大纲
1.Pipeline和Handler的作用和构成
2.ChannelHandler的分类
3.几个特殊的ChannelHandler
4.ChannelHandler的生命周期
5.ChannelPipeline的事件处理
6.关于ChannelPipeline的问题整理
7.ChannelPipeline主要包括三部分内容
8.ChannelPipeline的初始化
9.ChannelPipeline添加ChannelHandler
10.ChannelPipeline删除ChannelHandler
11.Inbound事件的传播
12.Outbound事件的传播
13.ChannelPipeline中异常的传播
14.ChannelPipeline总结
1.Pipeline和Handler的作用和构成
(1)Pipeline和Handler的作用
(2)Pipeline和Handler的构成
(1)Pipeline和Handler的作用
可以在处理复杂的业务逻辑时避免if else的泛滥,可以实现对业务逻辑的模块化处理,不同的逻辑放置到单独的类中进行处理。最后将这些逻辑串联起来,形成一个完整的逻辑处理链。
Netty通过责任链模式来组织代码逻辑,能够支持逻辑的动态添加和删除,能够支持各类协议的扩展。
(2)Pipeline和Handler的构成
在Netty里,一个连接对应着一个Channel。这个Channel的所有处理逻辑都在一个叫ChannelPipeline的对象里,ChannelPipeline是双向链表结构,它和Channel之间是一对一的关系。
ChannelPipeline里的每个结点都是一个ChannelHandlerContext对象,这个ChannelHandlerContext对象能够获得和Channel相关的所有上下文信息。每个ChannelHandlerContext对象都包含一个逻辑处理器ChannelHandler,每个逻辑处理器ChannelHandler都处理一块独立的逻辑。
2.ChannelHandler的分类
ChannelHandler有两大子接口,分别为Inbound和Outbound类型:第一个子接口是ChannelInboundHandler,用于处理读数据逻辑,最重要的方法是channelRead()。第二个子接口是ChannelOutboundHandler,用于处理写数据逻辑,最重要的方法是write()。
这两个子接口默认的实现分别是:ChannelInboundHandlerAdapter和ChannelOutboundHandlerAdapter。它们分别实现了两个子接口的所有功能,在默认情况下会把读写事件传播到下一个Handler。
InboundHandler的事件通常只会传播到下一个InboundHandler,OutboundHandler的事件通常只会传播到下一个OuboundHandler,InboundHandler的执行顺序与实际addLast的添加顺序相同,OutboundHandler的执行顺序与实际addLast的添加顺序相反。
Inbound事件通常由IO线程触发,如TCP链路的建立事件、关闭事件、读事件、异常通知事件等。其触发方法一般带有fire字眼,如下所示:
ctx.fireChannelRegister()、
ctx.fireChannelActive()、
ctx.fireChannelRead()、
ctx.fireChannelReadComplete()、
ctx.fireChannelInactive()。
Outbound事件通常由用户主动发起的网络IO操作触发,如用户发起的连接操作、绑定操作、消息发送等操作。其触发方法一般如:ctx.bind()、ctx.connect()、ctx.write()、ctx.flush()、ctx.read()、ctx.disconnect()、ctx.close()。
3.几个特殊的ChannelHandler
(1)ChannelInboundHandlerAdapter
(2)ChannelOutboundHandlerAdapter
(3)ByteToMessageDecoder
(4)SimpleChannelInboundHandler
(5)MessageToByteEncoder
(1)ChannelInboundHandlerAdapter
ChannelInboundHandlerAdapter主要用于实现ChannelInboundHandler接口的所有方法,这样我们在继承它编写自己的ChannelHandler时就不需要实现ChannelHandler里的每种方法了,从而避免了直接实现ChannelHandler时需要实现其所有方法而导致代码显得冗余和臃肿。
//Handles an I/O event or intercepts an I/O operation, and forwards it to its next handler in its ChannelPipeline.
public interface ChannelHandler {
//Gets called after the ChannelHandler was added to the actual context and it's ready to handle events.
void handlerAdded(ChannelHandlerContext ctx) throws Exception;
//Gets called after the ChannelHandler was removed from the actual context and it doesn't handle events anymore.
void handlerRemoved(ChannelHandlerContext ctx) throws Exception;
//Gets called if a Throwable was thrown.
@Deprecated
void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception;
//Indicates that the same instance of the annotated ChannelHandler can be added to one or more ChannelPipelines multiple times without a race condition.
@Inherited
@Documented
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.RUNTIME)
@interface Sharable {
// no value
}
}
//Skeleton implementation of a ChannelHandler.
public abstract class ChannelHandlerAdapter implements ChannelHandler {
// Not using volatile because it's used only for a sanity check.
boolean added;
//Return true if the implementation is Sharable and so can be added to different ChannelPipelines.
public boolean isSharable() {
Class<?> clazz = getClass();
Map<Class<?>, Boolean> cache = InternalThreadLocalMap.get().handlerSharableCache();
Boolean sharable = cache.get(clazz);
if (sharable == null) {
sharable = clazz.isAnnotationPresent(Sharable.class);
cache.put(clazz, sharable);
}
return sharable;
}
//Do nothing by default, sub-classes may override this method.
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
// NOOP
}
//Do nothing by default, sub-classes may override this method.
@Override
public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
// NOOP
}
//Calls ChannelHandlerContext#fireExceptionCaught(Throwable) to forward to the next ChannelHandler in the ChannelPipeline.
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
ctx.fireExceptionCaught(cause);
}
}
//ChannelHandler which adds callbacks for state changes.
//This allows the user to hook in to state changes easily.
public interface ChannelInboundHandler extends ChannelHandler {
//The Channel of the ChannelHandlerContext was registered with its EventLoop
void channelRegistered(ChannelHandlerContext ctx) throws Exception;
//The Channel of the ChannelHandlerContext was unregistered from its EventLoop
void channelUnregistered(ChannelHandlerContext ctx) throws Exception;
//The Channel of the ChannelHandlerContext is now active
void channelActive(ChannelHandlerContext ctx) throws Exception;
//The Channel of the ChannelHandlerContext was registered is now inactive and reached its end of lifetime.
void channelInactive(ChannelHandlerContext ctx) throws Exception;
//Invoked when the current Channel has read a message from the peer.
void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception;
//Invoked when the last message read by the current read operation has been consumed by #channelRead(ChannelHandlerContext, Object).
//If ChannelOption#AUTO_READ is off, no further attempt to read an inbound data from the current Channel will be made until ChannelHandlerContext#read() is called.
void channelReadComplete(ChannelHandlerContext ctx) throws Exception;
//Gets called if an user event was triggered.
void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception;
//Gets called once the writable state of a Channel changed.
//You can check the state with Channel#isWritable().
void channelWritabilityChanged(ChannelHandlerContext ctx) throws Exception;
//Gets called if a Throwable was thrown.
@Override
@SuppressWarnings("deprecation")
void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception;
}
//Abstract base class for ChannelInboundHandler implementations which provide implementations of all of their methods.
public class ChannelInboundHandlerAdapter extends ChannelHandlerAdapter implements ChannelInboundHandler {
//Calls ChannelHandlerContext#fireChannelRegistered() to forward to the next ChannelInboundHandler in the ChannelPipeline.
@Override
public void channelRegistered(ChannelHandlerContext ctx) throws Exception {
ctx.fireChannelRegistered();
}
//Calls ChannelHandlerContext#fireChannelUnregistered() to forward to the next ChannelInboundHandler in the ChannelPipeline.
@Override
public void channelUnregistered(ChannelHandlerContext ctx) throws Exception {
ctx.fireChannelUnregistered();
}
//Calls ChannelHandlerContext#fireChannelActive() to forward to the next ChannelInboundHandler in the ChannelPipeline.
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
ctx.fireChannelActive();
}
//Calls ChannelHandlerContext#fireChannelInactive() to forward to the next ChannelInboundHandler in the ChannelPipeline.
@Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
ctx.fireChannelInactive();
}
//Calls ChannelHandlerContext#fireChannelRead(Object) to forward to the next ChannelInboundHandler in the ChannelPipeline.
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
ctx.fireChannelRead(msg);
}
//Calls ChannelHandlerContext#fireChannelReadComplete() to forward to the next ChannelInboundHandler in the ChannelPipeline.
@Override
public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {
ctx.fireChannelReadComplete();
}
//Calls ChannelHandlerContext#fireUserEventTriggered(Object) to forward to the next ChannelInboundHandler in the ChannelPipeline.
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
ctx.fireUserEventTriggered(evt);
}
//Calls ChannelHandlerContext#fireChannelWritabilityChanged() to forward to the next ChannelInboundHandler in the ChannelPipeline.
@Override
public void channelWritabilityChanged(ChannelHandlerContext ctx) throws Exception {
ctx.fireChannelWritabilityChanged();
}
//Calls ChannelHandlerContext#fireExceptionCaught(Throwable) to forward to the next ChannelHandler in the ChannelPipeline.
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
ctx.fireExceptionCaught(cause);
}
}
(2)ChannelOutboundHandlerAdapter
ChannelOutboundHandlerAdapter主要用于实现ChannelOutboundHandler接口的所有方法,这样我们在继承它编写自己的ChannelHandler时就不需要实现ChannelHandler里的每种方法了,从而避免了直接实现ChannelHandler时需要实现其所有方法而导致代码显得冗余和臃肿。
//ChannelHandler which will get notified for IO-outbound-operations.
public interface ChannelOutboundHandler extends ChannelHandler {
//Called once a bind operation is made.
void bind(ChannelHandlerContext ctx, SocketAddress localAddress, ChannelPromise promise) throws Exception;
//Called once a connect operation is made.
void connect(ChannelHandlerContext ctx, SocketAddress remoteAddress, SocketAddress localAddress, ChannelPromise promise) throws Exception;
//Called once a disconnect operation is made.
void disconnect(ChannelHandlerContext ctx, ChannelPromise promise) throws Exception;
//Called once a close operation is made.
void close(ChannelHandlerContext ctx, ChannelPromise promise) throws Exception;
//Called once a deregister operation is made from the current registered EventLoop.
void deregister(ChannelHandlerContext ctx, ChannelPromise promise) throws Exception;
//Intercepts ChannelHandlerContext#read().
void read(ChannelHandlerContext ctx) throws Exception;
//Called once a write operation is made. The write operation will write the messages through the ChannelPipeline.
//Those are then ready to be flushed to the actual Channel once Channel#flush() is called.
void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception;
//Called once a flush operation is made. The flush operation will try to flush out all previous written messages that are pending.
void flush(ChannelHandlerContext ctx) throws Exception;
}
//Skeleton implementation of a ChannelOutboundHandler. This implementation just forwards each method call via the ChannelHandlerContext.
public class ChannelOutboundHandlerAdapter extends ChannelHandlerAdapter implements ChannelOutboundHandler {
//Calls ChannelHandlerContext#bind(SocketAddress, ChannelPromise) to forward to the next ChannelOutboundHandler in the ChannelPipeline.
@Override
public void bind(ChannelHandlerContext ctx, SocketAddress localAddress, ChannelPromise promise) throws Exception {
ctx.bind(localAddress, promise);
}
//Calls ChannelHandlerContext#connect(SocketAddress, SocketAddress, ChannelPromise) to forward to the next ChannelOutboundHandler in the ChannelPipeline.
@Override
public void connect(ChannelHandlerContext ctx, SocketAddress remoteAddress, SocketAddress localAddress, ChannelPromise promise) throws Exception {
ctx.connect(remoteAddress, localAddress, promise);
}
//Calls ChannelHandlerContext#disconnect(ChannelPromise) to forward to the next ChannelOutboundHandler in the ChannelPipeline.
@Override
public void disconnect(ChannelHandlerContext ctx, ChannelPromise promise) throws Exception {
ctx.disconnect(promise);
}
//Calls ChannelHandlerContext#close(ChannelPromise) to forward to the next ChannelOutboundHandler in the ChannelPipeline.
@Override
public void close(ChannelHandlerContext ctx, ChannelPromise promise) throws Exception {
ctx.close(promise);
}
//Calls ChannelHandlerContext#deregister(ChannelPromise) to forward to the next ChannelOutboundHandler in the ChannelPipeline.
@Override
public void deregister(ChannelHandlerContext ctx, ChannelPromise promise) throws Exception {
ctx.deregister(promise);
}
//Calls ChannelHandlerContext#read() to forward to the next ChannelOutboundHandler in the ChannelPipeline.
@Override
public void read(ChannelHandlerContext ctx) throws Exception {
ctx.read();
}
//Calls ChannelHandlerContext#write(Object, ChannelPromise)} to forward to the next ChannelOutboundHandler in the ChannelPipeline.
@Override
public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception {
ctx.write(msg, promise);
}
//Calls ChannelHandlerContext#flush() to forward to the next ChannelOutboundHandler in the ChannelPipeline.
@Override
public void flush(ChannelHandlerContext ctx) throws Exception {
ctx.flush();
}
}
(3)ByteToMessageDecoder
基于这个ChannelHandler可以实现自定义解码,而不用关心ByteBuf的强转和解码结果的传递。Netty里的ByteBuf默认下使用的是堆外内存,ByteToMessageDecoder会自动进行内存的释放,不用操心内存管理。我们自定义的ChannelHandler继承了ByteToMessageDecoder后,需要实现decode()方法。
(4)SimpleChannelInboundHandler
基于这个ChannelHandler可以实现每一种指令的处理,不再需要强转、不再有冗长的if else逻辑、不再需要手动传递对象。
同时还可以自动释放没有往下传播的ByteBuf,因为我们编写指令处理ChannelHandler时,可能会编写不用关心的if else判断,然后手动传递无法处理的对象至下一个指令处理器。
//xxxHandler.java
if (packet instanceof xxxPacket) {
//进行处理
} else {
ctx.fireChannelRead(packet);
}
(5)MessageToByteEncoder
基于这个ChannelHandler可以实现自定义编码,而不用关心ByteBuf的创建,不用把创建完的ByteBuf进行返回。
4.ChannelHandler的生命周期
(1)ChannelHandler回调方法的执行顺序
ChannelHandler回调方法的执行顺序可以称为ChannelHandler的生命周期。
新建连接时ChannelHandler回调方法的执行顺序是:handlerAdded() -> channelRegistered() -> channelActive() -> channelRead() -> channelReadComplete()。
关闭连接时ChannelHandler回调方法的执行顺序是:channelInactive() -> channelUnregistered() -> handlerRemoved()。
接下来是ChannelHandler具体的回调方法说明,其中一二三的顺序可以参考AbstractChannel的内部类AbstractUnsafe的register0()方法。
一.handlerAdded()
检测到新连接后调用"ch.pipeline().addLast(...)"之后的回调,表示当前Channel已成功添加一个ChannelHandler。
二.channelRegistered()
表示当前Channel已和某个NioEventLoop线程建立了绑定关系,已经创建了一个Reactor线程来处理当前这个Channel的读写。
三.channelActive()
当Channel的Pipeline已经添加完所有的ChannelHandler以及绑定好一个NioEventLoop线程,这个Channel对应的连接才算真正被激活,接下来就会回调该方法。
四.channelRead()
服务端每次收到客户端发送的数据时都会回调该方法,表示有数据可读。
五.channelReadComplete()
服务端每次读完一条完整的数据都会回调该方法,表示数据读取完毕。
六.channelInactive()
表示这个连接已经被关闭,该连接在TCP层已经不再是ESTABLISH状态。
七.channelUnregister()
表示与这个连接对应的NioEventLoop线程移除了对这个连接的处理。
八.handlerRemoved()
表示给这个连接添加的所有的ChannelHandler都被移除了。
(2)ChannelHandler回调方法的应用场景
一.handlerAdded()方法与handlerRemoved()方法通常可用于一些资源的申请和释放。
二.channelActive()方法与channelInactive()方法表示的是TCP连接的建立与释放,可用于统计单机连接数或IP过滤。
三.channelRead()方法可用于根据自定义协议进行拆包。每次读到一定数据就累加到一个容器里,然后看看能否拆出完整的包。
四.channelReadComplete()方法可用于实现批量刷新。如果每次向客户端写数据都通过writeAndFlush()方法写数据并刷新到底层,其实并不高效。所以可以把调用writeAndFlush()方法的地方换成调用write()方法,然后再在channelReadComplete()方法里调用ctx.channel().flush()。
5.ChannelPipeline的事件处理
(1)消息读取和发送被Pipeline处理的过程
(2)ChannelPipeline的主要特征
(1)消息读取和发送被Pipeline处理的过程
消息的读取和发送被ChannelPipeline的ChannelHandler链拦截和处理的全过程:
一.首先AbstractNioChannel内部类NioUnsafe的read()方法读取ByteBuf时会触发ChannelRead事件,也就是由NioEventLoop线程调用ChannelPipeline的fireChannelRead()方法将ByteBuf消息传输到ChannelPipeline中。
二.然后ByteBuf消息会依次被HeadContext、xxxChannelHandler、...、TailContext拦截处理。在这个过程中,任何ChannelHandler都可以中断当前的流程,结束消息的传递。
三.接着用户可能会调用ChannelHandlerContext的write()方法发送ByteBuf消息。此时ByteBuf消息会从TailContext开始,途径xxxChannelHandler、...、HeadContext,最终被添加到消息发送缓冲区中等待刷新和发送。在这个过程中,任何ChannelHandler都可以中断当前的流程,中断消息的传递。
(2)ChannelPipeline的主要特征
一.ChannelPipeline支持运行时动态地添加或者删除ChannelHandler
例如业务高峰时对系统做拥塞保护。处于业务高峰期时,则动态地向当前的ChannelPipeline添加ChannelHandler。高峰期过后,再移除ChannelHandler。
二.ChannelPipeline是线程安全的
多个业务线程可以并发操作ChannelPipeline,因为使用了synchronized关键字。但ChannelHandler却不一定是线程安全的,这由用户保证。
6.关于ChannelPipeline的问题整理
一.Netty是如何判断ChannelHandler类型的?
即如何判断一个ChannelHandler是Inbound类型还是Outbound类型?
答:当调用Pipeline去添加一个ChannelHandler结点时,旧版Netty会使用instanceof关键字来判断该结点是Inbound类型还是Outbound类型,并分别用一个布尔类型的变量来进行标识。新版Netty则使用一个整形的executionMask来具体区分详细的Inbound事件和Outbound事件。这个executionMask对应一个16位的二进制数,是哪一种事件就对应哪一个Mask。
//Inbound事件的Mask
MASK_EXEPTION_CAUGHT = 1;
MASK_CHANNEL_REGISTER = 1 << 1;
MASK_CHANNEL_UNREGISTER = 1 << 2;
MASK_CHANNEL_ACTIVE = 1 << 3;
MASK_CHANNEL_INACTIVE = 1 << 4;
MASK_CHANNEL_READ = 1 << 5;
MASK_CHANNEL_READ_COMPLETE = 1 << 6;
MASK_CHANNEL_USER_EVENT_TRIGGERED = 1 << 7;
MASK_CHANNEL_WRITABLITY_CHANGED = 1 << 8;
//Outbound事件的Mask
MASK_BIND = 1 << 9;
MASK_CONNECT = 1 << 10;
MASK_DISCONNECT = 1 << 11;
MASK_CLOSE = 1 << 12;
MASK_DEREGISTER = 1 << 13;
MASK_READ = 1 << 14;
MASK_WRITE = 1 << 15;
MASK_FLUSH = 1 << 16;
二.添加ChannelHandler时应遵循什么样的顺序?
答:Inbound类型的事件传播跟添加ChannelHandler的顺序一样,Outbound类型的事件传播跟添加ChannelHandler的顺序相反。
三.用户手动触发事件传播的两种方式有什么区别?
这两种方式是分别是:ctx.writeAndFlush()和ctx.channel().writeAndFlush()。
答:当通过Channel去触发一个事件时,那么该事件会沿整个ChannelPipeline传播。如果是Inbound类型事件,则从HeadContext结点开始向后传播到最后一个Inbound类型的结点。如果是Outbound类型事件,则从TailContext结点开始向前传播到第一个Outbound类型的结点。当通过当前结点去触发一个事件时,那么该事件只会从当前结点开始传播。如果是Inbound类型事件,则从当前结点开始一直向后传播到最后一个Inbound类型的结点。如果是Outbound类型事件,则从当前结点开始一直向前传播到第一个Outbound类型的结点。
7.ChannelPipeline主要包括三部分内容
一.ChannelPipeline的初始化
服务端Channel和客户端Channel在何时初始化ChannelPipeline?在初始化时又做了什么事情?
二.添加和删除ChannelHandler
Netty是如何实现业务逻辑处理器动态编织的?
三.事件和异常的传播
读写事件和异常在ChannelPipeline中的传播。
8.ChannelPipeline的初始化
(1)ChannelPipeline的初始化时机
(2)ChannelPipeline的初始化内容
(3)ChannelPipeline的说明
(1)ChannelPipeline的初始化时机
在服务端启动和客户端连接接入的过程中,在创建NioServerSocketChannel和NioSocketChannel时,会逐层执行父类的构造方法,最后执行到AbstractChannel的构造方法。AbstractChannel的构造方法会将Netty的核心组件创建出来。而核心组件中就包含了DefaultChannelPipeline类型的ChannelPipeline组件。
//A skeletal Channel implementation.
public abstract class AbstractChannel extends DefaultAttributeMap implements Channel {
private final Channel parent;
private final ChannelId id;
private final Unsafe unsafe;
private final DefaultChannelPipeline pipeline;
...
//Creates a new instance.
protected AbstractChannel(Channel parent) {
this.parent = parent;
id = newId();
unsafe = newUnsafe();
pipeline = newChannelPipeline();
}
//Returns a new DefaultChannelPipeline instance.
protected DefaultChannelPipeline newChannelPipeline() {
//创建ChannelPipeline组件
return new DefaultChannelPipeline(this);
}
...
}
//The default ChannelPipeline implementation.
//It is usually created by a Channel implementation when the Channel is created.
public class DefaultChannelPipeline implements ChannelPipeline {
final AbstractChannelHandlerContext head;
final AbstractChannelHandlerContext tail;
private final Channel channel;//保存了Channel的引用
...
protected DefaultChannelPipeline(Channel channel) {
//保存Channel的引用到Pipeline组件的成员变量
this.channel = ObjectUtil.checkNotNull(channel, "channel");
...
tail = new TailContext(this);
head = new HeadContext(this);
head.next = tail;
tail.prev = head;
}
...
}
(2)ChannelPipeline的初始化内容
ChannelPipeline的初始化主要涉及三部分内容:
一.Pipeline在创建Channel时被创建
二.Pipeline的结点是ChannelHandlerContext
三.Pipeline两大哨兵HeadContext和TailContext
(3)ChannelPipeline的说明
ChannelPipeline中保存了Channel的引用,ChannelPipeline中每个结点都是一个ChannelHandlerContext对象,每个ChannelHandlerContext结点都包裹着一个ChannelHandler执行器,每个ChannelHandlerContext结点都保存了它包裹的执行器ChannelHandler执行操作时所需要的上下文ChannelPipeline。由于ChannelPipeline又保存了Channel的引用,所以每个ChannelHandlerContext结点都可以拿到所有的上下文信息。
ChannelHandlerContext接口多继承自AttributeMap、ChannelInboundInvoker、ChannelOutboundInvoker。
ChannelHandlerContext的关键方法有:channel()、executor()、handler()、pipeline()、alloc()。ChannelHandlerContext默认是由AbstractChannelHandlerContext去实现的,它实现了大部分功能。
ChannelPipeline初始化时会初始化两个结点:HeadContext和TailContext,并构成双向链表。HeadContext结点会比TailContext结点多一个unsafe成员变量。
public class DefaultChannelPipeline implements ChannelPipeline {
//ChannelPipeline中每个结点都是一个ChannelHandlerContext对象
final AbstractChannelHandlerContext head;
final AbstractChannelHandlerContext tail;
private final Channel channel;//ChannelPipeline中保存了Channel的引用
...
protected DefaultChannelPipeline(Channel channel) {
//保存Channel的引用到Pipeline组件的成员变量
this.channel = ObjectUtil.checkNotNull(channel, "channel");
...
//ChannelPipeline初始化时会初始化两个结点:HeadContext和TailContext,并构成双向链表
tail = new TailContext(this);
head = new HeadContext(this);
head.next = tail;
tail.prev = head;
}
final class HeadContext extends AbstractChannelHandlerContext implements ChannelOutboundHandler, ChannelInboundHandler {
//HeadContext结点会比TailContext结点多一个unsafe成员变量
private final Unsafe unsafe;
HeadContext(DefaultChannelPipeline pipeline) {
super(pipeline, null, HEAD_NAME, false, true);
unsafe = pipeline.channel().unsafe();
setAddComplete();
}
...
}
final class TailContext extends AbstractChannelHandlerContext implements ChannelInboundHandler {
TailContext(DefaultChannelPipeline pipeline) {
super(pipeline, null, TAIL_NAME, true, false);
setAddComplete();
}
...
}
...
}
//ChannelHandlerContext默认是由AbstractChannelHandlerContext去实现的,它实现了大部分功能
abstract class AbstractChannelHandlerContext extends DefaultAttributeMap implements ChannelHandlerContext, ResourceLeakHint {
//每个ChannelHandlerContext结点都保存了它包裹的执行器ChannelHandler执行操作时所需要的上下文ChannelPipeline
private final DefaultChannelPipeline pipeline;
...
AbstractChannelHandlerContext(DefaultChannelPipeline pipeline, EventExecutor executor, String name, boolean inbound, boolean outbound) {
this.name = ObjectUtil.checkNotNull(name, "name");
this.pipeline = pipeline;
this.executor = executor;
this.inbound = inbound;
this.outbound = outbound;
ordered = executor == null || executor instanceof OrderedEventExecutor;
}
}
public interface ChannelHandlerContext extends AttributeMap, ChannelInboundInvoker, ChannelOutboundInvoker {
//Return the Channel which is bound to the ChannelHandlerContext.
Channel channel();
//Returns the EventExecutor which is used to execute an arbitrary task.
EventExecutor executor();
//The unique name of the ChannelHandlerContext.
//The name was used when then ChannelHandler was added to the ChannelPipeline.
//This name can also be used to access the registered ChannelHandler from the ChannelPipeline.
String name();
//The ChannelHandler that is bound this ChannelHandlerContext.
ChannelHandler handler();
//Return true if the ChannelHandler which belongs to this context was removed from the ChannelPipeline.
//Note that this method is only meant to be called from with in the EventLoop.
boolean isRemoved();
ChannelHandlerContext fireChannelRegistered();
ChannelHandlerContext fireChannelUnregistered();
ChannelHandlerContext fireChannelActive();
ChannelHandlerContext fireChannelInactive();
ChannelHandlerContext fireExceptionCaught(Throwable cause);
ChannelHandlerContext fireUserEventTriggered(Object evt);
ChannelHandlerContext fireChannelRead(Object msg);
ChannelHandlerContext fireChannelReadComplete();
ChannelHandlerContext fireChannelWritabilityChanged();
ChannelHandlerContext read();
ChannelHandlerContext flush();
//Return the assigned ChannelPipeline
ChannelPipeline pipeline();
//Return the assigned ByteBufAllocator which will be used to allocate ByteBufs.
ByteBufAllocator alloc();
...
}
9.ChannelPipeline添加ChannelHandler
(1)常见的客户端代码
(2)ChannelPipeline添加ChannelHandler入口
(3)DefaultChannelPipeline的addLast()方法
(4)检查是否重复添加ChannelHandler结点
(5)创建ChannelHandlerContext结点
(6)添加ChannelHandlerContext结点
(7)回调handerAdded()方法
(8)ChannelPipeline添加ChannelHandler总结
(1)常见的客户端代码
首先用一个拆包器Spliter对二进制数据流进行拆包,然后解码器Decoder会将拆出来的包进行解码,接着业务处理器BusinessHandler会处理解码出来的Java对象,最后编码器Encoder会将业务处理完的结果编码成二进制数据进行输出。
bootstrap.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ChannelPipeline p = ch.pipeline();
p.addLast(newSpliter());
p.addLast(new Decoder());
p.addLast(new BusinessHandler());
p.addLast(new Encoder());
}
});
整个ChannelPipeline的结构如下所示:
这里共有两种不同类型的结点,结点之间通过双向链表连接。一种是ChannelInboundHandler,用来处理Inbound事件,比如读取数据流进行加工处理。一种是ChannelOutboundHandler,用来处理Outbound事件,比如当调用writeAndFlush()方法时就会经过这种类型的Handler。
(2)ChannelPipeline添加ChannelHandler入口
当服务端Channel的Reactor线程轮询到新连接接入的事件时,就会调用AbstractNioChannel的内部类NioUnsafe的read()方法,也就是调用AbstractNioMessageChannel的内部类NioMessageUnsafe的read()方法。
然后会触发执行代码pipeline.fireChannelRead()传播ChannelRead事件,从而最终触发调用ServerBootstrapAcceptor接入器的channelRead()方法。
在ServerBootstrapAcceptor的channelRead()方法中,便会通过执行代码channel.pipeline().addLast()添加ChannelHandler,也就是通过调用DefaultChannelPipeline的addLast()方法添加ChannelHandler。
//SingleThreadEventLoop implementation which register the Channel's to a Selector and so does the multi-plexing of these in the event loop.
public final class NioEventLoop extends SingleThreadEventLoop {
Selector selector;
private SelectedSelectionKeySet selectedKeys;
private boolean needsToSelectAgain;
private int cancelledKeys;
...
@Override
protected void run() {
for (;;) {
...
//1.调用select()方法执行一次事件轮询
select(wakenUp.getAndSet(false));
if (wakenUp.get()) {
selector.wakeup();
}
...
//2.处理产生IO事件的Channel
needsToSelectAgain = false;
processSelectedKeys();
...
//3.执行外部线程放入TaskQueue的任务
runAllTasks(ioTime * (100 - ioRatio) / ioRatio);
}
}
private void processSelectedKeys() {
if (selectedKeys != null) {
//selectedKeys.flip()会返回一个数组
processSelectedKeysOptimized(selectedKeys.flip());
} else {
processSelectedKeysPlain(selector.selectedKeys());
}
}
private void processSelectedKeysOptimized(SelectionKey[] selectedKeys) {
for (int i = 0;; i ++) {
//1.首先取出IO事件
final SelectionKey k = selectedKeys[i];
if (k == null) {
break;
}
selectedKeys[i] = null;//Help GC
//2.然后获取对应的Channel和处理该Channel
//默认情况下,这个a就是NioChannel,也就是服务端启动时经过Netty封装的Channel
final Object a = k.attachment();
if (a instanceof AbstractNioChannel) {
//网络事件的处理
processSelectedKey(k, (AbstractNioChannel) a);
} else {
//NioTask主要用于当一个SelectableChannel注册到Selector时,执行的一些任务
NioTask<SelectableChannel> task = (NioTask<SelectableChannel>) a;
processSelectedKey(k, task);
}
//3.最后判断是否应该再进行一次轮询
if (needsToSelectAgain) {
for (;;) {
i++;
if (selectedKeys[i] == null) {
break;
}
selectedKeys[i] = null;
}
selectAgain();
//selectedKeys.flip()会返回一个数组
selectedKeys = this.selectedKeys.flip();
i = -1;
}
}
}
private void processSelectedKey(SelectionKey k, AbstractNioChannel ch) {
final AbstractNioChannel.NioUnsafe unsafe = ch.unsafe();
...
try {
int readyOps = k.readyOps();
...
//boss的Reactor线程已经轮询到有ACCEPT事件,即表明有新连接接入
//此时将调用Channel的unsafe变量来进行实际操作
if ((readyOps & (SelectionKey.OP_READ | SelectionKey.OP_ACCEPT)) != 0 || readyOps == 0) {
//调用AbstractNioMessageChannel的NioMessageUnsafe.read()方法
//进行新连接接入处理
unsafe.read();
if (!ch.isOpen()) {
return;
}
}
} catch (CancelledKeyException ignored) {
unsafe.close(unsafe.voidPromise());
}
}
...
}
//AbstractNioChannel base class for Channels that operate on messages.
public abstract class AbstractNioMessageChannel extends AbstractNioChannel {
...
private final class NioMessageUnsafe extends AbstractNioUnsafe {
//临时存放读到的连接NioSocketChannel
private final List<Object> readBuf = new ArrayList<Object>();
@Override
public void read() {
//断言确保该read()方法必须来自Reactor线程调用
assert eventLoop().inEventLoop();
//获得Channel对应的Pipeline
final ChannelPipeline pipeline = pipeline();
//获得Channel对应的RecvByteBufAllocator.Handle
final RecvByteBufAllocator.Handle allocHandle = unsafe().recvBufAllocHandle();
do {
//1.调用NioServerSocketChannel的doReadMessages()方法创建NioSocketChannel
//通过JDK的accept()方法去创建JDK Channel,然后把它包装成Netty自定义的Channel
int localRead = doReadMessages(readBuf);
if (localRead == 0) {
break;
}
} while (allocHandle.continueReading());//控制连接的接入速率,默认一次性读取16个连接
//2.设置并绑定NioSocketChannel
int size = readBuf.size();
for (int i = 0; i < size; i ++) {
//调用DefaultChannelPipeline的fireChannelRead()方法
pipeline.fireChannelRead(readBuf.get(i));
}
//3.清理容器并触发DefaultChannelPipeline的fireChannelReadComplete()方法
readBuf.clear();
pipeline.fireChannelReadComplete();
}
}
...
}
//The default ChannelPipeline implementation.
//It is usually created by a Channel implementation when the Channel is created.
public class DefaultChannelPipeline implements ChannelPipeline {
final AbstractChannelHandlerContext head;
final AbstractChannelHandlerContext tail;
...
protected DefaultChannelPipeline(Channel channel) {
...
tail = new TailContext(this);
head = new HeadContext(this);
head.next = tail;
tail.prev = head;
}
@Override
public final ChannelPipeline fireChannelRead(Object msg) {
//从Pipeline的第一个HeadContext处理器开始调用
AbstractChannelHandlerContext.invokeChannelRead(head, msg);
return this;
}
final class HeadContext extends AbstractChannelHandlerContext implements ChannelOutboundHandler, ChannelInboundHandler {
...
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
//调用AbstractChannelHandlerContext的fireChannelRead()方法
ctx.fireChannelRead(msg);
}
@Override
public ChannelHandler handler() {
return this;
}
...
}
...
}
public class ServerBootstrap extends AbstractBootstrap<ServerBootstrap, ServerChannel> {
...
//初始化服务端Channel时,会向其Pipeline添加ServerBootstrapAcceptor处理器
@Override
void init(Channel channel) throws Exception {
//1.设置服务端Channel的Option与Attr
final Map<ChannelOption<?>, Object> options = options0();
synchronized (options) {
channel.config().setOptions(options);
}
final Map<AttributeKey<?>, Object> attrs = attrs0();
synchronized (attrs) {
for (Entry<AttributeKey<?>, Object> e: attrs.entrySet()) {
@SuppressWarnings("unchecked")
AttributeKey<Object> key = (AttributeKey<Object>) e.getKey();
channel.attr(key).set(e.getValue());
}
}
//2.设置客户端Channel的Option与Attr
final EventLoopGroup currentChildGroup = childGroup;
final ChannelHandler currentChildHandler = childHandler;
final Entry<ChannelOption<?>, Object>[] currentChildOptions;
final Entry<AttributeKey<?>, Object>[] currentChildAttrs;
synchronized (childOptions) {
currentChildOptions = childOptions.entrySet().toArray(newOptionArray(childOptions.size()));
}
synchronized (childAttrs) {
currentChildAttrs = childAttrs.entrySet().toArray(newAttrArray(childAttrs.size()));
}
//3.配置服务端启动逻辑
ChannelPipeline p = channel.pipeline();
//p.addLast()用于定义服务端启动过程中需要执行哪些逻辑
p.addLast(new ChannelInitializer<Channel>() {
@Override
public void initChannel(Channel ch) throws Exception {
//一.添加用户自定义的Handler,注意这是handler,而不是childHandler
final ChannelPipeline pipeline = ch.pipeline();
ChannelHandler handler = config.handler();
if (handler != null) pipeline.addLast(handler);
//二.添加一个特殊的Handler用于接收新连接
//自定义的childHandler会作为参数传入连接器ServerBootstrapAcceptor
ch.eventLoop().execute(new Runnable() {
@Override
public void run() {
//调用DefaultChannelPipeline的addLast()方法
pipeline.addLast(new ServerBootstrapAcceptor(
currentChildGroup,
currentChildHandler,
currentChildOptions,
currentChildAttrs)
);
}
});
}
});
}
private static class ServerBootstrapAcceptor extends ChannelInboundHandlerAdapter {
private final EventLoopGroup childGroup;
private final ChannelHandler childHandler;
private final Entry<ChannelOption<?>, Object>[] childOptions;
private final Entry<AttributeKey<?>, Object>[] childAttrs;
...
//channelRead()方法在新连接接入时被调用
@Override
@SuppressWarnings("unchecked")
public void channelRead(ChannelHandlerContext ctx, Object msg) {
final Channel child = (Channel) msg;
//1.给新连接的Channel添加用户自定义的Handler处理器
//这里的childHandler其实是一个特殊的Handler: ChannelInitializer
child.pipeline().addLast(childHandler);
//2.设置ChannelOption,主要和TCP连接一些底层参数及Netty自身对一个连接的参数有关
for (Entry<ChannelOption<?>, Object> e: childOptions) {
if (!child.config().setOption((ChannelOption<Object>) e.getKey(), e.getValue())) {
logger.warn("Unknown channel option: " + e);
}
}
//3.设置新连接Channel的属性
for (Entry<AttributeKey<?>, Object> e: childAttrs) {
child.attr((AttributeKey<Object>) e.getKey()).set(e.getValue());
}
//4.绑定Reactor线程
//childGroup是一个NioEventLoopGroup,所以下面会调用其父类的register()方法
childGroup.register(child);
}
...
}
...
}
(3)DefaultChannelPipeline的addLast()方法
使用synchronized关键字是为了防止多线程并发操作ChannelPipeline底层的双向链表,添加ChannelHandler结点的过程主要分为4个步骤:
步骤一:判断ChannelHandler是否重复添加
步骤二:创建结点
步骤三:添加结点到链表
步骤四:回调添加完成事件
这个结点便是ChannelHandlerContext,Pipeline里每个结点都是一个ChannelHandlerContext。addLast()方法便是把ChannelHandler包装成一个ChannelHandlerContext,然后添加到链表。
public class DefaultChannelPipeline implements ChannelPipeline {
...
@Override
public final ChannelPipeline addLast(ChannelHandler... handlers) {
return addLast(null, handlers);
}
@Override
public final ChannelPipeline addLast(EventExecutorGroup executor, ChannelHandler... handlers) {
if (handlers == null) throw new NullPointerException("handlers");
for (ChannelHandler h: handlers) {
if (h == null) break;
addLast(executor, null, h);
}
return this;
}
@Override
public final ChannelPipeline addLast(EventExecutorGroup group, String name, ChannelHandler handler) {
final AbstractChannelHandlerContext newCtx;
synchronized (this) {
//1.检查是否有重复的ChannelHandler结点
checkMultiplicity(handler);
//2.创建ChannelHandlerContext结点
newCtx = newContext(group, filterName(name, handler), handler);
//3.添加ChannelHandlerContext结点
addLast0(newCtx);
...
}
//4.回调用户方法
//通过这个方法告诉用户这个ChannelHandler已添加完成,用户在回调方法里可以处理事情了
callHandlerAdded0(newCtx);
return this;
}
...
}
(4)检查是否重复添加ChannelHandler结点
Netty使用了一个成员变量added来表示一个ChannelHandler是否已经添加。如果当前要添加的ChannelHandler是非共享的并且已经添加过,那么抛出异常,否则标识该ChannelHandler已添加。
如果一个ChannelHandler支持共享,那么它就可以无限次被添加到ChannelPipeline中。如果要让一个ChannelHandler支持共享,只需要加一个@Sharable注解即可。而ChannelHandlerAdapter的isSharable()方法正是通过判断该ChannelHandler对应的类是否标有@Sharable注解来实现的。
Netty为了性能优化,还使用了ThreadLocal来缓存ChannelHandler是否共享的情况。在高并发海量连接下,每次有新连接添加ChannelHandler都会调用isSharable()方法,从而优化性能。
public class DefaultChannelPipeline implements ChannelPipeline {
...
private static void checkMultiplicity(ChannelHandler handler) {
if (handler instanceof ChannelHandlerAdapter) {
ChannelHandlerAdapter h = (ChannelHandlerAdapter) handler;
if (!h.isSharable() && h.added) {
throw new ChannelPipelineException(h.getClass().getName() +
" is not a @Sharable handler, so can't be added or removed multiple times.");
}
h.added = true;
}
}
...
}
//Skeleton implementation of a ChannelHandler.
public abstract class ChannelHandlerAdapter implements ChannelHandler {
//Not using volatile because it's used only for a sanity check.
boolean added;
//Return true if the implementation is Sharable and so can be added to different ChannelPipelines.
public boolean isSharable() {
//Cache the result of Sharable annotation detection to workaround a condition.
//We use a ThreadLocal and WeakHashMap to eliminate the volatile write/reads.
//Using different WeakHashMap instances per Thread is good enough for us and the number of Threads are quite limited anyway.
Class<?> clazz = getClass();
Map<Class<?>, Boolean> cache = InternalThreadLocalMap.get().handlerSharableCache();
Boolean sharable = cache.get(clazz);
if (sharable == null) {
sharable = clazz.isAnnotationPresent(Sharable.class);
cache.put(clazz, sharable);
}
return sharable;
}
...
}
(5)创建ChannelHandlerContext结点
根据ChannelHandler创建ChannelHandlerContext类型的结点时,会将该ChannelHandler的引用保存到结点的成员变量中。
public class DefaultChannelPipeline implements ChannelPipeline {
...
@Override
public final ChannelPipeline addLast(EventExecutorGroup group, String name, ChannelHandler handler) {
final AbstractChannelHandlerContext newCtx;
synchronized (this) {
//1.检查是否有重复的ChannelHandler结点
checkMultiplicity(handler);
//2.创建ChannelHandlerContext结点
newCtx = newContext(group, filterName(name, handler), handler);
//3.添加ChannelHandlerContext结点
addLast0(newCtx);
...
}
//4.回调用户方法
//通过这个方法告诉用户这个ChannelHandler已添加完成,用户在回调方法里可以处理事情了
callHandlerAdded0(newCtx);
return this;
}
//给ChannelHandler创建一个唯一性的名字
private String filterName(String name, ChannelHandler handler) {
if (name == null) {
return generateName(handler);
}
checkDuplicateName(name);
return name;
}
//根据ChannelHandler创建一个ChannelHandlerContext结点
private AbstractChannelHandlerContext newContext(EventExecutorGroup group, String name, ChannelHandler handler) {
return new DefaultChannelHandlerContext(this, childExecutor(group), name, handler);
}
...
}
final class DefaultChannelHandlerContext extends AbstractChannelHandlerContext {
private final ChannelHandler handler;
DefaultChannelHandlerContext(DefaultChannelPipeline pipeline, EventExecutor executor, String name, ChannelHandler handler) {
super(pipeline, executor, name, isInbound(handler), isOutbound(handler));
if (handler == null) {
throw new NullPointerException("handler");
}
this.handler = handler;
}
...
}
abstract class AbstractChannelHandlerContext extends DefaultAttributeMap implements ChannelHandlerContext, ResourceLeakHint {
...
AbstractChannelHandlerContext(DefaultChannelPipeline pipeline, EventExecutor executor, String name, boolean inbound, boolean outbound) {
this.name = ObjectUtil.checkNotNull(name, "name");
this.pipeline = pipeline;
this.executor = executor;
this.inbound = inbound;
this.outbound = outbound;
ordered = executor == null || executor instanceof OrderedEventExecutor;
}
...
}
(6)添加ChannelHandlerContext结点
使用尾插法向双向链表添加结点。
public class DefaultChannelPipeline implements ChannelPipeline {
...
private void addLast0(AbstractChannelHandlerContext newCtx) {
AbstractChannelHandlerContext prev = tail.prev;
newCtx.prev = prev;
newCtx.next = tail;
prev.next = newCtx;
tail.prev = newCtx;
}
...
}
abstract class AbstractChannelHandlerContext extends DefaultAttributeMap implements ChannelHandlerContext, ResourceLeakHint {
volatile AbstractChannelHandlerContext next;
volatile AbstractChannelHandlerContext prev;
...
}
(7)回调handerAdded()方法
向ChannelPipeline添加完新结点后,会使用CAS修改结点的状态为ADD_COMPLETE表示结点添加完成,然后执行ctx.handler().handlerAdded(ctx),回调用户在这个要添加的ChannelHandler中实现的handerAdded()方法。
public class DefaultChannelPipeline implements ChannelPipeline {
...
private void callHandlerAdded0(final AbstractChannelHandlerContext ctx) {
//使用CAS修改结点的状态为ADD_COMPLETE表示结点添加完成
ctx.setAddComplete();
//回调用户在这个要添加的ChannelHandler中实现的handerAdded()方法
ctx.handler().handlerAdded(ctx);
}
...
}
//DemoHandler是用户定义的ChannelHandler
public class DemoHandler extends SimpleChannelInboundHandler<...> {
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
//这个DemoHandler结点被添加到ChannelPipeline之后,就会回调这里的方法
}
...
}
最典型的一个回调就是用户代码的ChannelInitializer被添加完成后,会先调用其initChannel()方法将用户自定义的ChannelHandler添加到ChannelPipeline,然后再调用pipeline.remove()方法将自身结点进行删除。
public class NettyServer {
private int port;
public NettyServer(int port) {
this.port = port;
}
public void start() throws Exception {
EventLoopGroup bossGroup = new NioEventLoopGroup();
EventLoopGroup workerGroup = new NioEventLoopGroup();
try {
ServerBootstrap serverBootstrap = new ServerBootstrap();
serverBootstrap
.group(bossGroup, workerGroup)
.channel(NioServerSocketChannel.class)//监听端口的ServerSocketChannel
.option(ChannelOption.SO_BACKLOG, 128)
.childOption(ChannelOption.SO_KEEPALIVE, true)
//设置一个ChannelInitializer类型的childHandler
//新连接接入时,会执行ServerBootstrapAcceptor.channelRead()中的代码"child.pipeline().addLast(childHandler)"
//也就是会把这个ChannelInitializer类型的结点会被添加到新连接Channel的Pipeline中
//添加完这个结点后会回调ChannelInitializer的handlerAdded()方法
//其中会调用ChannelInitializer的initChannel()方法给Pipeline添加真正的结点
//执行完initChannel()方法后,就会移除ChannelInitializer这个结点
.childHandler(new ChannelInitializer<SocketChannel>() {//处理每个客户端连接的SocketChannel
@Override
protected void initChannel(SocketChannel socketChannel) throws Exception {
socketChannel.pipeline()
.addLast(new StringDecoder())
.addLast(new StringEncoder())
.addLast(new NettyServerHandler());//针对网络请求的处理逻辑
}
});
ChannelFuture channelFuture = serverBootstrap.bind(port).sync();//同步等待启动服务器监控端口
channelFuture.channel().closeFuture().sync();//同步等待关闭启动服务器的结果
} catch (Exception e) {
e.printStackTrace();
} finally {
workerGroup.shutdownGracefully();
bossGroup.shutdownGracefully();
}
}
public static void main(String[] args) throws Exception{
System.out.println("Starting Netty Server...");
int port = 8998;
if (args.length > 0) {
port = Integer.parseInt(args[0]);
}
new NettyServer(port).start();
}
}
@Sharable
public abstract class ChannelInitializer<C extends Channel> extends ChannelInboundHandlerAdapter {
...
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
if (ctx.channel().isRegistered()) {
initChannel(ctx);
}
}
@SuppressWarnings("unchecked")
private boolean initChannel(ChannelHandlerContext ctx) throws Exception {
if (initMap.putIfAbsent(ctx, Boolean.TRUE) == null) { // Guard against re-entrance.
try {
initChannel((C) ctx.channel());
} catch (Throwable cause) {
exceptionCaught(ctx, cause);
} finally {
remove(ctx);
}
return true;
}
return false;
}
private void remove(ChannelHandlerContext ctx) {
try {
ChannelPipeline pipeline = ctx.pipeline();
if (pipeline.context(this) != null) {
//ChannelPipeline删除ChannelHandler结点(ChannelInitializer)
pipeline.remove(this);
}
} finally {
initMap.remove(ctx);
}
}
...
}
(8)ChannelPipeline添加ChannelHandler总结
一.判断ChannelHandler是否重复添加的依据是:如果该ChannelHandler不是共享的且已被添加过,则拒绝添加。
二.否则就创建一个ChannelHandlerContext结点(ctx),并把这个ChannelHandler包装进去,也就是保存ChannelHandler的引用到ChannelHandlerContext的成员变量中。由于创建ctx时保存了ChannelHandler的引用、ChannelPipeline的引用到成员变量,ChannelPipeline又保存了Channel的引用,所以每个ctx都拥有一个Channel的所有信息。
三.接着通过双向链表的尾插法,将这个ChannelHandlerContext结点添加到ChannelPipeline中。
四.最后回调用户在这个要添加的ChannelHandler中实现的handerAdded()方法。