public class Role { private String name; private int blood; //空参 public Role() { } //包含全部参数的构造 public Role(String name, int blood) { this.name = name; this.blood = blood; } public String getName() { return name; } public void setName(String name) { this.name = name; } public int getBlood() { return blood; } public void setBlood(int blood) { this.blood = blood; } //定义一个方法用于攻击别人 //思考,谁攻击谁? //Role r1=new Role(); //Role r2=new Role(); //r1.攻击(r2) //方法的调用者去攻击参数 public void attack(Role role){ //计算造成的伤害1~20 Random r=new Random(); int hurt=r.nextInt(20)+1; //剩余血量 int remainBoold=role.getBlood()-hurt; //对剩余血量做一个验证,如果为负数了,就修改为0 remainBoold=remainBoold<0?0:remainBoold; //修改一下被揍的人的血量 role.setBlood(remainBoold); //this表示方法的调用者 System.out.println(this.getName()+"举起了拳头,打了"+role.getName()+"一下,"+"造成了"+hurt+"点伤害,这个人还剩下了"+remainBoold+"点血量" ); } }
public class GameTest { public static void main(String[] args) { //创建第一个角色 Role r1 = new Role("乔峰",100); //创建第二个角色 Role r2=new Role("张三丰",100); //3.开始格斗, 回合制游戏 while (true){ //r1攻击r2 r1.attack(r2); //判断r2的剩余血量 if(r2.getBlood()==0){ System.out.println(r1.getName()+"K.O了"+r2.getName()); break; } //r2r攻击r1 r2.attack(r1); if(r1.getBlood()==0){ System.out.println(r2.getName()+"K.O了"+r1.getName()); break; } } } }
以下是优化方式:
import java.util.Random; public class Role { private String name; private int blood; private char gender; private String face;//长相是随机的 String[]boyfaces={"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"}; String[]girlfaces={"美艳绝伦","沉鱼落雁","亭亭玉立","身材姣好","相貌平平","丑的不行","惨不忍睹"}; String[]attack_desc={ "%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去", "%s使出了一招【游空探爪】,飞起身形自半空中边变掌为抓锁向%s", "%s大喝一声,身形下伏,一招【霹雷坠地】,垂向%s双腿", "%s运气于掌,一瞬间掌心变得血红,一式掌心雷,推向%s", }; String[]injured_desc={ "结果%s退了半步,毫发无损", "结果给%s造成一处瘀伤", "结果一击命中,%s痛苦的弯下了腰", "%s痛苦的闷哼了一声,显然受了点内伤", }; //包含全部参数的构造 public Role(String name, int blood, char gender) { this.gender=gender; this.name = name; this.blood = blood; setFace(gender); } public String getFace() { return face; } public void setFace(char gender) { Random random=new Random(); //长相是随机的 if(gender=='男'){ //从boyfaces里面随机长相 //index只是一个索引,我们还需要把数据提取出来 int index= random.nextInt(boyfaces.length); //我们只要把索引给这个数组,然后在赋值给this指定的变量就行了 this.face=boyfaces[index]; } else if (gender=='女') { //从girlfaces里面随机长相 int index= random.nextInt(girlfaces.length); this.face=girlfaces[index]; }else{ this.face = "面目狰狞"; } this.face = face; } public char getGender() { return gender; } public void setGender(char gender) { this.gender = gender; } //空参 public Role() { } public String getName() { return name; } public void setName(String name) { this.name = name; } public int getBlood() { return blood; } public void setBlood(int blood) { this.blood = blood; } //定义一个方法用于攻击别人 //思考,谁攻击谁? //Role r1=new Role(); //Role r2=new Role(); //r1.攻击(r2) //方法的调用者去攻击参数 public void attack(Role role){ Random r=new Random(); int index=r.nextInt(attack_desc.length); String KongFu=attack_desc[index]; //输出一个攻击的效果 System.out.printf(KongFu,this.getName(),role.getName()); //计算造成的伤害1~20 int hurt=r.nextInt(20)+1; //剩余血量 int remainBoold=role.getBlood()-hurt; //对剩余血量做一个验证,如果为负数了,就修改为0 remainBoold=remainBoold<0?0:remainBoold; //修改一下被揍的人的血量 role.setBlood(remainBoold); //受伤的描述 System.out.printf(KongFu,this.getName(),role.getName()); //this表示方法的调用者 System.out.println(this.getName()+"举起了拳头,打了"+role.getName()+"一下,"+"造成了"+hurt+"点伤害,这个人还剩下了"+remainBoold+"点血量" ); } public void showRoleInfo(){ System.out.println("姓名为"+getName()); System.out.println("血量为"+getBlood()); System.out.println("性别为"+getGender()); System.out.println("长相为"+getFace()); } }
public class GameTest { public static void main(String[] args) { //创建第一个角色 Role r1 = new Role("乔峰",100,'男'); //创建第二个角色 Role r2=new Role("张三丰",100,'男' ); //展示一下信息 r1.showRoleInfo(); r2.showRoleInfo(); //3.开始格斗, 回合制游戏 while (true){ //r1攻击r2 r1.attack(r2); //判断r2的剩余血量 if(r2.getBlood()==0){ System.out.println(r1.getName()+"K.O了"+r2.getName()); break; } //r2r攻击r1 r2.attack(r1); if(r1.getBlood()==0){ System.out.println(r2.getName()+"K.O了"+r1.getName()); break; } } } }