2023.3.630
- 改进的 Brep.TransformBy() 方法
- 修复了工具栏内存泄漏
- 修复了 glTF 材质导出期间的异常
- 改进了 glTF 材质金属粗糙度设置
- 修复了渐进式绘图和剪辑平面的错误
- 在 Workspace.UseShaders 属性设置器中添加了缺少的 RenderContext.MakeCurrent() 方法调用
- 修复了平面显示模式下使用 OpenGL 渲染器在第一帧期间背面可视化错误的问题
- 添加了带有模板缓冲区的实体填充图
- 重新打开CollisionDetection.PrepareDataForCollision()方法
- 修复了 Refresh() 方法调用时丢失的控件失效问题
- 固定曲面相交
- 固定工具栏屏幕位置
- 修复了 Workspace.SetCurrent() 方法调用后零层上实体的颜色
- 在 STEP 导入期间恢复平面循环排序
- 修复了并行 ConvexHull 计算中的“集合已修改”异常
- 修复了带有窗口和透视投影模式参数的 VectorView 类
- 在 WPF 的 NET6 设计器中添加了操作列表
- 修复了工具栏为空时 WPF 控件中的崩溃问题
- 关闭 WorkSpace.SuspendUpdate()、Workspace.UpdateWorkspace()、Viewport.UpdateWorkspace() 方法。
- 修复了带有用户提供的图像的自定义工具栏按钮
- 修复了 Clearing3D 类中缺失的偏移量
- 将 MultiFastMesh.SubMeshRanges 字段更改为属性
- 修复了文本实体绘制期间缓冲行的刷新
- 修复 BitnessAgnostic 类
Scope
Eyeshot Fem edition is designed for Geometry meshing and Finite Element Analysis.
Modules
Geometric modules included in this product edition
Region Booleans
Trim and Union/Subtraction/Intersection operations for planar regions.
BRep Booleans
Trim and Union/Subtraction/Intersection operations for manifold 3D solids.
Meshing
Subdivision of a continuous geometric space into discrete geometric and topological cells.
Collision Detection
Determining if when and where two objects come into contact.
Geometric Constraint Solver
Find the positions of geometric elements that satisfy the given constraints.
Hidden Lines
2D vector views generation of complex 3D models.
FEM Solver
Partial differential equations solution in two or three space variables.
Surface Reconstruction
Compute a triangle mesh interpolating a given point cloud.
Geometry Tessellation
Subdivision of analytical curves and surfaces into polygonal chains and meshes.
Surface Trim
Find the intersection of two surfaces.
Surface Fillet
Create a surface that smoothly connects two primary surfaces.
Machining
Generate 3D toolpaths for a given setup, geometry and tool definition.
Marching Cubes
Generate surfaces for a 3D scalar field.
Mesh Booleans
Union/Subtraction/Intersection operations for mesh objects.
Measure
Minimum distance computation between objects.