简介
本文将会基于React 实现五子棋小游戏,游戏规则为先让5颗棋子连成1线的一方获胜。
实现效果
技术实现
页面布局
<div>
<table style={{border: '1px solid #000', borderCollapse: 'collapse', backgroundColor: 'lightgray'}}>
<tbody>
{
squares.map((row, rowIndex) => {
return <tr key={rowIndex}>
{
row.map((col, colIndex) => {
return <td key={colIndex}
style={{border: '1px solid #000', width: '30px', height: '30px'}}
onClick={(event) => {
const clickedElement = event.target as HTMLTableCellElement;
const rect = clickedElement.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
const width = clickedElement.getBoundingClientRect().width;
const height = clickedElement.getBoundingClientRect().height;
const left = x / width;
const top = y / height;
if (left < 0.5 && top < 0.5){ // 左上
if (rowIndex > 0){
rowIndex--;
}
if (colIndex > 0){
colIndex--;
}
}
if (left < 0.5 && top > 0.5){ // 左下
if (colIndex > 0){
colIndex--;
}
}
if (left > 0.5 && top < 0.5){ // 右上
if (rowIndex > 0){
rowIndex--;
}
}
let item = squares[rowIndex][colIndex];
if (item !== '') {
return;
}
if (times % 2 === 0) {
item = 'black';
} else {
item = 'white';
}
const newSquares = [...squares];
newSquares[rowIndex][colIndex] = item;
setTimes(times + 1);
setSquares(newSquares);
}
}
>
{col === 'white' ?
<div
style={{
width: '100%',
height: '100%',
backgroundColor: 'white',
borderRadius: '50%',
position: "relative",
right: "-50%",
bottom: "-50%"
}}></div>
: (col === 'black' ?
<div
style={{
width: '100%',
height: '100%',
backgroundColor: 'black',
borderRadius: '50%',
position: "relative",
right: "-50%",
bottom: "-50%"
}}></div> : col)}
</td>
})
}
</tr>
})
}
</tbody>
</table>
</div>
本文用table实现游戏布局,棋盘大小为15 * 15,背景色为浅灰,棋子为白色或黑色。
由于棋子是位于交叉点上,需要将table cell 定位到右下角, right - 50%, bottom -50%,
下棋逻辑
onClick={(event) => {
const clickedElement = event.target as HTMLTableCellElement;
const rect = clickedElement.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
const width = clickedElement.getBoundingClientRect().width;
const height = clickedElement.getBoundingClientRect().height;
const left = x / width;
const top = y / height;
if (left < 0.5 && top < 0.5) { // 左上
if (rowIndex > 0) {
rowIndex--;
}
if (colIndex > 0) {
colIndex--;
}
}
if (left < 0.5 && top > 0.5) { // 左下
if (colIndex > 0) {
colIndex--;
}
}
if (left > 0.5 && top < 0.5) { // 右上
if (rowIndex > 0) {
rowIndex--;
}
}
let item = squares[rowIndex][colIndex];
if (item !== '') {
return;
}
if (times % 2 === 0) {
item = 'black';
} else {
item = 'white';
}
const newSquares = [...squares];
newSquares[rowIndex][colIndex] = item;
setTimes(times + 1);
setSquares(newSquares);
}
}
基于times控制是白方还是黑方,然后更新squares状态,棋盘会根据squares状态进行显示。
对于每个交叉点,棋子是以交叉点为右下角的table cell。
计算点击位置位于table cell的哪个区域,然后计算交叉点对应的table cell。
左上 -> r-- c--
右上 -> r-- c
左下 -> r c--
右下 -> r ,c
获胜逻辑判断
useEffect(()=>{
// 计算dp的值
for (let i = 0; i < 15; i++) {
for (let j = 0; j < 15; j++) {
if (squares[i][j] === '') {
continue;
}
// 判断左边
if (j >= 5){
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i][j - k] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] +'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断上边
if (i >= 5){
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i - k][j] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] +'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断右边
if (j <= 10){
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i][j + k] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] +'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断下边
if (i <= 10){
let num = 1;
for (let k = 1; k < 5; k++){
if (squares[i + k][j] === squares[i][j]) {
num++;
} else {
break;
}
}
console.log(i + ',' + j + ':'+ num)
if (num >= 5) {
alert(squares[i][j] +'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断左上
if (i >= 5 && j >= 5){
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i - k][j - k] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] +'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断右上
if (i <= 10 && j >= 5){
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i + k][j - k] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] +'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断左下
if (i >= 5 && j <= 10){
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i - k][j + k] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] +'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断右下
if (i <= 10 && j <= 10){
let num = 1;
for (let k = 1; k < 5; k++){
if (squares[i + k][j + k] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] +'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
}
}
}, [squares])
判断每个棋子上下左右,左上,右上,左下,右下是否有连续5个棋子。
整体代码
const Board = () => {
/**
* 创建一个 15 * 15 的棋盘
*/
const initSquares = Array.from({length: 15},
() => new Array(15).fill(''));
const [squares, setSquares] = useState(initSquares);
const [times, setTimes] = useState(0);
useEffect(() => {
// 计算dp的值
for (let i = 0; i < 15; i++) {
for (let j = 0; j < 15; j++) {
if (squares[i][j] === '') {
continue;
}
// 判断左边
if (j >= 5) {
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i][j - k] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] + '----' + 'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断上边
if (i >= 5) {
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i - k][j] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] + '----' + 'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断右边
if (j <= 10) {
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i][j + k] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] + '----' + 'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断下边
if (i <= 10) {
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i + k][j] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] + '----' + 'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断左上
if (i >= 5 && j >= 5) {
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i - k][j - k] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] + '----' + 'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断右上
if (i <= 10 && j >= 5) {
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i + k][j - k] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] + '----' + 'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断左下
if (i >= 5 && j <= 10) {
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i - k][j + k] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] + '----' + 'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
// 判断右下
if (i <= 10 && j <= 10) {
let num = 1;
for (let k = 1; k < 5; k++) {
if (squares[i + k][j + k] === squares[i][j]) {
num++;
} else {
break;
}
}
if (num >= 5) {
alert(squares[i][j] + '----' + 'win');
setSquares(initSquares)
setTimes(0);
return;
}
}
}
}
}, [squares])
return <div>
<table style={{border: '1px solid #000', borderCollapse: 'collapse', backgroundColor: 'lightgray'}}>
<tbody>
{
squares.map((row, rowIndex) => {
return <tr key={rowIndex}>
{
row.map((col, colIndex) => {
return <td key={colIndex}
style={{border: '1px solid #000', width: '30px', height: '30px'}}
onClick={(event) => {
const clickedElement = event.target as HTMLTableCellElement;
const rect = clickedElement.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
const width = clickedElement.getBoundingClientRect().width;
const height = clickedElement.getBoundingClientRect().height;
const left = x / width;
const top = y / height;
if (left < 0.5 && top < 0.5) { // 左上
if (rowIndex > 0) {
rowIndex--;
}
if (colIndex > 0) {
colIndex--;
}
}
if (left < 0.5 && top > 0.5) { // 左下
if (colIndex > 0) {
colIndex--;
}
}
if (left > 0.5 && top < 0.5) { // 右上
if (rowIndex > 0) {
rowIndex--;
}
}
let item = squares[rowIndex][colIndex];
if (item !== '') {
return;
}
if (times % 2 === 0) {
item = 'black';
} else {
item = 'white';
}
const newSquares = [...squares];
newSquares[rowIndex][colIndex] = item;
setTimes(times + 1);
setSquares(newSquares);
}
}
>
{col === 'white' ?
<div
style={{
width: '100%',
height: '100%',
backgroundColor: 'white',
borderRadius: '50%',
position: "relative",
right: "-50%",
bottom: "-50%"
}}></div>
: (col === 'black' ?
<div
style={{
width: '100%',
height: '100%',
backgroundColor: 'black',
borderRadius: '50%',
position: "relative",
right: "-50%",
bottom: "-50%"
}}></div> : col)}
</td>
})
}
</tr>
})
}
</tbody>
</table>
</div>
}