实际在写业务的时候不会在每个组件里都写几十行的threejs的初始化工作。我们可以 将通用的threejs的场景、相机、render、轨道控制器等进行统一初始化。同时将非主体的函数提到组件外部,通过import导入进组件。将业务逻辑主体更清晰一些。下面的代码是基于react+threejs开发,感兴趣可以看看之前的博客关于这部分详细的介绍
Three.js机器人与星系动态场景:实现3D渲染与交互式控制-CSDN博客
Three.js机器人与星系动态场景(二):强化三维空间认识-CSDN博客
Three.js机器人与星系动态场景(三):如何实现动画-CSDN博客
封装ThreeTool类
在src目录下新建BasicThree文件夹,index.ts
导入相关依赖
导入three的所有方法,命名为THREE
导入轨道控制器类
性能监控库
字体加载
文本geometry
import * as THREE from "three"; // 引入Three.js库
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import Stats from "three/examples/jsm/libs/stats.module.js"; // 引入性能监控库
import { FontLoader } from "three/examples/jsm/loaders/FontLoader";
import { TextGeometry } from "three/examples/jsm/geometries/TextGeometry";
添加属性和构造方法
export class ThreeTool {
public camera: THREE.PerspectiveCamera; // 相机对象
public scene: THREE.Scene; // 场景对象
public renderer: THREE.WebGLRenderer; // 渲染器对象
// 构造函数,初始化Three.js工具
constructor() {
this.renderer = this.initRenderer(); // 初始化渲染器
this.scene = this.initScene(); // 初始化场景
this.camera = this.initCamera(); // 初始化相机
this.initOrbitControls();
}
}
初始化渲染器
// 初始化渲染器的方法
public initRenderer(): THREE.WebGLRenderer {
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
return renderer;
}
初始化场景
// 初始化场景的方法
public initScene(): THREE.Scene {
const scene = new THREE.Scene();
return scene;
}
初始化渲染器
// 初始化渲染器的方法
public initRenderer(): THREE.WebGLRenderer {
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
return renderer;
}
初始化相机
// 初始化相机的方法
public initCamera(): THREE.PerspectiveCamera {
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
return camera;
}
初始化轨道控制器
//初始化轨道控制器
public initOrbitControls() {
const controls = new OrbitControls(this.camera, this.renderer.domElement);
controls.update();
}
初始化性能监控
// 初始化性能监控的方法
public initStats(container: HTMLDivElement) {
const stats = new Stats();
stats.dom.style.position = "absolute";
stats.dom.style.left = "0";
stats.dom.style.zIndex = "100";
container.appendChild(stats.dom); // 将性能监控DOM元素添加到容器中
return stats;
}
初始化辅助坐标系
//初始化坐标系辅助
public initAxisHelper(axesLength: number = 150, showText: boolean = true) {
const helper = new THREE.AxesHelper(axesLength);
if (showText) {
const loader = new FontLoader();
let meshX = new THREE.Mesh();
let meshY = new THREE.Mesh();
let meshZ = new THREE.Mesh();
loader.load("fonts/optimer_regular.typeface.json", (font) => {
meshX = this.createText("X", font);
meshY = this.createText("Y", font);
meshZ = this.createText("Z", font);
meshX.position.x = 12;
meshY.position.y = 12;
meshZ.position.z = 12;
this.scene.add(meshX);
this.scene.add(meshY);
this.scene.add(meshZ);
});
}
this.scene.add(helper);
}
初始化文本
private createText(content: string, font: any) {
const textGeometry = new TextGeometry(content, {
font: font,
size: 1,
depth: 0.1,
curveSegments: 1,
});
textGeometry.center();
const textMaterial = new THREE.MeshPhongMaterial({ color: 0xffffff, flatShading: true }); // front
const mesh = new THREE.Mesh(textGeometry, textMaterial);
return mesh;
}
完整代码
import * as THREE from "three"; // 引入Three.js库
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import Stats from "three/examples/jsm/libs/stats.module.js"; // 引入性能监控库
import { FontLoader } from "three/examples/jsm/loaders/FontLoader";
import { TextGeometry } from "three/examples/jsm/geometries/TextGeometry";
export class ThreeTool {
public camera: THREE.PerspectiveCamera; // 相机对象
public scene: THREE.Scene; // 场景对象
public renderer: THREE.WebGLRenderer; // 渲染器对象
// 构造函数,初始化Three.js工具
constructor() {
this.renderer = this.initRenderer(); // 初始化渲染器
this.scene = this.initScene(); // 初始化场景
this.camera = this.initCamera(); // 初始化相机
this.initOrbitControls();
}
public rendererContainer() {
this.renderer.render(this.scene, this.camera); // 渲染场景和相机
}
// 初始化场景的方法
public initScene(): THREE.Scene {
const scene = new THREE.Scene();
return scene;
}
// 初始化渲染器的方法
public initRenderer(): THREE.WebGLRenderer {
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
return renderer;
}
// 初始化相机的方法
public initCamera(): THREE.PerspectiveCamera {
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
return camera;
}
public initOrbitControls() {
const controls = new OrbitControls(this.camera, this.renderer.domElement);
controls.update();
}
// 初始化性能监控的方法
public initStats(container: HTMLDivElement) {
const stats = new Stats();
stats.dom.style.position = "absolute";
stats.dom.style.left = "0";
stats.dom.style.zIndex = "100";
container.appendChild(stats.dom); // 将性能监控DOM元素添加到容器中
return stats;
}
public initAxisHelper(axesLength: number = 150, showText: boolean = true) {
const helper = new THREE.AxesHelper(axesLength);
if (showText) {
const loader = new FontLoader();
let meshX = new THREE.Mesh();
let meshY = new THREE.Mesh();
let meshZ = new THREE.Mesh();
loader.load("fonts/optimer_regular.typeface.json", (font) => {
meshX = this.createText("X", font);
meshY = this.createText("Y", font);
meshZ = this.createText("Z", font);
meshX.position.x = 12;
meshY.position.y = 12;
meshZ.position.z = 12;
this.scene.add(meshX);
this.scene.add(meshY);
this.scene.add(meshZ);
});
}
this.scene.add(helper);
}
private createText(content: string, font: any) {
const textGeometry = new TextGeometry(content, {
font: font,
size: 1,
depth: 0.1,
curveSegments: 1,
});
textGeometry.center();
const textMaterial = new THREE.MeshPhongMaterial({ color: 0xffffff, flatShading: true }); // front
const mesh = new THREE.Mesh(textGeometry, textMaterial);
return mesh;
}
}
代码中使用
通过new ThreeTool()形式创建一个工具类的实例
// 创建 ThreeTool 实例
const instance = new ThreeTool();
通过示例的属性操作相机、场景
import { useEffect, useRef } from "react";
import * as THREE from "three";
import { generateRobot, generateStarts } from "./generate";
import { ThreeTool } from "../../BasicThree";
import Stats from "three/examples/jsm/libs/stats.module.js";
/**
* 创建一个Three.js场景,包括相机和渲染器
*/
function Robot() {
// 创建一个div容器,用于存放渲染的Three.js场景
const containerRef = useRef<HTMLDivElement>(null);
const statsRef = useRef<Stats>(); // 创建用于引用统计信息的 ref
// 创建 ThreeTool 实例
const instance = new ThreeTool();
// 初始化相机位置和朝向
instance.camera.position.set(15, 12, 8);
instance.camera.lookAt(0, 0, 0);
// 添加坐标系
instance.initAxisHelper();
// 生成机器人和星星
const robot = generateRobot();
const robot2 = generateRobot();
robot2.position.x = 6;
robot2.position.z = 6;
const starts = generateStarts(200);
// 将物体添加到场景
instance.scene.add(robot, robot2, starts);
// 创建并设置方向光
const straightLight = new THREE.DirectionalLight(0xffffff, 5);
straightLight.position.set(20, 20, 20);
instance.scene.add(straightLight);
// 动画函数
const animate = () => {
requestAnimationFrame(animate);
robot.rotation.z -= 0.005;
robot2.rotation.y -= 0.005;
starts.rotation.y -= 0.001;
starts.rotation.z += 0.001;
starts.rotation.x += 0.001;
instance.renderer.render(instance.scene, instance.camera);
statsRef.current && statsRef.current.update(); // 更新统计信息
};
// 监听组件挂载和卸载
useEffect(() => {
if (containerRef.current) {
containerRef.current.appendChild(instance.renderer.domElement);
instance.renderer.render(instance.scene, instance.camera);
statsRef.current = instance.initStats(containerRef.current); // 初始化统计信息
// 启动动画循环
animate();
}
}, [containerRef]);
// 返回div容器,用于存放渲染的Three.js场景
return <div ref={containerRef} style={{ width: "100vw", height: "100vh" }}></div>;
}
// 导出Robot组件
export default Robot;
generate模型生成文件
import * as THREE from "three";
function createHead() {
//SphereGeometry创建球形几何体
const head = new THREE.SphereGeometry(4, 32, 16, 0, Math.PI * 2, 0, Math.PI * 0.5);
const headMaterial = new THREE.MeshStandardMaterial({
color: 0x43b988,
roughness: 0.5,
metalness: 1.0,
});
const headMesh = new THREE.Mesh(head, headMaterial);
return headMesh;
}
//触角
function generateHorn(y: number, z: number, angle: number) {
//触角 CapsuleGeometry 创建胶囊形状的几何体。胶囊形状可以看作是一个圆柱体两端加上半球体
const line = new THREE.CapsuleGeometry(0.1, 2);
const lineMaterial = new THREE.MeshStandardMaterial({
color: 0x43b988,
roughness: 0.5,
metalness: 1.0,
});
const lineMesh = new THREE.Mesh(line, lineMaterial);
lineMesh.position.y = y;
lineMesh.position.z = z;
lineMesh.rotation.x = angle;
return lineMesh;
}
//机器人眼睛
function generateEye(x: number, y: number, z: number) {
//SphereGeometry创建球形几何体
const eye = new THREE.SphereGeometry(0.5, 32, 16, 0, Math.PI * 2, 0, Math.PI * 2);
const eyeMaterial = new THREE.MeshStandardMaterial({
color: 0x212121,
roughness: 0.5,
metalness: 1.0,
});
const eyeMesh = new THREE.Mesh(eye, eyeMaterial);
eyeMesh.position.x = x;
eyeMesh.position.y = y;
eyeMesh.position.z = z;
return eyeMesh;
}
//机器人身体
export function generateBody() {
//CylinderGeometry第一个参数是上部分圆的半径,第二个参数是下部分圆的半径,第三个参数是高度,材质使用的跟腿一样
const body = new THREE.CylinderGeometry(4, 4, 6);
const bodyMaterial = new THREE.MeshStandardMaterial({
color: 0x43b988,
roughness: 0.5,
metalness: 1.0,
});
const bodyMesh = new THREE.Mesh(body, bodyMaterial);
return bodyMesh;
}
//胳膊、腿
function generateLegs(y: number, z: number) {
const leg1 = new THREE.CapsuleGeometry(1, 4);
const legMaterial1 = new THREE.MeshStandardMaterial({
color: 0x43b988,
roughness: 0.5,
metalness: 1.0,
});
const leg1Mesh = new THREE.Mesh(leg1, legMaterial1);
leg1Mesh.position.y = y;
leg1Mesh.position.z = z;
return leg1Mesh;
}
//创建机器人
export function generateRobot() {
// 创建一个Three.js对象,用于存放机器人
const robot = new THREE.Object3D();
const headMesh = createHead();
headMesh.position.y = 6.5;
robot.add(headMesh);
//眼睛
const leftEye = generateEye(3, 8, -2);
const rightEye = generateEye(3, 8, 2);
robot.add(leftEye);
robot.add(rightEye);
const leftHorn = generateHorn(11, -1, (-Math.PI * 30) / 180);
const rightHorn = generateHorn(11, 1, (Math.PI * 30) / 180);
robot.add(leftHorn);
robot.add(rightHorn);
const body = generateBody();
body.position.y = 4;
robot.add(body);
// 生成机器人左腿
robot.add(generateLegs(0, -2));
// 生成机器人右腿
robot.add(generateLegs(0, 2));
//胳膊
robot.add(generateLegs(3, 5));
robot.add(generateLegs(3, -5));
//物体缩放
robot.scale.x = 0.3;
robot.scale.y = 0.3;
robot.scale.z = 0.3;
return robot;
}
//创建粒子星星
export function generateStarts(num: number) {
//制作粒子特效
const starts = new THREE.Object3D();
const obj = new THREE.SphereGeometry(0.2, 3, 3);
const material = new THREE.MeshStandardMaterial({
color: 0x43b988,
roughness: 0.5,
metalness: 5,
});
const mesh = new THREE.Mesh(obj, material);
for (let i = 0; i < num; i++) {
const target = new THREE.Mesh();
target.copy(mesh);
target.position.x = Math.floor(Math.random() * 18 + Math.floor(Math.random() * -18));
target.position.y = Math.floor(Math.random() * 18 + Math.floor(Math.random() * -18));
target.position.z = Math.floor(Math.random() * 18 + Math.floor(Math.random() * -18));
starts.add(target);
}
return starts;
}