(十四)线程池

news2024/12/29 1:37:07

线程池

线程池是一组线程的集合。线程池维护一个队列,调用者向这个队列中添加任务,而线程池中的线程则不停地从队列中取出任务执行。

线程池的继承关系如下图,其中 ThreadPoolExecutorScheduledThreadPoolExecutor是具体的实现。

ThreadPoolExecutor

基本的线程池,可以提交无返回值和有返回值的任务执行。重载的构造方法最长有七个参数,分比是 核心线程(常驻线程)个数,最大线程个数(当核心线程已满,任务队列也满,最大扩充线程的个数),非核心线程空闲的时间,时间单位,阻塞任务队列,线程生产工厂,饱和策略(用来处理核心线程已满,最大线程已满,任务队列满时的新到来任务的策略,也叫拒绝策略)。
其中,饱和策略共四种:
1.DiscardOldestPolicy,抛弃最早的任务,将新任务加入队列。
2.AbortPolicy,拒绝执行新任务,并抛出异常。
3.CallerRunsPolicy,交由调用者线程执行新任务,如果调用者线程已关闭,则抛弃任务。
4.DiscardPolicy,直接抛弃新任务。
public ThreadPoolExecutor(int corePoolSize,
                          int maximumPoolSize,
                          long keepAliveTime,
                          TimeUnit unit,
                          BlockingQueue<Runnable> workQueue,
                          ThreadFactory threadFactory,
                          RejectedExecutionHandler handler)

使用

一般在使用线程池时需要自行定制,一般来说普遍的理论是:
如果是CPU密集型任务:那么核心线程数 = CPU核心数 + 1;加1是为了防止突发情况导致某个线程不可执行,最大化利用CPU。
如果是IO密集型任务:那么核心线程数 = CPU核心数 * 2;

实际在应用过程中许多任务也分不出是IO密集还是CPU密集,上述理论也不一定是最好的,如果对性能追求极致,需要自行探索,也可以通过线程池的一些set方法动态修改核心线程数,空闲时间等参数。
下面是一个简单的例子:
package com.example.demo;

import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;

public class MyThreadPool {
    private static final ThreadPoolExecutor executor;
    //线程所属的线程组
    private static final ThreadGroup group = new ThreadGroup("my-group");
    //线程名字的前缀
    private static final String prefix = "my-thread-";
    //线程计数器
    private static final AtomicInteger atomicInteger=new AtomicInteger(0);

    static {
        int core = Runtime.getRuntime().availableProcessors();
        ThreadFactory factory= r -> new Thread(group, r, prefix+atomicInteger.incrementAndGet());
        executor = new ThreadPoolExecutor(
                core,
                core*2,
                30,
                TimeUnit.SECONDS,
                new LinkedBlockingQueue<>(32),
                factory,
                //一共四种策略,这里采用调用者执行策略
                new ThreadPoolExecutor.CallerRunsPolicy()
        );
        //虚拟机退出时关闭线程池
        Runtime.getRuntime().addShutdownHook(new Thread(){
            @Override
            public void run() {
                executor.shutdown();
                try {
                    boolean flag;
                    do {
                        //一直等待线程池关闭完成
                        flag = executor.awaitTermination(1,TimeUnit.SECONDS);
                    } while (!flag);
                } catch (Exception e){
                    e.printStackTrace();
                }
            }
        });
        
    }

    public static ThreadPoolExecutor getExecutor(){
        return executor;
    }
}
测试自定义的线程池
package com.example.demo;

import org.junit.Test;

import java.util.Random;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;

public class TestClass {
    Random random = new Random();
    @Test
    public void test() throws InterruptedException {
        //采用闭锁等待所有线程池线程执行完成
        CountDownLatch latch=new CountDownLatch(50);
        ThreadPoolExecutor executor = MyThreadPool.getExecutor();
        for (int i=0;i<50;i++) {
            final int j = i;
            executor.execute(()->{
                try {
                    System.out.println(String.format("我是线程:%s,执行第%d个任务",
                            Thread.currentThread().getName(),j));
                    TimeUnit.SECONDS.sleep(random.nextInt(10));
                } catch (Exception e) {
                    e.printStackTrace();
                } finally {
                    latch.countDown();
                }
            });
        }
        latch.await();
    }
}

实现原理

基本结构

部分源码如下,包含了主要的属性
public class ThreadPoolExecutor extends AbstractExecutorService {
    //线程池状态控制变量,一个int包含两部分,低29位为workCount,高3位为runState,初始为RUNNING状态,workCount=0
    private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
    private static final int COUNT_BITS = Integer.SIZE - 3;
    //workCount最大2^29-1
    private static final int CAPACITY   = (1 << COUNT_BITS) - 1;
    //线程池运行的状态,共5种
    private static final int RUNNING    = -1 << COUNT_BITS;
    private static final int SHUTDOWN   =  0 << COUNT_BITS;
    private static final int STOP       =  1 << COUNT_BITS;
    private static final int TIDYING    =  2 << COUNT_BITS;
    private static final int TERMINATED =  3 << COUNT_BITS;
    private static int ctlOf(int rs, int wc) { return rs | wc; }
    //任务队列
    private final BlockingQueue<Runnable> workQueue;
    //访问变量用的互斥锁
    private final ReentrantLock mainLock = new ReentrantLock();
    //任务线程的集合
    private final HashSet<Worker> workers = new HashSet<Worker>();
    //awaitTermination()方法的条件变量
    private final Condition termination = mainLock.newCondition();

    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 || maximumPoolSize <= 0 || maximumPoolSize < corePoolSize ||
                keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.acc = System.getSecurityManager() == null ?
                null : AccessController.getContext();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }
}

execute方法

分3步进行:
1、当前工作线程数与corePoolSize比较,如果小于则尝试启动一个新线程,使用给定的参数command作为其第一个任务,否则执行2步骤
2、如果任务能够成功入队,则再次检查运行状态,如果不是运行状态则从队列中移除任务;如果不能入队则执行3步骤
3、如果不能将任务入队,则尝试添加一个新的非核心线程。如果增加失败了,则执行拒绝策略。
public void execute(Runnable command) {
    if (command == null)
        throw new NullPointerException();

    int c = ctl.get();
    //判断线程个数是否小于核心线程数
    if (workerCountOf(c) < corePoolSize) {
        if (addWorker(command, true))
            return;
        c = ctl.get();
    }
    //如果是运行状态,则入队,任务队列没满则入队成功
    if (isRunning(c) && workQueue.offer(command)) {
        int recheck = ctl.get();
        //再检查状态是不是运行状态,不是则尝试从队列中移除任务,移除成功则执行饱和策略
        if (! isRunning(recheck) && remove(command))
            reject(command);
        //启动一个线程,什么都不做
        else if (workerCountOf(recheck) == 0)
            addWorker(null, false);
    }
    //核心线程、任务队列都满了,增加非核心线程,如果也增加失败,则执行饱和策略
    else if (!addWorker(command, false))
        reject(command);
}

private boolean addWorker(Runnable firstTask, boolean core) {
    retry:
    for (;;) {
        int c = ctl.get();
        //获取运行状态
        int rs = runStateOf(c);

        // 运行状态>= SHUTDOWN,说明线程池进入关闭状态
        if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty()))
            return false;

        for (;;) {
            //获取workCount
            int wc = workerCountOf(c);
            //线程超出个数,返回失败
            if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                return false;
            //CAS操作,将workCount+1,成功则退出循环,否则重新读取控制变量
            if (compareAndIncrementWorkerCount(c))
                break retry;
            c = ctl.get();  // Re-read ctl
            //CAS失败,如果状态不变继续进行内部for循环,如果变了则跳到外部for循环重新开始
            if (runStateOf(c) != rs)
                continue retry;
        }
    }
    //标识任务已启动
    boolean workerStarted = false;
    //标识任务已新增
    boolean workerAdded = false;
    Worker w = null;
    try {
        w = new Worker(firstTask);
        final Thread t = w.thread;
        if (t != null) {
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {

                int rs = runStateOf(ctl.get());

                if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                    //线程是活跃状态
                    if (t.isAlive())
                        throw new IllegalThreadStateException();
                    workers.add(w);
                    int s = workers.size();
                    //更新最大线程数
                    if (s > largestPoolSize)
                        largestPoolSize = s;
                    workerAdded = true;
                }
            } finally {
                mainLock.unlock();
            }
            //如果新增成功,则启动线程
            if (workerAdded) {
                t.start();
                workerStarted = true;
            }
        }
    } finally {
        //线程没启动成功,当做增加失败处理,addWorkerFailed内部把workCount减1
        if (! workerStarted)
            addWorkerFailed(w);
    }
    return workerStarted;
}

submit方法

submit方法定义在 AbstractExecutorService中:
public <T> Future<T> submit(Callable<T> task) {
    if (task == null) throw new NullPointerException();
    //封装成RunnableFuture执行,RunnableFuture实现了Runnable
    RunnableFuture<T> ftask = newTaskFor(task);
    //执行
    execute(ftask);
    return ftask;
}

protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) {
    return new FutureTask<T>(callable);
}
Callable
在线程池中执行的任务有两种类型,一种是无参无返回值的,例如Runnable类型的,还有一种是无参有返回值的,即为Callable类型的。Callable接口如下定义:
@FunctionalInterface
public interface Callable<V> {
    V call() throws Exception;
}

Worker

任务提交过程中,可能会开启一个新的Worker,并把任务本身作为firstTask赋给该Worker。但对于一个Worker来说,不是只执行一个任务,而是源源不断地从队列中取任务执行,这是一个不断循环的过程。
private final class Worker extends AbstractQueuedSynchronizer 
implements Runnable {
    //.......
    /** 运行worker的线程. */
    final Thread thread;
    /** 接收的第一个任务 */
    Runnable firstTask;
    /** 执行完成的任务个数 */
    volatile long completedTasks;

    Worker(Runnable firstTask) {
        setState(-1); //初始为RUNNING状态
        this.firstTask = firstTask;
        this.thread = getThreadFactory().newThread(this);
    }

    public void run() {
        runWorker(this);
    }
    //.......
}

final void runWorker(Worker w) {
    Thread wt = Thread.currentThread();
    Runnable task = w.firstTask;
    w.firstTask = null;
    w.unlock(); // allow interrupts
    boolean completedAbruptly = true;
    try {
        //不停地从队列中取出任务
        while (task != null || (task = getTask()) != null) {
            w.lock();//执行任务之前先上锁,AQS实现
            //检测线程池状态,如果状态>=STOP,则线程给自己发中断信号
            if ((runStateAtLeast(ctl.get(), STOP) ||
                 (Thread.interrupted() &&
                  runStateAtLeast(ctl.get(), STOP))) &&
                !wt.isInterrupted())
                wt.interrupt();
            try {
                //钩子方法
                beforeExecute(wt, task);
                Throwable thrown = null;
                try {
                    //执行
                    task.run();
                } catch (RuntimeException x) {
                    thrown = x; throw x;
                } catch (Error x) {
                    thrown = x; throw x;
                } catch (Throwable x) {
                    thrown = x; throw new Error(x);
                } finally {
                    //钩子函数
                    afterExecute(task, thrown);
                }
            } finally {
                task = null;
                //完成的任务数+1
                w.completedTasks++;
                w.unlock();
            }
        }
        //可根据此变量判断Worker以何种方式退出(正常,中断,其他异常)
        completedAbruptly = false;
    } finally {
        //清理worker
        processWorkerExit(w, completedAbruptly);
    }
}

钩子方法

ThreadPoolExecutor提供了下列的钩子方法,如果要继承ThreadPoolExecutor实现自己的线程池,可以考虑实现下列方法。
protected void beforeExecute(Thread t, Runnable r) { }
protected void afterExecute(Runnable r, Throwable t) { }
protected void terminated() { }

关闭线程池

当关闭一个线程池的时候,有的线程还正在执行某个任务,有的调用者正在向线程池提交任务,并且队列中可能还有未执行的任务。因此,关闭过程不可能是瞬时的,而是需要一个平滑的过渡,这就涉及线程池的完整生命周期管理。
状态转换过程
线程池有两个关闭函数,shutdown()和shutdownNow(),这两个函数会让线程池切换到不同的状态。但无论是哪个状态,在队列为空且线程池也为空之后,会切换为TIDYING 状态;最后执行一个钩子方法terminated(),进入TERMINATED状态,线程池才算真正关闭。
状态迁移是从小到大,按照-1,0,1,2,3的顺序,只会正向迁移,不能颠倒。
两种shutdown的区别
shutdown()方法不会清空任务队列,会等所有任务执行完成,而shutdownNow()会清空任务队列。
shutdown()只会中断空闲的线程,shutdownNow()会中断所有线程。

tryTerminate()不会强行终止线程池,只是做了一下检测:当workerCount为0,workerQueue为空时,先把状态切换到TIDYING,然后调用钩子函数terminated()。当钩子函数执行完成时,把状态从TIDYING 改为TERMINATED,接着调用termination.sinaglAll(),通知前面阻塞在awaitTermination的所有调用者线程。

部分源码如下:
public void shutdown() {
    final ReentrantLock mainLock = this.mainLock;
    mainLock.lock();
    try {
        //检查是否有关闭线程池的权限
        checkShutdownAccess();
        //CAS操作,将线程池状态迁移为SHUTDOWN
        advanceRunState(SHUTDOWN);
        //关闭空闲的线程
        interruptIdleWorkers();
        //给ScheduledThreadPoolExecutor留的钩子方法
        onShutdown();
    } finally {
        mainLock.unlock();
    }
    //迁移到TERMINATED状态
    tryTerminate();
}
public List<Runnable> shutdownNow() {
    List<Runnable> tasks;
    final ReentrantLock mainLock = this.mainLock;
    mainLock.lock();
    try {
        //检查是否有关闭线程池的权限
        checkShutdownAccess();
        //CAS操作,将线程池状态迁移为STOP
        advanceRunState(STOP);
        //关闭所有线程
        interruptWorkers();
        //移除任务队列的元素并返回它们
        tasks = drainQueue();
    } finally {
        mainLock.unlock();
    }
    //迁移到TERMINATED状态
    tryTerminate();
    return tasks;
}

private void interruptIdleWorkers() {
    interruptIdleWorkers(false);
}
private void interruptIdleWorkers(boolean onlyOne) {
    final ReentrantLock mainLock = this.mainLock;
    mainLock.lock();
    try {
        for (Worker w : workers) {
            Thread t = w.thread;
            //线程未中断且Worker尝试加锁成功,说明线程处于空闲状态,如果加锁失败,说明线程当前持有锁,正在执行任务
            if (!t.isInterrupted() && w.tryLock()) {
                try {
                    t.interrupt();
                } catch (SecurityException ignore) {
                } finally {
                    w.unlock();
                }
            }
            if (onlyOne)
                break;
        }
    } finally {
        mainLock.unlock();
    }
}
private void interruptWorkers() {
    final ReentrantLock mainLock = this.mainLock;
    mainLock.lock();
    try {
        //中断所有线程
        for (Worker w : workers)
            w.interruptIfStarted();
    } finally {
        mainLock.unlock();
    }
}

final void tryTerminate() {
    for (;;) {
        int c = ctl.get();
        if (isRunning(c) ||
            runStateAtLeast(c, TIDYING) ||
            (runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
            return;
        if (workerCountOf(c) != 0) {
            interruptIdleWorkers(ONLY_ONE);
            return;
        }
        //任务队列为空,workCount=0会走到这里
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            //迁移到TIDYING状态
            if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
                try {
                    //调用钩子函数
                    terminated();
                } finally {
                    //迁移到TERMINATED状态
                    ctl.set(ctlOf(TERMINATED, 0));
                    //通知等待的awaitTermination()方法
                    termination.signalAll();
                }
                return;
            }
        } finally {
            mainLock.unlock();
        }
        // 迁移状态失败则重新循环
    }
}
推荐的关闭方式
executor.shutdown();
try {
    boolean flag;
    do {
        //一直等待线程池关闭完成
        flag = executor.awaitTermination(1,TimeUnit.SECONDS);
    } while (!flag);
} catch (Exception e){
    e.printStackTrace();
}

ScheduledThreadPoolExecutor

ScheduledThreadPoolExecutor继承于ThreadPoolExecutor,除了基本的线程池功能,还实现了
ScheduledExecutorService,可以延迟执行任务或按频率进行任务调度,具体体现在以下两方面:
1、延迟执行任务
2、周期执行任务
对应的方法如下:
//延迟执行任务
public <V> ScheduledFuture<V> schedule(Callable<V> callable,long delay,TimeUnit unit);
public ScheduledFuture<?> schedule(Runnable command,long delay,TimeUnit unit);

//周期执行任务,按固定频率执行,与任务本身执行时间无关,但是任务执行时间必须小于间隔时间,例如间隔时间是5s,每5s执行一次任务,任务的执行时间必须小于5s。
public ScheduledFuture<?> scheduleAtFixedRate(Runnable command,long initialDelay,long period,
TimeUnit unit);
//周期执行任务,按固定间隔执行,与任务本身执行时间有关。假如任务本身执行时间是10s,间隔2s,则下一次开始执行的时间就是12s。
public ScheduledFuture<?> scheduleWithFixedDelay(Runnable command,long initialDelay,
long delay,TimeUnit unit);

使用

调度线程池的构建比较简单,重载的构造方法最多需要3个参数,分别是 核心线程数,线程工厂和饱和策略。下面简单演示了几种延迟调度的方式:
public class TestClass {
    private static final ThreadGroup group = new ThreadGroup("schedule-group");
    private static final String prefix = "schedule-thread-";
    private static final AtomicInteger atomicInteger=new AtomicInteger(0);
    private static final ThreadLocal<DateTimeFormatter> timeFormatters=new ThreadLocal();

    private DateTimeFormatter getFormatter(){
        DateTimeFormatter formatter = timeFormatters.get();
        if (Objects.isNull(formatter)){
            DateTimeFormatter formatter1=DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm:ss.SSS");
            timeFormatters.set(formatter1);
            return formatter1;
        }
        return formatter;
    }
    @Test
    public void schedule(){
        ThreadFactory factory= r -> new Thread(group, r ,prefix+atomicInteger.incrementAndGet());
        int i = Runtime.getRuntime().availableProcessors();
        ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(i, factory, new ThreadPoolExecutor.CallerRunsPolicy());
        System.out.println("启动调度线程池:"+getFormatter().format(LocalDateTime.now()));
        //延迟执行,执行一次
        ScheduledFuture<String> delay = executor.schedule(
                () -> "单次延迟执行开始时间:"+getFormatter().format(LocalDateTime.now()),
                3, TimeUnit.SECONDS);
        //固定频率执行
        executor.scheduleAtFixedRate(() ->
                System.out.println("固定频率开始执行:"+getFormatter().format(LocalDateTime.now())),
                1,3, TimeUnit.SECONDS);
        //固定延迟执行
        executor.scheduleWithFixedDelay(()->
                System.out.println("固定延迟开始执行:"+getFormatter().format(LocalDateTime.now())),
                        1,3,TimeUnit.SECONDS);
        while (!delay.isDone()) {
            try {
                String s = delay.get();
                System.out.println("单次延迟执行结果:"+s);
            } catch (ExecutionException | InterruptedException e) {
                e.printStackTrace();
            }
            break;
        }
        while (true){}
    }
}

实现原理

构造方法调用了 ThreadPoolExecutor的构造方法,最大线程个数设置为了int的最大值,空闲时间也设为0,任务队列也固定为一个自定义延迟队列。
public ScheduledThreadPoolExecutor(int corePoolSize,
                                       ThreadFactory threadFactory,
                                       RejectedExecutionHandler handler) {
        super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,
              new DelayedWorkQueue(), threadFactory, handler);
    }

基本结构

DelayedWorkQueue
ScheduledThreadPoolExecutor的任务队列使用了一个自定义的延迟队列 DelayedWorkQueue
跟普通的延迟队列相差不大,这个静态内部类定义如下:
static class DelayedWorkQueue extends AbstractQueue<Runnable>
        implements BlockingQueue<Runnable> {

        private static final int INITIAL_CAPACITY = 16;
        //RunnableScheduledFuture的唯一实现是ScheduledFutureTask
        private RunnableScheduledFuture<?>[] queue =
            new RunnableScheduledFuture<?>[INITIAL_CAPACITY];
        private final ReentrantLock lock = new ReentrantLock();
        private int size = 0;
        //队头等待的线程
        private Thread leader = null;
        //当队列头部有新的任务可用或新线程可能需要成为leader时发出的条件
        private final Condition available = lock.newCondition();
        //......
}
ScheduledFutureTask
ScheduledThreadPoolExecutor还有一个内部类 ScheduledFutureTask,实现如下:
private class ScheduledFutureTask<V>
        extends FutureTask<V> implements RunnableScheduledFuture<V> {
    //任务序号
    private final long sequenceNumber;
    //以纳秒为单位,启动任务的时间(周期任务启动时间一直会累加)
    private long time;
    //周期(以纳秒为单位)用于重复任务。正值表示固定速率执行。负值表示固定延迟执行。0表示非重复任务
    private final long period;
    //通过reExecutePeriodic()方法重新加入队列的实际任务
    RunnableScheduledFuture<V> outerTask = this;
    //当前任务在延迟队列中的索引,用于更快的取消任务
    int heapIndex;

    ScheduledFutureTask(Runnable r, V result, long ns) {
        super(r, result);
        this.time = ns;
        this.period = 0;
        this.sequenceNumber = sequencer.getAndIncrement();
    }

    ScheduledFutureTask(Runnable r, V result, long ns, long period) {
        super(r, result);
        this.time = ns;
        this.period = period;
        this.sequenceNumber = sequencer.getAndIncrement();
    }

    ScheduledFutureTask(Callable<V> callable, long ns) {
        super(callable);
        this.time = ns;
        this.period = 0;
        this.sequenceNumber = sequencer.getAndIncrement();
    }

    public long getDelay(TimeUnit unit) {
        return unit.convert(time - now(), NANOSECONDS);
    }

    public int compareTo(Delayed other) {
        if (other == this) 
            return 0;
        if (other instanceof ScheduledFutureTask) {
            ScheduledFutureTask<?> x = (ScheduledFutureTask<?>)other;
            long diff = time - x.time;
            if (diff < 0)
                return -1;
            else if (diff > 0)
                return 1;
            else if (sequenceNumber < x.sequenceNumber)
                return -1;
            else
                return 1;
        }
        long diff = getDelay(NANOSECONDS) - other.getDelay(NANOSECONDS);
        return (diff < 0) ? -1 : (diff > 0) ? 1 : 0;
    }

    public boolean isPeriodic() {
        return period != 0;
    }

    private void setNextRunTime() {
        long p = period;
        if (p > 0)
            time += p;
        else
            time = triggerTime(-p);
    }

    public boolean cancel(boolean mayInterruptIfRunning) {
        boolean cancelled = super.cancel(mayInterruptIfRunning);
        if (cancelled && removeOnCancel && heapIndex >= 0)
            remove(this);
        return cancelled;
    }

    public void run() {
        boolean periodic = isPeriodic();
        if (!canRunInCurrentRunState(periodic))
            cancel(false);
        else if (!periodic)
            ScheduledFutureTask.super.run();
        else if (ScheduledFutureTask.super.runAndReset()) {
            setNextRunTime();//设置下一次启动的时间
            reExecutePeriodic(outerTask);//重新入队
        }
    }
}

schedule方法(Runnable)

public ScheduledFuture<?> schedule(Runnable command,long delay,TimeUnit unit) {
    if (command == null || unit == null)
        throw new NullPointerException();
    //把Runnable包装成RunnableScheduledFuture,ScheduledFutureTask是其实现
    RunnableScheduledFuture<?> t = decorateTask(command,
        new ScheduledFutureTask<Void>(command, null, triggerTime(delay, unit)));
    delayedExecute(t);
    return t;
}

protected <V> RunnableScheduledFuture<V> decorateTask(
    Runnable runnable, RunnableScheduledFuture<V> task) {
    return task;
}

private void delayedExecute(RunnableScheduledFuture<?> task) {
    //线程池关闭则执行拒绝策略
    if (isShutdown())
        reject(task);
    else {
        //把任务放入延迟队列
        super.getQueue().add(task);
        //线程池关闭或者 当前线程池状态不能运行任务,且从队列中移除任务成功,则取消任务
        if (isShutdown() &&
            !canRunInCurrentRunState(task.isPeriodic()) &&
            remove(task))
            task.cancel(false);
        else
            ensurePrestart();
    }
}

void ensurePrestart() {
    int wc = workerCountOf(ctl.get());
    //当小于核心线程数只开启新线程(不运行任务)
    if (wc < corePoolSize)
        addWorker(null, true);
    //即使corePoolSize=0,当第一次运行时,也启动一个新线程
    else if (wc == 0)
        addWorker(null, false);
}

scheduleWithFixedDelay和scheduleAtFixedRate方法

两个方法实现几乎一模一样,唯一的区别是ScheduledFutureTask的构造方法一个是正数,一个是负数,在 ScheduledFutureTask中,正值表示固定速率执行。负值表示固定延迟执行。0表示非重复任务。
public ScheduledFuture<?> scheduleWithFixedDelay(Runnable command,
                                                 long initialDelay,
                                                 long delay,
                                                 TimeUnit unit) {
    if (command == null || unit == null)
        throw new NullPointerException();
    if (delay <= 0)
        throw new IllegalArgumentException();
    ScheduledFutureTask<Void> sft =
        new ScheduledFutureTask<Void>(command,
                                      null,
                                      triggerTime(initialDelay, unit),
                                      unit.toNanos(-delay));//负数
    RunnableScheduledFuture<Void> t = decorateTask(command, sft);
    sft.outerTask = t;
    delayedExecute(t);
    return t;
}

public ScheduledFuture<?> scheduleAtFixedRate(Runnable command,
                                              long initialDelay,
                                              long period,
                                              TimeUnit unit) {
    if (command == null || unit == null)
        throw new NullPointerException();
    if (period <= 0)
        throw new IllegalArgumentException();
    ScheduledFutureTask<Void> sft =
        new ScheduledFutureTask<Void>(command,
                                      null,
                                      triggerTime(initialDelay, unit),
                                      unit.toNanos(period));//正数
    RunnableScheduledFuture<Void> t = decorateTask(command, sft);
    sft.outerTask = t;
    delayedExecute(t);
    return t;
}

private long triggerTime(long delay, TimeUnit unit) {
    return triggerTime(unit.toNanos((delay < 0) ? 0 : delay));
}
long triggerTime(long delay) {
    return now() +
        ((delay < (Long.MAX_VALUE >> 1)) ? delay : overflowFree(delay));
}

Future

Future的继承关系如下图所示

RunnableFuture

接口定义如下,继承了Runnable和Future两个接口:
public interface RunnableFuture<V> extends Runnable, Future<V> {
    
    void run();
}

FutureTask

这个类是RunnableFuture的实现,内部存有一个Callable,作为一个适配器,将Callable转换为Runnable执行。

基本结构

public class FutureTask<V> implements RunnableFuture<V> {
    //任务状态
    private volatile int state;
    //初始状态
    private static final int NEW          = 0;
    //中间状态
    private static final int COMPLETING   = 1;
    //以下都是最终状态
    private static final int NORMAL       = 2;
    private static final int EXCEPTIONAL  = 3;
    private static final int CANCELLED    = 4;
    //中间状态
    private static final int INTERRUPTING = 5;
    //最终状态
    private static final int INTERRUPTED  = 6;

    /** 实际要执行的Callable,通过构造函数传入 */
    private Callable<V> callable;
    /** 存放执行结果或者抛出的异常 */
    private Object outcome;
    /** 运行Callable的线程 */
    private volatile Thread runner;
    /** 在get方法等待的线程链表 */
    private volatile WaitNode waiters;

    @SuppressWarnings("unchecked")
    private V report(int s) throws ExecutionException {
        Object x = outcome;
        if (s == NORMAL)
            return (V)x;
        if (s >= CANCELLED)
            throw new CancellationException();
        throw new ExecutionException((Throwable)x);
    }

    public FutureTask(Callable<V> callable) {
        if (callable == null)
            throw new NullPointerException();
        this.callable = callable;
        this.state = NEW;       
    }

    public FutureTask(Runnable runnable, V result) {
        this.callable = Executors.callable(runnable, result);
        this.state = NEW;       
    }

    static final class WaitNode {
        volatile Thread thread;
        volatile WaitNode next;
        WaitNode() { thread = Thread.currentThread(); }
    }
}

run方法

public void run() {
    //任务状态不是NEW 或者 其他线程在执行任务,结束方法
    if (state != NEW ||
        !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                     null, Thread.currentThread()))
        return;
    try {
        Callable<V> c = callable;
        if (c != null && state == NEW) {
            V result;
            boolean ran;
            try {
                //执行
                result = c.call();
                ran = true;
            } catch (Throwable ex) {
                result = null;
                ran = false;
                //异常存入outcome变量
                setException(ex);
            }
            if (ran)
                //返回值存入outcome变量
                set(result);
        }
    } finally {
        //置空
        runner = null;
        // state must be re-read after nulling runner to prevent
        // leaked interrupts
        int s = state;
        if (s >= INTERRUPTING)//处理中断
            handlePossibleCancellationInterrupt(s);
    }
}
//状态 NEW->COMPLETING->EXCEPTIONAL
protected void setException(Throwable t) {
    if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
        outcome = t;
        UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
        //通知等待的线程
        finishCompletion();
    }
}

protected void set(V v) {
    if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
        outcome = v;
        UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
        //通知等待的线程
        finishCompletion();
    }
}

private void handlePossibleCancellationInterrupt(int s) {
    // It is possible for our interrupter to stall before getting a
    // chance to interrupt us.  Let's spin-wait patiently.
    if (s == INTERRUPTING)
        while (state == INTERRUPTING)
            Thread.yield(); // wait out pending interrupt

    // assert state == INTERRUPTED;

    // We want to clear any interrupt we may have received from
    // cancel(true).  However, it is permissible to use interrupts
    // as an independent mechanism for a task to communicate with
    // its caller, and there is no way to clear only the
    // cancellation interrupt.
    //
    // Thread.interrupted();
}

private void finishCompletion() {
    // assert state > COMPLETING;
    for (WaitNode q; (q = waiters) != null;) {
        if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
            for (;;) {
                Thread t = q.thread;
                if (t != null) {
                    q.thread = null;
                    //唤醒
                    LockSupport.unpark(t);
                }
                WaitNode next = q.next;
                if (next == null)
                    break;
                q.next = null; 
                q = next;
            }
            break;
        }
    }
    //空实现
    done();
    callable = null;
}

get方法

public V get() throws InterruptedException, ExecutionException {
    int s = state;
    if (s <= COMPLETING)//不是正在完成状态,无限期等待
        s = awaitDone(false, 0L);
    return report(s);
}

public V get(long timeout, TimeUnit unit)
    throws InterruptedException, ExecutionException, TimeoutException {
    if (unit == null)
        throw new NullPointerException();
    int s = state;
    if (s <= COMPLETING &&
        (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)//等待指定时间
        throw new TimeoutException();
    return report(s);
}
//返回结果
private V report(int s) throws ExecutionException {
    Object x = outcome;
    if (s == NORMAL)
        return (V)x;
    if (s >= CANCELLED)
        throw new CancellationException();
    throw new ExecutionException((Throwable)x);
}

private int awaitDone(boolean timed, long nanos)
    throws InterruptedException {
    final long deadline = timed ? System.nanoTime() + nanos : 0L;
    WaitNode q = null;
    boolean queued = false;
    for (;;) {
        if (Thread.interrupted()) {//线程中断了则从链表中移除
            removeWaiter(q);
            throw new InterruptedException();
        }

        int s = state;
        if (s > COMPLETING) {
            if (q != null)
                q.thread = null;
            return s;
        }
        else if (s == COMPLETING) // 正处于中间状态
            Thread.yield();
        else if (q == null)
            q = new WaitNode();
        else if (!queued)//入队
            queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                 q.next = waiters, q);
        else if (timed) {
            nanos = deadline - System.nanoTime();
            if (nanos <= 0L) {
                removeWaiter(q);
                return state;
            }
            LockSupport.parkNanos(this, nanos);
        }
        else//阻塞
            LockSupport.park(this);
    }
}

Executors

这个类是Executor框架的辅助工具类,用来创建预定义的线程池和一些任务(Callable)。在实际环境下,不建议直接使用此工具创建的线程池,特别是无界阻塞队列和不限制线程个数的实现,容易造成OOM,资源耗尽等严重问题。
//每来一个任务,就创建一个线程
ExecutorService executorService1 = Executors.newCachedThreadPool();
//固定线程数的线程池
ExecutorService executorService2 = Executors.newFixedThreadPool(6);
//多线程的调度线程池
ExecutorService executorService3 = Executors.newScheduledThreadPool(8);
//单线程线程池
ExecutorService executorService4 = Executors.newSingleThreadExecutor();
//单线程调度线程池
ExecutorService executorService5 = Executors.newSingleThreadScheduledExecutor();
//forkjoin线程池
ExecutorService executorService6 = Executors.newWorkStealingPool();

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