这个游戏简而言之就是操作一个飞机对前方的飞船进行射击,和一款很久之前的游戏很像,这里是超级低配版那个游戏,先来看看效果图:
由于设计的是全屏的,所以电脑不能截图。。。。
下面的就是你操控的飞船,上面的是要消灭的外星舰队,左上角是剩余的生命,中间是历史最高分,右边是当前分数以及当前阶段。
每当你消灭完整个外星舰队时,就会进入下一阶段,各种属性都会得到提升。下面话不多说,直接展示完整代码:
1.image
首先是图片素材,我都放在了image这个文件夹里面:
可以直接复制我这个图片,我这个后缀是bmp,如果用网上找的图片的话要注意一下后缀问题,不然有一部分代码会报错的,需要自己更改
2.alian_invasion.py
这个是整个项目的主文件,运行的时候要在这个文件下面运行,里面注释写的比较完整,可以直接看详细的注释,相关代码如下:
import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
from alien import Alien
from time import sleep
from game_stats import GameStats
from button import Button
from scoreboard import Scoreboard
class AlienInvasion():
"""管理游戏资源和行为的类"""
def __init__(self):
"""初始化游戏并创建游戏资源"""
pygame.init()
self.clock = pygame.time.Clock()
self.settings = Settings()
self.screen = pygame.display.set_mode((0,0),pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
#创建一个用于存储游戏统计信息的实例
self.stats = GameStats(self)
self.sb = Scoreboard(self)
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
self.aliens = pygame.sprite.Group()
self._create_fleet()
#游戏启动后处于非存活状态
self.game_active = False
#创造play按钮
self.play_button = Button(self,"play")
def run_game(self):
"""开始游戏的主循环"""
while True:
self._check_events()
if self.game_active:
self.ship.update()
self._update_bullets()
self._update_aliens()
self._update_screen()
self.clock.tick(60)
def _check_events(self):
# 监听键盘和鼠标事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
self._check_play_button(mouse_pos)
def _check_play_button(self,mouse_pos):
"""在玩家点击play时开始新的游戏"""
button_clicked = self.play_button.rect.collidepoint(mouse_pos)
if button_clicked and not self.game_active:
#还原游戏设置
self.settings.initialize_dynamic_settings()
#重置游戏的统计信息
self.stats.reset_stats()
self.sb.prep_score()
self.sb.prep_level()
self.sb.prep_ships()
self.game_active = True
#清空外星人列表和子弹列表
self.bullets.empty()
self.aliens.empty()
#创造一个新的外星舰队,并将飞船放在屏幕下方的中央
self._create_fleet()
self.ship.center_ship()
#隐藏光标
pygame.mouse.set_visible(False)
def _check_keydown_events(self,event):
"""响应按下"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _fire_bullet(self):
"""创造一个子弹,并将其加入编组buttle"""
if len(self.bullets) < self.settings.bullet_allowed:
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _check_keyup_events(self,event):
"""响应释放"""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _update_screen(self):
# 每次循环都重绘屏幕
self.screen.fill(self.settings.bg_color)
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.ship.blitme()
self.aliens.draw(self.screen)
#显示得分
self.sb.show_score()
#如果游戏处于非存活状态,就绘制play按钮
if not self.game_active:
self.play_button.draw_button()
# 让最近绘制的屏幕可见
pygame.display.flip()
def _update_bullets(self):
self.bullets.update()
# 删除已消失的子弹
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
self._check_bullet_alien_collisions()
def _create_fleet(self):
"""创造外星舰队"""
#创造一个外星人
alien = Alien(self)
alien_width,alien_height = alien.rect.size
current_x,current_y = alien_width,alien_height
while current_y < (self.settings.screen_height - 3 * alien_height):
while current_x < (self.settings.screen_width - 2 * alien_width):
self._creat_alien(current_x,current_y)
current_x += 2 * alien_width
#添加一个外星人后,重置x值并递增y值
current_x = alien_width
current_y += 2 * alien_height
def _creat_alien(self,x_position,y_position):
"""创造一个外星人,并将其放入外星舰队"""
new_alien = Alien(self)
new_alien.x = x_position
new_alien.rect.x = x_position
new_alien.rect.y = y_position
self.aliens.add(new_alien)
def _check_fleet_edges(self):
"""有外星人到达边界时采取响应的措施"""
for alien in self.aliens.sprites():
if alien.check_edges():
self._change_fleet_direction()
break
def _change_fleet_direction(self):
"""将整个外星舰队向下移动,并改变方向"""
for alien in self.aliens.sprites():
alien.rect.y += self.settings.fleet_drop_speed
self.settings.fleet_direction *= -1
def _update_aliens(self):
"""更新外星人的位置"""
self._check_fleet_edges()
self.aliens.update()
#检测外星人和飞船之间的碰撞
if pygame.sprite.spritecollideany(self.ship,self.aliens):
self._ship_hit()
#检查是否有外星人到达了屏幕的下边缘
self._check_aliens_bottom()
def _check_bullet_alien_collisions(self):
# 检测是否有子弹击中了外星人
# 如果是,就删除相应的子弹和外星人
collisions = pygame.sprite.groupcollide(self.bullets, self.aliens, True, True)
if collisions:
for aliens in collisions.values():
self.stats.score += self.settings.alien_points * len(aliens)
self.sb.prep_score()
self.sb.check_high_score()
if not self.aliens:
# 删除现有的子弹创造一个新的外星舰队
self.bullets.empty()
self._create_fleet()
self.settings.increase_speed()
#提高等级
self.stats.level += 1
self.sb.prep_level()
def _ship_hit(self):
"""响应飞船和外星人的碰撞"""
if self.stats.ships_left > 0:
#将ships_left减1并更新计分板
self.stats.ships_left -= 1
self.sb.prep_ships()
self.bullets.empty()
self.aliens.empty()
self._create_fleet()
self.ship.center_ship()
sleep(0.5)
else:
self.game_active = False
pygame.mouse.set_visible(True)
def _check_aliens_bottom(self):
"""检查是否有外星人到达了屏幕的下边缘"""
for alien in self.aliens.sprites():
if alien.rect.bottom >= self.settings.screen_height:
#像飞船一样被处理
self._ship_hit()
break
if __name__ == '__main__':
#创建游戏实例并运行游戏
ai = AlienInvasion()
ai.run_game()
3.alien.py
这个是管理外星人的类,详细代码如下:
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人的类"""
def __init__(self,ai_game):
"""初始化外星人并设置其起始位置"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
#加载外星人图像并设置其rect属性
self.image = pygame.image.load('image/alien.bmp')
self.rect = self.image.get_rect()
#每个外星人最初都在屏幕的左上角附近
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#存储外星人的精确位置
self.x = float(self.rect.x)
def check_edges(self):
"""如果外星人位于屏幕边界,返回true"""
screen_rect = self.screen.get_rect()
return (self.rect.right >= screen_rect.right) or (self.rect.left <= 0)
def update(self):
"""向右移动外星人"""
self.x += self.settings.alien_speed * self.settings.fleet_direction
self.rect.x = self.x
4.bullet.py
管理飞船发射子弹的类,详细的代码如下:
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""管理飞船所发射子弹的类"""
def __init__(self,ai_game):
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
#在(0,0)处创造一个表达子弹的矩形,再设置正确的位置
self.rect = pygame.Rect(0,0,self.settings.bullet_width,
self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
self.y = float(self.rect.y)
def update(self):
"""向上移动子弹"""
self.y -= self.settings.bullet_speed
#更新表示子弹的rect的位置
self.rect.y = self.y
def draw_bullet(self):
"""再屏幕上绘制子弹"""
pygame.draw.rect(self.screen,self.color,self.rect)
5.button.py
管理游戏创造按钮的类,下面是详细的代码:
import pygame.font
class Button:
"""为游戏创造按钮的类"""
def __init__(self,ai_game,msg):
"""初始化按钮的属性"""
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
#按钮尺寸和其他属性
self.width,self.height = 200,50
self.button_color = (0,135,0)
self.text_colot = (255,255,255)
self.font = pygame.font.SysFont(None,48)
#创造按钮的rect对象,并使其居中
self.rect = pygame.Rect(0,0,self.width,self.height)
self.rect.center = self.screen_rect.center
#按钮标签只需要创造一次
self._prep_msg(msg)
def _prep_msg(self,msg):
"""将msg渲染成图像爱过你,并将其在按钮上居中"""
self.msg_image = self.font.render(msg,True,self.text_colot,self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
"""绘制一个用颜色填充的按钮,再绘制文本"""
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)
6.game_stats.py
管理游戏信息的类,详细的代码如下:
class GameStats:
"""跟踪游戏的统计信息"""
def __init__(self,ai_game):
"""统计初始信息"""
self.settings = ai_game.settings
self.reset_stats()
#在任何情况下都不应该重置最高分
self.high_score = 0
def reset_stats(self):
"""初始化在游戏运行期间可能变化的统计信息"""
self.ships_left = self.settings.ship_limit
self.score = 0
self.level = 1
7.scoreboard.py
关于游戏得分的类,详细代码如下:
import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard:
"""显示游戏得分的类"""
def __init__(self,ai_game):
"""初始化显示得分的属性"""
self.ai_game = ai_game
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
self.settings =ai_game.settings
self.stats = ai_game.stats
#显示得分信息时用的字体
self.text_color = (30,30,30)
self.font = pygame.font.SysFont(None,48)
#准备初始得分图像
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
"""将得分渲染成图像"""
rounded_score = round(self.stats.score,-1)
score_str = f"{rounded_score:,}"
self.score_image = self.font.render(score_str,True,
self.text_color,self.settings.bg_color)
#在屏幕右上角显示得分
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def show_score(self):
"""在屏幕上显示得分"""
self.screen.blit(self.score_image,self.score_rect)
self.screen.blit(self.high_score_image,self.high_score_rect)
self.screen.blit(self.level_image,self.level_rect)
self.ships.draw(self.screen)
def prep_high_score(self):
"""将最高分渲染成图像"""
high_score = round(self.stats.high_score,-1)
high_score_str = f"{high_score:,}"
self.high_score_image = self.font.render(high_score_str,
True,self.text_color,
self.settings.bg_color)
#将最高分放在屏幕顶部的中央
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def check_high_score(self):
"""检查是否产生了新高分"""
if self.stats.score > self.stats.high_score:
self.stats.high_score = self.stats.score
self.prep_high_score()
def prep_level(self):
"""将等级渲染成图像"""
level_str = str(self.stats.level)
self.level_image = self.font.render(level_str,True,
self.text_color,self.settings.bg_color)
#将等级放在得分下面
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 10
def prep_ships(self):
"""显示还剩下多少飞船"""
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_game)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
8.settings.py
关于游戏设置的类,详细代码如下:
class Settings:
"""初始化游戏的静态设置"""
def __init__(self):
"""初始化游戏设置"""
#屏幕设置
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230,230,230)
#飞船的设置
self.ship_speed = 1.5
self.ship_limit = 3
#子弹设置
self.bullet_speed = 2.5
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = (60,60,60)
self.bullet_allowed = 3
#外星人设置
self.alien_speed = 1.0
self.fleet_drop_speed = 10
#fleet_direction为1表示向右移动,-1表示向左移动
self.fleet_direction = 1
#以什么速度加快游戏的节奏
self.speedup_scale = 1.1
#外星人分数的提高速度
self.score_scale = 1.5
self.initialize_dynamic_settings()
def initialize_dynamic_settings(self):
"""初始化随游戏进行而变化的设置"""
self.ship_speed = 1.5
self.bullet_speed = 2.5
self.alien_speed = 1.0
#fleet_direction为1表示向右,-1向左
self.fleet_direction = 1
# 记分设置
self.alien_points = 50
def increase_speed(self):
"""提高速度设置的值"""
self.ship_speed *= self.speedup_scale
self.bullet_speed *= self.speedup_scale
self.alien_speed *= self.speedup_scale
self.alien_points = int(self.alien_points * self.score_scale)
9.ship.py
关于飞船的类,详细代码如下:
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
"""管理飞船的类"""
def __init__(self,ai_game):
"""初始化飞船并设置其初始位置"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
#加载飞船图像并获取外部形状
self.image = pygame.image.load('image/ship.bmp')
self.rect = self.image.get_rect()
#每艘飞船都放在屏幕底部的中央
self.rect.midbottom = self.screen_rect.midbottom
#在飞船的属性中储存一个浮点数
self.x = float(self.rect.x)
#移动标志
self.moving_right = False
self.moving_left = False
def update(self):
"""根据移动标志调整飞船位置"""
if self.moving_right and self.moving_right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.moving_left > 0:
self.x -= self.settings.ship_speed
#根据self.x更新rect对象
self.rect.x = self.x
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image,self.rect)
def center_ship(self):
"""把飞船放在屏幕中间"""
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
以上就是本项目的完整代码,可以把他们放在同一个文件夹下面来运行试试。
如果遇到了一些报错,在本地运行不了的情况,可以去这个连接直接下载我的完整项目,不过正常情况应该是不得报错的,https://github.com/00paning/alian-invasion,我把整个项目放在了我这个GitHub仓库里面,需要的可以自取。