上一篇:
【UE4 第一人称射击游戏】44-瞄准时的武器线追踪
步骤:
打开“Weapon_Base”
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删除打印节点
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添加如下节点,表示追踪线命中目标时执行的逻辑
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对上面逻辑的解释:
首先追踪线命中目标后,显示红色的那个准心
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然后让目标的健康值减少20%
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然后判断当前AI的生命值是否归0
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如果归0,就销毁AI
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添加击杀提示信息的UI
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如果角色没有死亡的话,就产生一种击中角色时,在角色击中部分产生的粒子效果
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将以上编辑的逻辑拉至远处
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将如下逻辑节点复制一份
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分别连接两块逻辑
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将该部分逻辑节点也复制一份
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连接两部分节点
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“类型转换为SimpleAI”节点的“object”输入为“Hit Actor”
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“中断命中结果”的“Location”连接到“在位置处生成发射器”的“Location”
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