前言:
three.js基本使用没问下,下面进入自定义图形
效果展示
实现
使用BufferGeometry()自定义
<script setup lang="ts">
import { ref, onMounted } from 'vue'
import * as THREE from 'three'
// 导入轨道控制器
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'
const container = ref<HTMLDivElement>()
// 创建场景
const scene = new THREE.Scene()
// 创建相机对象
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
)
// 设置相机位置
camera.position.set(0, 0, 10)
scene.add(camera)
// 添加物体
// 创建几何体
for (let i = 0; i < 100; i++) {
const geometry = new THREE.BufferGeometry()
const positionArray = new Float32Array(9)
for (let j = 0; j < 9; j++) {
positionArray[j] = Math.random() * 10 - 5
}
geometry.setAttribute('position', new THREE.BufferAttribute(positionArray, 3))
const color = new THREE.Color(Math.random(), Math.random(), Math.random())
const material = new THREE.MeshBasicMaterial({
color,
transparent: true,
opacity: 0.5 // 透明度
})
// 根据几何体和材质创建物体
const cube = new THREE.Mesh(geometry, material)
// 将几何体添加到场景中
scene.add(cube)
}
// 初始化渲染器
const renderer = new THREE.WebGLRenderer()
renderer.setClearColor(new THREE.Color(0xeeeeee))
// 设置three.js渲染区域的尺寸(像素px)
renderer.setSize(window.innerWidth, window.innerHeight)
// 创建控制器
const controls = new OrbitControls(camera, renderer.domElement)
// 设置阻尼,使得动画更逼真,调用update()
controls.enableDamping = true
// 坐标轴
const axesHelper = new THREE.AxesHelper(10)
scene.add(axesHelper)
// 设置时钟
// const clock = new THREE.Clock()
// 监听事件,双击暂停
window.addEventListener('dblclick', () => {
// 全屏
if (document.fullscreenElement === null) {
renderer.domElement.requestFullscreen()
} else {
document.exitFullscreen()
}
})
const render = () => {
controls.update()
renderer.render(scene, camera) // 执行渲染操作
requestAnimationFrame(render)
}
// 监听页面变化
window.addEventListener('resize', () => {
// 更新摄像头
camera.aspect = window.innerWidth / window.innerHeight
// 更新摄像机的投影矩阵
camera.updateProjectionMatrix()
// 更新渲染器
renderer.setSize(window.innerWidth, window.innerHeight)
// 设置渲染器的像素比
renderer.setPixelRatio(window.devicePixelRatio)
})
onMounted(() => {
container.value?.appendChild(renderer.domElement)
render()
})
</script>
<template>
<div ref="container" class="container"></div>
</template>
<style scoped lang="scss">
.container {
height: 100%;
width: 100%;
}
</style>