曾经风靡一时的消消乐,至今坐在地铁上都可以看到很多人依然在玩,想当年我也是大军中的一员,那家伙,吃饭都在玩,进入到高级的那种胜利感还是很爽的,连续消,无限消,哈哈,现在想想也是很带劲的。今天就来实现一款简易版的,后续会陆续带上高阶版的,先来尝试一把。
首先我们需要准备消消乐的素材,会放在项目的resource文件夹下面,具体我准备了7种,稍后会展示给大家看的。
开心消消乐
先初始化消消乐的游戏界面参数,就是具体显示多大,每行显示多少个方块,每个方块大小,这里我们按照这个大小来设置,数量和大小看着都还挺舒服的:
'''初始化消消乐的参数'''
WIDTH = 600
HEIGHT = 640
NUMGRID = 12
GRIDSIZE = 48
XMARGIN = (WIDTH - GRIDSIZE * NUMGRID) // 2
YMARGIN = (HEIGHT - GRIDSIZE * NUMGRID) // 2
ROOTDIR = os.getcwd()
FPS = 45
每行显示12个,每个方块48个,看看效果
接下来,我们开始实现消除的逻辑:
初始化消消乐的方格:
class elimination_block(pygame.sprite.Sprite):
def __init__(self, img_path, size, position, downlen, **kwargs):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(img_path)
self.image = pygame.transform.smoothscale(self.image, size)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = position
self.down_len = downlen
self.target_x = position[0]
self.target_y = position[1] + downlen
self.type = img_path.split('/')[-1].split('.')[0]
self.fixed = False
self.speed_x = 10
self.speed_y = 10
self.direction = 'down'
移动方块:
'''拼图块移动'''
def move(self):
if self.direction == 'down':
self.rect.top = min(self.target_y, self.rect.top + self.speed_y)
if self.target_y == self.rect.top:
self.fixed = True
elif self.direction == 'up':
self.rect.top = max(self.target_y, self.rect.top - self.speed_y)
if self.target_y == self.rect.top:
self.fixed = True
elif self.direction == 'left':
self.rect.left = max(self.target_x, self.rect.left - self.speed_x)
if self.target_x == self.rect.left:
self.fixed = True
elif self.direction == 'right':
self.rect.left = min(self.target_x, self.rect.left + self.speed_x)
if self.target_x == self.rect.left:
self.fixed = True
获取方块的坐标:
'''获取坐标'''
def get_position(self):
return self.rect.left, self.rect.top
'''设置坐标'''
def set_position(self, position):
self.rect.left, self.rect.top = position
绘制得分,加分,还有倒计时:
'''显示剩余时间'''
def show_remained_time(self):
remaining_time_render = self.font.render('CountDown: %ss' % str(self.remaining_time), 1, (85, 65, 0))
rect = remaining_time_render.get_rect()
rect.left, rect.top = (WIDTH - 201, 6)
self.screen.blit(remaining_time_render, rect)
'''显示得分'''
def show_score(self):
score_render = self.font.render('SCORE:' + str(self.score), 1, (85, 65, 0))
rect = score_render.get_rect()
rect.left, rect.top = (10, 6)
self.screen.blit(score_render, rect)
'''显示加分'''
def add_score(self, add_score):
score_render = self.font.render('+' + str(add_score), 1, (255, 100, 100))
rect = score_render.get_rect()
rect.left, rect.top = (250, 250)
self.screen.blit(score_render, rect)
生成方块:
'''生成新的拼图块'''
def generate_new_blocks(self, res_match):
if res_match[0] == 1:
start = res_match[2]
while start > -2:
for each in [res_match[1], res_match[1] + 1, res_match[1] + 2]:
block = self.get_block_by_position(*[each, start])
if start == res_match[2]:
self.blocks_group.remove(block)
self.all_blocks[each][start] = None
elif start >= 0:
block.target_y += GRIDSIZE
block.fixed = False
block.direction = 'down'
self.all_blocks[each][start + 1] = block
else:
block = elimination_block(img_path=random.choice(self.block_images), size=(GRIDSIZE, GRIDSIZE),
position=[XMARGIN + each * GRIDSIZE, YMARGIN - GRIDSIZE],
downlen=GRIDSIZE)
self.blocks_group.add(block)
self.all_blocks[each][start + 1] = block
start -= 1
elif res_match[0] == 2:
start = res_match[2]
while start > -4:
if start == res_match[2]:
for each in range(0, 3):
block = self.get_block_by_position(*[res_match[1], start + each])
self.blocks_group.remove(block)
self.all_blocks[res_match[1]][start + each] = None
elif start >= 0:
block = self.get_block_by_position(*[res_match[1], start])
block.target_y += GRIDSIZE * 3
block.fixed = False
block.direction = 'down'
self.all_blocks[res_match[1]][start + 3] = block
else:
block = elimination_block(img_path=random.choice(self.block_images), size=(GRIDSIZE, GRIDSIZE),
position=[XMARGIN + res_match[1] * GRIDSIZE, YMARGIN + start * GRIDSIZE],
downlen=GRIDSIZE * 3)
self.blocks_group.add(block)
self.all_blocks[res_match[1]][start + 3] = block
start -= 1
绘制拼图,移除,匹配,下滑的效果等:
'''移除匹配的block'''
def clear_matched_block(self, res_match):
if res_match[0] > 0:
self.generate_new_blocks(res_match)
self.score += self.reward
return self.reward
return 0
'''游戏界面的网格绘制'''
def draw_grids(self):
for x in range(NUMGRID):
for y in range(NUMGRID):
rect = pygame.Rect((XMARGIN + x * GRIDSIZE, YMARGIN + y * GRIDSIZE, GRIDSIZE, GRIDSIZE))
self.draw_block(rect, color=(0, 0, 255), size=1)
'''画矩形block框'''
def draw_block(self, block, color=(255, 0, 255), size=4):
pygame.draw.rect(self.screen, color, block, size)
'''下落特效'''
def draw_drop_animation(self, x, y):
if not self.get_block_by_position(x, y).fixed:
self.get_block_by_position(x, y).move()
if x < NUMGRID - 1:
x += 1
return self.draw_drop_animation(x, y)
elif y < NUMGRID - 1:
x = 0
y += 1
return self.draw_drop_animation(x, y)
else:
return self.is_all_full()
'''是否每个位置都有拼图块了'''
def is_all_full(self):
for x in range(NUMGRID):
for y in range(NUMGRID):
if not self.get_block_by_position(x, y).fixed:
return False
return True
绘制匹配规则,绘制拼图交换效果:
'''检查有无拼图块被选中'''
def check_block_selected(self, position):
for x in range(NUMGRID):
for y in range(NUMGRID):
if self.get_block_by_position(x, y).rect.collidepoint(*position):
return [x, y]
return None
'''是否有连续一样的三个块(无--返回0/水平--返回1/竖直--返回2)'''
def is_block_matched(self):
for x in range(NUMGRID):
for y in range(NUMGRID):
if x + 2 < NUMGRID:
if self.get_block_by_position(x, y).type == self.get_block_by_position(x + 1, y).type == self.get_block_by_position(x + 2,
y).type:
return [1, x, y]
if y + 2 < NUMGRID:
if self.get_block_by_position(x, y).type == self.get_block_by_position(x, y + 1).type == self.get_block_by_position(x,
y + 2).type:
return [2, x, y]
return [0, x, y]
'''根据坐标获取对应位置的拼图对象'''
def get_block_by_position(self, x, y):
return self.all_blocks[x][y]
'''交换拼图'''
def swap_block(self, block1_pos, block2_pos):
margin = block1_pos[0] - block2_pos[0] + block1_pos[1] - block2_pos[1]
if abs(margin) != 1:
return False
block1 = self.get_block_by_position(*block1_pos)
block2 = self.get_block_by_position(*block2_pos)
if block1_pos[0] - block2_pos[0] == 1:
block1.direction = 'left'
block2.direction = 'right'
elif block1_pos[0] - block2_pos[0] == -1:
block2.direction = 'left'
block1.direction = 'right'
elif block1_pos[1] - block2_pos[1] == 1:
block1.direction = 'up'
block2.direction = 'down'
elif block1_pos[1] - block2_pos[1] == -1:
block2.direction = 'up'
block1.direction = 'down'
block1.target_x = block2.rect.left
block1.target_y = block2.rect.top
block1.fixed = False
block2.target_x = block1.rect.left
block2.target_y = block1.rect.top
block2.fixed = False
self.all_blocks[block2_pos[0]][block2_pos[1]] = block1
self.all_blocks[block1_pos[0]][block1_pos[1]] = block2
return True
准备工作差不多了,开始主程序吧:
def main():
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('开心消消乐')
# 加载背景音乐
pygame.mixer.init()
pygame.mixer.music.load(os.path.join(ROOTDIR, "resources/audios/bg.mp3"))
pygame.mixer.music.set_volume(0.6)
pygame.mixer.music.play(-1)
# 加载音效
sounds = {}
sounds['mismatch'] = pygame.mixer.Sound(os.path.join(ROOTDIR, 'resources/audios/badswap.wav'))
sounds['match'] = []
for i in range(6):
sounds['match'].append(pygame.mixer.Sound(os.path.join(ROOTDIR, 'resources/audios/match%s.wav' % i)))
# 加载字体
font = pygame.font.Font(os.path.join(ROOTDIR, 'resources/font.TTF'), 25)
# 图片加载
block_images = []
for i in range(1, 8):
block_images.append(os.path.join(ROOTDIR, 'resources/images/gem%s.png' % i))
# 主循环
game = InitGame(screen, sounds, font, block_images)
while True:
score = game.start()
flag = False
# 一轮游戏结束后玩家选择重玩或者退出
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYUP and event.key == pygame.K_r:
flag = True
if flag:
break
screen.fill((135, 206, 235))
text0 = 'Final score: %s' % score
text1 = 'Press <R> to restart the game.'
text2 = 'Press <Esc> to quit the game.'
y = 150
for idx, text in enumerate([text0, text1, text2]):
text_render = font.render(text, 1, (85, 65, 0))
rect = text_render.get_rect()
if idx == 0:
rect.left, rect.top = (212, y)
elif idx == 1:
rect.left, rect.top = (122.5, y)
else:
rect.left, rect.top = (126.5, y)
y += 100
screen.blit(text_render, rect)
pygame.display.update()
game.reset()
'''test'''
if __name__ == '__main__':
main()
运行main.py就可以开始游戏了,看看效果吧!
玩了一下,还可以,可能是电脑原因,初始化的时候存在卡顿的情况,后续会优化一下,初始化8个,64大小的方块是最佳情况,大家可以尝试改下配置文件就好了。后续会退出各个小游戏的进阶版,欢迎大家关注,及时获取最新内容。
需要游戏素材,和完整代码,点**开心消消乐**获取。
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