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【vtkWidgetRepresentation】第九期 vtk中的仿射变换
前言
本文分享VTK中的仿射变换,实际结果如下图所示,希望对各位小伙伴有所帮助!
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vtkAffineWidget
1. vtkAffineRepresentation
主要定义了仿射变换的几何表示。关键参数有:
1.1 GetTransform获取定义的线性变换矩阵。
1.2 SetTolerance,设置激活Handle的容差。
1.3 交互状态,包括:
Outside | 外部 |
Rotate | 旋转 |
Translate | 移动 |
TranslateX | 沿X轴移动 |
TranslateY | 沿Y轴移动 |
ScaleWEdge | 沿W边界缩放 |
ScaleEEdge | 沿E边界缩放 |
ScaleNEdge | 沿N边界缩放 |
ScaleSEdge | 沿S边界缩放 |
ShearWEdge | 沿W边界剪切 |
ShearEEdge | 沿E边界剪切 |
ShearNEdge | 沿N边界剪切 |
ShearSEdge | 沿S边界剪切 |
MoveOriginX | 中心点沿X轴移动 |
MoveOriginY | 中心点沿Y轴移动 |
MoveOrigin | 移动中心点 |
2. vtkAffineRepresentation2D
vtkAffineRepresentation2D包含三部分:一个矩形,一个圆形和一个十字;矩形用于缩放和剪切;圆形用于旋转;十字用于移动。这三部分在视平面上进行显示,并保持一个恒定的高度和宽度。其重要参数如下:
2.1 设置不同部位的宽度
SetBoxWidth,SetCircleWidth,SetAxesWidth
2.2 设置包围盒的原点
SetOrigin
2.3 获取选中和未选中的属性
Set/GetProperty,Set/GetSelectedProperty, Set/GetTextProperty
2.4 获取显示的文字
SetDisplayText/GetDisplayText
3. vtkAffineWidget及其应用
#include <vtkActor.h>
#include <vtkAffineRepresentation2D.h>
#include <vtkAffineWidget.h>
#include <vtkAppendPolyData.h>
#include <vtkCommand.h>
#include <vtkInteractorStyleSwitch.h>
#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTransform.h>
class vtkAffineCallback : public vtkCommand
{
public:
static vtkAffineCallback *New()
{ return new vtkAffineCallback; }
virtual void Execute(vtkObject *caller, unsigned long, void*);
vtkAffineCallback():Actor(0),AffineRep(0)
{
this->Transform = vtkTransform::New();
}
~vtkAffineCallback()
{
this->Transform->Delete();
}
vtkActor *Actor;
vtkAffineRepresentation2D *AffineRep;
vtkTransform *Transform;
};
void vtkAffineCallback::Execute(vtkObject*, unsigned long vtkNotUsed(event), void*)
{
this->AffineRep->GetTransform(this->Transform);
this->Actor->SetUserTransform(this->Transform);
}
int main(int, char *[])
{
// Create two spheres: a larger one and a smaller one on top of the larger one
// to show a reference point while rotating
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkSphereSource> sphereSource2 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource2->SetRadius(0.075);
sphereSource2->SetCenter(0,0.5,0);
sphereSource2->Update();
// Append the two spheres into one vtkPolyData
vtkSmartPointer<vtkAppendPolyData> append =
vtkSmartPointer<vtkAppendPolyData>::New();
append->AddInputConnection(sphereSource->GetOutputPort());
append->AddInputConnection(sphereSource2->GetOutputPort());
// Create a plane centered over the larger sphere with 4x4 sub sections
vtkSmartPointer<vtkPlaneSource> planeSource =
vtkSmartPointer<vtkPlaneSource>::New();
planeSource->SetXResolution(4);
planeSource->SetYResolution(4);
planeSource->SetOrigin(-1,-1,0);
planeSource->SetPoint1(1,-1,0);
planeSource->SetPoint2(-1,1,0);
// Create a mapper and actor for the plane: show it as a wireframe
vtkSmartPointer<vtkPolyDataMapper> planeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
planeMapper->SetInputConnection(planeSource->GetOutputPort());
vtkSmartPointer<vtkActor> planeActor =
vtkSmartPointer<vtkActor>::New();
planeActor->SetMapper(planeMapper);
planeActor->GetProperty()->SetRepresentationToWireframe();
planeActor->GetProperty()->SetColor(1,0,0);
// Create a mapper and actor for the spheres
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(append->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderer->AddActor(actor);
renderer->AddActor(planeActor);
renderer->GradientBackgroundOn();
renderer->SetBackground(1,1,1);
renderer->SetBackground2(0,0,1);
// Create an interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
dynamic_cast<vtkInteractorStyleSwitch*>(
renderWindowInteractor->GetInteractorStyle())->SetCurrentStyleToTrackballCamera();
// Create an affine widget to manipulate the actor
// the widget currently only has a 2D representation and therefore applies transforms in the X-Y plane only
vtkSmartPointer<vtkAffineWidget> affineWidget =
vtkSmartPointer<vtkAffineWidget>::New();
affineWidget->SetInteractor(renderWindowInteractor);
affineWidget->CreateDefaultRepresentation();
dynamic_cast<vtkAffineRepresentation2D*>(affineWidget->GetRepresentation())->PlaceWidget(actor->GetBounds());
vtkSmartPointer<vtkAffineCallback> affineCallback =
vtkSmartPointer<vtkAffineCallback>::New();
affineCallback->Actor = actor;
affineCallback->AffineRep = dynamic_cast<vtkAffineRepresentation2D*>(affineWidget->GetRepresentation());
affineWidget->AddObserver(vtkCommand::InteractionEvent,affineCallback);
affineWidget->AddObserver(vtkCommand::EndInteractionEvent,affineCallback);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindow->Render();
affineWidget->On();
// begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
结论:
感谢各位小伙伴的点赞+关注,小易会继续努力分享,一起进步!
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