1.UDP通信是不可靠的、无连接的通信,客户端只需要服务器端的地址信息即可与之进行通信。UDP通信的基本流程如下:
2.利用UDP实现服务器端与客户端的通信如下:
/*UDP通信*/
//服务端
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <time.h>
#include <arpa/inet.h>
#include <stdlib.h>
int main()
{
//1.创建套接字2
int fd = socket(PF_INET,SOCK_DGRAM,0);
if(fd == -1)
{
perror("socket");
exit(-1);
}
//2.绑定
struct sockaddr_in saddr;
saddr.sin_family = AF_INET;
saddr.sin_port = htons(9999);
saddr.sin_addr.s_addr = INADDR_ANY;
int len = sizeof(saddr);
int ret = bind(fd,(struct sockaddr*)&saddr,len);
//3.通信
while(1)
{
//接受数据
char buf[128];
char bufIp[16];
struct sockaddr_in cliaddr;
len = sizeof(cliaddr);
int num = recvfrom(fd,buf,sizeof(buf),0,(struct sockaddr*)&cliaddr,&len);
printf("client IP :%s, Port : %d\n",inet_ntop(AF_INET,&cliaddr.sin_addr.s_addr,bufIp,sizeof(bufIp)),
ntohs(cliaddr.sin_port));
printf("client data : %s\n",buf);
//发送数据
sendto(fd,buf,strlen(buf) + 1,0,(struct sockaddr*)&cliaddr,sizeof(cliaddr));
}
close(fd);
return 0;
}
/*UDP通信*/
//客户端
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#include <time.h>
#include <arpa/inet.h>
#include <stdlib.h>
int main()
{
//1.创建套接字2
int fd = socket(PF_INET,SOCK_DGRAM,0);
if(fd == -1)
{
perror("socket");
exit(-1);
}
//服务器端的地址信息
struct sockaddr_in saddr;
saddr.sin_family = AF_INET;
saddr.sin_port = htons(9999);
inet_pton(AF_INET,"127.0.0.1",&saddr.sin_addr.s_addr);
int num = 0;
//2.通信
while(1)
{
char sendBuf[128];
sprintf(sendBuf,"hello,i am clien %d\n",num++);
//发送数据
sendto(fd,sendBuf,strlen(sendBuf) + 1,0,(struct sockaddr*)&saddr,sizeof(saddr));
//接受数据
int len = sizeof(saddr);
int num = recvfrom(fd,sendBuf,sizeof(sendBuf),0,(struct sockaddr*)&saddr,&len);
printf("server data : %s\n",sendBuf);
sleep(1);
}
close(fd);
return 0;
}
3.运行结果;
4.总结:UDP通信比TCP通信更加的简单。UDP通信的特点是:无连接、不可靠、面向报文的、支持一对一,一对多,多对一,多对多的通信等等。