转载核心代码
项目场景:
来公司之前公司有一个地球组件,大概是张这个样子的⬇️,会转有飞线,有城市涟漪,很炫酷。可惜不是我做的。
一个大屏项目上需要额外增加一些需求
- 转动到某一城市,暂停转动,并弹出相关城市内容
- 可拖动地球
解决方案:
需求1
这个好整。
three的球模型的自动旋转,就是通过requestAnimationFrame
创建的动画,一秒60帧,每一帧让球的y旋转某个值
// earth3dObj就是个model对象(球体) new Object3D()出来的;
animate = () => {
requestAnimationFrame(this.animate);
this.earth3dObj.rotation.y = this.earth3dObj.rotation.y + 0.005
this.renderer?.render(this.scene!, this.camera!);
};
animate()
需求实现就是通过一个变量控制0.005。
this.earth3dObj.rotation.y = this.earth3dObj.rotation.y + isRotate?0.005:0Ï
当旋转到某个城市的时候,就isRotate=false
。再设置个定时器3秒之后isRotate=ture
就继续旋转
需求2
最大的问题:
three的控制器(OrbitControls)控制的是场景移动,而不是模型。⬇️
这个有点头疼,但是运气不错,找到了个大佬的文章
THREE.OrbitControls = function (object, domElement) {
this.object = object;
var model = null;
this.model = model;
var modelstartx = new THREE.Vector3();
var modelstarty = new THREE.Vector3();
var modelstartz = new THREE.Vector3();
this.domElement = (domElement !== undefined) ? domElement : document;
// Set to false to disable this control
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
this.target = new THREE.Vector3();
// How far you can dolly in and out ( PerspectiveCamera only )
this.minDistance = 0;
this.maxDistance = Infinity;
// How far you can zoom in and out ( OrthographicCamera only )
this.minZoom = 0;
this.maxZoom = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = -Math.PI / 2; // radians
this.maxPolarAngle = Math.PI / 2; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
this.minAzimuthAngle = - Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
this.enableDamping = true;
this.dampingFactor = 0.8;
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
this.enableZoom = true;
this.zoomSpeed = 1.0;
// Set to false to disable rotating
this.enableRotate = true;
this.rotateSpeed = 0.3;
// Set to false to disable panning
this.enablePan = true;
this.panSpeed = 1.0;
this.screenSpacePanning = false; // if true, pan in screen-space
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
// Set to false to disable use of the keys
this.enableKeys = true;
// The four arrow keys
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
// Mouse buttons
this.mouseButtons = { LEFT: THREE.MOUSE.LEFT, MIDDLE: THREE.MOUSE.MIDDLE, RIGHT: THREE.MOUSE.RIGHT };
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.zoom0 = this.object.zoom;
//
// public methods
//
this.getPolarAngle = function () {
return spherical.phi;
};
this.getAzimuthalAngle = function () {
return spherical.theta;
};
this.saveState = function () {
scope.target0.copy(scope.target);
scope.position0.copy(scope.object.position);
scope.zoom0 = scope.object.zoom;
};
this.reset = function () {
scope.target.copy(scope.target0);
scope.object.position.copy(scope.position0);
scope.object.zoom = scope.zoom0;
scope.object.updateProjectionMatrix();
scope.dispatchEvent(changeEvent);
spherical.x = 0;
spherical.y = 0;
scope.update();
state = STATE.NONE;
};
// this method is exposed, but perhaps it would be better if we can make it private...
this.update = function () {
var offset = new THREE.Vector3();
// so camera.up is the orbit axis
var quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
var quatInverse = quat.clone().inverse();
var lastPosition = new THREE.Vector3();
var lastQuaternion = new THREE.Quaternion();
return function update() {
var position = scope.object.position;
offset.copy(position).sub(scope.target);
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion(quat);
// angle from z-axis around y-axis
spherical.setFromVector3(offset);
if (scope.autoRotate && state === STATE.NONE) {
rotateLeft(getAutoRotationAngle());
}
//spherical.theta += sphericalDelta.theta;
//spherical.phi += sphericalDelta.phi;
// restrict theta to be between desired limits
//spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta));
// restrict phi to be between desired limits
//spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
spherical.y -= sphericalDelta.theta;
spherical.x -= sphericalDelta.phi;
// restrict theta to be between desired limits
spherical.y = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.y));
// restrict phi to be between desired limits
spherical.x = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.x));
if (this.model != null) {
this.model.rotation.y = spherical.y;
this.model.rotation.x = spherical.x;
}
spherical.makeSafe();
spherical.radius *= scale;
// restrict radius to be between desired limits
spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius));
// move target to panned location
scope.target.add(panOffset);
offset.setFromSpherical(spherical);
// rotate offset back to "camera-up-vector-is-up" space
//offset.applyQuaternion(quatInverse);
position.copy(scope.target).add(offset);
scope.object.lookAt(scope.target);
if (scope.enableDamping === true) {
sphericalDelta.theta *= (1 - scope.dampingFactor);
sphericalDelta.phi *= (1 - scope.dampingFactor);
panOffset.multiplyScalar(1 - scope.dampingFactor);
} else {
sphericalDelta.set(0, 0, 0);
panOffset.set(0, 0, 0);
}
scale = 1;
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if (zoomChanged ||
lastPosition.distanceToSquared(scope.object.position) > EPS ||
8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
scope.dispatchEvent(changeEvent);
lastPosition.copy(scope.object.position);
lastQuaternion.copy(scope.object.quaternion);
zoomChanged = false;
return true;
}
return false;
};
}();
this.dispose = function () {
scope.domElement.removeEventListener('contextmenu', onContextMenu, false);
scope.domElement.removeEventListener('mousedown', onMouseDown, false);
scope.domElement.removeEventListener('wheel', onMouseWheel, false);
scope.domElement.removeEventListener('touchstart', onTouchStart, false);
scope.domElement.removeEventListener('touchend', onTouchEnd, false);
scope.domElement.removeEventListener('touchmove', onTouchMove, false);
document.removeEventListener('mousemove', onMouseMove, false);
document.removeEventListener('mouseup', onMouseUp, false);
window.removeEventListener('keydown', onKeyDown, false);
//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
};
//
// internals
//
var scope = this;
var changeEvent = { type: 'change' };
var startEvent = { type: 'start' };
var endEvent = { type: 'end' };
var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };
var state = STATE.NONE;
var EPS = 0.000001;
// current position in spherical coordinates
var spherical = new THREE.Spherical();
spherical.x = 0;
spherical.y = 0;
var sphericalDelta = new THREE.Spherical();
var scale = 1;
var panOffset = new THREE.Vector3();
var zoomChanged = false;
var rotateStart = new THREE.Vector2();
var rotateEnd = new THREE.Vector2();
var rotateDelta = new THREE.Vector2();
var panStart = new THREE.Vector2();
var panEnd = new THREE.Vector2();
var panDelta = new THREE.Vector2();
var dollyStart = new THREE.Vector2();
var dollyEnd = new THREE.Vector2();
var dollyDelta = new THREE.Vector2();
function getAutoRotationAngle() {
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
}
function getZoomScale() {
return Math.pow(0.95, scope.zoomSpeed);
}
function rotateLeft(angle) {
sphericalDelta.theta -= angle;
}
function rotateUp(angle) {
sphericalDelta.phi -= angle;
}
var panLeft = function () {
var v = new THREE.Vector3();
return function panLeft(distance, objectMatrix) {
v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
v.multiplyScalar(- distance);
panOffset.add(v);
};
}();
var panUp = function () {
var v = new THREE.Vector3();
return function panUp(distance, objectMatrix) {
if (scope.screenSpacePanning === true) {
v.setFromMatrixColumn(objectMatrix, 1);
} else {
v.setFromMatrixColumn(objectMatrix, 0);
v.crossVectors(scope.object.up, v);
}
v.multiplyScalar(distance);
panOffset.add(v);
};
}();
// deltaX and deltaY are in pixels; right and down are positive
var pan = function () {
var offset = new THREE.Vector3();
return function pan(deltaX, deltaY) {
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
if (scope.object.isPerspectiveCamera) {
// perspective
var position = scope.object.position;
offset.copy(position).sub(scope.target);
var targetDistance = offset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan((scope.object.fov / 2) * Math.PI / 180.0);
// we use only clientHeight here so aspect ratio does not distort speed
panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);
} else if (scope.object.isOrthographicCamera) {
// orthographic
panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix);
panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix);
} else {
// camera neither orthographic nor perspective
console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.');
scope.enablePan = false;
}
};
}();
function dollyIn(dollyScale) {
if (scope.object.isPerspectiveCamera) {
scale /= dollyScale;
} else if (scope.object.isOrthographicCamera) {
scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
scope.enableZoom = false;
}
}
function dollyOut(dollyScale) {
if (scope.object.isPerspectiveCamera) {
scale *= dollyScale;
} else if (scope.object.isOrthographicCamera) {
scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
scope.enableZoom = false;
}
}
//
// event callbacks - update the object state
//
function handleMouseDownRotate(event) {
//console.log( 'handleMouseDownRotate' );
rotateStart.set(event.clientX, event.clientY);
}
function handleMouseDownDolly(event) {
//console.log( 'handleMouseDownDolly' );
dollyStart.set(event.clientX, event.clientY);
}
function handleMouseDownPan(event) {
//console.log( 'handleMouseDownPan' );
panStart.set(event.clientX, event.clientY);
}
function handleMouseMoveRotate(event) {
//console.log( 'handleMouseMoveRotate' );
rotateEnd.set(event.clientX, event.clientY);
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight); // yes, height
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
rotateStart.copy(rotateEnd);
scope.update();
}
function handleMouseMoveDolly(event) {
//console.log( 'handleMouseMoveDolly' );
dollyEnd.set(event.clientX, event.clientY);
dollyDelta.subVectors(dollyEnd, dollyStart);
if (dollyDelta.y > 0) {
dollyIn(getZoomScale());
} else if (dollyDelta.y < 0) {
dollyOut(getZoomScale());
}
dollyStart.copy(dollyEnd);
scope.update();
}
function handleMouseMovePan(event) {
//console.log( 'handleMouseMovePan' );
panEnd.set(event.clientX, event.clientY);
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
scope.update();
}
function handleMouseUp(event) {
// console.log( 'handleMouseUp' );
}
function handleMouseWheel(event) {
// console.log( 'handleMouseWheel' );
if (event.deltaY < 0) {
dollyOut(getZoomScale());
} else if (event.deltaY > 0) {
dollyIn(getZoomScale());
}
scope.update();
}
function handleKeyDown(event) {
//console.log( 'handleKeyDown' );
switch (event.keyCode) {
case scope.keys.UP:
pan(0, scope.keyPanSpeed);
scope.update();
break;
case scope.keys.BOTTOM:
pan(0, - scope.keyPanSpeed);
scope.update();
break;
case scope.keys.LEFT:
pan(scope.keyPanSpeed, 0);
scope.update();
break;
case scope.keys.RIGHT:
pan(- scope.keyPanSpeed, 0);
scope.update();
break;
}
}
function handleTouchStartRotate(event) {
//console.log( 'handleTouchStartRotate' );
rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
}
function handleTouchStartDollyPan(event) {
//console.log( 'handleTouchStartDollyPan' );
if (scope.enableZoom) {
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
if (Math.abs(dx) >= 5 || Math.abs(dy) >= 5) {
var distance = Math.sqrt(dx * dx + dy * dy);
dollyStart.set(0, distance);
}
}
if (scope.enablePan) {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
panStart.set(x, y);
}
}
function handleTouchMoveRotate(event) {
//console.log( 'handleTouchMoveRotate' );
rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight); // yes, height
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
rotateStart.copy(rotateEnd);
scope.update();
}
function handleTouchMoveDollyPan(event) {
//console.log( 'handleTouchMoveDollyPan' );
if (scope.enableZoom) {
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
dollyEnd.set(0, distance);
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed));
dollyIn(dollyDelta.y);
dollyStart.copy(dollyEnd);
}
if (scope.enablePan) {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
panEnd.set(x, y);
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
}
scope.update();
}
function handleTouchEnd(event) {
//console.log( 'handleTouchEnd' );
}
//
// event handlers - FSM: listen for events and reset state
//
function onMouseDown(event) {
if (scope.enabled === false) return;
event.preventDefault();
switch (event.button) {
case scope.mouseButtons.LEFT:
if (event.ctrlKey || event.metaKey) {
if (scope.enablePan === false) return;
handleMouseDownPan(event);
state = STATE.PAN;
} else {
if (scope.enableRotate === false) return;
handleMouseDownRotate(event);
state = STATE.ROTATE;
}
break;
case scope.mouseButtons.MIDDLE:
if (scope.enableZoom === false) return;
handleMouseDownDolly(event);
state = STATE.DOLLY;
break;
case scope.mouseButtons.RIGHT:
if (scope.enablePan === false) return;
handleMouseDownPan(event);
state = STATE.PAN;
break;
}
if (state !== STATE.NONE) {
document.addEventListener('mousemove', onMouseMove, false);
document.addEventListener('mouseup', onMouseUp, false);
scope.dispatchEvent(startEvent);
}
}
function onMouseMove(event) {
if (scope.enabled === false) return;
event.preventDefault();
switch (state) {
case STATE.ROTATE:
if (scope.enableRotate === false) return;
handleMouseMoveRotate(event);
break;
case STATE.DOLLY:
if (scope.enableZoom === false) return;
handleMouseMoveDolly(event);
break;
case STATE.PAN:
if (scope.enablePan === false) return;
handleMouseMovePan(event);
break;
}
}
function onMouseUp(event) {
if (scope.enabled === false) return;
handleMouseUp(event);
document.removeEventListener('mousemove', onMouseMove, false);
document.removeEventListener('mouseup', onMouseUp, false);
scope.dispatchEvent(endEvent);
state = STATE.NONE;
}
function onMouseWheel(event) {
if (scope.enabled === false || scope.enableZoom === false || (state !== STATE.NONE && state !== STATE.ROTATE)) return;
event.preventDefault();
event.stopPropagation();
scope.dispatchEvent(startEvent);
handleMouseWheel(event);
scope.dispatchEvent(endEvent);
}
function onKeyDown(event) {
if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false) return;
handleKeyDown(event);
}
function onTouchStart(event) {
if (scope.enabled === false) return;
event.preventDefault();
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (scope.enableRotate === false) return;
handleTouchStartRotate(event);
state = STATE.TOUCH_ROTATE;
break;
case 2: // two-fingered touch: dolly-pan
if (scope.enableZoom === false && scope.enablePan === false) return;
handleTouchStartDollyPan(event);
state = STATE.TOUCH_DOLLY_PAN;
break;
default:
state = STATE.NONE;
}
if (state !== STATE.NONE) {
scope.dispatchEvent(startEvent);
}
}
function onTouchMove(event) {
if (scope.enabled === false) return;
event.preventDefault();
event.stopPropagation();
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (scope.enableRotate === false) return;
if (state !== STATE.TOUCH_ROTATE) return; // is this needed?
handleTouchMoveRotate(event);
break;
case 2: // two-fingered touch: dolly-pan
if (scope.enableZoom === false && scope.enablePan === false) return;
if (state !== STATE.TOUCH_DOLLY_PAN) return; // is this needed?
handleTouchMoveDollyPan(event);
break;
default:
state = STATE.NONE;
}
}
function onTouchEnd(event) {
if (scope.enabled === false) return;
handleTouchEnd(event);
scope.dispatchEvent(endEvent);
state = STATE.NONE;
}
function onContextMenu(event) {
if (scope.enabled === false) return;
event.preventDefault();
}
//
scope.domElement.addEventListener('contextmenu', onContextMenu, false);
scope.domElement.addEventListener('mousedown', onMouseDown, false);
scope.domElement.addEventListener('wheel', onMouseWheel, false);
scope.domElement.addEventListener('touchstart', onTouchStart, false);
scope.domElement.addEventListener('touchend', onTouchEnd, false);
scope.domElement.addEventListener('touchmove', onTouchMove, false);
window.addEventListener('keydown', onKeyDown, false);
// force an update at start
this.update();
};
THREE.OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype);
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
Object.defineProperties(THREE.OrbitControls.prototype, {
center: {
get: function () {
console.warn('THREE.OrbitControls: .center has been renamed to .target');
return this.target;
}
},
// backward compatibility
noZoom: {
get: function () {
console.warn('THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.');
return !this.enableZoom;
},
set: function (value) {
console.warn('THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.');
this.enableZoom = !value;
}
},
noRotate: {
get: function () {
console.warn('THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.');
return !this.enableRotate;
},
set: function (value) {
console.warn('THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.');
this.enableRotate = !value;
}
},
noPan: {
get: function () {
console.warn('THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.');
return !this.enablePan;
},
set: function (value) {
console.warn('THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.');
this.enablePan = !value;
}
},
noKeys: {
get: function () {
console.warn('THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.');
return !this.enableKeys;
},
set: function (value) {
console.warn('THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.');
this.enableKeys = !value;
}
},
staticMoving: {
get: function () {
console.warn('THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.');
return !this.enableDamping;
},
set: function (value) {
console.warn('THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.');
this.enableDamping = !value;
}
},
dynamicDampingFactor: {
get: function () {
console.warn('THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.');
return this.dampingFactor;
},
set: function (value) {
console.warn('THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.');
this.dampingFactor = value;
}
}
});
改造
- 控制地球只需要控制左右旋转,如果上下也能动,那第一个需求感觉就无法实现
this.model.rotation.x = spherical.x;
代码改为this.model.rotation.x = 0
- 拖动到时候有个bug,第二次拖动,第一帧会回到第一次拖动放开点位置
在spherical.y -= sphericalDelta.theta;
上方增加一行代码spherical.y = this.model?.rotation.y ?? 0;
- threeJS的OrbitControls已经单独封装class了(用的0.136.0的版本)见下图,但是大佬的OrbitControls还是挂载到到Three上。因此需要再封装成class,使用起来方便,不封装也行。
改造完成代码:
/*
* @Author: atwLee
* @Date: 2022-12-26 09:36:59
* @LastEditors: atwLee
* @LastEditTime: 2022-12-26 09:37:54
* @Description: 重写的OrbitControls方法,将控制摄像机(场景)的位移,变成控制模型的位移
* @FilePath: /crrc-found-big-screen/src/pages/dashboard/component/Middle/components/CustomEarth/src/controls.js
*/
import { EventDispatcher, MOUSE, Quaternion, Spherical, TOUCH, Vector2, Vector3 } from 'three';
class OrbitControls extends EventDispatcher {
constructor(object, domElement) {
super();
this.object = object;
var model = null;
this.model = model;
var modelstartx = new Vector3();
var modelstarty = new Vector3();
var modelstartz = new Vector3();
this.domElement = domElement !== undefined ? domElement : document;
// Set to false to disable this control
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
this.target = new Vector3();
// How far you can dolly in and out ( PerspectiveCamera only )
this.minDistance = 0;
this.maxDistance = Infinity;
// How far you can zoom in and out ( OrthographicCamera only )
this.minZoom = 0;
this.maxZoom = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = -Math.PI / 2; // radians
this.maxPolarAngle = Math.PI / 2; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
this.minAzimuthAngle = -Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
this.enableDamping = true;
this.dampingFactor = 0.8;
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
this.enableZoom = true;
this.zoomSpeed = 1.0;
// Set to false to disable rotating
this.enableRotate = true;
this.rotateSpeed = 0.3;
// Set to false to disable panning
this.enablePan = true;
this.panSpeed = 1.0;
this.screenSpacePanning = false; // if true, pan in screen-space
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
// Set to false to disable use of the keys
this.enableKeys = true;
// The four arrow keys
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
// Mouse buttons
this.mouseButtons = {
LEFT: MOUSE.LEFT,
MIDDLE: MOUSE.MIDDLE,
RIGHT: MOUSE.RIGHT,
};
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.zoom0 = this.object.zoom;
//
// public methods
//
this.getPolarAngle = function () {
return spherical.phi;
};
this.getAzimuthalAngle = function () {
return spherical.theta;
};
this.saveState = function () {
scope.target0.copy(scope.target);
scope.position0.copy(scope.object.position);
scope.zoom0 = scope.object.zoom;
};
this.reset = function () {
scope.target.copy(scope.target0);
scope.object.position.copy(scope.position0);
scope.object.zoom = scope.zoom0;
scope.object.updateProjectionMatrix();
scope.dispatchEvent(changeEvent);
spherical.x = 0;
spherical.y = 0;
scope.update();
state = STATE.NONE;
};
// this method is exposed, but perhaps it would be better if we can make it private...
this.update = (function () {
var offset = new Vector3();
// so camera.up is the orbit axis
var quat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0));
var quatInverse = quat.clone().inverse();
var lastPosition = new Vector3();
var lastQuaternion = new Quaternion();
return function update() {
var position = scope.object.position;
offset.copy(position).sub(scope.target);
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion(quat);
// angle from z-axis around y-axis
spherical.setFromVector3(offset);
if (scope.autoRotate && state === STATE.NONE) {
rotateLeft(getAutoRotationAngle());
}
spherical.y = this.model?.rotation.y ?? 0;
//spherical.theta += sphericalDelta.theta;
//spherical.phi += sphericalDelta.phi;
// restrict theta to be between desired limits
//spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta));
// restrict phi to be between desired limits
//spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
spherical.y -= sphericalDelta.theta;
spherical.x -= sphericalDelta.phi;
// restrict theta to be between desired limits
spherical.y = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.y));
// restrict phi to be between desired limits
spherical.x = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.x));
if (this.model != null) {
this.model.rotation.y = spherical.y;
// this.model.rotation.x = spherical.x;
this.model.rotation.x = 0;
}
spherical.makeSafe();
spherical.radius *= scale;
// restrict radius to be between desired limits
spherical.radius = Math.max(
scope.minDistance,
Math.min(scope.maxDistance, spherical.radius),
);
// move target to panned location
scope.target.add(panOffset);
offset.setFromSpherical(spherical);
// rotate offset back to "camera-up-vector-is-up" space
//offset.applyQuaternion(quatInverse);
position.copy(scope.target).add(offset);
scope.object.lookAt(scope.target);
if (scope.enableDamping === true) {
sphericalDelta.theta *= 1 - scope.dampingFactor;
sphericalDelta.phi *= 1 - scope.dampingFactor;
panOffset.multiplyScalar(1 - scope.dampingFactor);
} else {
sphericalDelta.set(0, 0, 0);
panOffset.set(0, 0, 0);
}
scale = 1;
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if (
zoomChanged ||
lastPosition.distanceToSquared(scope.object.position) > EPS ||
8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS
) {
scope.dispatchEvent(changeEvent);
lastPosition.copy(scope.object.position);
lastQuaternion.copy(scope.object.quaternion);
zoomChanged = false;
return true;
}
return false;
};
})();
this.dispose = function () {
scope.domElement.removeEventListener('contextmenu', onContextMenu, false);
scope.domElement.removeEventListener('mousedown', onMouseDown, false);
scope.domElement.removeEventListener('wheel', onMouseWheel, false);
scope.domElement.removeEventListener('touchstart', onTouchStart, false);
scope.domElement.removeEventListener('touchend', onTouchEnd, false);
scope.domElement.removeEventListener('touchmove', onTouchMove, false);
document.removeEventListener('mousemove', onMouseMove, false);
document.removeEventListener('mouseup', onMouseUp, false);
window.removeEventListener('keydown', onKeyDown, false);
//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
};
//
// internals
//
var scope = this;
var changeEvent = { type: 'change' };
var startEvent = { type: 'start' };
var endEvent = { type: 'end' };
var STATE = { NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };
var state = STATE.NONE;
var EPS = 0.000001;
// current position in spherical coordinates
var spherical = new Spherical();
spherical.x = 0;
spherical.y = 0;
var sphericalDelta = new Spherical();
var scale = 1;
var panOffset = new Vector3();
var zoomChanged = false;
var rotateStart = new Vector2();
var rotateEnd = new Vector2();
var rotateDelta = new Vector2();
var panStart = new Vector2();
var panEnd = new Vector2();
var panDelta = new Vector2();
var dollyStart = new Vector2();
var dollyEnd = new Vector2();
var dollyDelta = new Vector2();
function getAutoRotationAngle() {
return ((2 * Math.PI) / 60 / 60) * scope.autoRotateSpeed;
}
function getZoomScale() {
return Math.pow(0.95, scope.zoomSpeed);
}
function rotateLeft(angle) {
sphericalDelta.theta -= angle;
}
function rotateUp(angle) {
sphericalDelta.phi -= angle;
}
var panLeft = (function () {
var v = new Vector3();
return function panLeft(distance, objectMatrix) {
v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
v.multiplyScalar(-distance);
panOffset.add(v);
};
})();
var panUp = (function () {
var v = new Vector3();
return function panUp(distance, objectMatrix) {
if (scope.screenSpacePanning === true) {
v.setFromMatrixColumn(objectMatrix, 1);
} else {
v.setFromMatrixColumn(objectMatrix, 0);
v.crossVectors(scope.object.up, v);
}
v.multiplyScalar(distance);
panOffset.add(v);
};
})();
// deltaX and deltaY are in pixels; right and down are positive
var pan = (function () {
var offset = new Vector3();
return function pan(deltaX, deltaY) {
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
if (scope.object.isPerspectiveCamera) {
// perspective
var position = scope.object.position;
offset.copy(position).sub(scope.target);
var targetDistance = offset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan(((scope.object.fov / 2) * Math.PI) / 180.0);
// we use only clientHeight here so aspect ratio does not distort speed
panLeft((2 * deltaX * targetDistance) / element.clientHeight, scope.object.matrix);
panUp((2 * deltaY * targetDistance) / element.clientHeight, scope.object.matrix);
} else if (scope.object.isOrthographicCamera) {
// orthographic
panLeft(
(deltaX * (scope.object.right - scope.object.left)) /
scope.object.zoom /
element.clientWidth,
scope.object.matrix,
);
panUp(
(deltaY * (scope.object.top - scope.object.bottom)) /
scope.object.zoom /
element.clientHeight,
scope.object.matrix,
);
} else {
// camera neither orthographic nor perspective
console.warn(
'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.',
);
scope.enablePan = false;
}
};
})();
function dollyIn(dollyScale) {
if (scope.object.isPerspectiveCamera) {
scale /= dollyScale;
} else if (scope.object.isOrthographicCamera) {
scope.object.zoom = Math.max(
scope.minZoom,
Math.min(scope.maxZoom, scope.object.zoom * dollyScale),
);
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
console.warn(
'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.',
);
scope.enableZoom = false;
}
}
function dollyOut(dollyScale) {
if (scope.object.isPerspectiveCamera) {
scale *= dollyScale;
} else if (scope.object.isOrthographicCamera) {
scope.object.zoom = Math.max(
scope.minZoom,
Math.min(scope.maxZoom, scope.object.zoom / dollyScale),
);
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
console.warn(
'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.',
);
scope.enableZoom = false;
}
}
//
// event callbacks - update the object state
//
function handleMouseDownRotate(event) {
//console.log( 'handleMouseDownRotate' );
rotateStart.set(event.clientX, event.clientY);
}
function handleMouseDownDolly(event) {
//console.log( 'handleMouseDownDolly' );
dollyStart.set(event.clientX, event.clientY);
}
function handleMouseDownPan(event) {
//console.log( 'handleMouseDownPan' );
panStart.set(event.clientX, event.clientY);
}
function handleMouseMoveRotate(event) {
//console.log( 'handleMouseMoveRotate' );
rotateEnd.set(event.clientX, event.clientY);
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight); // yes, height
rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight);
rotateStart.copy(rotateEnd);
scope.update();
}
function handleMouseMoveDolly(event) {
//console.log( 'handleMouseMoveDolly' );
dollyEnd.set(event.clientX, event.clientY);
dollyDelta.subVectors(dollyEnd, dollyStart);
if (dollyDelta.y > 0) {
dollyIn(getZoomScale());
} else if (dollyDelta.y < 0) {
dollyOut(getZoomScale());
}
dollyStart.copy(dollyEnd);
scope.update();
}
function handleMouseMovePan(event) {
//console.log( 'handleMouseMovePan' );
panEnd.set(event.clientX, event.clientY);
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
scope.update();
}
function handleMouseUp(event) {
// console.log( 'handleMouseUp' );
}
function handleMouseWheel(event) {
// console.log( 'handleMouseWheel' );
if (event.deltaY < 0) {
dollyOut(getZoomScale());
} else if (event.deltaY > 0) {
dollyIn(getZoomScale());
}
scope.update();
}
function handleKeyDown(event) {
//console.log( 'handleKeyDown' );
switch (event.keyCode) {
case scope.keys.UP:
pan(0, scope.keyPanSpeed);
scope.update();
break;
case scope.keys.BOTTOM:
pan(0, -scope.keyPanSpeed);
scope.update();
break;
case scope.keys.LEFT:
pan(scope.keyPanSpeed, 0);
scope.update();
break;
case scope.keys.RIGHT:
pan(-scope.keyPanSpeed, 0);
scope.update();
break;
}
}
function handleTouchStartRotate(event) {
//console.log( 'handleTouchStartRotate' );
rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
}
function handleTouchStartDollyPan(event) {
//console.log( 'handleTouchStartDollyPan' );
if (scope.enableZoom) {
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
if (Math.abs(dx) >= 5 || Math.abs(dy) >= 5) {
var distance = Math.sqrt(dx * dx + dy * dy);
dollyStart.set(0, distance);
}
}
if (scope.enablePan) {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
panStart.set(x, y);
}
}
function handleTouchMoveRotate(event) {
//console.log( 'handleTouchMoveRotate' );
rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight); // yes, height
rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight);
rotateStart.copy(rotateEnd);
scope.update();
}
function handleTouchMoveDollyPan(event) {
//console.log( 'handleTouchMoveDollyPan' );
if (scope.enableZoom) {
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
dollyEnd.set(0, distance);
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed));
dollyIn(dollyDelta.y);
dollyStart.copy(dollyEnd);
}
if (scope.enablePan) {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
panEnd.set(x, y);
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
}
scope.update();
}
function handleTouchEnd(event) {
//console.log( 'handleTouchEnd' );
}
//
// event handlers - FSM: listen for events and reset state
//
function onMouseDown(event) {
if (scope.enabled === false) return;
event.preventDefault();
switch (event.button) {
case scope.mouseButtons.LEFT:
if (event.ctrlKey || event.metaKey) {
if (scope.enablePan === false) return;
handleMouseDownPan(event);
state = STATE.PAN;
} else {
if (scope.enableRotate === false) return;
handleMouseDownRotate(event);
state = STATE.ROTATE;
}
break;
case scope.mouseButtons.MIDDLE:
if (scope.enableZoom === false) return;
handleMouseDownDolly(event);
state = STATE.DOLLY;
break;
case scope.mouseButtons.RIGHT:
if (scope.enablePan === false) return;
handleMouseDownPan(event);
state = STATE.PAN;
break;
}
if (state !== STATE.NONE) {
document.addEventListener('mousemove', onMouseMove, false);
document.addEventListener('mouseup', onMouseUp, false);
scope.dispatchEvent(startEvent);
}
}
function onMouseMove(event) {
if (scope.enabled === false) return;
event.preventDefault();
switch (state) {
case STATE.ROTATE:
if (scope.enableRotate === false) return;
handleMouseMoveRotate(event);
break;
case STATE.DOLLY:
if (scope.enableZoom === false) return;
handleMouseMoveDolly(event);
break;
case STATE.PAN:
if (scope.enablePan === false) return;
handleMouseMovePan(event);
break;
}
}
function onMouseUp(event) {
if (scope.enabled === false) return;
handleMouseUp(event);
document.removeEventListener('mousemove', onMouseMove, false);
document.removeEventListener('mouseup', onMouseUp, false);
scope.dispatchEvent(endEvent);
state = STATE.NONE;
}
function onMouseWheel(event) {
if (
scope.enabled === false ||
scope.enableZoom === false ||
(state !== STATE.NONE && state !== STATE.ROTATE)
)
return;
event.preventDefault();
event.stopPropagation();
scope.dispatchEvent(startEvent);
handleMouseWheel(event);
scope.dispatchEvent(endEvent);
}
function onKeyDown(event) {
if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false)
return;
handleKeyDown(event);
}
function onTouchStart(event) {
if (scope.enabled === false) return;
event.preventDefault();
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (scope.enableRotate === false) return;
handleTouchStartRotate(event);
state = STATE.TOUCH_ROTATE;
break;
case 2: // two-fingered touch: dolly-pan
if (scope.enableZoom === false && scope.enablePan === false) return;
handleTouchStartDollyPan(event);
state = STATE.TOUCH_DOLLY_PAN;
break;
default:
state = STATE.NONE;
}
if (state !== STATE.NONE) {
scope.dispatchEvent(startEvent);
}
}
function onTouchMove(event) {
if (scope.enabled === false) return;
event.preventDefault();
event.stopPropagation();
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (scope.enableRotate === false) return;
if (state !== STATE.TOUCH_ROTATE) return; // is this needed?
handleTouchMoveRotate(event);
break;
case 2: // two-fingered touch: dolly-pan
if (scope.enableZoom === false && scope.enablePan === false) return;
if (state !== STATE.TOUCH_DOLLY_PAN) return; // is this needed?
handleTouchMoveDollyPan(event);
break;
default:
state = STATE.NONE;
}
}
function onTouchEnd(event) {
if (scope.enabled === false) return;
handleTouchEnd(event);
scope.dispatchEvent(endEvent);
state = STATE.NONE;
}
function onContextMenu(event) {
if (scope.enabled === false) return;
event.preventDefault();
}
//
scope.domElement.addEventListener('contextmenu', onContextMenu, false);
scope.domElement.addEventListener('mousedown', onMouseDown, false);
scope.domElement.addEventListener('wheel', onMouseWheel, false);
scope.domElement.addEventListener('touchstart', onTouchStart, false);
scope.domElement.addEventListener('touchend', onTouchEnd, false);
scope.domElement.addEventListener('touchmove', onTouchMove, false);
window.addEventListener('keydown', onKeyDown, false);
// force an update at start
this.update();
}
}
export { OrbitControls };
使用
- 先换一下OrbitControls
- 然后把模型挂到这个OrbitControls的model上
if (this.orbitControl) {
this.orbitControl.model = this.earth3dObj;
this.orbitControl?.update();
}
效果