// 动态规划
pub fn generate(num_rows: i32) -> Vec<Vec<i32>> {
let mut triangle: Vec<Vec<i32>> = vec![];
for i in 0..num_rows {
let mut row = vec![1; (i + 1) as usize];
for j in 1..i as usize {
row[j] = triangle[(i - 1) as usize][(j - 1)] + triangle[(i - 1) as usize][j];
}
triangle.push(row);
}
triangle
}
use std::collections::HashMap;
// 递归(带缓存)
struct Solution;
impl Solution {
pub fn generate(num_rows: i32) -> Vec<Vec<i32>> {
let mut cache = HashMap::new();
let mut triangle = vec![];
for i in 0..num_rows {
let mut row = vec![];
for j in 0..=i {
row.push(Self::get_value(i, j, &mut cache));
}
triangle.push(row);
}
triangle
}
fn get_value(i: i32, j: i32, cache: &mut HashMap<(i32, i32), i32>) -> i32 {
if j == 0 || j == i {
return 1;
}
if let Some(&val) = cache.get(&(i, j)) {
return val;
}
let val = Self::get_value(i - 1, j - 1, cache) + Self::get_value(i - 1, j, cache);
cache.insert((i, j), val);
val
}
}
// 迭代
pub fn generate2(num_rows: i32) -> Vec<Vec<i32>> {
let mut triangle: Vec<Vec<i32>> = Vec::with_capacity(num_rows as usize);
for i in 0..num_rows as usize {
let mut row = vec![1; i + 1];
for j in 1..i {
row[j] = triangle[i - 1][j - 1] + triangle[i - 1][j];
}
triangle.push(row);
}
triangle
}
fn main() {}