开灯
当点击时触发开灯效果
(不用设置触发器)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OpenLight : MonoBehaviour
{
public Transform light;
bool isOpen;
private void OnMouseDown()
{
if (!isOpen)
{
light.GetComponent<Light>().enabled = true;
isOpen=true;
}
else
{
light.GetComponent<Light>().enabled = false;
isOpen = false;
}
}
}
宝箱
开宝箱
制作动画
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LidOpen : MonoBehaviour
{
public Transform chest; // 宝箱的动画控制器
private void OnMouseDown()
{
// 播放宝箱打开动画
chest.GetComponent<Animator>().SetTrigger("OpenChest");
//跑酷
if (chest.name == "RunBox")
{
StartCoroutine(DelayedLoadScene("Run", 3f));
}
//翻牌
else if (chest.name == "DrawBox")
{
StartCoroutine(DelayedLoadScene("Draw", 3f));
}
/* else if (chest.name == "PuzzleBox")
{
StartCoroutine(DelayedLoadScene("Puzzle", 3f));
}*/
//拼图的跳转
else if (chest.name == "PuzzleBox")
{
SceneManager.LoadScene(3);
}
}
IEnumerator DelayedLoadScene(string sceneName, float delay)
{
yield return new WaitForSeconds(delay); // 等待指定的延迟时间
SceneManager.LoadScene(sceneName); // 加载指定名称的场景
}
}