "\t\t\tshort " + name + "Count = ReadShort(bytes, ref index);\r\n";
                readingStr += "\t\t\tfor(int i = 0; i < " + name + "Count; i++)\r\n";
                readingStr += "\t\t\t\t" + name + ".Add(" + GetFieldReadingStr(T) + ");\r\n";
            }
            else if (type == "array")
            {
                string data = field.Attributes["data"].Value;                
                readingStr += "\t\t\tshort " + name + "Length = ReadShort(bytes, ref index);\r\n";
                readingStr += "\t\t\t" + name + " = new " + data + "[" + name + "Length];\r\n";
                readingStr += "\t\t\tfor(int i = 0; i < " + name + "Length; i++)\r\n";
                readingStr += "\t\t\t\t" + name + "[i] = " + GetFieldReadingStr(data) + ";\r\n";
            }
            else if (type == "dic")
            {
                string Tkey = field.Attributes["Tkey"].Value;
                string Tvalue = field.Attributes["Tvalue"].Value;
                readingStr += "\t\t\t" + name + " = new Dictionary<" + Tkey + ", " + Tvalue + ">();\r\n";
                readingStr += "\t\t\tshort " + name + "Count = ReadShort(bytes, ref index);\r\n";
                readingStr += "\t\t\tfor(int i = 0; i < " + name + "Count; i++)\r\n";
                readingStr += "\t\t\t\t" + name + ".Add(" + GetFieldReadingStr(Tkey)
                    + ", " + GetFieldReadingStr(Tvalue) + ");\r\n";
            }
            else if (type == "enum")
            {
                string data = field.Attributes["data"].Value;
                readingStr += "\t\t\t" + name + " = (" + data + ")ReadInt(bytes, ref index);\r\n"; 
            }
            else
                readingStr += "\t\t\t" + name + " = " + GetFieldReadingStr(type) + ";\r\n";
        }

        return readingStr;
    }

    private string GetFieldReadingStr(string type)
    {
        switch (type)
        {
            case "byte":
                return "ReadByte(bytes, ref index)";
            case "int":
                return "ReadInt(bytes, ref index)";
            case "short":
                return "ReadShort(bytes, ref index)";
            case "long":
                return "ReadLong(bytes, ref index)";
            case "bool":
                return "ReadBool(bytes, ref index)";
            case "float":
                return "ReadFloat(bytes, ref index)";
            case "string":
                return "ReadString(bytes, ref index)";
            default:
                return "ReadData<" + type + ">(bytes, ref index)";
        }
    }

}

断线重连

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