一共5346个字符,MinGW编译通过(强烈不建议写这种代码!!!)
压行规则:一行不超过80个字符
代码:
#include<windows.h>
#include<stdio.h>
#include<time.h>
#define turn(x, y) (mapSize.X * (y) + (x))
#define Outside(x,y) (x < 0 || mapSize.X - 1 < x || y < 0 || mapSize.Y - 1 < y)
int *map,*mark,count,bomb,firstOpen,game,bombCount,beginTime,node[8][2] = {1,0,
-1,0,0,1,0,-1,-1,-1,-1,1,1,-1,1,1};
char *num[10] = { " ", "①", "②", "③", "④", "⑤", "⑥", "⑦", "⑧", "●" };
COORD size = { 18, 11 }, origin = { 0, 0 }, mapSize = { 0, 0 }, pos = { 0, 0 };
HANDLE hOut, hIn;INPUT_RECORD Buf;
int *color[10] = { 0, 11, 10, 12, 14, 1, 2, 6, 4, 4 };
void gotoxy(int x,int y){COORD pos;pos.X=x;pos.Y=y;SetConsoleCursorPosition(
hOut,pos);}
void setScreenSize(int l,int c){COORD size={l,c};SMALL_RECT rect={0,0,size.X-1,
size.Y-1};SetConsoleWindowInfo(hOut,1,&rect);SetConsoleScreenBufferSize(hOut,
size);SetConsoleWindowInfo(hOut,1,&rect);}
void hideCursor(){CONSOLE_CURSOR_INFO CursorInfo;GetConsoleCursorInfo(hOut,&
CursorInfo);CursorInfo.bVisible=0;SetConsoleCursorInfo(hOut,&CursorInfo);}
void delay(int t){static clock_t oldtime=0;while(clock()-t<oldtime)Sleep(1);
oldtime=clock();}
void open(int x,int y){if(Outside(x,y))return;if(!mark[turn(x,y)])return;mark[
turn(x,y)]=0;gotoxy(x*2,y);SetConsoleTextAttribute(hOut,color[map[turn(x,y)]]);
printf(num[map[turn(x,y)]]);count--;if(map[turn(x, y)] > 0)return;for(int i=0;i
<8;i++)open(x+node[i][0],y+node[i][1]);}
void sign(int x,int y){if(Outside(x, y))return;int *temp=&mark[turn(x,y)];if(!*
temp)return;gotoxy(x*2,y);if(*temp==1){*temp=2;SetConsoleTextAttribute(hOut,4);
printf("★");bombCount--;}else{*temp=1;SetConsoleTextAttribute(hOut,15);printf(\
"■");bombCount++;}}
void setBomb(int x,int y){for(int i=0,j,k;i<bomb;){j=rand()%mapSize.X,k=rand()%
mapSize.Y;if((-2<x-j&&x-j<2)&&(-2<y-k&&y-k<2))continue;if(map[turn(j,k)]==9)
continue;map[turn(j,k)]=9,i++;for(int i=0,m,n;i<8;i++){m=j+node[i][0],n=k+node[
i][1];if(!Outside(m,n)&&map[turn(m,n)]-9)map[turn(m,n)]++;}}}
void fun(int x,int y){int num=0;for(int i=0,j,k;i<8;i++){j=x+node[i][0],k=y+
node[i][1];if(!Outside(j,k)&&mark[turn(j,k)]==2)num++;}if(map[turn(x,y)]==num){
for(int i=0,j,k;i<8;i++) {j=x+node[i][0],k=y+node[i][1];if(Outside(j,k)||mark[
turn(j,k)]-1)continue;if(open(j,k),map[turn(j,k)]==9)game=0;}}}
int main(){DWORD mode;HANDLE hStdin=GetStdHandle((DWORD)-10);
GetConsoleMode(hStdin,&mode);mode&=~ENABLE_QUICK_EDIT_MODE;
SetConsoleMode(hStdin,mode);int Result,i=0,fps=10;hIn=GetStdHandle((DWORD)-10);
hOut=GetStdHandle((DWORD)-11);hideCursor();back:;setScreenSize(19,11);
FillConsoleOutputCharacter(hOut,' ',(size.X-1)*(size.Y+1),origin,&i);
SetConsoleCursorPosition(hOut,origin);
SetConsoleTextAttribute(hOut,15),printf(" Minesweeper! \n\n");
SetConsoleTextAttribute(hOut,10),printf(" Easy \n");
SetConsoleTextAttribute(hOut,14),printf(" Medium \n");
SetConsoleTextAttribute(hOut,13),printf(" Hard \n");
SetConsoleTextAttribute(hOut,12),printf(" Custom \n\n\n");
SetConsoleTextAttribute(hOut,11),printf(" by:_WndProc");
SetConsoleTextAttribute(hOut,15);for(;;){ReadConsoleInput(hIn,&Buf,1,&Result);
pos=Buf.Event.MouseEvent.dwMousePosition;if(Buf.Event.MouseEvent.dwButtonState)
{if(pos.Y==2)mapSize.X=mapSize.Y=9,bomb=10;else if(pos.Y==3)mapSize.X=mapSize.Y
=16,bomb=40;else if(pos.Y==4)mapSize.X=30,mapSize.Y=16,bomb=99;else if(pos.Y==5
){gotoxy(0,6);printf("input:");scanf_s("%d,%d,%d",&mapSize.X,&mapSize.Y,&bomb);
num[0]=" ";}else continue;break;}if(GetAsyncKeyState(32)&0x8000)exit(0);}
size.X=mapSize.X*2,size.Y=mapSize.Y+2;setScreenSize(size.X,size.Y);Sleep(100);
FlushConsoleInputBuffer(hIn);restart:;srand((unsigned)time(0));if(map)free(map
);if(mark)free(mark);map=(int*)calloc(mapSize.X*mapSize.Y,sizeof(int));mark=(
int*)calloc(mapSize.X*mapSize.Y,sizeof(int));count=mapSize.X*mapSize.Y,
bombCount=bomb;firstOpen=1,game=1,beginTime=clock();SetConsoleTextAttribute(
hOut,15);SetConsoleCursorPosition(hOut,origin);for(i=0;i<mapSize.X*mapSize.Y;
i++)printf("■");for(i=0;i<mapSize.X*mapSize.Y;i++)mark[i]=1;gotoxy(mapSize.X*2-
7,mapSize.Y);printf("restart");gotoxy(mapSize.X*2-5,mapSize.Y+1);printf("back"
);for(;;){if(GetNumberOfConsoleInputEvents(hIn,&i));if(i){while(i--){
ReadConsoleInput(hIn,&Buf,1,&Result);pos=Buf.Event.MouseEvent.dwMousePosition;
if(Buf.Event.MouseEvent.dwButtonState){pos.X=pos.X/2;switch(
Buf.Event.MouseEvent.dwButtonState){case FROM_LEFT_1ST_BUTTON_PRESSED:if(
firstOpen)setBomb(pos.X,pos.Y),firstOpen=0;open(pos.X,pos.Y);if(map[turn(pos.X,
pos.Y)]==9)game=0;if(pos.Y==mapSize.Y)goto restart;if(pos.Y==mapSize.Y+1)
goto back;break;case RIGHTMOST_BUTTON_PRESSED:if(!Outside(pos.X,pos.Y))sign(
pos.X,pos.Y);break;case FROM_LEFT_2ND_BUTTON_PRESSED:if(!Outside(pos.X,pos.Y))
fun(pos.X,pos.Y);break;}}}}gotoxy(0,mapSize.Y);SetConsoleTextAttribute(hOut,1);
if(count<=bomb&&printf("\nyou win! "))break;if(!game){
printf("\nGame over! ");SetConsoleTextAttribute(hOut,4);for(i=0;i<mapSize.X*
mapSize.Y;i++)if(map[i]==9&&mark[i]){gotoxy(i%mapSize.X*2,i/mapSize.X);printf(
"●");}break;}SetConsoleTextAttribute(hOut,15);printf("time:%-5d\nresidue:%-5d",
(clock()-beginTime)/1000,bombCount);delay(1000/fps);}for(;;){ReadConsoleInput(
hIn,&Buf,1,&Result);pos=Buf.Event.MouseEvent.dwMousePosition;
if(Buf.Event.MouseEvent.dwButtonState){if(pos.Y==mapSize.Y)goto restart;if(
pos.Y==mapSize.Y+1)goto back;}if(GetAsyncKeyState(32)&0x8000)break;
Sleep(1000/fps);}}
运行结果: