创建一个2048游戏的最小完整实现需要HTML、CSS和JavaScript。以下是一个简单的实现,你可以将这些代码复制到本地文件中,比如命名为2048.html,然后用浏览器打开这个文件来玩游戏。
<html>
<head>
    <title>2048 Game</title>
    <style>
        body {
            font-family: Arial, sans-serif;
            margin: 0;
            padding: 0;
        }
        .container {
            width: 480px;
            position: relative;
        }
        .grid-container {
            display: grid;
            grid-template-columns: repeat(4, 100px);
            grid-gap: 15px;
            background-color: #bbada0;
            padding: 15px;
            border-radius: 10px;
            position: relative;
        }
        .tile {
            width: 100px;
            height: 100px;
            background: #cdc1b4;
            border-radius: 3px;
            display: flex;
            justify-content: center;
            align-items: center;
            font-size: 30px;
            font-weight: bold;
            color: #776e65;
        }
        .tile-2 {
            background: #eee4da;
        }
        .tile-4 {
            background: #ede0c8;
        }
        .tile-8 {
            background: #f2b179;
            color: #f9f6f2;
        }
        /* Additional tile styles for 16, 32, 64, etc. go here */
        .game-message {
            width: 500px;
            text-align: center;
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            display: none;
        }
        .game-message p {
            font-size: 36px;
            font-weight: bold;
            color: #776e65;
        }
        .game-message .button {
            background: #8f7a66;
            color: #f9f6f2;
            border: none;
            padding: 10px 20px;
            font-size: 18px;
            cursor: pointer;
            margin-top: 20px;
        }
        .game-message a {
            color: inherit;
            text-decoration: none;
        }
    </style>
</head>
<body>
    <div class="container">
        <div class="grid-container" id="grid-container">
            <!-- Tiles will be generated here -->
        </div>
        <div class="game-message" id="game-message">
            <p>Game Over!</p>
            <button class="button" onclick="setup()">Try again</button>
        </div>
    </div>
    <script>
        // Logic for the 2048 game
        var grid, score, gameOver;
        function setup() {
            grid = [[0, 0, 0, 0],
                    [0, 0, 0, 0],
                    [0, 0, 0, 0],
                    [0, 0, 0, 0]];
            score = 0;
            gameOver = false;
            addNumber();
            addNumber();
            updateView();
            document.getElementById('game-message').style.display = 'none';
        }
        function addNumber() {
            var options = [];
            for (var i = 0; i < 4; i++) {
                for (var j = 0; j < 4; j++) {
                    if (grid[i][j] === 0) {
                        options.push({
                            x: i,
                            y: j
                        });
                    }
                }
            }
            if (options.length > 0) {
                var spot = options[Math.floor(Math.random() * options.length)];
                var randomNumber = Math.random() > 0.5 ? 2 : 4;
                grid[spot.x][spot.y] = randomNumber;
            }
        }
        function updateView() {
            var container = document.getElementById('grid-container');
            container.innerHTML = '';
            for (var i = 0; i < 4; i++) {
                for (var j = 0; j < 4; j++) {
                    var tile = document.createElement('div');
                    tile.classList.add('tile');
                    var value = grid[i][j];
                    if (value > 0) {
                        tile.textContent = value;
                        tile.classList.add('tile-' + value);
                    }
                    container.appendChild(tile);
                }
            }
        }
        function copyGrid(grid) {
            var extra = [[0, 0, 0, 0],
                         [0, 0, 0, 0],
                         [0, 0, 0, 0],
                         [0, 0, 0, 0]];
            for (var i = 0; i < 4; i++) {
                for (var j = 0; j < 4; j++) {
                    extra[i][j] = grid[i][j];
                }
            }
            return extra;
        }
        function compare(a, b) {
            for (var i = 0; i < 4; i++) {
                for (var j = 0; j < 4; j++) {
                    if (a[i][j] !== b[i][j]) {
                        return true;
                    }
                }
            }
            return false;
        }
        function slide(row) {
            var arr = row.filter(val => val);
            var missing = 4 - arr.length;
            var zeros = Array(missing).fill(0);
            arr = zeros.concat(arr);
            return arr;
        }
        function combine(row) {
            for (var i = 3; i >= 1; i--) {
                var a = row[i];
                var b = row[i - 1];
                if (a == b) {
                    row[i] = a + b;
                    score += row[i];
                    row[i - 1] = 0;
                }
            }
            return row;
        }
        function operate(row) {
            row = slide(row);
            row = combine(row);
            row = slide(row);
            return row;
        }
        function flipGrid(grid) {
            for (var i = 0; i < 4; i++) {
                grid[i].reverse();
            }
            return grid;
        }
        function rotateGrid(grid) {
            var newGrid = [[0, 0, 0, 0],
                           [0, 0, 0, 0],
                           [0, 0, 0, 0],
                           [0, 0, 0, 0]];
            for (var i = 0; i < 4; i++) {
                for (var j = 0; j < 4; j++) {
                    newGrid[i][j] = grid[j][i];
                }
            }
            return newGrid;
        }
        function isGameOver() {
            for (var i = 0; i < 4; i++) {
                for (var j = 0; j < 4; j++) {
                    if (grid[i][j] == 0) {
                        return false;
                    }
                    if (j !== 3 && grid[i][j] === grid[i][j + 1]) {
                        return false;
                    }
                    if (i !== 3 && grid[i][j] === grid[i + 1][j]) {
                        return false;
                    }
                }
            }
            return true;
        }
        function checkGameOver() {
            if (isGameOver()) {
                document.getElementById('game-message').style.display = 'block';
                gameOver = true;
            }
        }
        function keyPressed(event) {
            if (gameOver) {
                return;
            }
            var flipped = false;
            var rotated = false;
            var played = true;
            switch(event.keyCode) {
                case 39: // Right
                    // No action needed
                    break;
                case 40: // Down
                    grid = rotateGrid(grid);
                    rotated = true;
                    break;
                case 37: // Left
                    grid = flipGrid(grid);
                    flipped = true;
                    break;
                case 38: // Up
                    grid = rotateGrid(grid);
                    rotated = true;
                    flipped = true;
                    break;
                default:
                    played = false;
            }
            if (played) {
                var past = copyGrid(grid);
                for (var i = 0; i < 4; i++) {
                    grid[i] = operate(grid[i]);
                }
                var changed = compare(past, grid);
                if (flipped) {
                    grid = flipGrid(grid);
                }
                if (rotated) {
                    grid = rotateGrid(grid);
                    grid = rotateGrid(grid);
                    grid = rotateGrid(grid);
                }
                if (changed) {
                    addNumber();
                }
                updateView();
                checkGameOver();
            }
        }
        document.addEventListener('keydown', keyPressed);
        // Variables to track touch start positions
        var touchStartX = null;
        var touchStartY = null;
        // Event listener for touch start
        document.addEventListener('touchstart', function(event) {
            if (event.touches.length > 1) return; // Only single touch events
            touchStartX = event.touches[0].clientX;
            touchStartY = event.touches[0].clientY;
            event.preventDefault(); // Prevent scrolling when inside DIV
        }, { passive: false });
        // Event listener for touch move
        document.addEventListener('touchmove', function(event) {
            event.preventDefault(); // Prevent scrolling when inside DIV
        }, { passive: false });
        // Event listener for touch end
        document.addEventListener('touchend', function(event) {
            if (!touchStartX || !touchStartY || gameOver) return;
            var deltaX = event.changedTouches[0].clientX - touchStartX;
            var deltaY = event.changedTouches[0].clientY - touchStartY;
            // Determine swipe direction
            if (Math.abs(deltaX) > Math.abs(deltaY)) { // Horizontal swipe
                if (deltaX > 0) {
                    moveRight();
                } else {
                    moveLeft();
                }
            } else { // Vertical swipe
                if (deltaY > 0) {
                    moveDown();
                } else {
                    moveUp();
                }
            }
            touchStartX = null;
            touchStartY = null;
        });
        // Move functions
        function moveLeft() { keyPressed({ keyCode: 37 }); }
        function moveUp() { keyPressed({ keyCode: 38 }); }
        function moveRight() { keyPressed({ keyCode: 39 }); }
        function moveDown() { keyPressed({ keyCode: 40 }); }
        setup();
    </script>
</body>
</html>
 
效果图:
 



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