使用说明
以代码设置的方式设置Unity应用开机自启动。
将下面脚本挂载到场景物体,通过UI按钮开启应用自启动和取消应用自启动,设置下次运行应用生效。
所用到的Dll下载地址:Interop.IWshRuntimeLibrary
脚本代码
using System;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using IWshRuntimeLibrary;
public class ProjectStartMenu : MonoBehaviour
{
public Button setupStartupButton;
public Button cancelStartupButton;
public Text hintText;
private static string ShortcutName = "test.lnk";//快捷方式名称,可改成你项目名称
private void OnEnable()
{
isStartup();
setupStartupButton.onClick.AddListener(OnSetupStartupButtonClick);
cancelStartupButton.onClick.AddListener(OnCancelStartupButtonClick);
}
private void OnDisable()
{
setupStartupButton.onClick.RemoveListener(OnSetupStartupButtonClick);
cancelStartupButton.onClick.RemoveListener(OnCancelStartupButtonClick);
}
private void OnSetupStartupButtonClick()
{
// ShortcutName = UnityEditor.PlayerSettings.productName;
CreateShortcut(Environment.GetFolderPath(Environment.SpecialFolder.Startup), ShortcutName, System.Diagnostics.Process.GetCurrentProcess().MainModule.FileName);
isStartup();
}
private void OnCancelStartupButtonClick()
{
if (System.IO.File.Exists(Environment.GetFolderPath(Environment.SpecialFolder.Startup) + "\\" + ShortcutName))
System.IO.File.Delete(Environment.GetFolderPath(Environment.SpecialFolder.Startup) + "\\" + ShortcutName);
isStartup();
}
private void isStartup()
{
if (System.IO.File.Exists(Environment.GetFolderPath(Environment.SpecialFolder.Startup) + "\\" + ShortcutName))
hintText.text = "应用当前已开机自启";
else
hintText.text = "应用当前非开机自启";
}
public static bool CreateShortcut(string direstory, string shortcurName, string targetPath, string description = null, string iconLocation = null)
{
try
{
if (!Directory.Exists(direstory))
{
Directory.CreateDirectory(direstory);
}
string shortscurPath = Path.Combine(direstory, string.Format("{0}", shortcurName));
WshShell shell = new WshShell();
IWshShortcut shortcut = (IWshShortcut)shell.CreateShortcut(shortscurPath); // 创建快捷方式对象
shortcut.TargetPath = targetPath; // 指定目标路径
shortcut.WorkingDirectory = Path.GetDirectoryName(targetPath); //设置起始位置
shortcut.WindowStyle = 1; // 设置运行方式,默认为常规窗口
shortcut.Description = description; // 设置备注
shortcut.IconLocation = string.IsNullOrEmpty(iconLocation) ? targetPath : iconLocation; //设置图标路径
shortcut.Save(); // 保存快捷方式
return true;
}
catch
{
}
return false;
}
}
Unity截图:
通过cmd的shell:startup可查看是否创建成功
C:\Users\xxx\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup
参考博客:https://blog.csdn.net/m0_46385244/article/details/128253428